封面
市场调查报告书
商品编码
1626001

VR(虚拟实境)软体与服务

Virtual Reality Software and Services

出版日期: | 出版商: ABI Research | 英文 8 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

本报告研究了虚拟实境(VR)软体和服务市场,并提供了有关 VR 软体和服务收入趋势和预测的详细信息,以及按地区、形式因素和其他细分市场的详细信息。

实际好处:

  • 获得 VR(虚拟实境)软体和服务价值链的定量知识
  • 确定推动收入成长和机会的关键细分市场,包括地理位置、相关硬体形式、软体和内容
  • 了解当前和未来的市场规模和影响趋势,以及它们如何影响市场的量化成分

重要问题的答案:

  • 现在和未来VR软体和服务市场的整体规模是多少?
  • 该市场规模如何因地区而异?
  • 哪些趋势促使了这些差异以及它们如何渗透到整个市场?

研究亮点:

  • 按地区、形式因素和年份显示软体和服务收入的互动式仪表板
  • 包含每个资料点的资料透视表和原始数据,方便使用者操作和分析
  • 详细的方法和定义使人们能够清晰地了解资料库和整个市场的分类和细分

目录

表格

图表

    按形式因素划分的 VR 软体和服务总收入
  • 各地区 VR 软体及服务总收入:
简介目录
Product Code: MD-VRSS-102

Actionable Benefits:

  • Acquire quantitative knowledge of the Virtual Reality (VR) software and services value chain.
  • Identify key market segments for revenue growth and opportunity, including software and content across region and related hardware form factors.
  • Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.

Critical Questions Answered:

  • What is the overall size of the VR software and services market today and in the future?
  • How does this size differ by region?
  • What are the driving trends of these differences and how do they permeate throughout the market?

Research Highlights:

  • Interactive dashboard for software and services revenue by region, form factor, and year.
  • Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
  • Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.

Who Should Read This?

  • Decision makers for those actively implementing VR or looking to in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.

TABLE OF CONTENTS

Tables

  • Table 1 Total Virtual Reality Software and Service Revenue by Form Factor
  • Table 2 Total Virtual Reality Software and Service Revenue by Region
  • Table 3 Consumer Software and Service Revenue by Region
  • Table 4 Enterprise Software and Service Revenue by Region
  • Table 5 Standalone Software and Services Revenue by Region
  • Table 6 Tethered Software and Services Revenue by Region
  • Table 7 Mobile Software and Content Software and Services Revenue by Region
  • Table 8 App Software and Content Software and Services Revenue by Region

Charts

  • Chart 1 Total Virtual Reality Software and Service Revenue by Form Factor
  • Chart 2 Total Virtual Reality Software and Service Revenue by Region