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市场调查报告书
商品编码
1733614

室内自行车软体市场-按类型、应用、地区和预测的全球市场规模

Global Indoor Cycling Software Market Size By Type (Virtual Video Software, Training Software), By Application (Home, Fitness Club), By Geographic Scope And Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3个工作天内

价格
简介目录

室内自行车软体市场规模与预测

室内自行车软体市场规模预计在 2024 年达到 11.5 亿美元,到 2032 年将达到 29.8 亿美元,2026 年至 2032 年的复合年增长率为 8.7%。

久坐不动的生活方式导致的疾病增加和健康意识的增强是推动该市场成长的主要因素。全球室内自行车软体市场报告对市场进行了全面评估。它对关键细分市场、趋势、市场驱动因素、竞争格局以及在市场中发挥关键作用的因素进行了全面的分析。

全球室内自行车软体市场定义

室内自行车软体是指为追踪室内自行车运动而设计的解决方案或软体。室内骑乘旨在模拟传统的骑乘体验,而无需前往户外。桨、鞍座、座椅和加重轮是室内自行车的一些基本特征。此外,为了追踪个人的表现,我们开发了软体,以便他或她能够实现目标。预计不断增强的健康意识将推动该市场的成长。

全球室内自行车软体市场概览

人们对健身的兴趣日益浓厚以及全球疾病数量的增加是推动该市场成长的主要因素。此外,交通量和人口的增加对道路上骑自行车者的限制、室内自行车智慧自行车的不断进步和创新,以及向硬体开发的转变以便为室内骑行者提供整合智慧自行车也有望推动市场成长。除此之外,室内自行车的药用价值也推动了室内自行车软体市场技术先进解决方案的实施。

另一方面,免费选项的可用性以及较低的认知度可能会限制市场成长。此外,新兴市场的高成长机会以及寻求改善客户体验的商业健身俱乐部和健身中心不断增长的需求可能会为该市场创造丰厚的机会。然而,缺乏意识以及免费选项和其他替代品的可用性可能会阻碍该市场的成长。

目录

第一章 全球室内自行车软体市场简介

  • 市场概览
  • 研究范围
  • 先决条件

第二章执行摘要

第三章:已验证的市场研究调查方法

  • 资料探勘
  • 验证
  • 第一手资料
  • 资料来源列表

第四章全球室内自行车软体市场展望

  • 概述
  • 市场动态
    • 驱动程式
    • 限制因素
    • 机会
  • 波特五力模型
  • 价值链分析

第五章。全球室内自行车软体市场(按类型)

  • 概述
  • 虚拟视讯软体
  • 培训软体

6. 全球室内自行车软体市场(按应用)

  • 概述
  • 健身俱乐部
  • 其他的

第七章。全球室内自行车软体市场(按地区)

  • 概述
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 其他亚太地区
  • 世界其他地区
    • 拉丁美洲
    • 中东和非洲

8. 全球室内自行车软体市场的竞争格局

  • 概述
  • 企业市场排名
  • 主要发展策略

第九章 公司简介

  • Zwift
  • Strava
  • Sufferfest
  • Rouvy
  • BODY BIKE
  • Spivi
  • PainCave
  • CycleCast
  • Studio Sweat
  • Peloton

第十章 附录

  • 相关调查
简介目录
Product Code: 77012

Indoor Cycling Software Market Size And Forecast

Indoor Cycling Software Market size was valued at USD 1.15 Billion in 2024 and is projected to reach USD 2.98 Billion by 2032, growing at a CAGR of 8.7% from 2026 to 2032.

The increase in the number of diseases due to sedentary lifestyles and growing concerns for health is the primary factor driving the growth of this market. The Global Indoor Cycling Software Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Indoor Cycling Software Market Definition

Indoor cycling software refers to the solutions or software made for tracking indoor cycling which is designed for exercise. Indoor cycling is designed to simulate traditional cycling experiences without the need to travel outside. Paddles, saddles, seats, and weighted wheels are some of the basic features of indoor cycling. Furthermore, to track the performance of an individual, this software is developed so that the targeted aim can be achieved. The growing health concerns are expected to boost the growth of this market.

Global Indoor Cycling Software Market Overview

Rising concerns regarding fitness among individuals and growing diseases across the globe are some of the major factors responsible for the growth of this market. Furthermore, the increasing traffic and population which is limiting the cyclists on the roads, continuous advancements and innovations in indoor cycling smart bikes, and a shift towards developing hardware to offer an integrated smart bike for indoor cyclists are also expected to boost the market growth. In addition to this, the use of indoor cycling as a medication will also promote the implementation of technologically advanced solutions in the Indoor Cycling Software Market.

On the flip side, the availability of free options along with lack of awareness is likely to restrict the market growth. Moreover, the high growth potential in emerging markets and rise in demand among commercial fitness clubs and centers for improved customer experience are likely to create lucrative opportunities for this market. However, a lack of awareness and availability of free options and other alternatives may hinder the growth of this market.

Global Indoor Cycling Software Market: Segmentation Analysis

The Global Indoor Cycling Software Market is Segmented on the basis of Type, Application, and Geography.

Indoor Cycling Software Market, By Type

  • Virtual Video Software
  • Training Software

Based on Type, the market is bifurcated into Virtual Video Software and Training Software. The Training software segment is expected to hold the largest share owing to the advantages of in-front training.

Indoor Cycling Software Market, By Application

  • Home
  • Fitness Club
  • Others

Based on Application, the market is bifurcated into Home, Fitness Club, and Others. The fitness clubs are anticipated to hold the maximum share due to an increase in the number of individuals who are concerned about their health and want proper instructions related to diet and exercise.

Indoor Cycling Software Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world
  • On the basis of Regional analysis, the Global Indoor Cycling Software Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America is expected to hold the largest market share in the forecast period owing to the presence of leading market players in this region.

Key Players

The "Global Indoor Cycling Software Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Zwift, Strava, Sufferfest, Rouvy, BODY BIKE, Spivi, PainCave, CycleCast, Studio Sweat, and Peloton.

  • The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL INDOOR CYCLING SOFTWARE MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL INDOOR CYCLING SOFTWARE MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL INDOOR CYCLING SOFTWARE MARKET, BY TYPE

  • 5.1 Overview
  • 5.2 Virtual Video Software
  • 5.3 Training Software

6 GLOBAL INDOOR CYCLING SOFTWARE MARKET, BY APPLICATION

  • 6.1 Overview
  • 6.2 Home
  • 6.3 Fitness Club
  • 6.4 Others

7 GLOBAL INDOOR CYCLING SOFTWARE MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Rest of the World
    • 7.5.1 Latin America
    • 7.5.2 Middle East & Africa

8 GLOBAL INDOOR CYCLING SOFTWARE MARKET COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Development Strategies

9 COMPANY PROFILES

  • 9.1 Zwift
    • 9.1.1 Overview
    • 9.1.2 Financial Performance
    • 9.1.3 Product Outlook
    • 9.1.4 Key Developments
  • 9.2 Strava
    • 9.2.1 Overview
    • 9.2.2 Financial Performance
    • 9.2.3 Product Outlook
    • 9.2.4 Key Developments
  • 9.3 Sufferfest
    • 9.3.1 Overview
    • 9.3.2 Financial Performance
    • 9.3.3 Product Outlook
    • 9.3.4 Key Developments
  • 9.4 Rouvy
    • 9.4.1 Overview
    • 9.4.2 Financial Performance
    • 9.4.3 Product Outlook
    • 9.4.4 Key Developments
  • 9.5 BODY BIKE
    • 9.5.1 Overview
    • 9.5.2 Financial Performance
    • 9.5.3 Product Outlook
    • 9.5.4 Key Developments
  • 9.6 Spivi
    • 9.6.1 Overview
    • 9.6.2 Financial Performance
    • 9.6.3 Product Outlook
    • 9.6.4 Key Developments
  • 9.7 PainCave
    • 9.7.1 Overview
    • 9.7.2 Financial Performance
    • 9.7.3 Product Outlook
    • 9.7.4 Key Developments
  • 9.8 CycleCast
    • 9.8.1 Overview
    • 9.8.2 Financial Performance
    • 9.8.3 Product Outlook
    • 9.8.4 Key Developments
  • 9.9 Studio Sweat
    • 9.9.1 Overview
    • 9.9.2 Financial Performance
    • 9.9.3 Product Outlook
    • 9.9.4 Key Developments
  • 9.10 Peloton
    • 9.10.1 Overview
    • 9.10.2 Financial Performance
    • 9.10.3 Product Outlook
    • 9.10.4 Key Developments

10 Appendix

  • 10.1 Related Research