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市场调查报告书
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1466193

零售与电子商务元宇宙市场:全球规模、份额、趋势分析、机会、预测报告,2019-2030

Metaverse in Retail and E-commerce Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2019-2030, Segmented By Technology; By Platform; By Application; By Region

出版日期: | 出版商: Blueweave Consulting | 英文 400 Pages | 商品交期: 2-3个工作天内

价格
简介目录

全球元宇宙零售和电商市场规模正以复合年增长率快速扩张,到2030年将超过8,935亿美元。

由于技术进步、互联网普及和用户基础的加深、消费者偏好的变化以及对虚拟商品和服务的需求不断增加,元宇宙全球零售和电子商务市场日益繁荣。

领先的策略咨询和市场研究公司 BlueWeave Consulting 在最近的一项研究中预计,2023 年全球零售和电子商务元宇宙市场规模将达到 5,851.9 亿美元。 BlueWeave 预测,2030 年元宇宙在零售和电子商务领域的全球市场规模将达到 8,935.3 亿美元,2024-2030 年预测期间复合年增长率为 22.86%。零售和电子商务领域的元宇宙市场是由区块链技术的日益采用所推动的。透过促进虚拟环境中安全和透明的交易,区块链解决了线上零售中的信任和安全问题。 元宇宙也为企业提供了扩大全球客户群并收集新产品即时回馈的机会,从而促进明智的决策和未来的改进。透过弥合物理世界和虚拟世界之间的差距,元宇宙融合了线上和线下商务,为使用者提供超越地理界限的独特购物体验。这种可访问性使用户能够在世界各地购买、销售和交易商品和服务,为企业和内容创作者带来商机。值得注意的是,领先的电子商务公司和品牌越来越多地采用元宇宙,透过技术进步和成长潜力为个人化购物体验铺平道路。

地缘政治紧张局势加剧对元宇宙全球零售和电子商务市场的影响

不断加剧的地缘政治紧张局势给零售和电子商务领域的元宇宙世界全球市场带来了重大挑战。政治不稳定和贸易争端可能导致监管不确定性,并阻碍跨境贸易和元宇宙技术投资。此外,地缘政治风险加剧可能会扰乱供应链,并影响虚拟体验所需硬体组件的可用性。此外,贸易壁垒和製裁可能会限制在元宇宙内运营的公司的市场进入。应对这些挑战需要灵活的适应策略、强大的风险管理框架以及与政策制定者的积极接触,以减轻地缘政治风险并确保零售和电子商务元宇宙的持续成长。

元宇宙全球零售及电商市场

按部门分类的信息

零售与电子商务领域元宇宙的全球市场 – 按应用

依应用划分,全球元宇宙零售及电子商务市场分为时尚服饰、奢侈品、电子及家电、美容及化妆品、家居及家具等领域。按应用划分,时尚服饰细分市场在元宇宙全球零售和电子商务市场中占据最高份额。随着疫情加速电子商务的普及,加上扩增实境(AR)和虚拟实境(VR)技术的快速发展,时尚元商务的概念正在迅速兴起。与传统电商平台不同,元宇宙提供动态3D环境,有效解决虚拟试穿的持续挑战。此外,VR 在全球范围内的采用率正在不断上升,尤其是在年轻人中,而 VR 用户表现出购买各种产品的倾向,包括奢侈品。时尚元商务促进了更广泛的市场准入、身临其境型购物体验、个人化互动和整体性,所有这些都提高了客户满意度并彻底改变了时尚零售格局。

零售与电子商务领域的元宇宙宇宙全球市场 – 按地区

本研究报告调查分析了元宇宙在零售和电子商务领域的全球市场,涵盖北美、欧洲、亚太、拉丁美洲和中东非洲五个地区的主要国家市场。北美在全球元宇宙零售和电子商务市场中占有最高份额,并预计将保持其主导地位。这是由于亚马逊、沃尔玛和微软等产业巨头的存在。零售商正在策略性地利用元宇宙技术来增强其产品并进入该地区庞大且成熟的电子商务市场。元宇宙领域不断涌现的商机为企业扩大推广和增强客户参与带来了广阔的前景。随着人们对扩增实境(AR)、虚拟实境 (VR) 和相关技术的兴趣日益浓厚,店内和网路购物体验正在变革时期。预计这一趋势将在分析期间支持元宇宙主导的零售和电子商务市场的持续成长。

