封面
市场调查报告书
商品编码
1365820

不可替代代币市场:按产品、应用和最终用户划分:2023-2032 年全球机会分析和产业预测

Non-Fungible Tokens Market By Offering, By Application, By End User : Global Opportunity Analysis and Industry Forecast, 2023-2032

出版日期: | 出版商: Allied Market Research | 英文 382 Pages | 商品交期: 2-3个工作天内

价格

2022年不可转换代币市场规模预估为225亿美元,2032年将达3956亿美元,2023年至2032年年复合成长率为33.5%。

不可取代代币市场-IMG1

不可替代代币市场是由对创意表达和收益以及区块链技术日益增长的兴趣推动的,不可替代币为艺术家提供了直接推广和收益其数位创作的新方法。对不可替代代币服务的需求正在增加。艺术家可以将他们的艺术品、音乐、电影和其他数位材料代币化为自己的不可替代代币,并保留所有权、控制权和归属。这使得艺术家能够绕过传统的仲介业者,直接与观众沟通,并获得公平的作品报酬。此外,不可替代的代币使收藏家和爱好者独享具有情感和投资价值的数位位文物,例如稀有的数位位艺术品、虚拟交易卡和数位内物品。透过不可替代的代币将艺术收益。然而,市场的高波动性和投机性、可扩展性和环境问题构成了障碍,限制了交易能力,并引起了人们对用于不可替代币交易的区块链网路的碳足迹的担忧。预计这将阻碍不可替代代币的扩张。-替代代币市场。然而,将不可替代代币整合到游戏和虚拟实境(VR)平台中,透过在身临其境型数位环境中创建新的货币化、所有权和参与方式,为不可替代代币提供了机会。

目录

第1章简介

第2章执行摘要

第3章市场概况

  • 市场定义和范围
  • 主要发现
    • 影响因素
    • 主要投资机会
  • 波特五力分析
  • 市场动态
    • 促进因素
      • 数位所有权的增加
      • 创意表达与收益
      • 人们对区块链技术的兴趣日益浓厚
    • 抑制因素
      • 高波动性和投机性
      • 可扩展性和环境问题
    • 机会
      • 将不可替代代币整合到游戏和虚拟实境 (VR) 平台中
  • COVID-19 市场影响分析

第4章替代代币市场:透过发行

  • 概述
  • 制定经营策略
  • 不可替代代币的创建和管理
  • 不可替代代币平台市场

第5章替代代币市场:依应用分类

  • 概述
  • 收藏品
  • 公共产业
  • 艺术
  • 游戏
  • 元宇宙
  • 其他的

第6章替代代币市场:以最终用户划分

  • 概述
  • 个人
  • 商务用

第7章替代代币市场:按地区

  • 概述
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 其他的
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 澳洲
    • 韩国
    • 其他的
  • 拉丁美洲
    • 拉丁美洲
    • 中东
    • 非洲

第8章竞争形势

  • 介绍
  • 关键成功策略
  • 10家主要企业产品图谱
  • 竞争仪表板
  • 竞争热图
  • 2022年主要企业定位

第9章公司简介

  • Binance Limited
  • Consensys AG
  • Enjin
  • Gala Games
  • Mintable
  • Nifty Gateway
  • Ozone Networks, Inc.
  • Rarible, Inc.
  • SuperRare
  • The Sandbox
Product Code: A144545

According to a new report published by Allied Market Research, titled, "Non-Fungible Tokens Market," The non-fungible tokens market was valued at $22.5 billion in 2022, and is estimated to reach $395.6 billion by 2032, growing at a CAGR of 33.5% from 2023 to 2032.

Non-Fungible Tokens Market - IMG1

The non-fungible token market is driven by creative expression and monetization and growing interest in blockchain technology, which propels the demand for non-fungible token services as NFTs provide artists with new ways to promote and monetize their digital creations directly. They can tokenize their artwork, music, films, or other types of digital material into unique NFTs, retaining ownership, control, and attribution. This allows artists to skip traditional intermediaries, communicate directly with their audience, and be fairly compensated for their work. In addition, the NFTs enable collectors and enthusiasts to own exclusive digital artifacts with sentimental and investment value, whether it is rare digital artwork, virtual trading cards, or in-game objects, NFTs offer a new opportunity for people to assemble and display their digital collections and monetize their art through NFTs. However, the high volatility and speculative nature of the market and scalability and environmental concerns provide obstacles that are anticipated to hinder the non-fungible token (NFT) market expansion by limiting transaction capacity and raising worries about the carbon footprint of blockchain networks utilized for NFT transactions. However, the integration of NFTs into gaming and virtual reality (VR) platforms presents opportunities for non-fungible tokens by creating new avenues for monetization, ownership, and engagement within immersive digital environments.

The non-fungible token market is segmented on the basis of offering, application, end user, and region. By offering, the market is segmented into business strategy formulation, NFT creation and management, and NFT platform-marketplace. By application, it is segmented into collectibles, utilities, art, gaming, metaverse, and others. On the basis of end user, it is segmented into personal and commercial. By region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The report analyzes the profiles of key players operating in the non-fungible token market such as Binance, CONSENSYS, Enjin, Gala Games, Mintable, Nifty Gateway, Ozone Networks Inc, Rarible Inc., SuperRare, and The Sandbox. These players have adopted various strategies to increase their market penetration and strengthen their position in the non-fungible token market.

Key Benefits for Stakeholders

  • The study provides in-depth analysis of the global non-fungible token market along with the current & future trends to illustrate the imminent investment pockets.
  • Information about key drivers, restrains, & opportunities and their impact analysis on the global non-fungible token market size are provided in the report.
  • Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of the global non-fungible token market from 2022 to 2032 is provided to determine the market potential.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 20% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline talk to the sales executive to know more)

  • Investment Opportunities
  • Market share analysis of players by products/segments
  • Regulatory Guidelines
  • Additional company profiles with specific to client's interest
  • Additional country or region analysis- market size and forecast
  • Market share analysis of players at global/region/country level
  • SWOT Analysis

Key Market Segments

By Offering

  • Business Strategy Formulation
  • NFT Creation and Management
  • NFT Platform-Marketplace

By Application

  • Collectibles
  • Utilities
  • Art
  • Gaming
  • Metaverse
  • Others

By End User

  • Personal
  • Commercial

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Market Players:

    • The Sandbox
    • Gala Games
    • Ozone Networks, Inc.
    • Mintable
    • SuperRare
    • Consensys AG
    • Binance Limited
    • Rarible, Inc.
    • Nifty Gateway
    • Enjin

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
    • 3.3.1. Moderate to high bargaining power of suppliers
    • 3.3.2. Moderate to high threat of new entrants
    • 3.3.3. Moderate to high threat of substitutes
    • 3.3.4. Moderate to high intensity of rivalry
    • 3.3.5. Moderate to high bargaining power of buyers
  • 3.4. Market dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Increased digital ownership
      • 3.4.1.2. Creative expression and monetization
      • 3.4.1.3. Growing interest in blockchain technology
    • 3.4.2. Restraints
      • 3.4.2.1. High volatility and speculative nature
      • 3.4.2.2. Scalability and environmental concerns
    • 3.4.3. Opportunities
      • 3.4.3.1. Integration of NFTs into gaming and Virtual Reality (VR) platforms
  • 3.5. COVID-19 Impact Analysis on the market

CHAPTER 4: NON-FUNGIBLE TOKENS MARKET, BY OFFERING

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Business Strategy Formulation
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. NFT Creation and Management
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. NFT Platform-Marketplace
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country

CHAPTER 5: NON-FUNGIBLE TOKENS MARKET, BY APPLICATION

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Collectibles
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Utilities
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Art
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country
  • 5.5. Gaming
    • 5.5.1. Key market trends, growth factors and opportunities
    • 5.5.2. Market size and forecast, by region
    • 5.5.3. Market share analysis by country
  • 5.6. Metaverse
    • 5.6.1. Key market trends, growth factors and opportunities
    • 5.6.2. Market size and forecast, by region
    • 5.6.3. Market share analysis by country
  • 5.7. Others
    • 5.7.1. Key market trends, growth factors and opportunities
    • 5.7.2. Market size and forecast, by region
    • 5.7.3. Market share analysis by country

CHAPTER 6: NON-FUNGIBLE TOKENS MARKET, BY END USER

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. Personal
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. Commercial
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country

CHAPTER 7: NON-FUNGIBLE TOKENS MARKET, BY REGION

  • 7.1. Overview
    • 7.1.1. Market size and forecast By Region
  • 7.2. North America
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by Offering
    • 7.2.3. Market size and forecast, by Application
    • 7.2.4. Market size and forecast, by End User
    • 7.2.5. Market size and forecast, by country
      • 7.2.5.1. U.S.
      • 7.2.5.1.1. Market size and forecast, by Offering
      • 7.2.5.1.2. Market size and forecast, by Application
      • 7.2.5.1.3. Market size and forecast, by End User
      • 7.2.5.2. Canada
      • 7.2.5.2.1. Market size and forecast, by Offering
      • 7.2.5.2.2. Market size and forecast, by Application
      • 7.2.5.2.3. Market size and forecast, by End User
  • 7.3. Europe
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by Offering
    • 7.3.3. Market size and forecast, by Application
    • 7.3.4. Market size and forecast, by End User
    • 7.3.5. Market size and forecast, by country
      • 7.3.5.1. UK
      • 7.3.5.1.1. Market size and forecast, by Offering
      • 7.3.5.1.2. Market size and forecast, by Application
      • 7.3.5.1.3. Market size and forecast, by End User
      • 7.3.5.2. Germany
      • 7.3.5.2.1. Market size and forecast, by Offering
      • 7.3.5.2.2. Market size and forecast, by Application
      • 7.3.5.2.3. Market size and forecast, by End User
      • 7.3.5.3. France
      • 7.3.5.3.1. Market size and forecast, by Offering
      • 7.3.5.3.2. Market size and forecast, by Application
      • 7.3.5.3.3. Market size and forecast, by End User
      • 7.3.5.4. Italy
      • 7.3.5.4.1. Market size and forecast, by Offering
      • 7.3.5.4.2. Market size and forecast, by Application
      • 7.3.5.4.3. Market size and forecast, by End User
      • 7.3.5.5. Spain
      • 7.3.5.5.1. Market size and forecast, by Offering
      • 7.3.5.5.2. Market size and forecast, by Application
      • 7.3.5.5.3. Market size and forecast, by End User
      • 7.3.5.6. Rest of Europe
      • 7.3.5.6.1. Market size and forecast, by Offering
      • 7.3.5.6.2. Market size and forecast, by Application
      • 7.3.5.6.3. Market size and forecast, by End User
  • 7.4. Asia-Pacific
    • 7.4.1. Key market trends, growth factors and opportunities
    • 7.4.2. Market size and forecast, by Offering
    • 7.4.3. Market size and forecast, by Application
    • 7.4.4. Market size and forecast, by End User
    • 7.4.5. Market size and forecast, by country
      • 7.4.5.1. China
      • 7.4.5.1.1. Market size and forecast, by Offering
      • 7.4.5.1.2. Market size and forecast, by Application
      • 7.4.5.1.3. Market size and forecast, by End User
      • 7.4.5.2. Japan
      • 7.4.5.2.1. Market size and forecast, by Offering
      • 7.4.5.2.2. Market size and forecast, by Application
      • 7.4.5.2.3. Market size and forecast, by End User
      • 7.4.5.3. India
      • 7.4.5.3.1. Market size and forecast, by Offering
      • 7.4.5.3.2. Market size and forecast, by Application
      • 7.4.5.3.3. Market size and forecast, by End User
      • 7.4.5.4. Australia
      • 7.4.5.4.1. Market size and forecast, by Offering
      • 7.4.5.4.2. Market size and forecast, by Application
      • 7.4.5.4.3. Market size and forecast, by End User
      • 7.4.5.5. South Korea
      • 7.4.5.5.1. Market size and forecast, by Offering
      • 7.4.5.5.2. Market size and forecast, by Application
      • 7.4.5.5.3. Market size and forecast, by End User
      • 7.4.5.6. Rest of Asia-Pacific
      • 7.4.5.6.1. Market size and forecast, by Offering
      • 7.4.5.6.2. Market size and forecast, by Application
      • 7.4.5.6.3. Market size and forecast, by End User
  • 7.5. LAMEA
    • 7.5.1. Key market trends, growth factors and opportunities
    • 7.5.2. Market size and forecast, by Offering
    • 7.5.3. Market size and forecast, by Application
    • 7.5.4. Market size and forecast, by End User
    • 7.5.5. Market size and forecast, by country
      • 7.5.5.1. Latin America
      • 7.5.5.1.1. Market size and forecast, by Offering
      • 7.5.5.1.2. Market size and forecast, by Application
      • 7.5.5.1.3. Market size and forecast, by End User
      • 7.5.5.2. Middle East
      • 7.5.5.2.1. Market size and forecast, by Offering
      • 7.5.5.2.2. Market size and forecast, by Application
      • 7.5.5.2.3. Market size and forecast, by End User
      • 7.5.5.3. Africa
      • 7.5.5.3.1. Market size and forecast, by Offering
      • 7.5.5.3.2. Market size and forecast, by Application
      • 7.5.5.3.3. Market size and forecast, by End User

CHAPTER 8: COMPETITIVE LANDSCAPE

  • 8.1. Introduction
  • 8.2. Top winning strategies
  • 8.3. Product Mapping of Top 10 Player
  • 8.4. Competitive Dashboard
  • 8.5. Competitive Heatmap
  • 8.6. Top player positioning, 2022

CHAPTER 9: COMPANY PROFILES

  • 9.1. Binance Limited
    • 9.1.1. Company overview
    • 9.1.2. Key Executives
    • 9.1.3. Company snapshot
    • 9.1.4. Operating business segments
    • 9.1.5. Product portfolio
    • 9.1.6. Key strategic moves and developments
  • 9.2. Consensys AG
    • 9.2.1. Company overview
    • 9.2.2. Key Executives
    • 9.2.3. Company snapshot
    • 9.2.4. Operating business segments
    • 9.2.5. Product portfolio
    • 9.2.6. Key strategic moves and developments
  • 9.3. Enjin
    • 9.3.1. Company overview
    • 9.3.2. Key Executives
    • 9.3.3. Company snapshot
    • 9.3.4. Operating business segments
    • 9.3.5. Product portfolio
    • 9.3.6. Key strategic moves and developments
  • 9.4. Gala Games
    • 9.4.1. Company overview
    • 9.4.2. Key Executives
    • 9.4.3. Company snapshot
    • 9.4.4. Operating business segments
    • 9.4.5. Product portfolio
    • 9.4.6. Key strategic moves and developments
  • 9.5. Mintable
    • 9.5.1. Company overview
    • 9.5.2. Key Executives
    • 9.5.3. Company snapshot
    • 9.5.4. Operating business segments
    • 9.5.5. Product portfolio
  • 9.6. Nifty Gateway
    • 9.6.1. Company overview
    • 9.6.2. Key Executives
    • 9.6.3. Company snapshot
    • 9.6.4. Operating business segments
    • 9.6.5. Product portfolio
    • 9.6.6. Key strategic moves and developments
  • 9.7. Ozone Networks, Inc.
    • 9.7.1. Company overview
    • 9.7.2. Key Executives
    • 9.7.3. Company snapshot
    • 9.7.4. Operating business segments
    • 9.7.5. Product portfolio
    • 9.7.6. Key strategic moves and developments
  • 9.8. Rarible, Inc.
    • 9.8.1. Company overview
    • 9.8.2. Key Executives
    • 9.8.3. Company snapshot
    • 9.8.4. Operating business segments
    • 9.8.5. Product portfolio
    • 9.8.6. Key strategic moves and developments
  • 9.9. SuperRare
    • 9.9.1. Company overview
    • 9.9.2. Key Executives
    • 9.9.3. Company snapshot
    • 9.9.4. Operating business segments
    • 9.9.5. Product portfolio
    • 9.9.6. Key strategic moves and developments
  • 9.10. The Sandbox
    • 9.10.1. Company overview
    • 9.10.2. Key Executives
    • 9.10.3. Company snapshot
    • 9.10.4. Operating business segments
    • 9.10.5. Product portfolio
    • 9.10.6. Key strategic moves and developments

LIST OF TABLES

  • TABLE 01. GLOBAL NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 02. NON-FUNGIBLE TOKENS MARKET FOR BUSINESS STRATEGY FORMULATION, BY REGION, 2022-2032 ($MILLION)
  • TABLE 03. NON-FUNGIBLE TOKENS MARKET FOR NFT CREATION AND MANAGEMENT, BY REGION, 2022-2032 ($MILLION)
  • TABLE 04. NON-FUNGIBLE TOKENS MARKET FOR NFT PLATFORM-MARKETPLACE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 05. GLOBAL NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 06. NON-FUNGIBLE TOKENS MARKET FOR COLLECTIBLES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 07. NON-FUNGIBLE TOKENS MARKET FOR UTILITIES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 08. NON-FUNGIBLE TOKENS MARKET FOR ART, BY REGION, 2022-2032 ($MILLION)
  • TABLE 09. NON-FUNGIBLE TOKENS MARKET FOR GAMING, BY REGION, 2022-2032 ($MILLION)
  • TABLE 10. NON-FUNGIBLE TOKENS MARKET FOR METAVERSE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 11. NON-FUNGIBLE TOKENS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 12. GLOBAL NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 13. NON-FUNGIBLE TOKENS MARKET FOR PERSONAL, BY REGION, 2022-2032 ($MILLION)
  • TABLE 14. NON-FUNGIBLE TOKENS MARKET FOR COMMERCIAL, BY REGION, 2022-2032 ($MILLION)
  • TABLE 15. NON-FUNGIBLE TOKENS MARKET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 16. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 17. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 18. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 19. NORTH AMERICA NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 20. U.S. NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 21. U.S. NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 22. U.S. NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 23. CANADA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 24. CANADA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 25. CANADA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 26. EUROPE NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 27. EUROPE NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 28. EUROPE NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 29. EUROPE NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 30. UK NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 31. UK NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 32. UK NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 33. GERMANY NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 34. GERMANY NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 35. GERMANY NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 36. FRANCE NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 37. FRANCE NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 38. FRANCE NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 39. ITALY NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 40. ITALY NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 41. ITALY NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 42. SPAIN NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 43. SPAIN NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 44. SPAIN NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 45. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 46. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 47. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 48. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 49. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 50. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 51. ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 52. CHINA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 53. CHINA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 54. CHINA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 55. JAPAN NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 56. JAPAN NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 57. JAPAN NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 58. INDIA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 59. INDIA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 60. INDIA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 61. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 62. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 63. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 64. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 65. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 66. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 67. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 68. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 69. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 70. LAMEA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 71. LAMEA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 72. LAMEA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 73. LAMEA NON-FUNGIBLE TOKENS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 74. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 75. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 76. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 77. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 78. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 79. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 80. AFRICA NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022-2032 ($MILLION)
  • TABLE 81. AFRICA NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022-2032 ($MILLION)
  • TABLE 82. AFRICA NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 83. BINANCE LIMITED: KEY EXECUTIVES
