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市场调查报告书
商品编码
1708169

非同质化代币市场机会、成长动力、产业趋势分析及 2025 - 2034 年预测

Non-Fungible Token Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 170 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2024 年,全球非同质化代币市场规模达到 22 亿美元,预计 2025 年至 2034 年期间将以 25.9% 的强劲复合年增长率成长。随着 NFT 在艺术、游戏、音乐、时尚、体育和娱乐等多个行业继续受到关注,市场正在快速发展。随着 NFT 变得越来越主流,它们正在改变创作者、品牌和消费者在数位生态系统中互动的方式。数位化所有权和去中心化平台的日益普及正在推动全球范围内对 NFT 的采用。公司和个人都在采用 NFT 来验证独特数位资产的所有权,创造新的收入来源并增强消费者参与。名人、艺术家和品牌对推出 NFT 系列的兴趣日益浓厚,进一步推动了市场成长。此外,人工智慧 (AI)、机器学习 (ML) 和区块链技术的融合正在重塑 NFT 格局,提供可以发展并回应现实世界事件的动态 NFT,从而提升其内在价值。随着 NFT 不断成熟,机构投资者的接受度不断提高,区块链公司与主流品牌之间的合作正在开闢新的成长途径。此外,部分所有权的出现使得高价值 NFT 更容易被更广泛的受众所接受,从而扩大了市场机会。

非同质化代币市场 - IMG1

NFT 的快速普及得益于技术进步,这些技术进步提高了跨平台相容性和互通性,使 NFT 更加通用且更易于存取。这些创新使 NFT 能够在包括游戏生态系统和社交媒体管道在内的多个数位平台上无缝运行,从而提高了其可用性和吸引力。透过将游戏内资产转化为 NFT,用户可以将虚拟物品货币化,从而推动市场扩张和用户参与。 NFT 可以代表多种资产类型,包括数位艺术、收藏品、虚拟世界和游戏资产。其中,游戏资产在 2024 年占了 30% 的市场。随着 NFT 与虚拟实境 (VR) 和扩增实境 (AR) 等沉浸式技术的融合,这一领域正在蓬勃发展,使玩家能够在虚拟环境中使​​用基于 NFT 的物品(例如衣服、武器和配件)。这种沉浸式互动不仅提升了使用者体验,也能让玩家透过独特的游戏内物品获得收入,加深他们对游戏平台的投入。

市场范围
起始年份 2024
预测年份 2025-2034
起始值 22亿美元
预测值 213亿美元
复合年增长率 25.9%

在区块链平台方面,基于以太坊的 NFT 在 2024 年占据了 40% 的市场份额,占据了主导地位。以太坊的去中心化网路、先进的安全性和强大的智慧合约功能使其成为 NFT 创建和交易的首选。它能够提供安全、透明的交易,同时保持用户匿名性,从而巩固了其在 NFT 领域的地位。用户无需透露个人资料即可购买、出售和交易 NFT,为数位资产交换创造一个安全的环境。从地区来看,受个人化和可收藏数位内容需求不断增长的推动,亚太地区将在 2024 年占据全球 NFT 市场的 35%。消费者正在使用 NFT 来保存记忆、里程碑和经历,例如旅行和庆祝活动,这些活动可以货币化或添加到独特的数位收藏中。企业正在利用 NFT 创造独家产品和限量版内容,与消费者建立更深的联繫并提高品牌忠诚度。 NFT 在个人和商业用途上的日益普及继续加速了亚太地区的市场成长。

目录

第一章:方法论与范围

  • 研究设计
    • 研究方法
    • 资料收集方法
  • 基础估算与计算
    • 基准年计算
    • 市场评估的主要趋势
  • 预测模型
  • 初步研究和验证
    • 主要来源
    • 资料探勘来源
  • 市场范围和定义

第二章:执行摘要

第三章:行业洞察

  • 产业生态系统分析
  • 供应商格局
      • 平台提供者
      • 通路伙伴
      • 分销商/物流
      • 最终用途
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 监管格局
  • 价格趋势
  • 用例
  • 衝击力
    • 成长动力
      • 加密货币的采用日益增多
      • 公共区块链的出现
      • NFT 的技术进步
      • 品牌和名人的参与
    • 产业陷阱与挑战
      • 交易时间较慢,成本较高
      • 版权保护问题
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第四章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第五章:市场估计与预测:依资产类型,2021-2034

