市场调查报告书
商品编码
1215359
球员追踪全球市场规模研究和预测:按组件、最终用户(个人运动、团队运动)、应用(健身追踪、性能追踪、欺诈检测、球员安全)、区域分析,2022-2029 年Global Player Tracking Market Size study & Forecast, by Component (Solution, Services), End-User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety) & Regional Analysis, 2022-2029 |
2021 年全球玩家追踪市场价值约为 43.8 亿美元,预计在 2022-2029 年预测期内将以超过 27.8% 的健康增长率增长。
玩家追踪的定义是使用技术解决方案来追踪玩家和运动工具/设备。 此外,可穿戴设备和光学解决方案用于玩家跟踪。 玩家跟踪应用程序提供多项优势,例如确保玩家安全、促进欺诈跟踪以及玩家健康和表现评估。 职业体育组织使用各种设备,包括结合了全球定位系统和惯性监测器的球员佩戴设备。 有组织的综合体育赛事数量的增加、运动员训练中场上数据的使用增加以及对实时数据访问的更多关注是推动市场增长的关键因素。
在积极的政府举措的推动下,有组织的综合体育赛事的迅速扩张以及人们对不同运动的兴趣日益浓厚,这些都促进了全球球员追踪市场的增长。 例如,根据 Statista 的数据,截至 2022 年,全球体育赛事领域的收入预计为 271.8 亿美元,全球收入在 2022 年至 2027 年期间呈现 3.49% 的年增长率,2027 年预计将达到一个市场规模2020 年达到 322.6 亿美元。 印度品牌资产基金会 (IBEF) 估计,印度体育媒体市场价值 10 亿美元,预计到 2027 年将增长到 134 亿美元以上。 体育分析需求的增长和高端计算解决方案的兴起预计也将在预测期内提供有利可图的增长前景。 然而,缺乏技术专长和预算限制阻碍了整个 2022-2029 年预测期内的市场增长。
全球玩家跟踪市场研究中考虑的主要区域是亚太地区、北美、欧洲、拉丁美洲和世界其他地区。 北美是国家篮球联盟(NBL)、国家橄榄球联盟(NFL)和国家冰球联盟(NHL)等主要体育组织的所在地,并且由于主要市场参与者的存在,在收入方面占据了市场主导地位。增加。 另一方面,由于有组织的体育赛事部门的扩张、大公司的涌入以及政府当局积极努力促进等因素,预计亚太地区在预测期内将以最高的复合年增长率增长运动,我来了
本研究的目的是阐明近年来各个细分市场和国家/地区的市场规模,并预测未来几年的市场规模。 该报告旨在捕捉被调查国家工业的定性和定量方面的情况。
它还提供了关键方面的详细信息,例如决定市场未来增长的驱动因素和挑战。 此外,它还包含供利益相关者投资的微观市场潜在机会,以及对主要参与者的竞争格局和产品供应的深入分析。
按组件
解决方案
服务
最终用户
个人运动
团队运动
按应用
健身追踪
绩效跟踪
欺诈检测
玩家安全
Global Player Tracking Market is valued at approximately USD 4.38 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 27.8% over the forecast period 2022-2029. Player Tracking is defined as the utilization of technological solutions to track players and sports tools and equipment. Moreover, Wearables and Opticals solutions are used for player tracking. The application of player tracking offers several advantages such as it ensures safety of athletes, facilitates fraud tracking and fitness and performance evaluation of athletes. A combination of various devices such as Player-worn devices, combining global positioning systems and inertial monitors are used by professional sports bodies. The increasing growth of organized multi-sport events and growing utilization of on-field data for athletes' training as well as rising focus towards real-time data access are key factors driving the market growth.
The rapid expansion of organized multi-sports events owing to favorable government initiatives and increasing inclination towards different sports is contributing to the growth of the Global Player Tracking Market. For instance, according to Statista - as of 2022, revenue in the global Sports Events segment is estimated at USD 27.18 billion, and the worldwide revenue is projected to show an annual growth rate of 3.49% between 2022 & 2027 to reach a market volume of USD 32.26 billion by 2027. Moreover, as per the India Brand Equity Foundation (IBEF)'s estimates - Indian sports media market was valued at USD 1 billion, and it is expected to grow to more than USD 13.4 billion by 2027. Also, increasing demand for sports analytics and rising emergence of high-end computing solutions would create a lucrative growth prospectus for the market over the forecast period. However, lack of technical expertise and budget constraints impede the market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Player Tracking Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to presence of leading market players coupled with the region being home to leading sports bodies including the National Basketball League (NBL), National Football League (NFL), and National Hockey League (NHL). Whereas Asia Pacific is expected to grow wtth the highest CAGR during the forecast period, owing to factors such as rising expansion of organized sports event sector as well as increasing penetration of leading market players coupled with favorable initiatives from government authorities to promote sports in the region.
Major market players included in this report are:
Catapult (Australia)
STATSports (UK)
Zebra Technologies (US)
ChyronHego Corporation (US)
Polar (Finland)
STATS LLC (US)
JOHAN Sports (Netherlands)
Sonda Sports (Poland)
Xampion (Finland)
Kinexon (Germany)
Advanced Sports Analytics (US)
Recent Developments in the Market:
Global Player Tracking Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Component, End-User, Application, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component
Solution
Services
By End-User
Individual Sports
Team Sports
By Application
Fitness Tracking
Performance Tracking
Fraud Detection
Player Safety
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable