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市场调查报告书
商品编码
1559714

全球娱乐机器人市场

Entertainment Robots

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 247 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计2030年全球娱乐机器人市场将达到202亿美元

预计2023年全球娱乐机器人市场规模为52亿美元,预计2030年将达202亿美元,2023-2030年分析期间复合年增长率为21.3%。机器人玩具是本报告分析的细分市场之一,预计复合年增长率为 19.9%,到分析期结束时将达到 103 亿美元。分析期间,教育机器人细分市场的复合年增长率预计为 21.7%。

美国市场预计将成长15亿美元,中国复合年增长率为20.7%

预计到 2023 年,美国娱乐机器人市场价值将达到 15 亿美元。中国作为世界第二大经济体,预计2030年市场规模将达31亿美元,2023-2030年分析期间复合年增长率为20.7%。其他值得注意的区域市场包括日本和加拿大,预计在分析期间复合年增长率分别为 18.5% 和 17.9%。在欧洲,德国的复合年增长率预计约为 14.8%。

全球娱乐机器人市场—主要趋势与驱动因素总结

娱乐机器人如何彻底改变互动体验与消费者参与?

娱乐机器人透过提供个人化和动态娱乐的新维度,正在彻底改变互动体验和消费者参与。这些机器人配备了先进的人工智慧(AI)、感测器和机器人技术,以创造性和引人入胜的方式与用户互动,使其成为个人和商业性用途的流行选择。从娱乐儿童的机器人玩具到主题公园和剧院中使用的人形机器人,娱乐机器人旨在吸引註意力并提供独特的身临其境的体验。它可以讲故事、玩游戏,甚至可以辨识声音和情感,与使用者建立互动连结。在博物馆、购物中心、展览等商业场所,娱乐机器人透过提供导览、提供资讯、现场表演表演等方式增强游客体验。随着技术的进步,这些机器人变得越来越复杂,提供越来越互动、引人入胜和逼真的体验。

什么样的创新提升了娱乐机器人的功能?

人工智慧、机器学习和机器人技术的创新极大地提高了娱乐机器人的能力。人工智慧是让机器人更具互动性的核心,让它们能够回应语音命令、辨识脸孔,甚至检测情绪。此功能允许娱乐机器人根据用户回应调整互动,提供更个性化和引人入胜的体验。机器学习使机器人变得更加强大,让它们能够从过去的互动学习并随着时间的推移改进它们的行为,从而创造出更聪明、更强大的机器人。

先进的机器人技术使娱乐机器人更加机动、富有表现力、更逼真。例如,人形机器人可以准确地模仿人类的动作、跳舞并执行复杂的手势,使它们在个人和商业性环境中都具有吸引力。有些机器人配备了脸部表情、语音合成等丰富的音讯功能,增加了与使用者的亲和性。

与扩增实境(AR) 和虚拟实境 (VR) 的整合也是一项关键创新,使娱乐机器人成为实体-虚拟混合体验的一部分。这种技术的结合为互动式故事讲述、游戏和身临其境型活动开启了新的可能性。此外,电池寿命和可操作性方面的创新使这些机器人能够运行更长时间,从而使连续娱乐更加可靠。

娱乐机器人将如何影响消费者的参与与学习?

娱乐机器人透过提供既有趣又具教育意义的互动体验,对消费者的参与和学习产生巨大影响。这些机器人透过游戏、讲故事和有趣的互动吸引用户,吸引他们的注意力,并与品牌和体验建立更深的联繫。透过回应语音命令和身体手势等用户输入,娱乐机器人创造了传统娱乐中所没有的高度引人入胜的体验。

在学习领域,娱乐机器人被儿童和成人用作教育工具。机器人专为教育目的而设计,可以以引人入胜的互动方式教授数学、语言和编码等基本技能。透过以游戏、测验、互动讲故事等形式呈现教育内容,这些机器人使学习变得有趣且易于理解,特别是对于幼儿而言。例如,机器人玩具可以透过玩耍教导孩子解决问题的能力、逻辑思维和创造力,使学习过程更加实用和有效。

娱乐机器人还可以充当个人,尤其是老人和儿童的社交伴侣。它们可以透过协助日常任务、提供陪伴、甚至协助认知训练来提升使用者的生活品质。这种与客户进行个人交流的能力也可以用于治疗环境,以促进情绪健康和支持心理健康。

哪些趋势正在推动娱乐机器人市场的成长?

推动娱乐机器人市场成长的趋势包括人工智慧的进步、对互动和个人化体验日益增长的需求以及将机器人整合到教育和治疗应用中。人工智慧仍然是一个关键驱动因素,因为它使娱乐机器人更加智慧、反应灵敏,提供更好的互动性和客製化。消费者越来越需要满足其独特偏好的个人化娱乐体验,而具有人工智慧功能的机器人能够很好地满足这一需求。

机器人在教育环境中的使用不断增加也是市场成长的主要动力。随着家长和教育工作者寻求创新方式让孩子参与学习,将游戏和教育结合的娱乐机器人越来越受欢迎。这种趋势在 STEM(科学、技术、工程和数学)教育中尤其明显,其中机器人用于教授程式设计、机器人技术和解决问题的技能。

此外,娱乐机器人正在治疗和护理领域中得到应用,特别是对于老年人和有特殊需求的人。旨在提供陪伴、协助日常活动和提供治疗互动的机器人在医疗保健环境中变得越来越有价值。人们对支持情感和认知的机器人日益增长的兴趣预计将推动市场的进一步增长。

娱乐机器人的可承受性和可用性的提高也推动了需求。随着技术变得更加复杂和生产成本下降,娱乐机器人越来越容易被从家庭到企业的更广泛的消费者所接受。这些趋势表明,在对互动、教育和治疗体验的渴望的推动下,娱乐机器人市场将继续扩大。

受访企业范例(共47家)

  • Korea Institute For Robot Industry Advancement(KIRIA)
  • Shenzhen Yahboom Technology Co., Ltd.
  • Speecys Corporation
  • Valiant Technology
  • Vstone Co., Ltd.
  • WowWee Group Ltd.

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他领域

第四章 比赛

简介目录
Product Code: MCP11832

Global Entertainment Robots Market to Reach US$20.2 Billion by 2030

The global market for Entertainment Robots estimated at US$5.2 Billion in the year 2023, is expected to reach US$20.2 Billion by 2030, growing at a CAGR of 21.3% over the analysis period 2023-2030. Robotics Toys, one of the segments analyzed in the report, is expected to record a 19.9% CAGR and reach US$10.3 Billion by the end of the analysis period. Growth in the Educational Robots segment is estimated at 21.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.5 Billion While China is Forecast to Grow at 20.7% CAGR

The Entertainment Robots market in the U.S. is estimated at US$1.5 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$3.1 Billion by the year 2030 trailing a CAGR of 20.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 18.5% and 17.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.8% CAGR.

Global Entertainment Robots Market - Key Trends and Drivers Summarized

How Are Entertainment Robots Revolutionizing Interactive Experiences and Consumer Engagement?

Entertainment robots are revolutionizing interactive experiences and consumer engagement by providing a new dimension of personalized and dynamic entertainment. These robots, equipped with advanced artificial intelligence (AI), sensors, and robotics technology, interact with users in creative and engaging ways, making them a popular choice for both personal use and commercial applications. From robotic toys that entertain children to humanoid robots that perform in theme parks or theaters, entertainment robots are designed to capture attention and provide unique, immersive experiences. They can tell stories, play games, and even recognize voices and emotions, creating an interactive bond with users. In commercial settings, such as museums, shopping centers, and exhibitions, entertainment robots enhance the visitor experience by offering guided tours, providing information, or even performing in live shows. As technology advances, these robots are becoming more sophisticated, offering increasingly interactive, engaging, and life-like experiences.

What Innovations Are Enhancing the Functionality of Entertainment Robots?

Innovations in AI, machine learning, and robotics are significantly enhancing the functionality of entertainment robots. Artificial intelligence is at the core of making these robots more interactive, allowing them to respond to voice commands, recognize faces, and even detect emotions. This capability enables entertainment robots to adapt their interactions based on user responses, making experiences more personalized and engaging. Machine learning is further enhancing their abilities, enabling robots to learn from past interactions and improve their behavior over time, creating smarter and more capable robots.

Advanced robotics technology has also made entertainment robots more mobile, expressive, and lifelike. Humanoid robots, for example, can mimic human movements with precision, dance, or perform complex gestures, making them captivating in both personal and commercial settings. Some robots are equipped with rich audiovisual capabilities, including facial expressions and speech synthesis, making them more relatable to users.

Integration with augmented reality (AR) and virtual reality (VR) is another significant innovation, allowing entertainment robots to be part of hybrid physical and virtual experiences. This combination of technologies opens up new possibilities for interactive storytelling, games, and immersive events. Additionally, innovations in battery life and mobility enable these robots to operate for longer periods, making them more reliable for continuous entertainment.

How Do Entertainment Robots Impact Consumer Engagement and Learning?