竞争格局

全球元宇宙零售和电子商务市场较为分散,许多参与者进入该市场。主导全球零售和电子商务元宇宙市场的主要参与者包括 Facebook (Meta)、腾讯、Roblox、Unity Technologies、Epic Games、亚马逊、谷歌、微软、Snap Inc.、苹果、NVIDIA、Magic Leap、HTC、三星、索尼、Shopify、Niantic、Matterport、Adobe、Autodesk 等。每个参与者采取的主要行销策略是设施扩张、市场多元化、联盟、合作、伙伴关係和收购,以扩大客户范围并在市场上获得竞争优势。

该报告的详细分析提供了有关成长潜力、未来趋势以及全球元宇宙零售和电子商务市场统计数据的资讯。它还涵盖了推动市场总规模预测的因素。该报告提供了全球元宇宙零售和电子商务市场的最新技术趋势以及业界考察,以帮助决策者做出明智的策略决策。此外,我们也分析了市场的成长动力、挑战和竞争力。

目录

第一章 研究框架

第 2 章执行摘要

第三章元宇宙全球零售及电商市场洞察

  • 产业价值链分析
  • DROC分析
    • 生长促进因子
      • 加速科技进步
      • 网路普及和用户群扩大
      • 消费者偏好的变化
      • 虚拟商品和服务的需求增加
    • 抑制因素
      • 隐私问题
      • 监管和法律问题
    • 机会
      • 个性化购物的兴起
      • 改善客户体验
    • 任务
      • 意识和专业知识有限
      • 环境问题
  • 科技进步/最新发展
  • 法律规范
  • 波特五力分析

第四章元宇宙全球零售及电商市场:行销策略

第五章零售及电商元宇宙界市场概况

  • 2019-2030年市场规模及预测
    • 按金额
  • 市场占有率及预测
    • 依技术
      • 扩增实境(AR)
      • 虚拟实境(VR)
      • 混合实境(MR)
      • 区块链
    • 按平台
      • 桌面
      • 手机/平板电脑
      • AR/ VR头戴装置
    • 按申请
      • 时尚/服饰
      • 奢侈品
      • 电子设备/家用电器
      • 美容/化妆品
      • 住宅/家具
    • 按地区
      • 北美洲
      • 欧洲
      • 亚太地区 (APAC)
      • 拉丁美洲 (LATAM)
      • 中东和非洲 (MEA)

第六章 北美零售及电商元元宇宙市场

  • 2019-2030年市场规模及预测
    • 按金额
  • 市场占有率及预测
    • 依技术
    • 按平台
    • 按申请
    • 按国家/地区
      • 美国
      • 加拿大

第七章欧洲零售与电子商务的元宇宙市场

  • 2019-2030年市场规模及预测
    • 按金额
  • 市场占有率及预测
    • 依技术
    • 按平台
    • 按申请
    • 按国家/地区
      • 德国
      • 英国
      • 义大利
      • 法国
      • 西班牙
      • 比利时
      • 俄罗斯
      • 荷兰
      • 其他的

第八章亚太零售及电商元宇宙市场

  • 2019-2030年市场规模及预测
    • 按金额
  • 市场占有率及预测
    • 依技术
    • 按平台
    • 按申请
    • 按国家/地区
      • 中国
      • 印度
      • 日本
      • 韩国
      • 澳洲和纽西兰
      • 印尼
      • 马来西亚
      • 新加坡
      • 越南
      • 其他的

第九章 拉丁美洲零售与电子商务的元宇宙市场

  • 2019-2030年市场规模及预测
    • 按金额
  • 市场占有率及预测
    • 依技术
    • 按平台
    • 按申请
    • 按国家/地区
      • 巴西
      • 墨西哥
      • 阿根廷
      • 秘鲁
      • 其他的

第十章 中东及非洲零售及电商元宇宙市场

  • 2019-2030年市场规模及预测
    • 按金额
  • 市场占有率及预测
    • 依技术
    • 按平台
    • 按申请
    • 按国家/地区
      • 沙乌地阿拉伯
      • 阿拉伯聯合大公国
      • 卡达
      • 科威特
      • 南非
      • 奈及利亚
      • 阿尔及利亚
      • 其他的

第十一章竞争格局

  • 主要参与者及其产品列表
  • 2023年全球零售和电商元元宇宙市场占有率分析
  • 透过管理参数进行竞争基准化分析
  • 重大策略发展(合併、收购、联盟等)

第十二章:地缘政治紧张局势加剧对全球零售和电子商务元宇宙市场的影响

第十三章 公司简介(公司简介、财务矩阵、竞争格局、关键人员、主要竞争对手、联络方式、策略展望、SWOT分析)