  • 主要趋势
  • 数位艺术
    • 美术和插图
    • 生成艺术(演算法创造)
    • 人工智慧辅助艺术作品
    • 摄影
  • 收藏品
    • 个人资料图片和头像
    • 集换式卡牌
    • 虚拟玩具与人物模型
    • 历史/文化文物
  • 博彩资产
  • 媒体和娱乐
  • 虚拟世界
    • 地块
    • 建筑物和构筑物
    • 穿戴式装置和配件
    • 经历和事件
  • 身份和访问
    • 会员通行证
    • 活动门票
    • 凭证和证书
    • 网域
  • 实物支持的NFT
    • 房地产
    • 奢侈品认证
    • 代币化的实体艺术
    • 商品和实体资产

第六章:市场估计与预测:按区块链平台,2021-2034

  • 主要趋势
  • 基于以太坊
  • 基于多边形
  • 基于 Solana
  • 基于流程
  • 其他的

第七章:市场估计与预测:按市场参与者,2021-2034 年

  • 主要趋势
  • 创作者/艺术家
  • 收藏家
  • 投资者
  • 其他的

第八章:市场估计与预测:依最终用途,2021-2034

  • 主要趋势
  • 个人的
  • 商业的

第九章:市场估计与预测:按地区,2021 - 2034 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 北欧人
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 东南亚
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯

第十章:公司简介

  • Binance
  • Blur
  • CryptoPunks
  • Dapper Labs
  • Foundation
  • Funko
  • Looksrare
  • Magic Eden
  • NBA Top Shot
  • Nifty Gateway
  • OpenSea
  • Ordinals Wallet
  • Rarible
  • SolanArt
  • Sorare
  • SuperRare
  • Tensor
  • Unisat
  • X2Y2
  • YellowHeart
简介目录
Product Code: 13304

The Global Non-Fungible Token Market reached USD 2.2 billion in 2024 and is projected to grow at a robust CAGR of 25.9% between 2025 and 2034. The market is rapidly evolving as NFTs continue to gain traction across multiple industries, including art, gaming, music, fashion, sports, and entertainment. As NFTs become more mainstream, they are transforming the way creators, brands, and consumers interact in digital ecosystems. The increasing shift toward digital ownership and decentralized platforms is fueling the adoption of NFTs worldwide. Companies and individuals alike are embracing NFTs to authenticate ownership of unique digital assets, creating new revenue streams and enhancing consumer engagement. Rising interest from celebrities, artists, and brands in launching NFT collections is further propelling market growth. Moreover, the integration of artificial intelligence (AI), machine learning (ML), and blockchain technology is reshaping the NFT landscape, offering dynamic NFTs that can evolve and respond to real-world events, enhancing their intrinsic value. As NFTs continue to mature, growing acceptance among institutional investors and collaborations between blockchain companies and mainstream brands are opening new avenues for growth. Additionally, the emergence of fractional ownership is making high-value NFTs more accessible to a broader audience, thereby expanding market opportunities.

Non-Fungible Token Market - IMG1

The rapid adoption of NFTs is being driven by technological advancements that improve cross-platform compatibility and interoperability, making NFTs more versatile and accessible. These innovations allow NFTs to function seamlessly across multiple digital platforms, including gaming ecosystems and social media channels, boosting their usability and attractiveness. By turning in-game assets into NFTs, users gain the ability to monetize their virtual items, fueling market expansion and user engagement. NFTs can represent a diverse range of asset types, including digital art, collectibles, virtual worlds, and gaming assets. Among these, gaming assets commanded a significant 30% share of the market in 2024. This segment is booming as NFTs merge with immersive technologies like virtual reality (VR) and augmented reality (AR), enabling players to use NFT-based items-such as clothing, weapons, and accessories-within virtual environments. This immersive interaction not only enhances user experience but also allows players to earn income through unique in-game items, deepening their investment in gaming platforms.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$2.2 Billion
Forecast Value$21.3 Billion
CAGR25.9%

