市场调查报告书
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全球电玩市场研究报告 - 2023 年至 2030 年行业分析、规模、份额、成长、趋势和预测Global Video Game Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030 |
全球电玩市场需求预计将从 2022 年的 2,978.7 亿美元增至 2030 年的近 1,0495.1 亿美元,2023-2030 年研究期间复合年增长率为 15.02%。
视频游戏是在互动式平台上玩的电脑游戏。它涉及透过桌上型电脑、智慧型手机或 PlayStation 或 Xbox 等游戏设备玩电子控制的图像。它是供用户出于娱乐目的而玩的。许多类型的电玩游戏都深受儿童和成人的欢迎,例如益智游戏、运动游戏、冒险游戏、策略游戏、赛车游戏等。专家表示,电玩游戏有几个好处:有助于提高记忆力、注意力、创造力和运动能力技能,加快回应时间,促进团队合作和批判性思考。以游戏为基础的学习方式对于学生的知识传授尤其有帮助。电子游戏也有助于培养毅力和解决问题的能力,并对精神有益。
技术进步以及软体和硬体领域不断创新以改善图形的即时体验是推动视讯游戏市场的因素。智慧型手机的快速使用、网路消费的成长以及线上游戏的便利性将极大地促进未来六年的市场成长。人们对网路游戏的偏好导致了多人游戏市场的流行,这将是未来几年的趋势。全球个人可支配收入水准的上升导致先进游戏设备和设备的日益采用,这也影响了市场。主要游戏开发商专注于创造不同类型的游戏以留住客户。
研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球电玩市场的各个细分市场进行了包容性评估。电玩产业的成长和趋势为本研究提供了整体方法。
本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲电玩市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。
该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。电玩游戏市场的主要参与者包括动视暴雪、苹果、迪士尼、Electronics Art Inc.、Lucid Games、微软、任天堂、Rovio Entertainment Corporation、索尼互动娱乐公司、腾讯控股有限公司。本节包含竞争格局的整体视图,包括各种策略发展,例如关键併购、未来产能、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他发展。
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The global demand for Video Game Market is presumed to reach the market size of nearly USD 1049.51 BN by 2030 from USD 297.87 BN in 2022 with a CAGR of 15.02% under the study period 2023 - 2030.
A video game is a computer game played on an interactive platform. It involves playing with electronically controlled images over a desktop, smartphone, or gaming device like a PlayStation or Xbox. It is played for entertainment purposes by users. Many types of video games are popular among kids and adults, such as puzzle games, sports games, adventure games, strategy games, racing games, etc. Experts say video games have several benefits: they help improve memory, concentration, creativity, and motor skills, speed up response time, and promote teamwork and critical thinking. The game-based learning for students is especially helpful in imparting knowledge. Video games also help develop persistence and problem-solving skills and give mental benefits.
Technological advancement and the growing innovation in both software and hardware segments to improve the real-time experience of graphics are the factors that will drive the market for video games. The rapid use of smartphones, growing consumption of the internet, and the easy availability of games online will hugely contribute to the market growth in the next six years. The preference for online gaming among people led to the popularity of the multi-player games market, and this will be a trend in the coming years. The rising level of disposable personal income worldwide led to the growing adoption of advanced gaming devices and equipment, which also influenced the market. The key game developers focus on creating games of different genres to retain customers.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of video game. The growth and trends of video game industry provide a holistic approach to this study.
This section of the video game market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
This section covers the regional outlook, which accentuates current and future demand for the Video Game market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the video game market include Activision Blizzard, Apple Inc., Disney, Electronics Art Inc., Lucid Games, Microsoft, Nintendo, Rovio Entertainment Corporation, Sony Interactive Entertainment Inc., Tencent Holdings Limited. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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