  • Facebook(Meta)
  • Tencent
  • Roblox
  • Unity Technologies
  • Epic Games
  • Amazon
  • Google
  • Microsoft
  • Snap Inc.
  • Apple
  • NVIDIA
  • Magic Leap
  • HTC
  • Samsung
  • Sony
  • Shopify
  • Niantic
  • Matterport
  • Adobe
  • Autodesk
  • 其他主要企业

第十四章 主要策略建议

第十五章调查方法

简介目录
Product Code: BWC24288

Global Metaverse in Retail and E-commerce Market Size Zooming at Robust CAGR to Surpass Whopping USD 893.5 Billion by 2030

Global Metaverse in Retail and E-commerce Market is flourishing due to an increasing adoption of advancements in technology, deepening internet penetration and user base, evolving consumer preferences, and an increasing demand for virtual goods and services.

BlueWeave Consulting, a leading strategic consulting and market research firm, in its recent study, estimated the Global Metaverse in Retail and E-commerce Market size at USD 585.19 billion in 2023. During the forecast period between 2024 and 2030, BlueWeave expects the Global Metaverse in Retail and E-commerce Market size to expand at a CAGR of 22.86% reaching a value of USD 893.53 billion by 2030. The Metaverse in Retail and E-commerce Market is propelled by the increasing adoption of blockchain technology. By facilitating secure and transparent transactions within virtual environments, blockchain addresses issues surrounding trust and security in online retail. Also, the metaverse offers businesses opportunities to expand their customer base globally and gather real-time feedback on new products, facilitating informed decision-making and future improvements. By bridging the gap between physical and virtual worlds, the metaverse merges online and offline commerce, providing users with a unique shopping experience that transcends geographical boundaries. This accessibility enables users to engage in buying, selling, and trading goods and services worldwide, unlocking revenue opportunities for companies and content creators. Notably, industry adoption is evident as major e-commerce players and brands increasingly embrace the metaverse, paving the way for a personalized shopping experience driven by technological advancements and growth potential.

Impact of Escalating Geopolitical Tensions on Global Metaverse in Retail and E-commerce Market

Escalating geopolitical tensions pose significant challenges to the Global Metaverse in Retail and E-commerce Market. Political instabilities and trade disputes may lead to regulatory uncertainties, hampering cross-border transactions and investments in metaverse technologies. Heightened geopolitical risks could also result in supply chain disruptions, impacting the availability of hardware components essential for virtual experiences. Furthermore, trade barriers and sanctions may limit market access for businesses operating within the metaverse. Navigating these challenges requires agile adaptation strategies, robust risk management frameworks, and proactive engagement with policymakers to mitigate geopolitical risks and ensure the continued growth of the metaverse in retail and e-commerce.

Global Metaverse in Retail and E-commerce Market

Segmental Information

Global Metaverse in Retail and E-commerce Market - By Application

Based on application, the Global Metaverse in Retail and E-commerce Market is divided into Fashion & Apparel, Luxury Goods, Electronics & Appliances, Beauty & Cosmetics, and Home & Furniture segments. The fashion & apparel segment holds the highest share in the Global Metaverse in Retail and E-commerce Market by application. With the pandemic hastening the uptake of e-commerce, coupled with the rapid evolution of augmented reality (AR) and virtual reality (VR) technologies, the concept of fashion meta-commerce has surged forward. Unlike conventional e-commerce platforms, the metaverse offers dynamic 3D environments, effectively addressing the persistent challenge of virtually trying on clothes. Furthermore, there's a global uptick in VR adoption, particularly among younger demographics, with VR users demonstrating a penchant for purchasing various products, including luxury goods. Fashion meta-commerce facilitates broader market access, immersive shopping experiences, personalized interactions, and inclusivity, all of which culminate in elevated customer satisfaction and a revolutionary transformation of the fashion retail landscape.

Global Metaverse in Retail and E-commerce Market - By Region

The in-depth research report on the Global Metaverse in Retail and E-commerce Market covers the market in a number of major countries across five regions: North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. North America holds the highest share in the Global Metaverse in Retail and E-commerce Market and is expected to maintain its dominance in the Global Metaverse in Retail and E-commerce Market. It is attributed to the presence of industry giants like Amazon, Walmart, and Microsoft. Retailers are strategically leveraging metaverse technologies to enhance their offerings and tap into the expansive and well-established e-commerce market of the region. The burgeoning opportunities within the metaverse landscape promise significant prospects for businesses to extend their outreach and enhance customer engagement. With a surge in interest surrounding augmented reality, virtual reality, and related technologies, both in-store and online shopping experiences are undergoing transformative shifts. This trend is expected to boost sustained growth in the metaverse-driven retail and e-commerce market during the period in analysis.

