全球可穿戴计算市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测
市场调查报告书
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1346837

全球可穿戴计算市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、增长、趋势和预测

Global Wearable Computing Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 245 Pages | 商品交期: 最快1-2个工作天内

价格

全球可穿戴计算市场需求预计将从 2022 年的 602.9 亿美元增至 2030 年的近 2939.5 亿美元,2023-2030 年研究期间复合年增长率为 21.9%。

可穿戴计算是指将先进技术和计算能力集成到可穿戴在身上的服装和配饰中。这些可穿戴设备旨在为用户提供便捷的信息获取、通信和各种功能,同时无缝融入他们的日常生活。

市场动态:

可穿戴计算市场受到技术进步和不断变化的消费趋势的融合推动。推动该市场的因素包括小型化、传感器和无线连接方面的创新。人们对健康、健身和个性化体验的日益重视导致监测生物识别、睡眠和活动的可穿戴设备激增。这些设备提供便利、可访问性和定制内容。他们迎合健康、健身、娱乐、时尚和工业等各个领域。可穿戴设备还应用于医疗监控、远程工作、娱乐和控制智能家居。科技和时尚行业之间的合作提高了可穿戴设备的吸引力,而对数据隐私和法规的担忧则影响着市场格局。可穿戴设备市场是动态的,会响应社会变化和技术进步,并且随着新用例和进步的出现,预计将继续发展。

该研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球可穿戴计算市场的各个细分市场进行了包容性评估。可穿戴计算行业的增长和趋势为本研究提供了整体方法。

区域分析:

本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲可穿戴计算市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。可穿戴计算市场的主要参与者包括Apple Inc.、Fossil Group、Garmin Ltd.、Google LLC、NIKE, Inc.、三星、索尼公司、Sensoria、华为技术有限公司、Xiamoi Inc.。查看竞争格局,包括各种战略发展,例如关键併购、未来产能、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他发展。

如果您有任何定制要求,请写信给我们。我们的研究团队可以根据您的需求提供定制报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法论
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市场亮点
  • 全球市场概况

第 3 章:可穿戴计算 - 行业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 行业动态
  • 波特五力分析
  • 市场吸引力分析
    • 市场吸引力分析:按产品类型
    • 按连接性分析市场吸引力
    • 市场吸引力分析:按应用分类
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原材料分析
    • 原材料清单
    • 原料厂商清单
    • 主要原材料价格走势
  • 潜在买家名单
  • 营销渠道
    • 直效行销
    • 间接营销
    • 营销渠道发展趋势

第 5 章:全球可穿戴计算市场分析:按产品类型

  • 概述:按产品类型
  • 历史和预测数据
  • 分析:按产品类型
  • 智能手錶
  • 智能珠宝
  • 健身追踪器
  • 执法记录仪
  • 头戴式显示器
  • 其他的

第 6 章:全球可穿戴计算市场分析:按连接性分类

  • 按连接性概述
  • 历史和预测数据
  • 按连通性分析
  • 蓝牙
  • 无线上网
  • 4G/5G
  • 其他的

第 7 章:全球可穿戴计算市场分析:按应用分类

  • 概述:按应用
  • 历史和预测数据
  • 分析:按应用
  • 消费者
  • 非消费者

第 8 章:全球可穿戴计算市场分析:按地理位置

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概览、历史和预测数据销售分析
    • 北美按细分市场销售分析
    • 北美按国家/地区销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概览、历史和预测数据销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家/地区销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 意大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概览、历史和预测数据销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区国家/地区销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳大利亚销售分析
    • 东南亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概览、历史和预测数据销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家/地区销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概览、历史和预测数据销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲国家销售分析
    • 沙特阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第 9 章:可穿戴计算公司的竞争格局

  • 可穿戴计算市场竞争
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 10 章:公司简介

  • 公司股份分析
  • 市场集中度
  • Apple Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Fossil Group
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Garmin Ltd.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Google LLC
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • NIKE Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Samsung
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Sony Corp.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Sensoria
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Huawei Technologies Co.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Xiamoi Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展

注意 - 在公司概况中,财务详细信息和近期发展视情况而定,或者如果是私营公司,则可能不包括在内

Product Code: VMR112112040

The global demand for Wearable Computing Market is presumed to reach the market size of nearly USD 293.95 BN by 2030 from USD 60.29 BN in 2022 with a CAGR of 21.9% under the study period 2023 - 2030.

Wearable computing refers to the integration of advanced technologies and computing capabilities into clothing and accessories that can be worn on the body. These wearable devices are designed to provide users with convenient access to information, communication, and various functionalities while being seamlessly integrated into their everyday lives.

MARKET DYNAMICS:

The wearable computing market is propelled by a convergence of technological advancements and evolving consumer trends. Factors driving this market include innovations in miniaturization, sensors, and wireless connectivity. The growing emphasis on health, fitness, and personalized experiences has led to a surge in wearables that monitor biometrics, sleep, and activity. These devices offer convenience, accessibility, and tailored content. They cater to various sectors such as health, fitness, entertainment, fashion, and industry. Wearables also find applications in medical monitoring, remote work, entertainment, and controlling smart homes. Collaborations between technology and fashion industries have elevated wearables' appeal, while concerns over data privacy and regulations influence the market's landscape. The wearables market is dynamic, responding to societal shifts and technological progress, and is expected to continue evolving as new use cases and advancements emerge.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of wearable computing. The growth and trends of wearable computing industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the wearable computing market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Product Type

  • Smart Watches
  • Smart Jewelry
  • Fitness Trackers
  • Body-Worn Cameras
  • Head Mount Displays
  • Others

By Connectivity

  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others

By Application

  • Consumer
  • Non-Consumer

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Wearable Computing market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Wearable Computing market include Apple Inc., Fossil Group, Garmin Ltd., Google LLC, NIKE, Inc., Samsung, Sony Corp., Sensoria, Huawei Technologies Co., Xiamoi Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . WEARABLE COMPUTING - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Product Type
    • 3.7.2 Market Attractiveness Analysis By Connectivity
    • 3.7.3 Market Attractiveness Analysis By Application
    • 3.7.4 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY PRODUCT TYPE

  • 5.1 Overview by Product Type
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Product Type
  • 5.4 Smart Watches Historic and Forecast Sales by Regions
  • 5.5 Smart Jewelry Historic and Forecast Sales by Regions
  • 5.6 Fitness Trackers Historic and Forecast Sales by Regions
  • 5.7 Body-worn Cameras Historic and Forecast Sales by Regions
  • 5.8 Head Mount Displays Historic and Forecast Sales by Regions
  • 5.9 Others Historic and Forecast Sales by Regions

6 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY CONNECTIVITY

  • 6.1 Overview by Connectivity
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Connectivity
  • 6.4 Bluetooth Historic and Forecast Sales by Regions
  • 6.5 Wi-Fi Historic and Forecast Sales by Regions
  • 6.6 4G/5G Historic and Forecast Sales by Regions
  • 6.7 Others Historic and Forecast Sales by Regions

7 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY APPLICATION

  • 7.1 Overview by Application
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Application
  • 7.4 Consumer Historic and Forecast Sales by Regions
  • 7.5 Non-Consumer Historic and Forecast Sales by Regions

8 . GLOBAL WEARABLE COMPUTING MARKET ANALYSIS BY GEOGRAPHY

  • 8.1. Regional Outlook
  • 8.2. Introduction
  • 8.3. North America Sales Analysis
    • 8.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 8.3.2. North America By Segment Sales Analysis
    • 8.3.3. North America By Country Sales Analysis
    • 8.3.4. United State Sales Analysis
    • 8.3.5. Canada Sales Analysis
    • 8.3.6. Mexico Sales Analysis
  • 8.4. Europe Sales Analysis
    • 8.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 8.4.2. Europe by Segment Sales Analysis
    • 8.4.3. Europe by Country Sales Analysis
    • 8.4.4. United Kingdom Sales Analysis
    • 8.4.5. France Sales Analysis
    • 8.4.6. Germany Sales Analysis
    • 8.4.7. Italy Sales Analysis
    • 8.4.8. Russia Sales Analysis
    • 8.4.9. Rest Of Europe Sales Analysis
  • 8.5. Asia Pacific Sales Analysis
    • 8.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 8.5.2. Asia Pacific by Segment Sales Analysis
    • 8.5.3. Asia Pacific by Country Sales Analysis
    • 8.5.4. China Sales Analysis
    • 8.5.5. India Sales Analysis
    • 8.5.6. Japan Sales Analysis
    • 8.5.7. South Korea Sales Analysis
    • 8.5.8. Australia Sales Analysis
    • 8.5.9. South East Asia Sales Analysis
    • 8.5.10. Rest Of Asia Pacific Sales Analysis
  • 8.6. Latin America Sales Analysis
    • 8.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 8.6.2. Latin America by Segment Sales Analysis
    • 8.6.3. Latin America by Country Sales Analysis
    • 8.6.4. Brazil Sales Analysis
    • 8.6.5. Argentina Sales Analysis
    • 8.6.6. Peru Sales Analysis
    • 8.6.7. Chile Sales Analysis
    • 8.6.8. Rest of Latin America Sales Analysis
  • 8.7. Middle East & Africa Sales Analysis
    • 8.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 8.7.2. Middle East & Africa by Segment Sales Analysis
    • 8.7.3. Middle East & Africa by Country Sales Analysis
    • 8.7.4. Saudi Arabia Sales Analysis
    • 8.7.5. UAE Sales Analysis
    • 8.7.6. Israel Sales Analysis
    • 8.7.7. South Africa Sales Analysis
    • 8.7.8. Rest Of Middle East And Africa Sales Analysis

9 . COMPETITIVE LANDSCAPE OF THE WEARABLE COMPUTING COMPANIES

  • 9.1. Wearable Computing Market Competition
  • 9.2. Partnership/Collaboration/Agreement
  • 9.3. Merger And Acquisitions
  • 9.4. New Product Launch
  • 9.5. Other Developments

10 . COMPANY PROFILES OF WEARABLE COMPUTING INDUSTRY

  • 10.1. Company Share Analysis
  • 10.2. Market Concentration Rate
  • 10.3. Apple Inc.
    • 10.3.1. Company Overview
    • 10.3.2. Company Revenue
    • 10.3.3. Products
    • 10.3.4. Recent Developments
  • 10.4. Fossil Group
    • 10.4.1. Company Overview
    • 10.4.2. Company Revenue
    • 10.4.3. Products
    • 10.4.4. Recent Developments
  • 10.5. Garmin Ltd.
    • 10.5.1. Company Overview
    • 10.5.2. Company Revenue
    • 10.5.3. Products
    • 10.5.4. Recent Developments
  • 10.6. Google LLC
    • 10.6.1. Company Overview
    • 10.6.2. Company Revenue
    • 10.6.3. Products
    • 10.6.4. Recent Developments
  • 10.7. NIKE Inc.
    • 10.7.1. Company Overview
    • 10.7.2. Company Revenue
    • 10.7.3. Products
    • 10.7.4. Recent Developments
  • 10.8. Samsung
    • 10.8.1. Company Overview
    • 10.8.2. Company Revenue
    • 10.8.3. Products
    • 10.8.4. Recent Developments
  • 10.9. Sony Corp.
    • 10.9.1. Company Overview
    • 10.9.2. Company Revenue
    • 10.9.3. Products
    • 10.9.4. Recent Developments
  • 10.10. Sensoria
    • 10.10.1. Company Overview
    • 10.10.2. Company Revenue
    • 10.10.3. Products
    • 10.10.4. Recent Developments
  • 10.11. Huawei Technologies Co.
    • 10.11.1. Company Overview
    • 10.11.2. Company Revenue
    • 10.11.3. Products
    • 10.11.4. Recent Developments
  • 10.12. Xiamoi Inc.
    • 10.12.1. Company Overview
    • 10.12.2. Company Revenue
    • 10.12.3. Products
    • 10.12.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Product Type (USD MN)
  • Smart Watches Market Sales by Geography (USD MN)
  • Smart Jewelry Market Sales by Geography (USD MN)
  • Fitness Trackers Market Sales by Geography (USD MN)
  • Body-worn Cameras Market Sales by Geography (USD MN)
  • Head Mount Displays Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Analysis Market by Connectivity (USD MN)
  • Bluetooth Market Sales by Geography (USD MN)
  • Wi-Fi Market Sales by Geography (USD MN)
  • 4G/5G Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Analysis by Application (USD MN)
  • Consumer Market Sales by Geography (USD MN)
  • Non-Consumer Market Sales by Geography (USD MN)
  • Global Wearable Computing Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Wearable Computing Report
  • Market Research Process
  • Market Research Methodology
  • Global Wearable Computing Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Product Type
  • Market Attractiveness Analysis by Connectivity
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Product Type (USD MN)
  • Smart Watches Market Sales by Geography (USD MN)
  • Smart Jewelry Market Sales by Geography (USD MN)
  • Fitness Trackers Market Sales by Geography (USD MN)
  • Body-worn Cameras Market Sales by Geography (USD MN)
  • Head Mount Displays Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Analysis by Connectivity (USD MN)
  • Bluetooth Market Sales by Geography (USD MN)
  • Wi-Fi Market Sales by Geography (USD MN)
  • 4G/5G Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Analysis by Application (USD MN)
  • Consumer Market Sales by Geography (USD MN)
  • Non-Consumer Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.