全球青年队、联赛和锦标赛市场:市场份额、市场战略和市场预测(2022-2028 年)
市场调查报告书
商品编码
1171977

全球青年队、联赛和锦标赛市场:市场份额、市场战略和市场预测(2022-2028 年)

Youth Team, League, and Tournament Market Shares, Market Strategies, and Market Forecasts, Worldwide, 2022 to 2028

出版日期: | 出版商: WinterGreen Research, Inc. | 英文 270 Pages; 119 Tables & Figures | 商品交期: 最快1-2个工作天内

价格

随着旅游团队越来越受欢迎,家庭在周末享受体育赛事,预计青少年体育市场将出现显着增长。

联盟购买体育软件、服装和设备并将其分发给球队和俱乐部。 该联盟已经将曾经是一个小型、零散的本地课外体育活动提供商发展成为一个庞大的市场。 俱乐部和精英团队正在为所有青少年、男孩和女孩提供更好的指导和更好的机会。

专业常驻教练的出现造就了数十万支精英球队,这些球队构成了和平时期的青少年体育市场。 不幸的是,现在不是正常时期。 随着青年和娱乐团队转向自动化处理,正在实现巨大的市场效率。 该应用程序将允许您预订酒店和安排旅行。

青年体育设施对任何团队都具有吸引力,任何属于所有年龄段社区发展计划的运动,更多的閒暇时间和更多的财富对于处于经济顶层的人来说将增加体育支出。 职业体育、体育博彩、梦幻球队、半职业球队,甚至只是打比赛的球队都可能会继续寻找场地和球员。

供应商更新功能包。 利用应用程序改善沟通并吸引更多人参与该计划。 确保软件提供广泛的功能也很重要。 拥有一个平台可以更轻鬆地组织探险队。

本报告分析了全球青年队/联赛/锦标赛市场,包括市场企业保险的结构、近年来的主要趋势、整体市场规模趋势展望、按细分市场划分的市场份额结构,我们彙编并提供了以下信息主要产品和技术利用情况、主要企业概况等。

内容

总结:到 2022 年青少年休閒运动联盟市场规模将达到 367 亿美元

青年团体联赛运动:执行摘要

  • 青年团体联赛体育市场驱动因素

第 1 章青年团体联赛体育:市场概况和市场动态

  • 青团体育市场动态
  • 通过参与体育培养年轻人的核心价值观
    • 通过职业运动引入青年发展计划
    • Jr.NBA.com:突出青年基本面
  • 服装和服饰:青年运动市场的核心方面
  • 酒店:利用供应商在青少年体育市场的定位
  • 青年体育联盟软件:高级专业化
  • 青年参与体育运动的障碍
    • 青年参与体育运动的障碍
    • 旨在确保每个孩子都有机会健康强壮地成长
    • 发展儿童的运动技能和人力
  • 青年队网站
    • 青年运动队的网络存在
  • 青少年运动软件的交流功能

第2章青年队、联赛及赛事体育市场份额及预测

  • 青年队、联赛和竞技体育:市场驱动力
    • 青团体育市场动态
    • 创新:青少年体育组织市场增长的核心
  • 青年运动队、联赛和锦标赛的市场份额
    • 走向远征队
    • 团队赞助商链接
    • 青团体育市场成长开发计划
    • 团运软件功能
    • 团队运动的财务报告
    • 青年队运动收购
    • 青团运动APP模式的市场因素
    • 申请
  • 青团体育市场预测
    • 青年运动队/联赛/锦标赛细分市场:全球(单位:美元)
  • 青年队、联赛和锦标赛设施市场、号码场地租赁
  • 青团体育区域市场分析
    • 美国体育概况
    • 美国青少年体育区域分析:按 MSA 区域
    • 青年队网站收入模式
    • 加拿大

第3章青团体育产品概述

  • 侧重于重要的中上阶层的供应商品牌建设
    • 满足不同类型团队需求的供应商
    • Stack Sports 球门线
    • Stack Sports 的优势
    • 堆栈运动问题

第4章青少年休閒联赛运动分析与技巧

  • 支付网关
    • 联盟的支付处理解决方案
    • Authorize.net:推荐商家的代理网关
  • 响应式网页设计
    • 稳健的网站结构
  • 比赛类型
    • 比赛日类型
  • 赛季註册和电子竞技设置
  • 地点
  • FE 管理
    • 其他字段
  • 人工智能和软件
  • Nike 开源软件

第五章青少年休閒联盟体育软件:公司简介

  • Adidas
  • Global Payments/Active Network
    • Active Network/Active Sports
    • Active Network
    • Active Network Global Payments
    • Active Network/Active Sports
    • Active Sports 的优势
    • Active Sports 的任务
    • Active Sports 的收入模式
  • Agile Sports Technologies/Hudl
    • Hudl
    • Hudl Video
    • Hudl 收购
    • Hudl 贷款的
    • Hudl 与Nike合作
  • Amer Sports/Wilson
  • Aspen Institute
  • Athletrax/mysportsort
  • Bauer
  • Bear Dev
  • Catapult
    • Catapult 收购
    • Catapult 的客户
  • Coach Logic
  • Cogran
  • Comcast/NBC/Sport Engine
    • Comcast 的业务
    • NBC Sports Group
    • NBC Universal/SportsEngine
    • Sports Engine Culture
  • Dick's
    • Dick's 体育用品收入
  • Engage Sports
  • FiXi Competition Management
    • FiXi Competition Management 的收入模式
    • FiXi Competition Management 的功能
    • FiXi Competition Management 定制和联赛要求
  • HorizonWebRef.com
    • HorizonWebRef.com 的收入模式
  • InterContinental Hotels Group IHG
    • IHG 的战略重点
    • InterContinental Hotels Group IHG's Holiday Inn Express
    • Holiday Inn Express
  • Jevin
  • Jonas Software/EZFacility
    • EZFacility Sports Facility & League Software
    • Advertising 的收入模式
    • EZFacility Features and Functions
    • EZFacility Target Market
  • JoomSport
    • JoomSport 的收入模式
    • JoomSport Target Market
    • JoomSport Features
  • LeagueApps
    • LeagueApps
    • LeagueApps 的收入模式
    • LeagueApps Features and Functions
    • LeagueApps Target Market
  • LeagueLobster
  • LeagueRepublic
    • LeagueRepublic Features
  • Marriott
  • NBC/SportsEngine
  • Nike
    • Nike Personal Analytics
    • 与Nike和 Hudl 的合作
    • Nike 收益 - COVID-19 的影响
  • QSTC
  • RosterBot
  • SFA Sports Facilities Advisory & Sports Facilities Management
    • SFA Funding Services
  • Sideline Sports
    • Sideline Sports XPS 网络
    • Sideline Sports XPS 网络(针对教练)
    • Sideline Sports Tools
  • SIP
  • Sixgill
  • Sportlyzer
    • Sportlyzer 团队管理软件
  • SPay/Stack Sports
    • Stack Sports
    • Stack Sports 和 USA Elite Sports Network (USA Elite) 伙伴关係
    • Stack Sports
    • SPay
    • Stack Sports 的品牌
    • Stack Pay 支付平台
    • Stack Sports 收购
    • Stack Sports 通过收购建立功能和用户群
    • Stack Sports Soccer
    • Stack Sports 的终点线
    • Stack Sports/Affinity Sports
    • Affinity Sports Concussion 协议和产品定位
    • Stack Sports GamePlan System
  • Steel Sports
  • SwimTopia
    • SwimTopia Summer Swim Teams
    • SwimTopia Summer Swim Leagues
    • SwimTopia 的收入模式
  • Teamer
  • TeamSideline.com
    • TeamSideline 的功能
    • TeamSideline Team Sites
  • TeamSnap
    • TeamSnap
    • 2021 年 23.00 万,使用 TeamSnap:
  • Under Armour
  • Vista Equity 与 Fund IV 的合作伙伴关係以及 Vista Equity 与 Fund III/Lanyon 的合作伙伴关係
    • Vista Equity Partners/STATS
    • Vista Equity Partners Amisco Prozone ("Prozone")
    • Vista Equity Partners Automated Insights
    • Vista Equity Partners the Sports Network (TSN)
    • Vista Equity Partners Bloomberg Sports
  • VNN Sports
  • /Wooter
  • YourTeamOnline
  • Zebra Technologies 运动解决方案
    • Zebra/NFL 的伙伴关係
  • Zuluru
    • Zuluru 的收入模式
  • 青少年体育软件公司名单(部分)
Product Code: SH30094732