Competitive Landscape

The Global Metaverse in Retail and E-commerce Market is fragmented, with numerous players serving the market. The key players dominating the Global Metaverse in Retail and E-commerce Market include Facebook (Meta), Tencent, Roblox, Unity Technologies, Epic Games, Amazon, Google, Microsoft, Snap Inc., Apple, NVIDIA, Magic Leap, HTC, Samsung, Sony, Shopify, Niantic, Matterport, Adobe, and Autodesk. The key marketing strategies adopted by the players are facility expansion, product diversification, alliances, collaborations, partnerships, and acquisitions to expand their customer reach and gain a competitive edge in the overall market.

The report's in-depth analysis provides information about growth potential, upcoming trends, and the Global Metaverse in Retail and E-commerce Market statistics. It also highlights the factors driving forecasts of total market size. The report promises to provide recent technology trends in the Global Metaverse in Retail and E-commerce Market along with industry insights to help decision-makers make sound strategic decisions. Furthermore, the report also analyses the growth drivers, challenges, and competitive dynamics of the market.

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

2. Executive Summary

3. Global Metaverse in Retail and E-commerce Market Insights

  • 3.1. Industry Value Chain Analysis
  • 3.2. DROC Analysis
    • 3.2.1. Growth Drivers
      • 3.2.1.1. Increasing Advancements in Technology
      • 3.2.1.2. Growing Internet Penetration and User Base
      • 3.2.1.3. Evolving Consumer Preferences
      • 3.2.1.4. Increasing Demand for Virtual Goods and Services
    • 3.2.2. Restrains
      • 3.2.2.1. Privacy Concerns
      • 3.2.2.2. Regulation and Legal Issues
    • 3.2.3. Opportunities
      • 3.2.3.1. Increasing Personalized Shopping
      • 3.2.3.2. Enhanced Customer Experience
    • 3.2.4. Challenges
      • 3.2.4.1. Limited awareness & expertise
      • 3.2.4.2. Environmental concerns
  • 3.3. Technological Advancements/Recent Developments
  • 3.4. Regulatory Framework
  • 3.5. Porter's Five Forces Analysis
    • 3.5.1. Bargaining Power of Suppliers
    • 3.5.2. Bargaining Power of Buyers
    • 3.5.3. Threat of New Entrants
    • 3.5.4. Threat of Substitutes
    • 3.5.5. Intensity of Rivalry

4. Global Metaverse in Retail and E-commerce Market: Marketing Strategies

5. Global Metaverse in Retail and E-commerce Market Overview

  • 5.1. Market Size & Forecast, 2019-2030
    • 5.1.1. By Value (USD Billion)
  • 5.2. Market Share and Forecast
    • 5.2.1. By Technology
      • 5.2.1.1. Augmented Reality (AR)
      • 5.2.1.2. Virtual Reality (VR)
      • 5.2.1.3. Mixed Reality (MR)
      • 5.2.1.4. Blockchain
    • 5.2.2. By Platform
      • 5.2.2.1. Desktop
      • 5.2.2.2. Mobile/Tablets
      • 5.2.2.3. AR/VR Headset
    • 5.2.3. By Application
      • 5.2.3.1. Fashion & Apparel
      • 5.2.3.2. Luxury Goods
      • 5.2.3.3. Electronics & Appliances
      • 5.2.3.4. Beauty & Cosmetics
      • 5.2.3.5. Home & Furniture
    • 5.2.4. By Region
      • 5.2.4.1. North America
      • 5.2.4.2. Europe
      • 5.2.4.3. Asia Pacific (APAC)
      • 5.2.4.4. Latin America (LATAM)
      • 5.2.4.5. Middle East and Africa (MEA)

6. North America Metaverse in Retail and E-commerce Market

  • 6.1. Market Size & Forecast, 2019-2030
    • 6.1.1. By Value (USD Billion)
  • 6.2. Market Share & Forecast
    • 6.2.1. By Technology
    • 6.2.2. By Platform
    • 6.2.3. By Application
    • 6.2.4. By Country
      • 6.2.4.1. United States
      • 6.2.4.1.1. By Technology
      • 6.2.4.1.2. By Platform
      • 6.2.4.1.3. By Application
      • 6.2.4.2. Canada
      • 6.2.4.2.1. By Technology
      • 6.2.4.2.2. By Platform
      • 6.2.4.2.3. By Application

