全球虚拟培训和模拟市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测
市场调查报告书
商品编码
1319887

全球虚拟培训和模拟市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测

Global Virtual Training and Simulation Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 125 Pages | 商品交期: 最快1-2个工作天内

价格

全球虚拟培训和模拟市场需求预计将从 2022 年的 3341 亿美元增至 2030 年的近 9932.3 亿美元,2023-2030 年研究期间年复合成长率为 14.59%。

虚拟培训和模拟 (VTS) 是一种技术驱动的学习和技能开发方法,利用虚拟环境提供逼真的交互式培训体验。它使用计算机生成的模拟来复製现实世界的场景和情况,使学习者能够在受控环境中练习和提高他们的技能。

市场动态:

虚拟现实 (VR) 和增强现实 (AR) 技术的进步提高了培训体验的真实性和沈浸感,激发了市场的兴趣和投资。虚拟培训和模拟为传统方法提供了经济高效且安全的替代方案,使学习者能够在现实但无风险的环境中进行练习。随着远程工作和学习变得更加普遍,COVID-19 大流行影响了虚拟培训解决方案的采用。各行业对熟练劳动力的需求导致人们越来越关注虚拟培训,以提高技能和知识。游戏化技术、个性化学习体验以及对复杂场景的支持进一步增强了虚拟培训和模拟的吸引力。国防和医疗保健等处理高风险情况的行业依靠这些解决方案来帮助人员应对具有挑战性的情况。快速的技术创新不断扩展虚拟训练和模拟的能力和适用性。随着对熟练工人和有效培训方法的需求不断增长,市场预计将进一步扩大和多样化,各个行业都会出现新的应用。

该研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球虚拟培训和模拟市场的各个细分市场进行了包容性评估。虚拟培训和模拟行业的增长和趋势为这项研究提供了整体方法。

区域分析:

本节涵盖区域展望,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲虚拟培训和模拟市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。虚拟培训和模拟市场的主要参与者包括 Disti Corporation、Saab AB、ExtraHoop、Microsoft、Broadcom、WNS Limited、Hitachi、Splunk Inc.、StackState、SAP、BMC Software Inc.、CA Technology Inc.、Evolven Software Inc. . 、IBM、Oracle Corp.、Vmware Inc.。本部分包含竞争格局的整体视图,其中包括各种战略发展,例如关键併购、未来产能、合作伙伴关係、财务概览、协作、新产品开发、新产品发射和其他进展。

如果您有任何定制要求,请写信给我们。我们的研究团队可以根据您的需求提供定制报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标听众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法论
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市场亮点
  • 全球市场概况

第 3 章:虚拟培训和模拟 - 行业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 行业动态
  • 波特五力分析
  • 市场吸引力分析
    • 按组件分類的市场吸引力分析
    • 最终用户的市场吸引力分析
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原材料分析
    • 原材料清单
    • 原料厂商清单
    • 主要原材料价格走势
  • 潜在买家名单
  • 营销渠道
    • 直销
    • 间接营销
    • 营销渠道发展趋势

第 5 章:全球虚拟训练和模拟市场分析:按组成部分

  • 按组件概述
  • 历史和预测数据
  • 按成分分析
  • 硬件
  • 软件

第 6 章:全球虚拟培训和模拟市场分析:按最终用户分类

  • 最终用户概述
  • 历史和预测数据
  • 最终用户分析
  • 国防与安全
  • 民航
  • 教育
  • 电子学习
  • 游戏式学习
  • 娱乐

第 7 章:全球虚拟培训和模拟市场分析:按地理位置

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概览、历史和预测数据销售分析
    • 北美按细分市场销售分析
    • 北美按国家/地区销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概览、历史和预测数据销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家/地区销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 意大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概览、历史和预测数据销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区国家/地区销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳大利亚销售分析
    • 东南亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概览、历史和预测数据销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家/地区销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概览、历史和预测数据销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲国家销售分析
    • 沙特阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第 8 章:虚拟培训和模拟公司的竞争格局

  • 虚拟培训和模拟市场竞争
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 9 章:公司简介

  • 顶级公司市场份额分析
  • 市场集中度
  • The Disti Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Saab AB
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • ExtraHoop
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Microsoft
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Broadcom
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • WNS Limited
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Hitachi
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Splunk Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • StackState
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • SAP
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • BMC Software Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • CA Technology Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Evolven Software Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • IBM
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Oracle Corp.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Vmware Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展

注意 - 在公司概况中,财务详细信息和近期发展视情况而定,或者如果是私营公司,则可能不包括在内

Product Code: VMR112111754

The global demand for Virtual Training and Simulation Market is presumed to reach the market size of nearly USD 993.23 BN by 2030 from USD 334.1 BN in 2022 with a CAGR of 14.59% under the study period 2023 - 2030.

Virtual training and simulation (VTS) is a technology-driven approach to learning and skill development that leverages virtual environments to provide realistic and interactive training experiences. It uses computer-generated simulations to replicate real-world scenarios and situations, allowing learners to practice and enhance their skills in a controlled environment.

