封面
市场调查报告书
商品编码
1822780

2025年建筑业扩增实境全球市场报告

Construction Extended Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年,建筑业扩增实境)市场规模将呈指数级增长,到 2029 年将达到 155.4 亿美元,复合年增长率为 23.7%。预测期内,成长的驱动力包括:全球基础设施建设计划不断增加、建筑业数位转型的日益普及、智慧城市计画的不断扩展、对永续高效建筑解决方案的需求不断增长,以及政府推动数位化建筑的项目。预测期间的主要趋势包括:XR 硬体效能的提升、5G 连线的进步(支援即时资料流)、与建筑资讯模型 (BIM) 的整合、虚拟和增强模拟的真实感提升,以及可扩展 XR 解决方案的云端运算整合。

预计基础设施计划的兴起将在未来几年推动建筑业扩增实境市场的成长。基础设施计划包括旨在建设或升级对区域经济发展和日常运营至关重要的系统(例如交通网络、公共设施和通讯基础设施)的大规模开发项目。快速的都市化是基础设施成长的主要因素,它推动了对改善住房、交通和公共工程的需求,以容纳不断增长的城市人口。建筑业的扩增实境在这些计划中发挥关键作用,它提供身临其境型的设计视觉化,使相关人员能够及早发现和解决设计问题,从而减少代价高昂的错误和计划延误。例如,2024 年 12 月,英国政府机构 Homes England 报告称,2024-2025 年上半年约有 10,434 套住宅竣工,比 2023-2024 年同期竣工的 7,929 套住宅增长了 32%。因此,基础设施计划的兴起正在促进建筑业扩增实境市场的扩张。

建筑市场扩增实境的主要企业正在越来越多地建立策略联盟,以扩大其市场范围并推动技术创新。此类伙伴关係涉及将专业知识、资源和能力结合的合作协议,以实现长期目标。例如,2025 年 1 月,美国投资管理公司 Capital Group 与丹麦技术顾问公司 FORCE Technology 合作,部署了名为 SimFlex 的扩增实境(XR) 全任务桥樑模拟器。该模拟器透过将真实的船上设备与逼真的虚拟桥樑设定相结合,提供了高品质的训练环境。它采用 FURUNO Hellas SA 的先进导航技术,包括 ECDIS、自动驾驶仪和雷达,并安装在完全绿幕的空间中。一个关键的好处是能够促进联合培训课程并增强全球团队之间的远距协作。此外,它还透过减少能源使用和实际旅行的需求来促进永续性。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球建筑业的扩增实境:PESTEL分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球建筑市场扩增实境:成长率分析
  • 全球建筑扩增实境市场表现:规模与成长,2019-2024
  • 全球建筑扩增实境市场预测:规模与成长,2024-2029 年,2034 年
  • 建筑业中的扩增实境:全球总可寻址市场(TAM)

第六章 市场细分

  • 全球建筑扩增实境市场(按设备类型、性能和预测),2019-2024 年、2024-2029 年、2034 年
  • 扩增实境(AR)
  • 虚拟实境(VR)
  • 混合实境(MR)
  • 全球建筑市场扩增实境的应用、效能与预测,2019-2024 年、2024-2029 年、2034 年
  • 设计与规划
  • 计划管理
  • 训练模拟
  • 维护和操作
  • 其他的
  • 全球建筑市场扩增实境(按最终用户、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 建筑、工程和施工 (AEC) 公司
  • 房地产开发商
  • 承包商和建筑商
  • 政府和公共基础设施组织
  • 其他的
  • 全球建筑市场扩增实境:扩增实境(AR) 细分市场,按类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 智慧眼镜
  • 头戴式显示器(HMD)
  • 手持装置
  • 抬头显示器(HUD)
  • 全球建筑市场扩增实境:虚拟实境 (VR) 细分市场,按类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 头戴式显示器(HMD)
  • 手势追踪设备
  • 数据手套
  • 虚拟投影机/洞穴自动虚拟环境系统
  • 全球建筑市场扩增实境:混合实境细分市场,按类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 头戴式显示器(HMD)
  • 智慧眼镜
  • 复杂的房地产控制器
  • 空间映射设备

第七章 区域和国家分析

  • 全球建筑市场扩增实境:2019-2024 年、2024-2029 年和 2034 年区域表现和预测
  • 全球建筑市场扩增实境:国家、表现与预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章:西欧市场

第十六章英国市场

第十七章:德国市场

第18章:法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章:俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章:竞争格局与公司概况

  • 建筑业扩增实境:竞争格局
  • 建筑市场中的扩增实境:公司简介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis
    • Accenture Plc Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Seiko Epson Corporation
  • Autodesk Inc.
  • Trimble Inc.
  • PTC Inc.
  • Unity Technologies
  • Bentley Systems Incorporated
  • Magic Leap Inc.
  • EON Reality Inc.
  • RealWear Inc.
  • HoloPundits Inc.
  • Vuzix Corporation
  • Varjo Technologies Oy
  • ManageXR
  • Simbott
  • Immersafety

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章:高潜力市场国家、细分市场与策略

  • 2029年建筑业扩增实境:哪些国家将提供新机会
  • 2029年建筑业扩增实境:细分领域带来新机会
  • 2029年建筑业扩增实境:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章 附录

简介目录
Product Code: r37285

Construction extended reality refers to the integration of immersive digital environments with physical construction processes, facilitating enhanced visualization and interaction within simulated settings. It combines multiple immersive experiences to create a dynamic interface between the real and virtual worlds. This method enables a more intuitive grasp of spatial elements and workflows in construction.

The primary device types in construction extended reality include augmented reality (AR), virtual reality (VR), and mixed reality (MR). Augmented reality (AR) is a technology that overlays digital content-such as 3D models, images, or data-onto the real-world environment using devices such as smart glasses, tablets, or smartphones. It is utilized for design and planning, project management, training and simulation, maintenance and operations, among other applications, by various end-users including architecture, engineering, and construction (AEC) firms, real estate developers, contractors and builders, government and public infrastructure agencies, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the construction sector, particularly in materials procurement and project costs. Higher duties on imported steel, aluminum, lumber, and machinery have driven up expenses for builders, contractors, and infrastructure developers, leading to increased project bids and delayed timelines. Construction equipment manufacturers face similar challenges, with tariffs on essential components and raw materials inflating production costs and squeezing margins. Additionally, retaliatory tariffs in international markets have curtailed exports of U.S.-made construction equipment and materials, further affecting profitability. The sector must now prioritize local sourcing, modular construction techniques, and supply chain diversification to control costs and ensure project viability amid ongoing trade uncertainties.

The construction extended reality market research report is one of a series of new reports from The Business Research Company that provides construction extended reality market statistics, including construction extended reality industry global market size, regional shares, competitors with a construction extended reality market share, detailed construction extended reality market segments, market trends and opportunities, and any further data you may need to thrive in the construction extended reality industry. This construction extended reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The construction extended reality market size has grown exponentially in recent years. It will grow from $5.34 billion in 2024 to $6.63 billion in 2025 at a compound annual growth rate (CAGR) of 24.1%. The growth during the historic period can be attributed to the increasing demand for remote site inspections, the rising need for immersive design visualization, the requirement for real-time collaboration across different locations, the growing use of XR in facility management after construction, and the expanding application of XR for clash detection in construction.

The construction extended reality market size is expected to see exponential growth in the next few years. It will grow to $15.54 billion in 2029 at a compound annual growth rate (CAGR) of 23.7%. The growth anticipated in the forecast period is driven by rising global infrastructure development projects, greater adoption of digital transformation within construction, the expansion of smart city initiatives, increasing demand for sustainable and efficient building solutions, and government programs promoting digital construction. Key trends in the forecast period include enhanced XR hardware performance, advancements in 5G connectivity enabling real-time data streaming, integration with building information modeling, improved realism in virtual and augmented simulations, and cloud computing integration for scalable XR solutions.

The rising number of infrastructure projects is anticipated to drive the growth of the construction extended reality market in the coming years. Infrastructure projects involve large-scale developments aimed at building or upgrading essential systems such as transportation networks, utilities, and communication infrastructure that are critical to a region's economic progress and everyday operations. This growth in infrastructure development is largely fueled by rapid urbanization, which increases the demand for improved housing, transportation, and utility services to accommodate growing urban populations. Construction extended reality plays a key role in these projects by providing immersive design visualization, enabling stakeholders to identify and resolve design issues early on, thereby reducing costly errors and project delays. For example, in December 2024, according to Homes England, a UK-based government agency, approximately 10,434 housing units were completed in the first half of the 2024-2025 period, marking a 32% rise from the 7,929 affordable homes finished during the same period in 2023-2024. As a result, the growth in infrastructure projects is contributing to the expansion of the construction extended reality market.

Leading companies in the construction extended reality market are increasingly engaging in strategic collaborations to expand their market reach and foster technological innovation. These partnerships involve cooperative agreements where organizations combine their expertise, resources, or capabilities to achieve shared long-term goals. For instance, in January 2025, Capital Group, a US-based investment management firm, partnered with FORCE Technology, a Denmark-based technology consultancy, to introduce the extended reality (XR) full mission bridge simulator known as SimFlex. This simulator delivers a high-quality training environment by integrating real ship equipment with a realistic virtual bridge setup. It features advanced navigation technologies from FURUNO Hellas S.A., including ECDIS, autopilot, and radar, all within a fully green-screened space. A key benefit is its ability to facilitate joint training sessions across global teams, enhancing remote collaboration. Additionally, it promotes sustainability by reducing energy use and the need for physical travel.

In March 2022, Autodesk Inc., a US-based software firm, acquired The Wild for an undisclosed sum. With this acquisition, Autodesk gained access to The Wild's virtual reality platform, expert team, and a customer network of over 700 accounts. This move aligns with Autodesk's broader strategy to strengthen its construction software offerings by integrating immersive design review capabilities. The Wild, also based in the US, specializes in construction extended reality solutions.

Major players in the construction extended reality market are Microsoft Corporation, Sony Group Corporation, Lenovo Group Limited, Accenture Plc, NVIDIA Corporation, Seiko Epson Corporation, Autodesk Inc., Trimble Inc., PTC Inc., Unity Technologies, Bentley Systems Incorporated, Magic Leap Inc., EON Reality Inc., RealWear Inc., HoloPundits Inc., Vuzix Corporation, Varjo Technologies Oy, ManageXR, Simbott, Immersafety.

North America was the largest region in the construction extended reality market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in construction extended reality report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the construction extended reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The construction extended reality market consists of revenues earned by entities by providing services such as virtual modeling, remote collaboration, project visualization, design validation, and clash detection. The market value includes the value of related goods sold by the service provider or included within the service offering. The construction extended reality market also includes sales of virtual reality headsets, mixed reality displays, reality capture systems, and on-site AR display units. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Construction Extended Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on construction extended reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for construction extended reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The construction extended reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Device Type: Augmented Reality (AR); Virtual Reality (VR); Mixed Reality (MR)
  • 2) By Application: Design And Planning; Project Management; Training And Simulation; Maintenance And Operations; Other Applications
  • 3) By End-User: Architecture, Engineering, And Construction (AEC) Firms; Real Estate Developers; Contractors And Builders; Government And Public Infrastructure Agencies; Other End-Users
  • Subsegments:
  • 1) By Augmented Reality (AR): Smart Glasses; Head-Mounted Displays (HMDs); Handheld Devices; Heads-Up Displays (HUDs)
  • 2) By Virtual Reality (VR): Head-Mounted Displays (HMDs); Gesture-Tracking Devices; Data Gloves; Virtual Projectors And Cave Automatic Virtual Environment Systems
  • 3) By Mixed Reality (MR): Head-Mounted Displays (HMDs); Smart Glasses; Mixed Realty Controllers; Spatial Mapping Devices
  • Companies Mentioned: Microsoft Corporation; Sony Group Corporation; Lenovo Group Limited; Accenture Plc; NVIDIA Corporation; Seiko Epson Corporation; Autodesk Inc.; Trimble Inc.; PTC Inc.; Unity Technologies; Bentley Systems Incorporated; Magic Leap Inc.; EON Reality Inc.; RealWear Inc.; HoloPundits Inc.; Vuzix Corporation; Varjo Technologies Oy; ManageXR; Simbott; and Immersafety.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Construction Extended Reality Market Characteristics

3. Construction Extended Reality Market Trends And Strategies

4. Construction Extended Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Construction Extended Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Construction Extended Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Construction Extended Reality Market Growth Rate Analysis
  • 5.4. Global Construction Extended Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Construction Extended Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Construction Extended Reality Total Addressable Market (TAM)