7. Europe Metaverse in Retail and E-commerce Market

  • 7.1. Market Size & Forecast, 2019-2030
    • 7.1.1. By Value (USD Billion)
  • 7.2. Market Share & Forecast
    • 7.2.1. By Technology
    • 7.2.2. By Platform
    • 7.2.3. By Application
    • 7.2.4. By Country
      • 7.2.4.1. Germany
      • 7.2.4.1.1. By Technology
      • 7.2.4.1.2. By Platform
      • 7.2.4.1.3. By Application
      • 7.2.4.2. United Kingdom
      • 7.2.4.2.1. By Technology
      • 7.2.4.2.2. By Platform
      • 7.2.4.2.3. By Application
      • 7.2.4.3. Italy
      • 7.2.4.3.1. By Technology
      • 7.2.4.3.2. By Platform
      • 7.2.4.3.3. By Application
      • 7.2.4.4. France
      • 7.2.4.4.1. By Technology
      • 7.2.4.4.2. By Platform
      • 7.2.4.4.3. By Application
      • 7.2.4.5. Spain
      • 7.2.4.5.1. By Technology
      • 7.2.4.5.2. By Platform
      • 7.2.4.5.3. By Application
      • 7.2.4.6. Belgium
      • 7.2.4.6.1. By Technology
      • 7.2.4.6.2. By Platform
      • 7.2.4.6.3. By Application
      • 7.2.4.7. Russia
      • 7.2.4.7.1. By Technology
      • 7.2.4.7.2. By Platform
      • 7.2.4.7.3. By Application
      • 7.2.4.8. The Netherlands
      • 7.2.4.8.1. By Technology
      • 7.2.4.8.2. By Platform
      • 7.2.4.8.3. By Application
      • 7.2.4.9. Rest of Europe
      • 7.2.4.9.1. By Technology
      • 7.2.4.9.2. By Platform
      • 7.2.4.9.3. By Application

8. Asia Pacific Metaverse in Retail and E-commerce Market

  • 8.1. Market Size & Forecast, 2019-2030
    • 8.1.1. By Value (USD Billion)
  • 8.2. Market Share & Forecast
    • 8.2.1. By Technology
    • 8.2.2. By Platform
    • 8.2.3. By Application
    • 8.2.4. By Country
      • 8.2.4.1. China
      • 8.2.4.1.1. By Technology
      • 8.2.4.1.2. By Platform
      • 8.2.4.1.3. By Application
      • 8.2.4.2. India
      • 8.2.4.2.1. By Technology
      • 8.2.4.2.2. By Platform
      • 8.2.4.2.3. By Application
      • 8.2.4.3. Japan
      • 8.2.4.3.1. By Technology
      • 8.2.4.3.2. By Platform
      • 8.2.4.3.3. By Application
      • 8.2.4.4. South Korea
      • 8.2.4.4.1. By Technology
      • 8.2.4.4.2. By Platform
      • 8.2.4.4.3. By Application
      • 8.2.4.5. Australia & New Zealand
      • 8.2.4.5.1. By Technology
      • 8.2.4.5.2. By Platform
      • 8.2.4.5.3. By Application
      • 8.2.4.6. Indonesia
      • 8.2.4.6.1. By Technology
      • 8.2.4.6.2. By Platform
      • 8.2.4.6.3. By Application
      • 8.2.4.7. Malaysia
      • 8.2.4.7.1. By Technology
      • 8.2.4.7.2. By Platform
      • 8.2.4.7.3. By Application
      • 8.2.4.8. Singapore
      • 8.2.4.8.1. By Technology
      • 8.2.4.8.2. By Platform
      • 8.2.4.8.3. By Application
      • 8.2.4.9. Vietnam
      • 8.2.4.9.1. By Technology
      • 8.2.4.9.2. By Platform
      • 8.2.4.9.3. By Application
      • 8.2.4.10. Rest of APAC
      • 8.2.4.10.1. By Technology
      • 8.2.4.10.2. By Platform
      • 8.2.4.10.3. By Application

