封面
市场调查报告书
商品编码
1266674

2022-2029年全球XR耳机市场规模研究与预测,按解决方案(消费者参与、商业参与)、终端用户(媒体和娱乐、制造和建筑、医疗、教育、零售、其他)和区域分析

Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

2021年全球XR耳机市场价值约为3810万美元,预计在2022-2029年预测期内将以超过28.3%的健康增长率增长。XR耳机或扩展现实耳机是可穿戴设备,其显示质量模仿人眼,并配备了允许接近现实的沉浸式技术。这些是头戴式的、独立的或系带式的沉浸式设备,便于用户体验、跨越物理、数字能力、虚拟环境和增强现实的设置,以及现实生活中的虚拟现实。在媒体和娱乐领域的应用越来越多,企业对XR头盔的采用越来越多,这是推动市场增长的关键因素。

扩展现实在娱乐和媒体行业的兴起,有助于全球XR耳机市场的增长。例如,在2020年,虚拟游戏内容部分估计为18亿美元,预计到2025年将增长到69亿美元。此外,企业正在利用这些耳机对员工进行培训,这可能会在预测期内推动市场的发展。例如,2021年10月,总部位于爱尔兰的IT咨询公司埃森哲订购了6万个Quest 2虚拟现实(VR)头盔,用于培训和入职程序。采购这些头盔是为了对公司的远程劳动力进行虚拟培训,并为多达12.5万名新员工提供沉浸式入职流程。此外,XR头盔在电子商务行业的兴起,以及对创建沉浸式VR内容的投资增长,将在预测期内为市场创造有利的增长前景。然而,这些设备的高成本,加上缺乏熟练的技术人员,以及在发展中国家缺乏渗透,阻碍了2022-2029年整个预测期的市场增长。

全球XR耳机市场研究的主要地区包括亚太地区、北美、欧洲、拉丁美洲和世界其他地区。由于领先的市场参与者占据主导地位,加上该地区各行业对元数据的投资不断增加,北美在收入方面主导了市场。而亚太地区在预测期内预计将以最高的复合年增长率增长,原因是媒体和娱乐业越来越多地采用VR和AR技术,以及该地区5G基础设施的不断发展。

该研究的目的是确定近年来不同领域和国家的市场规模,并预测未来几年的价值。该报告旨在将研究涉及的国家内的行业的定性和定量方面都纳入其中。

该报告还提供了关于关键方面的详细信息,如驱动因素和挑战,这将确定市场的未来增长。此外,它还纳入了微观市场的潜在机会,供利益相关者投资,并详细分析了竞争格局和主要参与者的产品。.

目录

第一章:执行摘要

  • 市场简介
  • 2019-2029年全球和细分市场的估计和预测
    • 2019-2029年XR耳机市场,按地区划分
    • 2019-2029年XR耳机市场,按解决方案划分
    • 2019-2029年XR耳机市场,按终端用户划分
  • 主要趋势
  • 估算方法
  • 研究假设

第二章:全球XR耳机市场的定义和范围

  • 本研究的目的
  • 市场定义和范围
    • 研究的范围
    • 行业演变
  • 研究考虑的年份
  • 货币兑换率

第三章:全球XR耳机市场动态

  • XR耳机市场影响分析(2019-2029)。
    • 市场驱动力
      • 在媒体和娱乐领域的应用越来越多
      • 企业对XR耳机的采用越来越多
    • 市场挑战
      • 缺少熟练的技术人才
      • 在发展中国家缺乏普及率
    • 市场机会
      • XR头显在电子商务行业的兴起
      • 对创建沉浸式VR内容的投资不断增加

第四章:全球XR头显市场行业分析

  • 波特的5力模型
    • 供应商的议价能力
    • 买方的讨价还价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争性的竞争
  • 波特五力模型的未来方法(2019-2029年)
  • PEST分析
    • 政治因素
    • 经济
    • 社会
    • 技术
  • 最佳投资机会
  • 最佳策略
  • 行业专家展望
  • 分析师建议和结论

第五章:风险评估:COVID-19的影响

  • 评估COVID-19对行业的整体影响
  • COVID-19前和COVID-19后的市场情况

第六章:全球XR耳机市场,按解决方案分类

  • 市场简介
  • 按解决方案分類的全球XR耳机市场,性能 - 潜力分析
  • 2019-2029年全球XR耳机市场按解决方案估计和预测的情况
  • XR耳机市场,细分市场分析
    • 消费者参与
    • 企业参与

第7章 :全球XR耳机市场,按终端用户划分

  • 市场简介
  • 按终端用户分類的全球XR耳机市场,性能 - 潜力分析
  • 2019-2029年全球XR耳机市场按终端用户估计和预测的情况
  • XR耳机市场,细分市场分析
    • 媒体和娱乐
    • 制造业和建筑业
    • 医疗保健
    • 教育行业
    • 零售业
    • 其他

第八章:全球XR耳机市场,区域分析

  • XR耳机市场,区域市场简介
  • 北美洲
    • 美国
      • 2019-2029年解决方案的细分估计和预测
      • 终端用户分类估计和预测,2019-2029年
    • 加拿大
  • 欧洲XR耳机市场简介
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 意大利
    • 欧洲其他地区
  • 亚太地区XR耳机市场简介
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 韩国
    • 亚太其他地区
  • 拉丁美洲XR耳机市场简介
    • 巴西
    • 墨西哥
    • 拉丁美洲其它地区
  • 世界其它地区

第九章:竞争情报

  • 顶级市场战略
  • 公司简介
    • High Tech Computer Corporation (HTC)
      • 关键信息
      • 概况
      • 财务(取决于数据的可用性)
      • 产品摘要
      • 近期发展情况
    • Qualcomm Technologies Inc.
    • 4DR studios
    • 4experience
    • Microsoft Corporation
    • Aircards
    • ARuVR
    • Arvizio, Inc
    • Cavrnus, Inc.
    • Varjo Technologies Oy

第十章 :研究过程

  • 研究过程
    • 资料探勘
    • 数据分析
    • 市场评估
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global XR Headset Market is valued at approximately USD 38.1 million in 2021 and is anticipated to grow with a healthy growth rate of more than 28.3 % over the forecast period 2022-2029. XR Headset or extended reality headsets are the wearable devices that feature display quality that imitates the human eye and is equipped with technology that allows for immersion close to reality. These are head-worn, stand-alone or tethered immersive devices that facilitate users to experience, cross physical, digital capabilities, virtual environments and settings of Augmented reality, and virtual reality in real-life. The increasing application in the media and entertainment sector and the growing adoption of XR headsets from enterprises are key factors driving the market growth.

The rising emergence of extended reality in the entertainment and media industry is contributing towards the growth of the Global XR Headset Market. For instance - in 2020, the virtual gaming content segment was estimated at USD 1.8 billion, and it is projected to grow to USD 6.9 billion by 2025. Furthermore, enterprises are making use of these headsets for the training of employees which is likely to drive the market over the projected period. For instance - in October 2021, Ireland-based IT consultancy firm Accenture ordered 60,000 Quest 2 virtual reality (VR) headsets for training and onboarding procedures. These headsets were procured for virtual training of the company's remote workforce and to facilitate an immersive onboarding process for up to 125,000 new hires. Also, the rising emergence of XR headsets in the e-commerce industry and growing investment towards the Creation of immersive VR content would create a lucrative growth prospectus for the market over the forecast period. However, the high cost of these devices coupled with the dearth of skilled technical personnel as well as the lack of penetration in developing countries hinder the market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global XR Headset Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to the dominance of leading market players coupled with growing investment in metaverse from various industries in the region. Whereas Asia Pacific is expected to grow with the highest CAGR during the forecast period, owing to factors such as the growing adoption of VR and AR technologies across the media & entertainment industry as well as the increasing development of 5G infrastructure in the region.

Major market player included in this report are:

  • High Tech Computer Corporation (HTC)
  • Qualcomm Technologies Inc.
  • 4DR studios
  • 4experience
  • Microsoft Corporation
  • Aircards
  • ARuVR
  • Arvizio, Inc
  • Cavrnus, Inc.
  • Varjo Technologies Oy

Recent Developments in the Market:

  • In January 2023, HTC VIVE announced the launch of its new flagship all-in-one device named VIVE XR Elite. The headset combines mixed reality (MR) and virtual reality (VR) functionality into a single compact, flexible, and highly versatile device that is suitable for playing games, strength and conditioning, efficiency, and other applications.

Global XR Headset Market Report Scope:

  • Historical Data: 2019-2020-2021
  • Base Year for Estimation: 2021
  • Forecast period: 2022-2029
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Solution, End User, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Solution

  • Consumer Engagement
  • Business Engagement

By End-user

  • Media and Entertainment
  • Manufacturing and Construction
  • Healthcare
  • Education
  • Retail
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • RoLA
  • Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Million)
    • 1.2.1. XR Headset Market, by Region, 2019-2029 (USD Million)
    • 1.2.2. XR Headset Market, by Solution, 2019-2029 (USD Million)
    • 1.2.3. XR Headset Market, by End User, 2019-2029 (USD Million)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global XR Headset Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global XR Headset Market Dynamics

  • 3.1. XR Headset Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing application in the media and entertainment sector
      • 3.1.1.2. Growing adoption of XR headsets from enterprises
    • 3.1.2. Market Challenges
      • 3.1.2.1. Dearth of skilled technical personnel
      • 3.1.2.2. Lack of penetration in developing countries
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising emergence of XR headsets in the e-commerce industry
      • 3.1.3.2. Growing investment towards Creation of immersive VR content

Chapter 4. Global XR Headset Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. Industry Experts Prospective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global XR Headset Market, by Solution

  • 6.1. Market Snapshot
  • 6.2. Global XR Headset Market by Solution, Performance - Potential Analysis
  • 6.3. Global XR Headset Market Estimates & Forecasts by Solution 2019-2029 (USD Million)
  • 6.4. XR Headset Market, Sub Segment Analysis
    • 6.4.1. Consumer Engagement
    • 6.4.2. Business Engagement

Chapter 7. Global XR Headset Market, by End User

  • 7.1. Market Snapshot
  • 7.2. Global XR Headset Market by End User, Performance - Potential Analysis
  • 7.3. Global XR Headset Market Estimates & Forecasts by End User 2019-2029 (USD Million)
  • 7.4. XR Headset Market, Sub Segment Analysis
    • 7.4.1. Media and Entertainment
    • 7.4.2. Manufacturing and Construction
    • 7.4.3. Healthcare
    • 7.4.4. Education
    • 7.4.5. Retail
    • 7.4.6. Others

Chapter 8. Global XR Headset Market, Regional Analysis

  • 8.1. XR Headset Market, Regional Market Snapshot
  • 8.2. North America XR Headset Market
    • 8.2.1. U.S. XR Headset Market
      • 8.2.1.1. Solution breakdown estimates & forecasts, 2019-2029
      • 8.2.1.2. End User breakdown estimates & forecasts, 2019-2029
    • 8.2.2. Canada XR Headset Market
  • 8.3. Europe XR Headset Market Snapshot
    • 8.3.1. U.K. XR Headset Market
    • 8.3.2. Germany XR Headset Market
    • 8.3.3. France XR Headset Market
    • 8.3.4. Spain XR Headset Market
    • 8.3.5. Italy XR Headset Market
    • 8.3.6. Rest of Europe XR Headset Market
  • 8.4. Asia-Pacific XR Headset Market Snapshot
    • 8.4.1. China XR Headset Market
    • 8.4.2. India XR Headset Market
    • 8.4.3. Japan XR Headset Market
    • 8.4.4. Australia XR Headset Market
    • 8.4.5. South Korea XR Headset Market
    • 8.4.6. Rest of Asia Pacific XR Headset Market
  • 8.5. Latin America XR Headset Market Snapshot
    • 8.5.1. Brazil XR Headset Market
    • 8.5.2. Mexico XR Headset Market
    • 8.5.3. Rest of Latin America XR Headset Market
  • 8.6. Rest of The World XR Headset Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. High Tech Computer Corporation (HTC)
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Qualcomm Technologies Inc.
    • 9.2.3. 4DR studios
    • 9.2.4. 4experience
    • 9.2.5. Microsoft Corporation
    • 9.2.6. Aircards
    • 9.2.7. ARuVR
    • 9.2.8. Arvizio, Inc
    • 9.2.9. Cavrnus, Inc.
    • 9.2.10. Varjo Technologies Oy

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global XR Headset Market, report scope
  • TABLE 2. Global XR Headset Market estimates & forecasts by Region 2019-2029 (USD Million)
  • TABLE 3. Global XR Headset Market estimates & forecasts by Solution 2019-2029 (USD Million)
  • TABLE 4. Global XR Headset Market estimates & forecasts by End User 2019-2029 (USD Million)
  • TABLE 5. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 6. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 7. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 8. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 9. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 1. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 2. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 3. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 4. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 5. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 6. U.S. XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 7. U.S. XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 8. U.S. XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 9. Canada XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 10. Canada XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 11. Canada XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 12. UK XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 13. UK XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 14. UK XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 15. Germany XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 16. Germany XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 17. Germany XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 18. France XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 19. France XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 20. France XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 21. Italy XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 22. Italy XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 23. Italy XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 24. Spain XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 25. Spain XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 26. Spain XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 27. RoE XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 28. RoE XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 29. RoE XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 30. China XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 31. China XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 32. China XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 33. India XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 34. India XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 35. India XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 36. Japan XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 37. Japan XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 38. Japan XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 39. South Korea XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 40. South Korea XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 41. South Korea XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 42. Australia XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 43. Australia XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 44. Australia XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 45. RoAPAC XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 46. RoAPAC XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 47. RoAPAC XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 48. Brazil XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 49. Brazil XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 50. Brazil XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 51. Mexico XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 52. Mexico XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 53. Mexico XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 54. RoLA XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 55. RoLA XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 56. RoLA XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 57. Row XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 58. Row XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 59. Row XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 60. List of secondary sources, used in the study of global XR Headset Market
  • TABLE 61. List of primary sources, used in the study of global XR Headset Market
  • TABLE 62. Years considered for the study
  • TABLE 63. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global XR Headset Market, research methodology
  • FIG 2. Global XR Headset Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global XR Headset Market, key trends 2021
  • FIG 5. Global XR Headset Market, growth prospects 2022-2029
  • FIG 6. Global XR Headset Market, porters 5 force model
  • FIG 7. Global XR Headset Market, pest analysis
  • FIG 8. Global XR Headset Market, value chain analysis
  • FIG 9. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 10. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 11. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 12. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 13. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 14. Global XR Headset Market, regional snapshot 2019 & 2029
  • FIG 15. North America XR Headset Market 2019 & 2029 (USD Million)
  • FIG 16. Europe XR Headset Market 2019 & 2029 (USD Million)
  • FIG 17. Asia pacific XR Headset Market 2019 & 2029 (USD Million)
  • FIG 18. Latin America XR Headset Market 2019 & 2029 (USD Million)
  • FIG 19. Global XR Headset Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable