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市场调查报告书
商品编码
1589826

扩增实境显示市场:按类型、解决方案、应用、最终用途产业划分 - 2025-2030 年全球预测

Extended Reality Display Market by Type (Head-Mounted Display, Head-Up Display, Virtual Reality Headset), Solution (Business Engagement, Consumer Engagement), Application, End-use Industry - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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2023年扩增实境显示市场规模预计为16亿美元,预计2024年将达到19.8亿美元,复合年增长率为24.48%,2030年将达到74.1亿美元。

扩增实境(XR) 显示器整合了虚拟实境 (VR)、扩增实境(AR) 和混合实境(MR) 等一系列技术,将数位世界和实体世界融为一体,提供身临其境的体验。包括游戏、医疗保健、汽车、教育等在内的各个领域对 XR 显示器的需求正在发生变化,因为它能够提高用户参与度、实现创新学习模式以及优化设计和操作功能。 XR 显示器的应用和最终使用案例涵盖了广泛的领域,包括培训模拟、虚拟原型製作和增强的即时资料视觉化,为企业和消费者等提供了巨大的价值。市场成长受到技术快速进步、硬体成本下降以及娱乐内容需求增加的显着影响,为广泛采用铺平了道路。随着 XR 领域的商机不断扩大,企业正在利用对 AI 和 5G 网路的增加投资来释放显示技术的卓越性能,并创建针对特定行业需求量身定制的丰富消费者介面和解决方案。然而,初始成本高、内容生成困难以及对用户隐私的担忧等挑战是更广泛采用的主要障碍。克服这些问题需要透过显示组件创新和强大的网路安全解决方案将策略重点放在降低成本上。技术创新的主要领域在于开发具有扩展视野的轻质高解析度显示器,并与物联网设备无缝集成,以实现更身临其境的实际应用。市场动态高度动态,其特点是激烈的竞争和快速的技术创新,要求相关人员保持敏捷性,以适应不断变化的消费者期望和监管标准。因此,参与响应新消费者洞察的策略联盟和研发活动的公司可能会在这一创新技术领域推动持续成长并确保竞争优势。

主要市场统计
基准年[2023] 16亿美元
预测年份 [2024] 19.8亿美元
预测年份 [2030] 74.1亿美元
复合年增长率(%) 24.48%

市场动态:快速发展的扩增实境显示市场的关键市场洞察

供应和需求的动态相互作用正在改变扩增实境显示市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 对更丰富的视觉内容的需求不断增长,以拉近人们之间的距离
    • 越来越多地采用基于手势的计算
    • 扩大医疗保健和教育领域的招聘
  • 市场限制因素
    • 扩增实境显示器的技术问题
  • 市场机会
    • 快速采用 AR 和 VR 来改变游戏产业
    • 将先进技术融入 ERD
  • 市场挑战
    • 对健康的不利影响

波特五力:驾驭扩增实境显示市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解扩增实境显示市场的外部影响

外部宏观环境因素在塑造扩增实境显示市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解扩增实境显示市场的竞争格局

对扩增实境显示市场的详细市场占有率分析可以对供应商的业绩进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示自己的竞争定位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵扩增实境显示市场厂商绩效评估

FPNV定位矩阵是评估扩增实境显示市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议,以规划扩增实境显示市场的成功之路

扩增实境显示市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:全面分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5.产品开发与创新:重点关注可望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 人们对更丰富的视觉内容的需求不断增长,以拉近人们之间的距离。
      • 增加基于手势的计算的实施
      • 医疗保健和教育领域的招募增加
    • 抑制因素
      • 扩增实境显示器的技术问题
    • 机会
      • AR 和 VR 的快速采用改变了游戏产业
      • 将先进技术整合到 ERD 中
    • 任务
      • 对健康的不利影响
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章扩增实境显示市场:按类型

  • 头戴式显示器
  • 抬头显示器
  • 虚拟实境耳机
  • 虚拟视网膜显示

第七章扩增实境显示市场:按解决方案

  • 商业参与
  • 消费者参与

第八章扩增实境显示市场:依应用分类

  • 扩增实境
  • 混合实境
  • 虚拟实境

第九章扩增实境显示市场:依最终用途产业

  • 教育
  • 卫生保健
  • 工业/製造
  • 媒体和娱乐
  • 零售

第十章美洲扩增实境显示市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章亚太扩增实境显示市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章欧洲、中东和非洲扩增实境显示市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Accenture PLC
  • Microsoft Corporation
  • Northern Digital Inc.
  • Qualcomm Technologies Inc.
  • SoftServe Inc.
  • Softweb Solutions Inc.
  • SphereGen Technologies
  • Talespin Reality Labs Inc.
  • Varjo Technologies OY
  • VertexPlus Softwares Pvt. Ltd.
Product Code: MRR-4702447298AF

The Extended Reality Display Market was valued at USD 1.60 billion in 2023, expected to reach USD 1.98 billion in 2024, and is projected to grow at a CAGR of 24.48%, to USD 7.41 billion by 2030.

Extended Reality (XR) Display encapsulates a suite of technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), that merge digital and physical worlds to deliver immersive experiences. The necessity for XR displays arises from their transformative potential across various sectors such as gaming, healthcare, automotive, and education due to their ability to enhance user engagement, enable innovative learning models, and optimize design and operational functionalities. Applications and end-use cases of XR displays span wide domains including training simulations, virtual prototyping, and augmented real-time data visualization, offering substantial value to businesses and consumers alike. Market growth is considerably influenced by rapid technological advancements, decreasing hardware costs, and heightened demand for enhanced entertainment content, creating avenues for expansive adoption. As opportunities proliferate within the XR domain, companies can leverage increasing investments in AI and 5G networks to unlock superior performance capabilities in display technologies, targeting enriched consumer interfaces and solutions tailored to specific industry needs. However, challenges like high initial costs, content generation difficulties, and user privacy concerns pose significant barriers to wider adoption. Navigating these requires a strategic focus on cost reduction through innovation in display components and robust cybersecurity solutions. Key areas of innovation reside in the development of lightweight, high-resolution displays with expanded field of view, and seamless integration with IoT devices for more immersive and practical applications. The market remains highly dynamic, characterized by intense competition and rapid technological turnover, demanding stakeholders maintain agility to adapt to evolving consumer expectations and regulatory standards. Therefore, firms poised to engage in strategic collaborations and R&D activities personalized to emerging consumer insights will likely secure a competitive edge, fostering sustained growth within this innovative technological landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 1.60 billion
Estimated Year [2024] USD 1.98 billion
Forecast Year [2030] USD 7.41 billion
CAGR (%) 24.48%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Extended Reality Display Market

The Extended Reality Display Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising demand for reducing the distance between people and richer visual content
    • Increasing implementation of gesture-based computing
    • Growing adoption by healthcare and educational sector
  • Market Restraints
    • Technical issues in extended reality displays
  • Market Opportunities
    • Rapid adoption of AR and VR transforming the gaming industry
    • Integration of advanced technology in ERD
  • Market Challenges
    • Adverse effects on health

Porter's Five Forces: A Strategic Tool for Navigating the Extended Reality Display Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Extended Reality Display Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Extended Reality Display Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Extended Reality Display Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Extended Reality Display Market

A detailed market share analysis in the Extended Reality Display Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Extended Reality Display Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Extended Reality Display Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Extended Reality Display Market

A strategic analysis of the Extended Reality Display Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Extended Reality Display Market, highlighting leading vendors and their innovative profiles. These include Accenture PLC, Microsoft Corporation, Northern Digital Inc., Qualcomm Technologies Inc., SoftServe Inc., Softweb Solutions Inc., SphereGen Technologies, Talespin Reality Labs Inc., Varjo Technologies OY, and VertexPlus Softwares Pvt. Ltd..

Market Segmentation & Coverage

This research report categorizes the Extended Reality Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Head-Mounted Display, Head-Up Display, Virtual Reality Headset, and Virtual Retinal Display.
  • Based on Solution, market is studied across Business Engagement and Consumer Engagement.
  • Based on Application, market is studied across Augmented Reality, Mixed Reality, and Virtual Reality.
  • Based on End-use Industry, market is studied across Education, Healthcare, Industrial & Manufacturing, Media & Entertainment, and Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for reducing the distance between people and richer visual content
      • 5.1.1.2. Increasing implementation of gesture-based computing
      • 5.1.1.3. Growing adoption by healthcare and educational sector
    • 5.1.2. Restraints
      • 5.1.2.1. Technical issues in extended reality displays
    • 5.1.3. Opportunities
      • 5.1.3.1. Rapid adoption of AR and VR transforming the gaming industry
      • 5.1.3.2. Integration of advanced technology in ERD
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse effects on health
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Extended Reality Display Market, by Type

  • 6.1. Introduction
  • 6.2. Head-Mounted Display
  • 6.3. Head-Up Display
  • 6.4. Virtual Reality Headset
  • 6.5. Virtual Retinal Display

7. Extended Reality Display Market, by Solution

  • 7.1. Introduction
  • 7.2. Business Engagement
  • 7.3. Consumer Engagement

8. Extended Reality Display Market, by Application

  • 8.1. Introduction
  • 8.2. Augmented Reality
  • 8.3. Mixed Reality
  • 8.4. Virtual Reality

9. Extended Reality Display Market, by End-use Industry

  • 9.1. Introduction
  • 9.2. Education
  • 9.3. Healthcare
  • 9.4. Industrial & Manufacturing
  • 9.5. Media & Entertainment
  • 9.6. Retail

10. Americas Extended Reality Display Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Extended Reality Display Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Extended Reality Display Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Accenture PLC
  • 2. Microsoft Corporation
  • 3. Northern Digital Inc.
  • 4. Qualcomm Technologies Inc.
  • 5. SoftServe Inc.
  • 6. Softweb Solutions Inc.
  • 7. SphereGen Technologies
  • 8. Talespin Reality Labs Inc.
  • 9. Varjo Technologies OY
  • 10. VertexPlus Softwares Pvt. Ltd.

LIST OF FIGURES

  • FIGURE 1. EXTENDED REALITY DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. EXTENDED REALITY DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EXTENDED REALITY DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. EXTENDED REALITY DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. EXTENDED REALITY DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. EXTENDED REALITY DISPLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY HEAD-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY VIRTUAL RETINAL DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY BUSINESS ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY CONSUMER ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY INDUSTRIAL & MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL EXTENDED REALITY DISPLAY MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES EXTENDED REALITY DISPLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY SOLUTION, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM EXTENDED REALITY DISPLAY MARKET SIZE, BY END-USE INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 193. EXTENDED REALITY DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. EXTENDED REALITY DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023