MARKET DYNAMICS:

Advancements in virtual reality (VR) and augmented reality (AR) technologies have improved the realism and immersion of training experiences, spurring interest and investment in the market. Virtual training and simulation offer cost-effective and safe alternatives to traditional methods, allowing learners to practice in realistic yet risk-free environments. The COVID-19 pandemic has impacted the adoption of virtual training solutions as remote work and learning became more prevalent. The demand for a skilled workforce in various industries has led to an increased focus on virtual training to enhance skills and knowledge. Gamification techniques, personalized learning experiences, and support for complex scenarios further contribute to the appeal of virtual training and simulation. Industries dealing with high-risk situations, such as defence and healthcare, rely on these solutions to prepare personnel for challenging scenarios. Rapid technological innovations continuously expand the capabilities and applicability of virtual training and simulation. As the need for skilled workers and effective training methods grows, the market is expected to witness further expansion and diversification, with new applications emerging across various industries.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of virtual training and simulation. The growth and trends of virtual training and simulation industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the virtual training and simulation market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Component

  • Hardware
  • Software

By End User

  • Defense & Security
  • Civil Aviation
  • Education
  • E-Learning
  • Game-Based Learning
  • Entertainment

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Virtual Training and Simulation market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Virtual Training and Simulation market include The Disti Corporation, Saab AB, ExtraHoop, Microsoft, Broadcom, WNS Limited, Hitachi, Splunk Inc., StackState, SAP, BMC Software Inc., CA Technology Inc., Evolven Software Inc., IBM, Oracle Corp., Vmware Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . VIRTUAL TRAINING AND SIMULATION - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Component
    • 3.7.2 Market Attractiveness Analysis By End User
    • 3.7.3 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY COMPONENT

  • 5.1 Overview by Component
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Component
  • 5.4 Hardware Historic and Forecast Sales by Regions
  • 5.5 Software Historic and Forecast Sales by Regions

6 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY END USER

  • 6.1 Overview by End User
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by End User
  • 6.4 Defense & Security Historic and Forecast Sales by Regions
  • 6.5 Civil Aviation Historic and Forecast Sales by Regions
  • 6.6 Education Historic and Forecast Sales by Regions
  • 6.7 E-Learning Historic and Forecast Sales by Regions
  • 6.8 Game-based Learning Historic and Forecast Sales by Regions
  • 6.9 Entertainment Historic and Forecast Sales by Regions

7 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. South East Asia Sales Analysis
    • 7.5.10. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE VIRTUAL TRAINING AND SIMULATION COMPANIES

  • 8.1. Virtual Training And Simulation Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF VIRTUAL TRAINING AND SIMULATION INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. The Disti Corporation
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Saab AB
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. ExtraHoop
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Microsoft
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. Broadcom
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. WNS Limited
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Hitachi
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Splunk Inc.
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments
  • 9.11. StackState
    • 9.11.1. Company Overview
    • 9.11.2. Company Revenue
    • 9.11.3. Products
    • 9.11.4. Recent Developments
  • 9.12. SAP
    • 9.12.1. Company Overview
    • 9.12.2. Company Revenue
    • 9.12.3. Products
    • 9.12.4. Recent Developments
  • 9.13. BMC Software Inc.
    • 9.13.1. Company Overview
    • 9.13.2. Company Revenue
    • 9.13.3. Products
    • 9.13.4. Recent Developments
  • 9.14. CA Technology Inc.
    • 9.14.1. Company Overview
    • 9.14.2. Company Revenue
    • 9.14.3. Products
    • 9.14.4. Recent Developments
  • 9.15. Evolven Software Inc.
    • 9.15.1. Company Overview
    • 9.15.2. Company Revenue
    • 9.15.3. Products
    • 9.15.4. Recent Developments
  • 9.16. IBM
    • 9.16.1. Company Overview
    • 9.16.2. Company Revenue
    • 9.16.3. Products
    • 9.16.4. Recent Developments
  • 9.17. Oracle Corp.
    • 9.17.1. Company Overview
    • 9.17.2. Company Revenue
    • 9.17.3. Products
    • 9.17.4. Recent Developments
  • 9.18. Vmware Inc.
    • 9.18.1. Company Overview
    • 9.18.2. Company Revenue
    • 9.18.3. Products
    • 9.18.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Analysis Market by End User (USD MN)
  • Defense & Security Market Sales by Geography (USD MN)
  • Civil Aviation Market Sales by Geography (USD MN)
  • Education Market Sales by Geography (USD MN)
  • E-Learning Market Sales by Geography (USD MN)
  • Game-based Learning Market Sales by Geography (USD MN)
  • Entertainment Market Sales by Geography (USD MN)
  • Global Virtual Training And Simulation Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Virtual Training And Simulation Report
  • Market Research Process
  • Market Research Methodology
  • Global Virtual Training And Simulation Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Component
  • Market Attractiveness Analysis by End User
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Global Market Analysis by End User (USD MN)
  • Defense & Security Market Sales by Geography (USD MN)
  • Civil Aviation Market Sales by Geography (USD MN)
  • Education Market Sales by Geography (USD MN)
  • E-Learning Market Sales by Geography (USD MN)
  • Game-based Learning Market Sales by Geography (USD MN)
  • Entertainment Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.