9. Latin America Metaverse in Retail and E-commerce Market

  • 9.1. Market Size & Forecast, 2019-2030
    • 9.1.1. By Value (USD Billion)
  • 9.2. Market Share & Forecast
    • 9.2.1. By Technology
    • 9.2.2. By Platform
    • 9.2.3. By Application
    • 9.2.4. By Country
      • 9.2.4.1. Brazil
      • 9.2.4.1.1. By Technology
      • 9.2.4.1.2. By Platform
      • 9.2.4.1.3. By Application
      • 9.2.4.2. Mexico
      • 9.2.4.2.1. By Technology
      • 9.2.4.2.2. By Platform
      • 9.2.4.2.3. By Application
      • 9.2.4.3. Argentina
      • 9.2.4.3.1. By Technology
      • 9.2.4.3.2. By Platform
      • 9.2.4.3.3. By Application
      • 9.2.4.4. Peru
      • 9.2.4.4.1. By Technology
      • 9.2.4.4.2. By Platform
      • 9.2.4.4.3. By Application
      • 9.2.4.5. Rest of LATAM
      • 9.2.4.5.1. By Technology
      • 9.2.4.5.2. By Platform
      • 9.2.4.5.3. By Application

10. Middle East & Africa Metaverse in Retail and E-commerce Market

  • 10.1. Market Size & Forecast, 2019-2030
    • 10.1.1. By Value (USD Billion)
  • 10.2. Market Share & Forecast
    • 10.2.1. By Technology
    • 10.2.2. By Platform
    • 10.2.3. By Application
    • 10.2.4. By Country
      • 10.2.4.1. Saudi Arabia
      • 10.2.4.1.1. By Technology
      • 10.2.4.1.2. By Platform
      • 10.2.4.1.3. By Application
      • 10.2.4.2. UAE
      • 10.2.4.2.1. By Technology
      • 10.2.4.2.2. By Platform
      • 10.2.4.2.3. By Application
      • 10.2.4.3. Qatar
      • 10.2.4.3.1. By Technology
      • 10.2.4.3.2. By Platform
      • 10.2.4.3.3. By Application
      • 10.2.4.4. Kuwait
      • 10.2.4.4.1. By Technology
      • 10.2.4.4.2. By Platform
      • 10.2.4.4.3. By Application
      • 10.2.4.5. South Africa
      • 10.2.4.5.1. By Technology
      • 10.2.4.5.2. By Platform
      • 10.2.4.5.3. By Application
      • 10.2.4.6. Nigeria
      • 10.2.4.6.1. By Technology
      • 10.2.4.6.2. By Platform
      • 10.2.4.6.3. By Application
      • 10.2.4.7. Algeria
      • 10.2.4.7.1. By Technology
      • 10.2.4.7.2. By Platform
      • 10.2.4.7.3. By Application
      • 10.2.4.8. Rest of MEA
      • 10.2.4.8.1. By Technology
      • 10.2.4.8.2. By Platform
      • 10.2.4.8.3. By Application

11. Competitive Landscape

  • 11.1. List of Key Players and Their Offerings
  • 11.2. Global Metaverse in Retail and E-commerce Market Share Analysis, 2023
  • 11.3. Competitive Benchmarking, By Operating Parameters
  • 11.4. Key Strategic Developments (Mergers, Acquisitions, Partnerships, etc.)

12. Impact of Escalating Geopolitical Tensions on Global Metaverse in Retail and E-commerce Market

13. Company Profiles (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, and SWOT Analysis)

  • 13.1. Facebook (Meta)
  • 13.2. Tencent
  • 13.3. Roblox
  • 13.4. Unity Technologies
  • 13.5. Epic Games
  • 13.6. Amazon
  • 13.7. Google
  • 13.8. Microsoft
  • 13.9. Snap Inc.
  • 13.10. Apple
  • 13.11. NVIDIA
  • 13.12. Magic Leap
  • 13.13. HTC
  • 13.14. Samsung
  • 13.15. Sony
  • 13.16. Shopify
  • 13.17. Niantic
  • 13.18. Matterport
  • 13.19. Adobe
  • 13.20. Autodesk
  • 13.21. Other Prominent Players

14. Key Strategic Recommendations

15. Research Methodology

  • 15.1. Qualitative Research
    • 15.1.1. Primary & Secondary Research
  • 15.2. Quantitative Research
  • 15.3. Market Breakdown & Data Triangulation
    • 15.3.1. Secondary Research
    • 15.3.2. Primary Research
  • 15.4. Breakdown of Primary Research Respondents, By Region
  • 15.5. Assumptions & Limitations

*Financial information of non-listed companies can be provided as per availability.

**The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable