市场调查报告书
商品编码
1135105
耳机全球市场规模调查,按产品(入耳式/耳罩式耳机)、价格(低于50、50-100、超过100美元)、技术(有线、无线)、应用(个人、商业),地区预测2022-2028Global Headset Market Size study, By Product (In-Ear Headsets, Over-Ear Headsets), By Pricing (Below USD 50, USD 50-100, Above USD 100), By Technology (Wired, Wireless), By Application (Personal, Commercial) and Regional Forecasts 2022-2028 |
到 2021 年,全球耳机市场价值约为 166.6069 亿美元,预计在 2022-2028 年的预测期内将以超过 7.1% 的健康增长率增长。
耳机可以定义为一种既能说话又能听的耳机。耳机主要由电话公司使用。耳机是一套可以让您听和说的设备。耳机可以连接到各种设备,如智能手机、电脑和笔记本电脑,让您不仅可以收听,还可以在通话中讲话。耳机连接到设备,我们必须把它戴在耳朵里才能听到,当我们说话时,麦克风靠近我们的嘴,这样别人就可以听到我们的声音。全球智能手机普及率的提高、不同应用对耳机的需求增加以及主要市场参与者的战略举措是推动市场增长的主要因素。例如,根据 Statista 的数据,2020 年印度的智能手机用户估计将达到 7.48 亿,预计到 2040 年将超过 15 亿。此外,市场上的主要参与者正准备进行新的收购,以满足对耳机不断增长的需求。例如,2021年9月,字节跳动宣布收购中国笔克。 Pico 是虚拟现实 (VR) 耳机的领先製造商。此外,在预测期内,对增强型通信设备的需求不断增长和物联网连接设备的渗透率不断提高,将为市场创造有利可图的增长机会。然而,在 2022-2028 年的预测期内,耳部感染和原材料成本波动等日益严重的健康问题将阻碍市场增长。
耳机全球市场研究考虑的主要地区包括亚太地区、北美、欧洲、拉丁美洲和世界其他地区。由于主要市场参与者的存在以及该地区不同行业耳机使用量的增加等因素,北美已成为收入方面的关键地区。另一方面,由于业务流程外包和呼叫中心行业的扩张、智能手机用户数量的增加等因素,亚太地区是增长最快的地区,为整个亚太地区的市场创造了良好的增长前景。
本报告中包括的主要市场参与者是:
本研究的目的是明确近年来各个细分市场和国家的市场规模,并预测未来八年的市场规模。本报告旨在捕捉所研究的每个地区和国家的行业的定性和定量方面。此外,它还提供了有关关键方面的详细信息,例如定义市场未来增长的驱动因素和挑战。此外,报告还应深入分析主要参与者的竞争格局和产品供应,以及微观市场中可供利益相关者投资的机会。市场的详细细分和子细分如下所述。
按产品
入耳式耳机
头戴式耳机
按价格:
50 美元以下
50-100 美元
100 美元或更多
按技术
有线
无线
按应用程序
个人
商业
按地区
北美
美国
加拿大
欧洲
英国
德国
法国
西班牙
意大利
其他欧洲
亚太地区
中国
印度
日本
澳大利亚
韩国
其他亚太地区
拉丁美洲
巴西
墨西哥
世界其他地方
此外,本研究考虑的年份是:
实际年份 - 2018 年、2019 年、2020 年
基准年-2021
预测週期-2022-2028
本报告的目标受众是全球耳机市场。
主要咨询公司和顾问
大公司、中型公司、中小企业
风险投资
增值经销商 (VAR)
第三方知识提供者
投资银行家
投资者
Global Headset Market is valued at approximately USD 16660.69 million in 2021 and is anticipated to grow with a healthy growth rate of more than 7.1 % over the forecast period 2022-2028.
The Headset can be defined as a type of headphones from which one can listen as well as talk. Headsets mainly are used in telephonic companies. Headsets are a set of both listening and speak. Headsets can be connected with different devices like smartphones, computers and laptop where we can listen as well as talk on call also. Headsets are connected in our devices, we have to wear in-ears to hear, and a microphone is near to our mouth when we speak and another person can hear our talk. The increasing adoption of Smartphones worldwide and rising demand for application-specific headsets as well as Strategic initiatives from leading market players are key factors driving the market growth. For instance, according to Statista, in the year 2020, the total number of smartphone users in India was estimated at 748 million, and as projections, the number of smartphone users in the country would exceed 1.5 billion users by 2040. Moreover, leading market players are working towards new acquisitions to capitalize on the growing demand for Headsets. For instance, in September 2021, Byte dance announced the acquisition of China-based Pico. Pico is a leading manufacturer of Virtual Reality (VR) headsets. Also, growing demand for enhanced communication equipment and increasing penetration of IoT connected Devices would create lucrative growth opportunities for the market during the forecast period. However, an increase the health issues such as ear infections as well as the volatile cost of raw materials impede the growth of the market over the forecast period of 2022-2028.
The key regions considered for the global Headset market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region in terms of revenue owing to factors such as the presence of leading market players and increasing utilization of headsets across different industries in the region. Whereas Asia Pacific is the fastest growing region owing to factors such as the rising expansion of BPO and Call Center industries as well as the increasing number of smartphone users in the region would create lucrative growth prospects for the market across the Asia Pacific region.
Major market players included in this report are:
Alclair Audio, Inc.
Apple Inc.
Bose Corporation
Grado Labs
Harman Internationals Industries Incorporated
JVC Kenwood Corporation
Koninklijke Philips N.V. (Philips)
Logitech International SA.
Audio-Technica Corporation
Plantronics, Inc.
The objective of the study is to define the market sizes of different segments & countries in recent years and to forecast the values for the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product
In-Ear Headsets
Over-Ear Headsets
By Pricing
Below USD 50
USD 50-100
Above USD 100
By Technology
Wired
Wireless
By Application
Personal
Commercial
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2018, 2019, 2020
Base year - 2021
Forecast period: - 2022 to 2028
Target Audience of the Global Headset Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
List of figures