社群·娱乐机器人市场:成长,未来展望,竞争分析(2022年~2030年)
市场调查报告书
商品编码
1184722

社群·娱乐机器人市场:成长,未来展望,竞争分析(2022年~2030年)

Social And Entertainment Robots Market - Growth, Future Prospects and Competitive Analysis, 2022 - 2030

出版日期: | 出版商: Acute Market Reports | 英文 118 Pages | 商品交期: 最快1-2个工作天内

价格

本报告提供全球社群·娱乐机器人市场相关调查分析,提供市场趋势,推动及阻碍市场要素,各市场区隔·各地区的分析,主要企业简介等资讯。

目录

第1章 序文

第2章 摘要整理

  • 市场概述:全球社群·娱乐机器人市场
  • 全球社群·娱乐机器人市场:各类型(2021年)
  • 全球社群·娱乐机器人市场:各最终用途(2021年)
  • 全球社群·娱乐机器人市场:各地区(2021年)
  • 各地区的富有魅力的投资提案(2021年)

第3章 社群·娱乐机器人市场:竞争分析

  • 主要的市场供应商的市场定位
  • 市场供应商采用的策略
  • 主要的产业策略
  • 阶层分析:2021年VS2030年

第4章 社群·娱乐机器人市场:常量分析和市场动态

  • 简介
  • 全球社群·娱乐机器人的市场价值(2020年~2030年)
  • 市场动态
    • 推动市场要素
    • 阻碍市场要素
    • 主要课题
    • 主要的机会
  • 促进因素与阻碍因素的影响分析
  • Seesaw分析

第5章 社群·娱乐机器人市场:各类型(2020年~2030年)

  • 市场概要
  • 成长和收益分析:2021年VS2030年
  • 市场区隔
    • 社群机器人
    • 娱乐机器人

第6章 社群·娱乐机器人市场:各最终用途(2020年~2030年)

  • 市场概要
  • 成长和收益分析:2021年VS2030年
  • 市场区隔
    • 饭店
    • 艺术·娱乐
    • 医疗保健
    • 教育
    • 零售
    • 健康·社群照护
    • 资讯通讯

第7章 北美的社群·娱乐机器人市场(2020年~2030年)

  • 市场概要
  • 社群·娱乐机器人市场:各类型(2020年~2030年)
  • 社群·娱乐机器人市场:各最终用途(2020年~2030年)
  • 社群·娱乐机器人市场:各地区(2020年~2030年)
    • 北美

第8章 英国及欧洲联盟的社群·娱乐机器人市场(2020年~2030年)

  • 市场概要
  • 社群·娱乐机器人市场:各类型(2020年~2030年)
  • 社群·娱乐机器人市场:各最终用途(2020年~2030年)
  • 社群·娱乐机器人市场:各地区(2020年~2030年)
    • 英国·欧洲联盟

第9章 亚太地区的社群·娱乐机器人市场(2020年~2030年)

  • 市场概要
  • 社群·娱乐机器人市场:各类型(2020年~2030年)
  • 社群·娱乐机器人市场:各最终用途(2020年~2030年)
  • 社群·娱乐机器人市场:各地区(2020年~2030年)
    • 亚太地区

第10章 南美的社群·娱乐机器人市场(2020年~2030年)

  • 市场概要
  • 社群·娱乐机器人市场:各类型(2020年~2030年)
  • 社群·娱乐机器人市场:各最终用途(2020年~2030年)
  • 社群·娱乐机器人市场:各地区(2020年~2030年)
    • 南美

第11章 中东及非洲的社群·娱乐机器人市场(2020年~2030年)

  • 市场概要
  • 社群·娱乐机器人市场:各类型(2020年~2030年)
  • 社群·娱乐机器人市场:各最终用途(2020年~2030年)
  • 社群·娱乐机器人市场:各地区(2020年~2030年)
    • 中东·非洲

第12章 企业简介

  • Robot Care Systems
  • Savioke
  • Blue Frog Robotics
  • AvatarMind
  • Jibo, Inc.
  • ASUSTeK Computer Inc.
  • Future Robot
  • Vstone Co., Ltd.
  • Aldebaran Robotics
  • Fellow Robots
  • PAL Robotics
Product Code: 137780-08-22

The advancements in artificial intelligence (especially in terms of natural language processing & voice recognition capabilities), sensors, camera vision, and battery technology have collectively led to introduction of robots capable of interacting directly with humans. The demand for such robots is presumed to increase across verticals including healthcare, hospitality, social and care, education, and entertainment as the technology becomes more mature, cheaper, capable, and smarter. One of the drivers of social and entertainment robot market is the availability of innovation budgets or subsidies. Organizations focusing on research and having dedicated budget for innovations are more likely to experiment with these robots and survey implications for their business models and value chain position. Another key factor instrumental for widespread adoption of social robots is the technological literacy and acceptance by the consumers. The positive experiences regarding the usability of technology will make consumers more inclined to allow social robots amongst them. Furthermore, evolving digital habits of consumers and growing preference for automated machines to carry out household chores is expected to drive demand for such robots. On the contrary, technical complexity involved in human-machine interface coupled with mental and physical risks associated with robot companionship is seen as the biggest challenge inhibiting market growth.

The research study titled "Global Social and Entertainment Robots Market - Growth, Future Prospects and Competitive Analysis, 2022 - 2026" offers strategic insights into the global social and entertainment robots industry along with the market size and estimates for the duration 2025 to 2026. The said research study covers in-depth analysis of market segments based on type, end-use application, and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2021 & 2026. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market.

In order to help strategic decision makers, the report also includes competitive profiling of the leading Social and Entertainment Robots vendors, their business strategy analysis, market positioning, and key developments. Some of the major players profiled in the report are Robot Care Systems, Savioke, Blue Frog Robotics, Avatarmind, Jibo, Asus, Future Robot, Vstone, Aldebaran, Fellow Robots, and PAL Robotics among others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players.

Other in-depth analysis provided in the report includes:

  • Current and future market trends to justify the forthcoming attractive markets within the global social and entertainment robotic industry
  • Comparative analysis for different segments for the years 2021 & 2026
  • Market fuelers, market impediments, and their impact on the market growth
  • In-depth competitive environment analysis including the positioning of market players and their business strategy analysis
  • Trailing 2-Year market size data (2025 - 2021)
  • SRC (Segment-Region-Country) Analysis

Overall, the research study provides a holistic view of the global Social and Entertainment Robots market, offering market size and estimates for the period from 2022 to 2026, keeping in mind the above mentioned factors.

Historical & Forecast Period

This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Social And Entertainment Robots market are as follows:

  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.

Geographical revenues generate by countries considered in the report:

Micro and macro environment factors that are currently influencing the Social And Entertainment Robots market and their expected impact during the forecast period.

Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

Market Segmentation

Type

Social Robots

Entertainment Robots

End-use Application

Hospitality

Arts & Entertainment

Healthcare

Education

Retail

Health & Social Care

Information & Communication

Region Segment (2020-2030; US$ Million)

North America

U.S.

Canada

Rest of North America

UK and European Union

UK

Germany

Spain

Italy

France

Rest of Europe

Asia Pacific

China

Japan

India

Australia

South Korea

Rest of Asia Pacific

Latin America

Brazil

Mexico

Rest of Latin America

Middle East and Africa

GCC

Africa

Rest of Middle East and Africa

Global Impact of COVID-19 Segment (2020-2021; US$ Million )

Pre COVID-19 situation

Post COVID-19 situation

Key questions answered in this report:

  • What are the key micro and macro environmental factors that are impacting the growth of Social And Entertainment Robots market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2030.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Social And Entertainment Robots market?
  • Which is the largest regional market for Social And Entertainment Robots market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Social And Entertainment Robots market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Social And Entertainment Robots market worldwide?

Table of Contents

1. Preface

  • 1.1. Report Description
    • 1.1.1. Purpose of the Report
    • 1.1.2. Target Audience
    • 1.1.3. Key Offerings
  • 1.2. Market Segmentation
  • 1.3. Research Methodology
    • 1.3.1. Phase I - Secondary Research
    • 1.3.2. Phase II - Primary Research
    • 1.3.3. Phase III - Expert Panel Review
    • 1.3.4. Assumptions
    • 1.3.5. Approach Adopted

2. Executive Summary

  • 2.1. Market Snapshot: Global Social And Entertainment Robots Market
  • 2.2. Global Social And Entertainment Robots Market, By Type, 2021 (US$ Million)
  • 2.3. Global Social And Entertainment Robots Market, By End-use Application, 2021 (US$ Million)
  • 2.4. Global Social And Entertainment Robots Market, By Geography, 2021 (US$ Million)
  • 2.5. Attractive Investment Proposition by Geography, 2021

3. Social And Entertainment Robots Market: Competitive Analysis

  • 3.1. Market Positioning of Key Social And Entertainment Robots Market Vendors
  • 3.2. Strategies Adopted by Social And Entertainment Robots Market Vendors
  • 3.3. Key Industry Strategies
  • 3.4. Tier Analysis 2021 Versus 2030

4. Social And Entertainment Robots Market: Macro Analysis & Market Dynamics

  • 4.1. Introduction
  • 4.2. Global Social And Entertainment Robots Market Value, 2020 - 2030, (US$ Million)
  • 4.3. Market Dynamics
    • 4.3.1. Market Drivers
    • 4.3.2. Market Restraints
    • 4.3.3. Key Challenges
    • 4.3.4. Key Opportunities
  • 4.4. Impact Analysis of Drivers and Restraints
  • 4.5. See-Saw Analysis

5. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)

  • 5.1. Market Overview
  • 5.2. Growth & Revenue Analysis: 2021 Versus 2030
  • 5.3. Market Segmentation
    • 5.3.1. Social Robots
    • 5.3.2. Entertainment Robots

6. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

  • 6.1. Market Overview
  • 6.2. Growth & Revenue Analysis: 2021 Versus 2030
  • 6.3. Market Segmentation
    • 6.3.1. Hospitality
    • 6.3.2. Arts & Entertainment
    • 6.3.3. Healthcare
    • 6.3.4. Education
    • 6.3.5. Retail
    • 6.3.6. Health & Social Care
    • 6.3.7. Information & Communication

7. North America Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 7.1. Market Overview
  • 7.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 7.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 7.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 7.4.1.North America
      • 7.4.1.1. U.S.
        • 7.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 7.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 7.4.1.2. Canada
        • 7.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 7.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 7.4.1.3. Rest of North America
        • 7.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 7.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

8. UK and European Union Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 8.1. Market Overview
  • 8.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 8.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 8.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 8.4.1.UK and European Union
      • 8.4.1.1. UK
        • 8.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.2. Germany
        • 8.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.3. Spain
        • 8.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.4. Italy
        • 8.4.1.4.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.4.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.5. France
        • 8.4.1.5.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.5.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.6. Rest of Europe
        • 8.4.1.6.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.6.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

9. Asia Pacific Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 9.1. Market Overview
  • 9.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 9.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 9.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 9.4.1.Asia Pacific
      • 9.4.1.1. China
        • 9.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.2. Japan
        • 9.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.3. India
        • 9.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.4. Australia
        • 9.4.1.4.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.4.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.5. South Korea
        • 9.4.1.5.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.5.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.6. Rest of Asia Pacific
        • 9.4.1.6.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.6.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

10. Latin America Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 10.1. Market Overview
  • 10.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 10.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 10.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 10.4.1.Latin America
      • 10.4.1.1. Brazil
        • 10.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 10.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 10.4.1.2. Mexico
        • 10.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 10.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 10.4.1.3. Rest of Latin America
        • 10.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 10.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

11. Middle East and Africa Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 11.1. Market Overview
  • 11.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 11.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 11.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 11.4.1.Middle East and Africa
      • 11.4.1.1. GCC
        • 11.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 11.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 11.4.1.2. Africa
        • 11.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 11.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 11.4.1.3. Rest of Middle East and Africa
        • 11.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 11.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

12. Company Profile

  • 12.1. Robot Care Systems
    • 12.1.1. Company Overview
    • 12.1.2. Financial Performance
    • 12.1.3. Product Portfolio
    • 12.1.4. Strategic Initiatives
  • 12.2. Savioke
    • 12.2.1. Company Overview
    • 12.2.2. Financial Performance
    • 12.2.3. Product Portfolio
    • 12.2.4. Strategic Initiatives
  • 12.3. Blue Frog Robotics
    • 12.3.1. Company Overview
    • 12.3.2. Financial Performance
    • 12.3.3. Product Portfolio
    • 12.3.4. Strategic Initiatives
  • 12.4. AvatarMind
    • 12.4.1. Company Overview
    • 12.4.2. Financial Performance
    • 12.4.3. Product Portfolio
    • 12.4.4. Strategic Initiatives
  • 12.5. Jibo, Inc.
    • 12.5.1. Company Overview
    • 12.5.2. Financial Performance
    • 12.5.3. Product Portfolio
    • 12.5.4. Strategic Initiatives
  • 12.6. ASUSTeK Computer Inc.
    • 12.6.1. Company Overview
    • 12.6.2. Financial Performance
    • 12.6.3. Product Portfolio
    • 12.6.4. Strategic Initiatives
  • 12.7. Future Robot
    • 12.7.1. Company Overview
    • 12.7.2. Financial Performance
    • 12.7.3. Product Portfolio
    • 12.7.4. Strategic Initiatives
  • 12.8. Vstone Co., Ltd.
    • 12.8.1. Company Overview
    • 12.8.2. Financial Performance
    • 12.8.3. Product Portfolio
    • 12.8.4. Strategic Initiatives
  • 12.9. Aldebaran Robotics
    • 12.9.1. Company Overview
    • 12.9.2. Financial Performance
    • 12.9.3. Product Portfolio
    • 12.9.4. Strategic Initiatives
  • 12.10. Fellow Robots
    • 12.10.1. Company Overview
    • 12.10.2. Financial Performance
    • 12.10.3. Product Portfolio
    • 12.10.4. Strategic Initiatives
  • 12.11. PAL Robotics
    • 12.11.1. Company Overview
    • 12.11.2. Financial Performance
    • 12.11.3. Product Portfolio
    • 12.11.4. Strategic Initiatives

List of Tables

  • TABLE 1 Global Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 2 Global Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 3 North America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 4 North America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 5 U.S. Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 6 U.S. Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 7 Canada Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 8 Canada Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 9 Rest of North America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 10 Rest of North America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 11 UK and European Union Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 12 UK and European Union Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 13 UK Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 14 UK Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 15 Germany Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 16 Germany Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 17 Spain Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 18 Spain Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 19 Italy Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 20 Italy Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 21 France Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 22 France Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 23 Rest of Europe Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 24 Rest of Europe Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 25 Asia Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 26 Asia Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 27 China Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 28 China Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 29 Japan Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 30 Japan Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 31 India Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 32 India Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 33 Australia Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 34 Australia Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 35 South Korea Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 36 South Korea Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 37 Latin America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 38 Latin America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 39 Brazil Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 40 Brazil Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 41 Mexico Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 42 Mexico Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 43 Rest of Latin America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 44 Rest of Latin America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 45 Middle East and Africa Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 46 Middle East and Africa Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 47 GCC Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 48 GCC Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 49 Africa Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 50 Africa Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 51 Rest of Middle East and Africa Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 52 Rest of Middle East and Africa Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)

List of Figures

  • FIG. 1 Global Social And Entertainment Robots Market: Market Coverage
  • FIG. 2 Research Methodology and Data Sources
  • FIG. 3 Market Size Estimation - Top Down & Bottom-Up Approach
  • FIG. 4 Global Social And Entertainment Robots Market: Quality Assurance
  • FIG. 5 Global Social And Entertainment Robots Market, By Type, 2021
  • FIG. 6 Global Social And Entertainment Robots Market, By End-use Application, 2021
  • FIG. 7 Global Social And Entertainment Robots Market, By Geography, 2021
  • FIG. 8 Market Geographical Opportunity Matrix - Global Social And Entertainment Robots Market, 2021
  • FIG. 9 Market Positioning of Key Social And Entertainment Robots Market Players, 2021
  • FIG. 10 Global Social And Entertainment Robots Market - Tier Analysis - Percentage of Revenues by Tier Level, 2021 Versus 2030
  • FIG. 11 Global Social And Entertainment Robots Market, By Type, 2021 Vs 2030, %
  • FIG. 12 Global Social And Entertainment Robots Market, By End-use Application, 2021 Vs 2030, %
  • FIG. 13 U.S. Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 14 Canada Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 15 Rest of North America Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 16 UK Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 17 Germany Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 18 Spain Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 19 Italy Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 20 France Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 21 Rest of Europe Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 22 China Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 23 Japan Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 24 India Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 25 Australia Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 26 South Korea Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 27 Rest of Asia Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 28 Brazil Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 29 Mexico Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 30 Rest of Latin America Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 31 GCC Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 32 Africa Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 33 Rest of Middle East and Africa Social And Entertainment Robots Market (US$ Million), 2020 - 2030