6. Construction Extended Reality Market Segmentation

  • 6.1. Global Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • 6.2. Global Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Design And Planning
  • Project Management
  • Training And Simulation
  • Maintenance And Operations
  • Other Applications
  • 6.3. Global Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Architecture, Engineering, And Construction (AEC) Firms
  • Real Estate Developers
  • Contractors And Builders
  • Government And Public Infrastructure Agencies
  • Other End-Users
  • 6.4. Global Construction Extended Reality Market, Sub-Segmentation Of Augmented Reality (AR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Glasses
  • Head-Mounted Displays (HMDs)
  • Handheld Devices
  • Heads-Up Displays (HUDs)
  • 6.5. Global Construction Extended Reality Market, Sub-Segmentation Of Virtual Reality (VR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Gesture-Tracking Devices
  • Data Gloves
  • Virtual Projectors And Cave Automatic Virtual Environment Systems
  • 6.6. Global Construction Extended Reality Market, Sub-Segmentation Of Mixed Reality (MR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Smart Glasses
  • Mixed Realty Controllers
  • Spatial Mapping Devices

7. Construction Extended Reality Market Regional And Country Analysis

  • 7.1. Global Construction Extended Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Construction Extended Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Construction Extended Reality Market

  • 8.1. Asia-Pacific Construction Extended Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Construction Extended Reality Market

  • 9.1. China Construction Extended Reality Market Overview
  • 9.2. China Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Construction Extended Reality Market

  • 10.1. India Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Construction Extended Reality Market

  • 11.1. Japan Construction Extended Reality Market Overview
  • 11.2. Japan Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Construction Extended Reality Market

  • 12.1. Australia Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Construction Extended Reality Market

  • 13.1. Indonesia Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Construction Extended Reality Market

  • 14.1. South Korea Construction Extended Reality Market Overview
  • 14.2. South Korea Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Construction Extended Reality Market

  • 15.1. Western Europe Construction Extended Reality Market Overview
  • 15.2. Western Europe Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Construction Extended Reality Market

  • 16.1. UK Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Construction Extended Reality Market

  • 17.1. Germany Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Construction Extended Reality Market

  • 18.1. France Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Construction Extended Reality Market

  • 19.1. Italy Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Construction Extended Reality Market

  • 20.1. Spain Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Construction Extended Reality Market

  • 21.1. Eastern Europe Construction Extended Reality Market Overview
  • 21.2. Eastern Europe Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Construction Extended Reality Market

  • 22.1. Russia Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Construction Extended Reality Market

  • 23.1. North America Construction Extended Reality Market Overview
  • 23.2. North America Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Construction Extended Reality Market

  • 24.1. USA Construction Extended Reality Market Overview
  • 24.2. USA Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Construction Extended Reality Market

  • 25.1. Canada Construction Extended Reality Market Overview
  • 25.2. Canada Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Construction Extended Reality Market

  • 26.1. South America Construction Extended Reality Market Overview
  • 26.2. South America Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Construction Extended Reality Market

  • 27.1. Brazil Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Construction Extended Reality Market

  • 28.1. Middle East Construction Extended Reality Market Overview
  • 28.2. Middle East Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Construction Extended Reality Market

  • 29.1. Africa Construction Extended Reality Market Overview
  • 29.2. Africa Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Construction Extended Reality Market Competitive Landscape And Company Profiles

  • 30.1. Construction Extended Reality Market Competitive Landscape
  • 30.2. Construction Extended Reality Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Accenture Plc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Construction Extended Reality Market Other Major And Innovative Companies

  • 31.1. Seiko Epson Corporation
  • 31.2. Autodesk Inc.
  • 31.3. Trimble Inc.
  • 31.4. PTC Inc.
  • 31.5. Unity Technologies
  • 31.6. Bentley Systems Incorporated
  • 31.7. Magic Leap Inc.
  • 31.8. EON Reality Inc.
  • 31.9. RealWear Inc.
  • 31.10. HoloPundits Inc.
  • 31.11. Vuzix Corporation
  • 31.12. Varjo Technologies Oy
  • 31.13. ManageXR
  • 31.14. Simbott
  • 31.15. Immersafety

32. Global Construction Extended Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Construction Extended Reality Market

34. Recent Developments In The Construction Extended Reality Market

35. Construction Extended Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Construction Extended Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Construction Extended Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Construction Extended Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer