市场调查报告书
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1258025
2022-2029 年全球虚拟人市场规模研究与预测,按行业、类型和地区分析Global Virtual Humans Market Size study & Forecast, by Type by Industry Vertical, and Regional Analysis, 2022-2029 |
2021 年全球虚拟人市场价值约为 113 亿美元,预计在 2022-2029 年的预测期内将以超过 44.7% 的健康增长率增长。
虚拟人是一种基于 AI 的技术,看起来像人。 虚拟人是在特定研究领域训练的人工智能角色。 它可以像人类一样与学习者交谈、回应和交流。 使用虚拟人,可以进行超越文本和视频课程的更高级课程。 虚拟人可以在将自己置身于真实情境的同时获取知识并学习交流。 虚拟人是一种先进的技术,可以解决特定内容中的学习者问题。 虚拟人像人,但又不像人。 虚拟人是看起来栩栩如生的 AI 演员,可以运行交互式模拟、文本到视频的转换、教育材料和其他应用程序。 他们像人类一样工作,并成功地实现了他们被创造出来的目的。 虚拟人的普及和需求的增加、元宇宙技术的出现和发展、技术进步和创新的增加以及数字化的增加是推动市场增长的因素。
根据研究部门的数据,活跃于 Dior 和 Calvin Klein 等品牌的虚拟影响者 Miquela Sousa (@lilmiquela) 将于 2022 年 8 月在 Instagram 上拥有约 300 万粉丝,在 TikTok 上拥有约 360 万粉丝。 . 3D头像社交应用“Zepeto”在2021年第四季度全球下载量为1313万人次,较2020年第四季度的990万次增长32.5%。 更重要的是,Metaverse 被认为是互联网的下一个演变,是真实世界和虚拟世界碰撞的地方。 化身(数字人类表示)现在可以在各种环境中相互交互。 Meta 和 Microsoft 等大公司都在不断投资 Metaverse 技术。 虚拟人的普及和需求的增加、元宇宙技术的出现和利用是推动市场增长的主要因素。 数字化进程的推进也是推动市场扩张的重要因素。 此外,由于虚拟人的高级智能,越来越多地采用智能技术和减少人为错误,这些因素将在预测期内创造重要的市场机会。 然而,虚拟人的昂贵开发将阻碍整个 2022-2029 年预测期内的市场增长。
全球虚拟人市场研究考虑的主要区域包括亚太地区、北美、欧洲、拉丁美洲和拉丁美洲其他地区。 由于市场数字化,中国、印度、日本等的技术创新,以及娱乐、教育、零售和娱乐等领域对虚拟人的需求不断增加,亚太地区在销售额方面占据主导地位。财务.底部. 在中国、印度和韩国等国家/地区,正在使用各种人工智能技术创建数字化身,例如自然语言理解、口语对话和智能推荐。 由于先进技术的兴起、主要市场参与者的存在以及对虚拟人的需求不断增加等因素,预计北美在预测期内将以最高的复合年增长率增长。
本研究的目的是阐明近年来各个细分市场和国家/地区的市场规模,并预测未来几年的市场规模。 该报告旨在捕捉被调查国家行业的定性和定量方面的情况。
它还提供了关键方面的详细信息,例如决定市场未来增长的驱动因素和挑战。 此外,它还结合了利益相关者投资的微观市场潜在机会,以及对主要参与者的竞争格局和产品的深入分析。 .
Global Virtual Humans Market is valued at approximately USD 11.3 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 44.7% over the forecast period 2022-2029. Virtual Humans are AI-based technology that looks, likesimilar to humans. Virtual humans are Artificial Intelligent characters that are trained in a specific area of study. They can talk, respond, and communicate with learners just likethe same as human beings. With the help of Virtual Humans, it is now possible to go beyond text- or video-based lessons. Virtual humans totally immerse themselves in real-life situations while grasping knowledge and learning communication. Virtual humans are advanced technology with all the solutions to learners' problems in specific content. They resemble human beings but do not look exactly likeas humans. Virtual humans are lifelike-appearing AI actors who perform interactive simulations, text-to-video conversions, instructional materials, and other applications. They carry out jobs just as humans would and successfully fulfill fulfil the goal for which they were created. Increasing popularity and demand for virtual humans and the emergence & development of Metaverse technology, increasing technological advancements and innovations, and the increase in digitalization are the factors driving the growth of the market.
According to the Research Department, Virtual Influencer Miquela Sousa (@lilmiquela), who worked for brands such as Dior and Calvin Klein had around 3 million followers on Instagram and 3.6 million on TikTok in august 2022. Zepeto, a 3D avatar social application, was downloaded by 13.13 million people worldwide in the fourth quarter of 2021, up 32.5% from the 9.9 million downloads in the quarter of 2020. Additionally, the metaverse, which is thought to be the next evolution of the internet, is where the real world and the virtual world collide. Avatars-digital representations of people-can now engage with each other in a variety of contexts. Major companies like such as Meta and Microsoft are constantly investing in Metaverse technology. The increasing popularity and demand for virtual humans and the emergence & development of Metaverse technology are the major factors driving the growth of the market. Another important factor driving the market increase is increasing digitalization. Furthermore, the Increasing adoption of smart technologies and a decrease in human errors through advanced intelligence in virtual humans are the factors creating major market opportunities in the forecast period. However, the expensive development of Virtual Humans stifles market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Virtual Humans Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. Asia Pacific dominated the market in terms of revenue, owing to the increasing focus on the digital upgradation of markets, Increasing technological innovations in countries such as China, India, and Japan, and the region's increasing demand for virtual humans in sectors such as entertainment, education, retail, and finance. Digital avatars have been created using a variety of artificial intelligence-powered technologies in nations such as China, India, and South Korea, including natural language understanding, voice interaction, and intelligent recommendation. North America is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising advanced technologies, the Presence of key market players, and increasing demand for Virtual Humans in the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Type offerings of key players. The detailed segments and sub-segment of the market are explained below.
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable