封面
市场调查报告书
商品编码
1971029

游戏海报市场 - 全球产业规模、份额、趋势、机会、预测:按类型、应用、分销管道、地区和竞争格局划分,2021-2031年

Gaming Posters Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Standard, Customized), By Application (Residential, Commercial), By Distribution Channel (Online, Offline), By Region & Competition, 2021-2031F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3个工作天内

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简介目录

全球游戏海报市场预计将从 2025 年的 2.5813 亿美元大幅成长到 2031 年的 4.9361 亿美元,复合年增长率为 11.41%。

该市场涵盖基于电子游戏系列授权智慧财产权的实体墙饰、版画和视觉商品的商业交易。产业扩张的主要驱动力是游戏文化加速融入主流生活方式,游戏爱好者利用品牌装饰来个人化打造专属游戏环境。此外,授权行业的强劲表现也为这一增长提供了支撑,确保了官方高品质影像的稳定供应。根据国际授权协会(Licensing International)预测,到2024年,全球授权商品和服务的销售额预计将达到3,696亿美元,为收藏艺术品等相关产品类型奠定了坚实的经济基础。

市场概览
预测期 2027-2031
市场规模:2025年 2.5813亿美元
市场规模:2031年 4.9361亿美元
复合年增长率:2026-2031年 11.41%
成长最快的细分市场 在线的
最大的市场 北美洲

市场扩张的主要障碍是未经授权的复製品和仿冒品的氾滥。高解析度数位资产的广泛普及使得未经授权的经营者能够製造和分销低品质的印刷品,损害品牌信誉,并侵占合法版权持有者的收入。

市场驱动因素

全球游戏玩家群的快速成长是海报市场的主要驱动力。随着玩家群体年龄和背景的日益多元化,人们越来越渴望将数位体验融入现实生活空间中。这种人口结构的变化直接推动了游戏相关产品(包括墙面艺术品)消费的成长,因为玩家希望透过环境美学来表达自我。根据娱乐软体协会 (ESA) 于 2024 年 7 月发布的《2024 年电子游戏产业基础资料》,美国 61% 的人口玩电子游戏,这构成了视觉产品庞大的潜在客户群。如此庞大的消费群使得发行商能够盈利发行涵盖各种游戏类型的艺术作品,从第一人称射击游戏到生活模拟游戏,并保持多元化的产品系列。

电子竞技和竞技游戏赛事的兴起,透过培养堪比传统运动的粉丝忠诚度,进一步推动了市场需求。忠实粉丝越来越多地购买印有战队标誌和赛事主视觉图的高品质印刷品和版画,以表达他们的支持,将数位赛事转化为实体装饰品。根据Riot Games在2024年11月发布的关于2024年全球总决赛的新闻稿,决赛同时在线观看人数创下690万的纪录,展现了其巨大的文化影响力,并带动了产品知名度的提升。这种热情促使粉丝们投资于房间装饰,以体现他们对特定游戏的热爱。例如,任天堂在2024年7月发布的「2024财年财务报告」中指出,其IP相关收入达到927亿日元,凸显了将数位角色转化为实体资产的巨大经济价值,这便是该领域商业性规模的一个例证。

市场挑战

全球游戏海报市场成长的主要障碍是未经授权的复製品和假冒商品的氾滥。高解析度数位资产的易得性使得不法分子能够製造和销售模仿官方产品的印刷视觉产品。这些假冒企业通常使用劣质材料和印刷技术,导致产品品质低劣,损害品牌价值,并损害合法智慧财产权拥有者的声誉。此外,这些非法产品往往在网路市场上以降价出售,直接蚕食合法製造商的潜在收入,并抑制其对高品质授权艺术品製作的投资。

随着未经授权的假冒产品日益精良,消费者难以区分仿冒品的市场也随之出现。这种混淆削弱了消费者的信任,并对合法商家构成了巨大的销售障碍,因为他们无法与假冒者不公平的低价竞争。根据玩具协会预测,到2025年,80%的家长将表示难以辨识仿冒品,凸显了授权商品领域消费者受骗问题的严重性。这种真假难辨的困境削弱了消费者的信任,并最终阻碍了合法游戏海报市场的整体扩张。

市场趋势

高耐久性金属和铝製印刷基材的采用正在从根本上改变市场格局,为收藏家提供了一种优质、持久的替代传统纸质平版印刷品的选择。爱好者越来越倾向于选择磁性金属海报,这种海报拥有独特的高清效果,能够增强复杂游戏艺术的视觉深度,同时避免撕裂和褪色的风险。这种形式尤其契合了「粉丝文化优质化」的趋势,即实体耐用性与收藏价值密切相关。为了说明这种消费趋势的规模,Displate 于 2025 年 4 月宣布,其金属海报的全球累积销售量已达 1,300 万张,凸显了这种特殊基材在游戏社群中的广泛商业性。

同时,在环保意识日益增强的消费者严格检验产品碳足迹的推动下,一场向永续材料和环保生产模式的重大转变正在发生。製造商正积极回应,透过分散生产网路来最大限度地缩短运输距离,并使用负责任采购的材料来减少供应链中的废弃物。这种转变不仅符合道德规范,而且在营运上也卓有成效,因为按需区域履约显着减少了与全球分销相关的物流排放。根据Gelato于2025年8月发布的《2024年永续发展报告》,该平台透过在同一区域内完成99%的订单,实现了物流效率的显着提升。这充分展现了该产业如何有效利用区域生产生态系统,在服务全球客户的同时,实现环境永续性目标。

目录

第一章概述

第二章:调查方法

第三章执行摘要

第四章:客户心声

第五章:全球游戏海报市场展望

  • 市场规模及预测
    • 按金额
  • 市占率及预测
    • 按类型(标准产品、客製化产品)
    • 按用途(住宅、商业)
    • 分销通路(线上、线下)
    • 按地区
    • 按公司(2025 年)
  • 市场地图

第六章:北美游戏海报市场展望

  • 市场规模及预测
  • 市占率及预测
  • 北美洲:国别分析
    • 我们
    • 加拿大
    • 墨西哥

第七章:欧洲游戏海报市场展望

  • 市场规模及预测
  • 市占率及预测
  • 欧洲:国别分析
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙

第八章:亚太地区游戏海报市场展望

  • 市场规模及预测
  • 市占率及预测
  • 亚太地区:国别分析
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲

第九章:中东和非洲游戏海报市场展望

  • 市场规模及预测
  • 市占率及预测
  • 中东与非洲:国别分析
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 南非

第十章:南美游戏海报市场展望

  • 市场规模及预测
  • 市占率及预测
  • 南美洲:国别分析
    • 巴西
    • 哥伦比亚
    • 阿根廷

第十一章 市场动态

  • 促进因素
  • 任务

第十二章 市场趋势与发展

  • 併购
  • 产品发布
  • 近期趋势

第十三章:全球游戏海报市场:SWOT分析

第十四章:波特五力分析

  • 产业竞争
  • 新进入者的潜力
  • 供应商的议价能力
  • 顾客权力
  • 替代品的威胁

第十五章 竞争格局

  • Grindstore Ltd
  • Green Panda Printers Pvt. Ltd
  • Displate
  • GB Eye Limited
  • PosterGully
  • Fangamer LLC
  • Art.com, Inc.
  • Society6, LLC
  • Redbubble
  • Poster Foundry

第十六章 策略建议

第十七章:关于研究公司及免责声明

简介目录
Product Code: 22484

The Global Gaming Posters Market is projected to experience significant growth, rising from USD 258.13 Million in 2025 to USD 493.61 Million by 2031 at a CAGR of 11.41%. This market encompasses the commercial trade of physical wall art, lithographs, and visual merchandise depicting licensed intellectual property from video game franchises. The industry's expansion is primarily driven by the increasing integration of gaming culture into mainstream lifestyle trends, where enthusiasts use branded decor to personalize their dedicated gaming environments. This growth is further supported by the robust performance of the broader licensing sector, which ensures a consistent supply of official, high-quality imagery for production. According to Licensing International, global sales revenue from licensed merchandise and services reached $369.6 billion in 2024, providing a substantial economic foundation for ancillary product categories such as collectible art.

Market Overview
Forecast Period2027-2031
Market Size 2025USD 258.13 Million
Market Size 2031USD 493.61 Million
CAGR 2026-203111.41%
Fastest Growing SegmentOnline
Largest MarketNorth America

A major obstacle impeding the market's expansion is the prevalence of unauthorized reproductions and counterfeit goods. The widespread accessibility of high-resolution digital assets enables unlicensed entities to manufacture and distribute inferior quality prints, which harms brand integrity and siphons revenue away from legitimate rights holders.

Market Driver

The rapid expansion of the global gaming demographic acts as a primary catalyst for the posters market. As the player base broadens to encompass diverse age groups and backgrounds, there is a growing desire to translate digital experiences into physical domestic spaces. This demographic shift directly drives increased spending on ancillary gaming goods, including wall art, as players seek to express their identities through environmental aesthetics. According to the Entertainment Software Association's '2024 Essential Facts About the Video Game Industry' released in July 2024, 61% of the U.S. population plays video games, creating a vast addressable audience for visual merchandise. This extensive consumer base allows publishers to profitably release artwork across genres ranging from first-person shooters to cozy simulation games, maintaining a diverse product portfolio.

The proliferation of esports and competitive gaming tournaments has further boosted market demand by fostering fan loyalties comparable to those in traditional sports. Enthusiasts are increasingly purchasing high-quality prints and lithographs featuring team logos or tournament key art to display their allegiance, transforming digital competition into physical decor. According to a November 2024 press release from Riot Games regarding the '2024 World Championship', the tournament finals reached a record-breaking peak viewership of over 6.9 million concurrent viewers, illustrating the massive cultural footprint that drives merchandise visibility. This engagement encourages fans to invest in room customization that reflects their dedication to specific titles. Highlighting the commercial magnitude of this sector, Nintendo reported in its 'Annual Report 2024' from July 2024 that it generated 92.7 billion yen in IP-related income, underscoring the immense financial viability of translating digital characters into physical assets.

Market Challenge

A primary hurdle hindering the growth of the Global Gaming Posters Market is the proliferation of unauthorized reproductions and counterfeit merchandise. The easy availability of high-resolution digital assets allows unlicensed entities to manufacture and distribute printed visual merchandise that closely mimics official products. These counterfeit operations frequently employ inferior materials and printing techniques, resulting in low-quality items that compromise brand integrity and damage the reputation of legitimate intellectual property rights holders. Furthermore, these illicit goods are often sold on online marketplaces at significantly reduced prices, directly diverting potential revenue from authorized manufacturers and disincentivizing investment in high-quality, licensed art production.

The increasing sophistication of unauthorized reproductions has created a marketplace where consumers struggle to distinguish between genuine and fake merchandise. This confusion erodes consumer trust and creates a significant barrier to sales for legitimate vendors, who cannot compete with the depressed pricing of counterfeiters. According to The Toy Association, in 2025, 80% of parents reported that it is becoming harder to spot counterfeit goods, highlighting the severity of consumer deception within the licensed merchandise sector. This growing inability to verify authenticity dampens consumer confidence, thereby restricting the overall expansion of the legitimate gaming posters market.

Market Trends

The adoption of high-durability metal and aluminum print substrates is fundamentally reshaping the market by offering collectors a premium, long-lasting alternative to traditional paper lithographs. Enthusiasts are increasingly choosing these magnet-mounted metal posters because they eliminate the risk of tears and fading while providing a unique, high-definition finish that enhances the visual depth of complex game art. This format specifically caters to the "premiumization" of fandom, where physical durability correlates with perceived collectibility and value. Highlighting the scale of this consumer shift, Displate announced in April 2025 that it had reached a cumulative milestone of 13 million metal posters sold globally, underscoring the massive commercial uptake of this specialized substrate within the gaming community.

Simultaneously, there is a decisive shift towards sustainable materials and eco-friendly production models, driven by environmentally conscious consumers who scrutinize the carbon footprint of their merchandise. Manufacturers are responding by decentralizing production networks to minimize shipping distances and using responsibly sourced materials to reduce waste in the supply chain. This transition is not only ethical but operational, as on-demand local fulfillment significantly lowers logistical emissions associated with global distribution. According to Gelato's '2024 Sustainability Report' released in August 2025, the platform achieved a logistics efficiency where 99% of orders were fulfilled within the same region as the customer, demonstrating how the industry is successfully leveraging local production ecosystems to meet environmental sustainability targets while serving a global audience.

Key Market Players

  • Grindstore Ltd
  • Green Panda Printers Pvt. Ltd
  • Displate
  • GB Eye Limited
  • PosterGully
  • Fangamer LLC
  • Art.com, Inc.
  • Society6, LLC
  • Redbubble
  • Poster Foundry

Report Scope

In this report, the Global Gaming Posters Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Gaming Posters Market, By Type

  • Standard
  • Customized

Gaming Posters Market, By Application

  • Residential
  • Commercial

Gaming Posters Market, By Distribution Channel

  • Online
  • Offline

Gaming Posters Market, By Region

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Gaming Posters Market.

Available Customizations:

Global Gaming Posters Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions/Countries
  • 3.5. Overview of Market Drivers, Challenges, Trends

4. Voice of Customer

5. Global Gaming Posters Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (Standard, Customized)
    • 5.2.2. By Application (Residential, Commercial)
    • 5.2.3. By Distribution Channel (Online, Offline)
    • 5.2.4. By Region
    • 5.2.5. By Company (2025)
  • 5.3. Market Map

6. North America Gaming Posters Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Application
    • 6.2.3. By Distribution Channel
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Gaming Posters Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
        • 6.3.1.2.2. By Application
        • 6.3.1.2.3. By Distribution Channel
    • 6.3.2. Canada Gaming Posters Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
        • 6.3.2.2.2. By Application
        • 6.3.2.2.3. By Distribution Channel
    • 6.3.3. Mexico Gaming Posters Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type
        • 6.3.3.2.2. By Application
        • 6.3.3.2.3. By Distribution Channel

7. Europe Gaming Posters Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Application
    • 7.2.3. By Distribution Channel
    • 7.2.4. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Gaming Posters Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
        • 7.3.1.2.2. By Application
        • 7.3.1.2.3. By Distribution Channel
    • 7.3.2. France Gaming Posters Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
        • 7.3.2.2.2. By Application
        • 7.3.2.2.3. By Distribution Channel
    • 7.3.3. United Kingdom Gaming Posters Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
        • 7.3.3.2.2. By Application
        • 7.3.3.2.3. By Distribution Channel
    • 7.3.4. Italy Gaming Posters Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
        • 7.3.4.2.2. By Application
        • 7.3.4.2.3. By Distribution Channel
    • 7.3.5. Spain Gaming Posters Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type
        • 7.3.5.2.2. By Application
        • 7.3.5.2.3. By Distribution Channel

8. Asia Pacific Gaming Posters Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Application
    • 8.2.3. By Distribution Channel
    • 8.2.4. By Country
  • 8.3. Asia Pacific: Country Analysis
    • 8.3.1. China Gaming Posters Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By Application
        • 8.3.1.2.3. By Distribution Channel
    • 8.3.2. India Gaming Posters Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By Application
        • 8.3.2.2.3. By Distribution Channel
    • 8.3.3. Japan Gaming Posters Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By Application
        • 8.3.3.2.3. By Distribution Channel
    • 8.3.4. South Korea Gaming Posters Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
        • 8.3.4.2.2. By Application
        • 8.3.4.2.3. By Distribution Channel
    • 8.3.5. Australia Gaming Posters Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type
        • 8.3.5.2.2. By Application
        • 8.3.5.2.3. By Distribution Channel

9. Middle East & Africa Gaming Posters Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Application
    • 9.2.3. By Distribution Channel
    • 9.2.4. By Country
  • 9.3. Middle East & Africa: Country Analysis
    • 9.3.1. Saudi Arabia Gaming Posters Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By Application
        • 9.3.1.2.3. By Distribution Channel
    • 9.3.2. UAE Gaming Posters Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By Application
        • 9.3.2.2.3. By Distribution Channel
    • 9.3.3. South Africa Gaming Posters Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type
        • 9.3.3.2.2. By Application
        • 9.3.3.2.3. By Distribution Channel

10. South America Gaming Posters Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Application
    • 10.2.3. By Distribution Channel
    • 10.2.4. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Gaming Posters Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By Application
        • 10.3.1.2.3. By Distribution Channel
    • 10.3.2. Colombia Gaming Posters Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By Application
        • 10.3.2.2.3. By Distribution Channel
    • 10.3.3. Argentina Gaming Posters Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By Application
        • 10.3.3.2.3. By Distribution Channel

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

  • 12.1. Merger & Acquisition (If Any)
  • 12.2. Product Launches (If Any)
  • 12.3. Recent Developments

13. Global Gaming Posters Market: SWOT Analysis

14. Porter's Five Forces Analysis

  • 14.1. Competition in the Industry
  • 14.2. Potential of New Entrants
  • 14.3. Power of Suppliers
  • 14.4. Power of Customers
  • 14.5. Threat of Substitute Products

15. Competitive Landscape

  • 15.1. Grindstore Ltd
    • 15.1.1. Business Overview
    • 15.1.2. Products & Services
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel
    • 15.1.5. SWOT Analysis
  • 15.2. Green Panda Printers Pvt. Ltd
  • 15.3. Displate
  • 15.4. GB Eye Limited
  • 15.5. PosterGully
  • 15.6. Fangamer LLC
  • 15.7. Art.com, Inc.
  • 15.8. Society6, LLC
  • 15.9. Redbubble
  • 15.10. Poster Foundry

16. Strategic Recommendations

17. About Us & Disclaimer