In terms of blockchain platforms, Ethereum-based NFTs dominated the market with a 40% share in 2024. Ethereum's decentralized network, advanced security, and robust smart contract capabilities make it a leading choice for NFT creation and trading. Its ability to offer secure, transparent transactions while maintaining user anonymity strengthens its position in the NFT space. Users can buy, sell, and trade NFTs without disclosing personal data, creating a safe environment for digital asset exchange. Regionally, Asia Pacific accounted for 35% of the global NFT market in 2024, driven by rising demand for personalized and collectible digital content. Consumers are using NFTs to preserve memories, milestones, and experiences, such as travel and celebrations, which can be monetized or added to unique digital collections. Businesses are leveraging NFTs to create exclusive products and limited-edition content, fostering deeper connections with consumers and driving brand loyalty. The growing popularity of NFTs for both personal and commercial use continues to accelerate market growth across Asia Pacific.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Research design
    • 1.1.1 Research approach
    • 1.1.2 Data collection methods
  • 1.2 Base estimates & calculations
    • 1.2.1 Base year calculation
    • 1.2.2 Key trends for market estimation
  • 1.3 Forecast model
  • 1.4 Primary research and validation
    • 1.4.1 Primary sources
    • 1.4.2 Data mining sources
  • 1.5 Market scope & definition

Chapter 2 Executive Summary

  • 2.1 Industry 3600 synopsis, 2021 - 2034

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
      • 3.2.1.1 Platform providers
      • 3.2.1.2 Channel partners
      • 3.2.1.3 Distributors/Logistics
      • 3.2.1.4 End use
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Regulatory landscape
  • 3.7 Price trends
  • 3.8 Use cases
  • 3.9 Impact forces
    • 3.9.1 Growth drivers
      • 3.9.1.1 Growing adoption of cryptocurrencies
      • 3.9.1.2 Emergence of a public blockchain
      • 3.9.1.3 Technological advancements in NFT
      • 3.9.1.4 Brand and celebrity engagement
    • 3.9.2 Industry pitfalls & challenges
      • 3.9.2.1 Slower transaction times and higher costs
      • 3.9.2.2 Issues with copyright protection
  • 3.10 Growth potential analysis
  • 3.11 Porter's analysis
  • 3.12 PESTEL analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Type of Asset, 2021-2034 ($Mn)

  • 5.1 Key trends
  • 5.2 Digital art
    • 5.2.1 Fine art and illustrations
    • 5.2.2 Generative art (algorithm-created)
    • 5.2.3 AI-assisted artwork
    • 5.2.4 Photography
  • 5.3 Collectibles
    • 5.3.1 Profile pictures and avatars
    • 5.3.2 Trading cards
    • 5.3.3 Virtual toys and figurines
    • 5.3.4 Historical/cultural artifacts
  • 5.4 Gaming asset
  • 5.5 Media and entertainment
  • 5.6 Virtual world
    • 5.6.1 Land parcels
    • 5.6.2 Buildings and structures
    • 5.6.3 Wearables and accessories
    • 5.6.4 Experiences and events
  • 5.7 Identity and access
    • 5.7.1 Membership passes
    • 5.7.2 Event tickets
    • 5.7.3 Credentials and certificates
    • 5.7.4 Domain names
  • 5.8 Physical-backed NFTs
    • 5.8.1 Real estate
    • 5.8.2 Luxury goods authentication
    • 5.8.3 Tokenized physical art
    • 5.8.4 Commodities and physical assets

Chapter 6 Market Estimates & Forecast, By Blockchain Platform, 2021-2034 ($Mn)

  • 6.1 Key trends
  • 6.2 Ethereum-based
  • 6.3 Polygon-based
  • 6.4 Solana-based
  • 6.5 Flow-based
  • 6.6 Others

Chapter 7 Market Estimates & Forecast, By Market Participants, 2021-2034 ($Mn)

  • 7.1 Key trends
  • 7.2 Creators/Artists
  • 7.3 Collectors
  • 7.4 Investors
  • 7.5 Others

Chapter 8 Market Estimates & Forecast, By End Use, 2021-2034 ($Mn)

  • 8.1 Key trends
  • 8.2 Personal
  • 8.3 Commercial

Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2034 ($Mn)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Russia
    • 9.3.7 Nordics
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 Australia
    • 9.4.5 South Korea
    • 9.4.6 Southeast Asia
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Argentina
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia

Chapter 10 Company Profiles

  • 10.1 Binance
  • 10.2 Blur
  • 10.3 CryptoPunks
  • 10.4 Dapper Labs
  • 10.5 Foundation
  • 10.6 Funko
  • 10.7 Looksrare
  • 10.8 Magic Eden
  • 10.9 NBA Top Shot
  • 10.10 Nifty Gateway
  • 10.11 OpenSea
  • 10.12 Ordinals Wallet
  • 10.13 Rarible
  • 10.14 SolanArt
  • 10.15 Sorare
  • 10.16 SuperRare
  • 10.17 Tensor
  • 10.18 Unisat
  • 10.19 X2Y2
  • 10.20 YellowHeart