This 2022 study has 270 pages, 119 tables and figures. Youth sports markets are poised to achieve significant growth as travel teams become more popular and families enjoy time together during a weekend sporting event.

Leagues purchase and distribute sports software, clothing, and equipment to teams and clubs. The leagues have created a large market out of what were previously disparate small businesses serving scholastic youth sports locally. The club and elite teams provide better coaching and better access for all youth, both boys and girls.

The availability of training by dedicated, professional coaches has made possible the evolution of hundreds of thousands of elite teams that together comprise a youth sports market in ordinary times. These are not ordinary times, unfortunately. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

Youth sports facilities become part of a community development program for all ages Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports. Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

According to Susan Eustis, leader of the market research team that prepared the study for WinterGreen Research, "Vendors are upgrading feature function packages. They are leveraging apps to improve communications and draw more people into programs. Software so it is able to provide a wide range of capabilities. Once a platform is in place, the organization of travel teams is facilitated."

Table of Contents

Abstract: Youth and Recreational Sports League Markets Reach $36.7 Billion in 2022

Youth Team, League, and Tournament Sports Executive Summary

  • Youth Team, League, and Tournament Sports Market Driving Forces

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics

  • 1.1. Youth League Sports Market Dynamics
  • 1.2. Participation in Sports Develops Core Values in Youth
    • 1.2.1. Professional Sports Embrace Youth Development Programs
    • 1.2.2. Jr.NBA.com Emphasizes Fundamentals for Youth
  • 1.3. Clothing and Apparel a Core Aspect of Youth Sports Market
    • 1.3.1. Little League Chose Dick's Team Sports HQ As Its Tech Provider
  • 1.4. Hotels Leverage Vendor Positioning in Youth Sports Markets
  • 1.5. Youth Sports League Software Is Highly Specialized
  • 1.6. Barriers to Youth Sports Participation
    • 1.6.1. Barriers to Youth Sports Participation
    • 1.6.2. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
    • 1.6.3. Developing the Athletic and Human Potential of a Child
  • 1.7. Youth Team Web Sites
    • 1.7.1. Youth Sports Team Web Presence
  • 1.8. Youth Sports Software Communications Functions

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts

  • 2.1. Youth Team, League, and Tournament Sports Market Driving Forces
    • 2.1.1. Youth League Sports Market Dynamics
    • 2.1.2. Innovation Is Core to the Market Growth of Youth Sports Organizations
  • 2.2. Youth Sports Team, League, and Tournament Market Shares
    • 2.2.1. Movement Toward Travel Teams
    • 2.2.2. Linking to Team Sponsors
    • 2.2.3. Youth League Sports Market Growth Development Programs
    • 2.2.4. Youth League Sports Software Functions
    • 2.2.5. Team Sports Financial Reporting
    • 2.2.6. Youth Team Sports Acquisitions
    • 2.2.7. Youth League Sports Apps Model Market Factors
    • 2.2.8. Applications
  • 2.3. Youth League Sports Market Forecasts
    • 2.3.1. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide
  • 2.4. Youth Team, League, and Tournament Facilities Market, Number Field Rentals
  • 2.5. Youth League Sports Regional Market Analysis
    • 2.3.2. U.S. Sports Profile
    • 2.3.3. US Youth Sports Regional Analysis by MSA Region
    • 2.3.4. Youth Team Sites Revenue Model
    • 2.3.5. Canada

3. Youth League Sports Product Description

  • 3.1. Vendors Build Brand with Significant, Targeted Upper Middle-Class Demographics
    • 3.1.1. Vendors Address Needs of Different Types of Teams
    • 3.1.2. Stack Sports GoalLine
    • 3.1.3. Stack Sports Strengths
    • 3.1.4. Stack Sports Challenges

4. Youth and Recreational League Sports Research and Technology

  • 4.1. Payment Gateways
    • 4.1.1. Payment Processing Solutions for a League
    • 4.1.2. Recommended Merchant Broker Authorize.net Gateway
  • 4.2. Responsive Web Design
    • 4.2.1. Robust Website Structure
  • 4.3. Tournament Types
    • 4.3.1. Match Day Types
  • 4.4. Season Registration & eSport Configuration
  • 4.5. Venue
  • 4.6. FE Management
    • 4.6.1. Extra fields
  • 4.7. Artificial Intelligence and Software
  • 4.8. Nike Open Source Software

5. Youth and Recreational League Sports Software Company Profiles

  • 5.1. Adidas
  • 5.2. Global Payments / Active Network
    • 2.5.1. Active Network / Active Sports
    • 5.2.1. Active Network
    • 5.2.2. Active Network Global Payments
    • 5.2.3. Active Network / Active Sports
    • 5.2.4. Active Sports Strengths
    • 5.2.5. Active Sports Challenges
    • 5.2.6. Active Sports Revenue Model
  • 5.3. Agile Sports Technologies / Hudl
    • 5.3.1. Hudl
    • 5.3.2. Hudl Video
    • 5.3.3. Hudl Acquisitions
    • 5.3.4. Hudl Financing
    • 5.3.5. Hudl Partnership with Nike
  • 5.4. Amer Sports / Wilson
  • 5.5. Aspen Institute
  • 5.6. Athletrax / mysportsort
  • 5.7. Bauer
  • 5.8. Bear Dev
  • 5.9. Catapult
    • 5.9.1. Catapult Acquisitions
    • 5.9.2. Catapult Customers
  • 5.10. Coach Logic
  • 5.11. Cogran
  • 5.12. Comcast / NBC / Sport Engine
    • 5.12.1. Comcast Business
    • 5.12.2. NBC Sports Group
    • 5.12.3. NBC Universal / SportsEngine
    • 5.12.4. Sports Engine Culture
  • 5.13. Dick's
    • 5.13.1. Dick's Sporting Goods Revenue
  • 5.14. Engage Sports
  • 5.15. FiXi Competition Management
    • 5.15.1. FiXi Competition Management Revenue Model
    • 5.15.2. FiXi Competition Management Features and Functions
    • 5.15.3. FiXi Competition Management Customization and League Requirements
  • 5.16. HorizonWebRef.com
    • 5.16.1. HorizonWebRef.com Revenue Model
  • 5.17. InterContinental Hotels Group IHG
    • 5.17.1. IHG Strategic Priorities
    • 5.17.2. InterContinental Hotels Group IHG's Holiday Inn Express
    • 5.17.3. Holiday Inn Express
  • 5.18. Jevin
  • 5.19. Jonas Software / EZFacility
    • 5.19.1. EZFacility Sports Facility & League Software
    • 5.19.2. Advertising Revenue Model
    • 5.19.3. EZFacility Features and Functions
    • 5.19.4. EZFacility Target Market
  • 5.20. JoomSport
    • 5.20.1. JoomSport Revenue Model
    • 5.20.2. JoomSport Target Market
    • 5.20.3. JoomSport Features
  • 5.21. LeagueApps
    • 5.21.1. LeagueApps
    • 5.21.2. LeagueApps Revenue Model
    • 5.21.3. LeagueApps Features and Functions
    • 5.21.4. LeagueApps Target Market
  • 5.22. LeagueLobster
  • 5.23. LeagueRepublic
    • 5.23.1. LeagueRepublic Features
  • 5.24. Marriott
  • 5.25. NBC / SportsEngine
  • 5.26. Nike
    • 5.26.1. Nike Personal Analytics
    • 5.26.2. Nike Partnership with Hudl
    • 5.26.3. Nike Revenue - Impact of Covid-19
  • 5.27. QSTC
  • 5.28. RosterBot
  • 5.29. SFA Sports Facilities Advisory & Sports Facilities Management
    • 5.29.1. SFA Funding Services
  • 5.30. Sideline Sports
    • 5.30.1. Sideline Sports XPS Network
    • 2.5.2. Sideline Sports XPS Network for Coaches
    • 5.30.2. Sideline Sports Tools
  • 5.31. SIP
  • 5.32. Sixgill
  • 5.33. Sportlyzer
    • 5.33.1. Sportlyzer Team Management Software
  • 5.34. SPay / Stack Sports
    • 5.34.1. Stack Sports
    • 5.34.2. Stack Sports partnership with USA Elite Sports Network (USA Elite)
    • 5.34.3. Stack Sports
    • 5.34.4. SPay
    • 5.34.5. Stack Sports Brand
    • 5.34.6. Stack Pay Payment Platform
    • 5.34.7. Stack Sports Acquisitions
    • 5.34.8. Stack Sports Built Functionality and User Base Through Acquisition
    • 5.34.9. Stack Sports Soccer
    • 5.34.10. Stack Sports Goalline
    • 5.32.1. Stack Sports / Affinity Sports
    • 5.34.11. Affinity Sports Concussion Protocols and Product Positioning
    • 5.34.12. Stack Sports GamePlan System
  • 5.28. Steel Sports
  • 2.28. SwimTopia
    • 5.28.1. SwimTopia Summer Swim Teams
    • 5.28.2. SwimTopia Summer Swim Leagues
    • 5.28.3. SwimTopia Revenue Model
  • 5.29. Teamer
  • 5.30. TeamSideline.com
    • 5.30.1. TeamSideline Features
    • 5.30.2. TeamSideline Team Sites
  • 5.31. TeamSnap
    • 5.34.13. TeamSnap
    • 5.31.1. 23. Million in 2021, Use TeamSnap:
  • 5.32. Under Armour
  • 5.33. Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon
    • 5.33.1. Vista Equity Partners / STATS
    • 5.33.2. Vista Equity Partners Amisco Prozone ("Prozone")
    • 5.33.3. Vista Equity Partners Automated Insights
    • 5.33.4. Vista Equity Partners the Sports Network (TSN)
    • 5.33.5. Vista Equity Partners Bloomberg Sports
  • 5.34. VNN Sports
  • 5.35. / Wooter
  • 5.36. YourTeamOnline
  • 5.37. Zebra Technologies Sports Solutions
    • 5.37.1. Zebra / NFL Partnership
  • 5.38. Zuluru
    • 5.38.1. Zuluru Revenue Model
  • 5.39. Selected List of Youth Sports Software Companies

List of Tables and Figures

WinterGreen Research,

  • WinterGreen Research Methodology
  • WinterGreen Research Process
  • Market Research Study
  • WinterGreen Research Global Market Intelligence Company

Report Description: Youth League Sports Software and Revenue Models Matter

Abstract: Youth and Recreational Sports League Markets Reach $36.7 Billion in 2022

  • Figure 1. Market Growth Factors in High End Youth Sports
  • Figure 2. Youth League Sports Market Driving Forces
  • Figure 3. Market Growth in Youth Sports Driving Forces
  • Figure 4. Market Growth in Youth Sports Driving Factors
  • Figure 5. Driving Forces for Market Growth in Community Development Using Youth Sports
  • Figure 6. Youth Sports Driving Forces for Community Development
  • Figure 7. Youth Sports Product Offerings:
  • Figure 8. Barriers to Youth Sports Participation
  • Figure 9. Challenges to Youth Sports Participation
  • Figure 10. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong 30
  • Figure 11. Youth Team Sports Organization Aspects
  • Figure 12. Youth League Sports Software Market Driving Forces
  • Figure 13. Youth League Sports Software Development Mapping
  • Figure 14. Youth League Sports Market Factors
  • Figure 15. Youth League Sports Software Functions
  • Figure 16. Youth Sports Software Communications Functions
  • Figure 17. Market Growth Factors in High-End Youth Sports Schools and Facilities 41
  • Figure 18. Market Growth in Youth Sports Driving Forces
  • Figure 19. Market Growth in Youth Sports Driving Factors
  • Figure 20. Driving Forces for Market Growth in Community Development Using Youth Sports
  • Figure 21. Youth Sports Driving Forces for Community Development
  • Figure 22. Youth League Sports Market Driving Forces
  • Figure 23. Youth Sports Team, League, and Tournament Software, Hotel, and Shoes Spending Market Shares, Dollars, Worldwide, 2021
  • Figure 24. Youth Sports Team, League, and Tournament Software, Hotel, and Shoes Spending Market Shares, Dollars, Worldwide, 2021
  • Figure 25. Youth Sports Elite Teams, Club Teams
  • Figure 26. Youth League Sports Movement Toward Travel Teams
  • Figure 27. Youth League Sports Market Growth Development Programs
  • Figure 28. Youth League Sports Team Sponsors
  • Figure 29. Youth Sports Team, League, and Tournament Market Shares, Dollars, Worldwide, 2021
  • Figure 30. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021
  • Figure 31. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2021
  • Figure 32. Youth League Sports Software Functions
  • Figure 33. Team Sports HQ Reporting Functions
  • Figure 34. Team Sports Payments and Order Tracking Functions
  • Figure 35. Youth League Sports Software Revenue Model Market Factors
  • Figure 36. Youth League Sports Software Market Demands
  • Figure 37. Youth Sports League Software Applications
  • Figure 38. Youth Team, League, and Tournament Sports Market Forecasts, Dollars, Worldwide, 2021-2028
  • Figure 39. Youth Team, League, and Tournament Sports Market Forecasts, Dollars, Worldwide, 2022-2028
  • Figure 40. Youth Sports Team, League, and Tournament Market Shares, Dollars, US, 2021-2028
  • Figure 41. Youth Sports Team, League, and Tournament Market Shares, Dollars, US, 2022-2028
  • Figure 42. Youth Team, League, and Tournament Sports Software, Hotel, Shoes, Apparel, Gear, Equipment and Travel Market Forecasts Dollars, Worldwide, 2022-2028
  • Figure 43. Youth Team, League, and Tournament Sports Software, Hotel, Shoes, Apparel, Gear, Equipment and Travel Market Forecasts, Percent, Worldwide, 2022-2028
  • Figure 44. Youth Team, League, and Tournament Facilities Market including Community Fields, Number Fields Used, US, 2021
  • Figure 45. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2021
  • Figure 46. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2021
  • Figure 47. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets
  • Figure 48. Youth Sports Team, League, and Tournament, Regional Market Segments, Dollars, 2021
  • Figure 49. Youth Sports Team, League, and Tournament, Regional Market Segments, Dollars, 2021
  • Figure 50. U.S. Census Bureau Regional Office Boundaries
  • Figure 51. US MSA Region Definitions
  • Figure 52. MSA Metropolitan Population, US 2022
  • Figure 53. Dollars Spent on Youth Sports by MSA Region
  • Figure 54. Canadian Youth Sports Market
  • Figure 95. Stack Sports GoalLine Customers
  • Figure 55. One-Stop Shop for Sports Registration, Payments and Management
  • Figure 56. Responsive Web Design (RWD) Illustrated
  • Figure 57. Robust Website Structure
  • Figure 58. Division of Tournament Types
  • Figure 59. Active Sports Partners
  • Figure 60. Active Network Metrics
  • Figure 61. Active Network Markets Served
  • Figure 62. Active Network Product Positioning
  • Figure 63. Active Network Solutions:
  • Figure 64. Active Network Management Software Solutions:
  • Figure 65. Active Network Platform Features
  • Figure 66. Active Network Customers
  • Figure 67. Aspen Institute Project Play Partners
  • Figure 68. Crowdfunding for Sports Teams
  • Figure 69. Catapult Customers
  • Figure 70. Coach Logic Video Analysis Tool Functions
  • Figure 71. Cogran Sports League Management Software Modules
  • Figure 72. Comcast Focus on Technology Initiatives:
  • Figure 73. NBC Sports SportsEngine Partners
  • Figure 74. Dick's Locations by State
  • Figure 75. Engage Sports Tools
  • Figure 76. FiXi Competition Management Target Markets
  • Figure 77. HorizonWebRef Pricing per Official
  • Figure 78. IHG Financials 2018
  • Figure 79. Selected IHG Brands
  • Figure 96. EZ Facility Key Features
  • Figure 80. EZFacility Target Markets
  • Figure 81. EZFacility Target Markets
  • Figure 82. ZoomSport professional edition license fees: $158.
  • Figure 83. JoomSport Target Market
  • Figure 84. LeagueRepublic Sports Software Functions
  • Figure 85. SFA Sports Facility Metrics
  • Figure 86. SFA Funding Services
  • Figure 87. Sideline Sports XPS Network Functions
  • Figure 88. Sideline Sports Clients by Category and Sport
  • Figure 89. Sportlyzer Monthly Recurring Revenue
  • Figure 90. Sportlyzer Total Registered Clubs
  • Figure 91. Sportlyzer Market Exit Strategy
  • Figure 92. Sportlyzer Sports Customers
  • Figure 93. Sportlyzer Sports Metrics
  • Figure 94. Stack Sports One-Stop Shop for Sports Registration, Payments and Management
  • Figure 95. Stack Sports 2021 Metrics
  • Figure 96. Stack Sports per Club Metrics
  • Figure 97. Stack Sports Client Base
  • Figure 98. Stack Sports Positioning
  • Figure 95. Stack Sports Target Markets
  • Figure 99. Stack Sports Brands
  • Figure 100. Stack Sports Customers
  • Figure 101. Stack Sports Software Competitive Advantage
  • Figure 102. Stack Sports Soccer
  • Figure 103. Affinity Sports Software Functions
  • Figure 104. Steel Sports Brand Relationships
  • Figure 105. TeamSnap League Management Metrics
  • Figure 106. TeamSnap Average Number User Touches per Month
  • Figure 107. TeamSnap Targets Coaches and Parents Easy-To-Use Tool for Organizing and Communicating Team Life
  • Figure 108. TeamSnap Coaching Platform Toolset Tasks
  • Figure 109. TeamSnap Platforms Supported
  • Figure 110. TeamSnap Target Market
  • Figure 111. TeamSnap Online Sports Team Management Application
  • Figure 112. TeamSnap Online Features
  • Figure 113. Teamsnap Benefits
  • Figure 114. TeamSnap Team Management Sports Targeted
  • Figure 115. TeamSnap Integration Features
  • Figure 116. TeamSnap Smartphone App Functions
  • Figure 117. Average # of TeamSnap Touches/User/Month
  • Figure 118. Zebra Technologies RFID Sports Positioning
  • Figure 119. Zebra Has One Million RFID Tags in Place