Entertainment robots have a profound impact on consumer engagement and learning by providing interactive experiences that are both fun and educational. These robots engage users through games, storytelling, and playful interactions, capturing attention and fostering deeper connections with brands or experiences. By responding to user inputs, such as voice commands or physical gestures, entertainment robots create highly engaging experiences that traditional forms of entertainment cannot match.

In the realm of learning, entertainment robots are being used as educational tools for children and adults alike. Robots designed for educational purposes can teach basic skills, such as math, language, or coding, in an engaging and interactive manner. By presenting educational content in the form of games, quizzes, or interactive storytelling, these robots make learning enjoyable and accessible, especially for young children. For example, robotic toys can teach children problem-solving skills, logical thinking, and creativity through play, making the learning process more hands-on and effective.

Entertainment robots also serve as social companions for individuals, particularly the elderly and children. They can assist with daily tasks, provide companionship, and even help in cognitive training, improving the quality of life for users. This ability to engage users on a personal level contributes to emotional well-being and can also be used in therapeutic settings to support mental health.

What Trends Are Driving Growth in the Entertainment Robots Market?

Several trends are driving growth in the entertainment robots market, including advancements in artificial intelligence, the increasing demand for interactive and personalized experiences, and the integration of robots in educational and therapeutic applications. AI continues to be a key driver, as it enables entertainment robots to become more intelligent and responsive, offering a greater level of interactivity and customization. Consumers are increasingly seeking personalized entertainment experiences that cater to their unique preferences, and robots with AI capabilities are well-positioned to meet this demand.

The growing use of robots in educational settings is another major factor contributing to market growth. As parents and educators seek innovative ways to engage children in learning, entertainment robots that combine play with education are gaining popularity. This trend is especially prominent in STEM (science, technology, engineering, and mathematics) education, where robots are used to teach coding, robotics, and problem-solving skills.

Additionally, entertainment robots are finding applications in therapy and caregiving, particularly for the elderly and individuals with special needs. Robots designed to provide companionship, assist with daily activities, or offer therapeutic interactions are becoming increasingly valuable in healthcare settings. This growing interest in robots for emotional and cognitive support is expected to drive further growth in the market.

The increasing affordability and accessibility of entertainment robots are also fueling demand. As the technology becomes more advanced and production costs decrease, entertainment robots are becoming more accessible to a broader range of consumers, from families to businesses. These trends indicate that the entertainment robot market will continue to expand, driven by the desire for interactive, educational, and therapeutic experiences

Select Competitors (Total 47 Featured) -

  • Korea Institute For Robot Industry Advancement (KIRIA)
  • Shenzhen Yahboom Technology Co., Ltd.
  • Speecys Corporation
  • Valiant Technology
  • Vstone Co., Ltd.
  • WowWee Group Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Entertainment Robots - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surging Demand for Interactive Toys Drives Growth in Entertainment Robots
    • Advancements in AI and Machine Learning Enhancing Robot Capabilities
    • Growing Popularity of Educational Robots in Learning Environments
    • Impact of Voice Recognition Technology on Robot Interaction
    • Innovations in Mobility and Gesture Control Boosting Robot Functionality
    • Rising Trend of Personal Robots in Households
    • Integration of Augmented Reality to Enhance Robot Interaction Experiences
    • Demand for Social Robots in Therapeutic and Elder Care Applications
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Entertainment Robots by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 2: World 7-Year Perspective for Entertainment Robots by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Robotics Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 4: World 7-Year Perspective for Robotics Toys by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Educational Robots by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World 7-Year Perspective for Educational Robots by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Robotic Companion Pets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 8: World 7-Year Perspective for Robotic Companion Pets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 9: World Entertainment Robots Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 10: USA Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 11: USA 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • CANADA
    • TABLE 12: Canada Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 13: Canada 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • JAPAN
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 14: Japan Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: Japan 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • CHINA
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 16: China Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 17: China 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • EUROPE
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 18: Europe Recent Past, Current & Future Analysis for Entertainment Robots by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 19: Europe 7-Year Perspective for Entertainment Robots by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 20: Europe Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Europe 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • FRANCE
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 22: France Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 23: France 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • GERMANY
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 24: Germany Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 25: Germany 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • ITALY
    • TABLE 26: Italy Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Italy 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • UNITED KINGDOM
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 28: UK Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 29: UK 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 30: Rest of Europe Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 31: Rest of Europe 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Entertainment Robots Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 32: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Asia-Pacific 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 34: Rest of World Recent Past, Current & Future Analysis for Entertainment Robots by Product - Robotics Toys, Educational Robots and Robotic Companion Pets - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 35: Rest of World 7-Year Perspective for Entertainment Robots by Product - Percentage Breakdown of Value Sales for Robotics Toys, Educational Robots and Robotic Companion Pets for the Years 2024 & 2030

IV. COMPETITION