  • TABLE 84. BINANCE LIMITED: COMPANY SNAPSHOT
  • TABLE 85. BINANCE LIMITED: SERVICE SEGMENTS
  • TABLE 86. BINANCE LIMITED: PRODUCT PORTFOLIO
  • TABLE 87. BINANCE LIMITED: KEY STRATERGIES
  • TABLE 88. CONSENSYS AG: KEY EXECUTIVES
  • TABLE 89. CONSENSYS AG: COMPANY SNAPSHOT
  • TABLE 90. CONSENSYS AG: SERVICE SEGMENTS
  • TABLE 91. CONSENSYS AG: PRODUCT PORTFOLIO
  • TABLE 92. CONSENSYS AG: KEY STRATERGIES
  • TABLE 93. ENJIN: KEY EXECUTIVES
  • TABLE 94. ENJIN: COMPANY SNAPSHOT
  • TABLE 95. ENJIN: SERVICE SEGMENTS
  • TABLE 96. ENJIN: PRODUCT PORTFOLIO
  • TABLE 97. ENJIN: KEY STRATERGIES
  • TABLE 98. GALA GAMES: KEY EXECUTIVES
  • TABLE 99. GALA GAMES: COMPANY SNAPSHOT
  • TABLE 100. GALA GAMES: SERVICE SEGMENTS
  • TABLE 101. GALA GAMES: PRODUCT PORTFOLIO
  • TABLE 102. GALA GAMES: KEY STRATERGIES
  • TABLE 103. MINTABLE: KEY EXECUTIVES
  • TABLE 104. MINTABLE: COMPANY SNAPSHOT
  • TABLE 105. MINTABLE: SERVICE SEGMENTS
  • TABLE 106. MINTABLE: PRODUCT PORTFOLIO
  • TABLE 107. NIFTY GATEWAY: KEY EXECUTIVES
  • TABLE 108. NIFTY GATEWAY: COMPANY SNAPSHOT
  • TABLE 109. NIFTY GATEWAY: SERVICE SEGMENTS
  • TABLE 110. NIFTY GATEWAY: PRODUCT PORTFOLIO
  • TABLE 111. NIFTY GATEWAY: KEY STRATERGIES
  • TABLE 112. OZONE NETWORKS, INC.: KEY EXECUTIVES
  • TABLE 113. OZONE NETWORKS, INC.: COMPANY SNAPSHOT
  • TABLE 114. OZONE NETWORKS, INC.: SERVICE SEGMENTS
  • TABLE 115. OZONE NETWORKS, INC.: PRODUCT PORTFOLIO
  • TABLE 116. OZONE NETWORKS, INC.: KEY STRATERGIES
  • TABLE 117. RARIBLE, INC.: KEY EXECUTIVES
  • TABLE 118. RARIBLE, INC.: COMPANY SNAPSHOT
  • TABLE 119. RARIBLE, INC.: SERVICE SEGMENTS
  • TABLE 120. RARIBLE, INC.: PRODUCT PORTFOLIO
  • TABLE 121. RARIBLE, INC.: KEY STRATERGIES
  • TABLE 122. SUPERRARE: KEY EXECUTIVES
  • TABLE 123. SUPERRARE: COMPANY SNAPSHOT
  • TABLE 124. SUPERRARE: SERVICE SEGMENTS
  • TABLE 125. SUPERRARE: PRODUCT PORTFOLIO
  • TABLE 126. SUPERRARE: KEY STRATERGIES
  • TABLE 127. THE SANDBOX: KEY EXECUTIVES
  • TABLE 128. THE SANDBOX: COMPANY SNAPSHOT
  • TABLE 129. THE SANDBOX: SERVICE SEGMENTS
  • TABLE 130. THE SANDBOX: PRODUCT PORTFOLIO
  • TABLE 131. THE SANDBOX: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 01. NON-FUNGIBLE TOKENS MARKET, 2022-2032
  • FIGURE 02. SEGMENTATION OF NON-FUNGIBLE TOKENS MARKET,2022-2032
  • FIGURE 03. TOP INVESTMENT POCKETS IN NON-FUNGIBLE TOKENS MARKET (2023-2032)
  • FIGURE 04. MODERATE TO HIGH BARGAINING POWER OF SUPPLIERS
  • FIGURE 05. MODERATE TO HIGH THREAT OF NEW ENTRANTS
  • FIGURE 06. MODERATE TO HIGH THREAT OF SUBSTITUTES
  • FIGURE 07. MODERATE TO HIGH INTENSITY OF RIVALRY
  • FIGURE 08. MODERATE TO HIGH BARGAINING POWER OF BUYERS
  • FIGURE 09. GLOBAL NON-FUNGIBLE TOKENS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 10. NON-FUNGIBLE TOKENS MARKET, BY OFFERING, 2022(%)
  • FIGURE 11. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR BUSINESS STRATEGY FORMULATION, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR NFT CREATION AND MANAGEMENT, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 13. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR NFT PLATFORM-MARKETPLACE, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 14. NON-FUNGIBLE TOKENS MARKET, BY APPLICATION, 2022(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR COLLECTIBLES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 16. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR UTILITIES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR ART, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR GAMING, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR METAVERSE, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 21. NON-FUNGIBLE TOKENS MARKET, BY END USER, 2022(%)
  • FIGURE 22. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR PERSONAL, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF NON-FUNGIBLE TOKENS MARKET FOR COMMERCIAL, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 24. NON-FUNGIBLE TOKENS MARKET BY REGION, 2022(%)
  • FIGURE 25. U.S. NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 26. CANADA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 27. UK NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 28. GERMANY NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 29. FRANCE NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 30. ITALY NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 31. SPAIN NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 32. REST OF EUROPE NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 33. CHINA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 34. JAPAN NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 35. INDIA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 36. AUSTRALIA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 37. SOUTH KOREA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 38. REST OF ASIA-PACIFIC NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 39. LATIN AMERICA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 40. MIDDLE EAST NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 41. AFRICA NON-FUNGIBLE TOKENS MARKET, 2022-2032 ($MILLION)
  • FIGURE 42. TOP WINNING STRATEGIES, BY YEAR (2021-2023)
  • FIGURE 43. TOP WINNING STRATEGIES, BY DEVELOPMENT (2021-2023)
  • FIGURE 44. TOP WINNING STRATEGIES, BY COMPANY (2021-2023)
  • FIGURE 45. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 46. COMPETITIVE DASHBOARD
  • FIGURE 47. COMPETITIVE HEATMAP: NON-FUNGIBLE TOKENS MARKET
  • FIGURE 48. TOP PLAYER POSITIONING, 2022