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市场调查报告书
商品编码
1314976
2023-2030 年全球移动 3D 市场规模研究与预测、按类型(智能手机、笔记本电脑、平板电脑及其他)、按应用(移动游戏、动画、广告、地图和导航及其他)和地区分析Global Mobile 3D Market Size study & Forecast, by Type (Smartphones, Notebooks, Tablets, Others), by Application (Mobile Gaming, Animation, Advertisement, Map and Navigation, Others) and Regional Analysis, 2023-2030 |
2022 年,全球移动 3D 市场价值约为 648 亿美元,预计在 2023-2030 年期间将以超过 20.4% 的健康增长率增长。移动 3D 市场集中于在智能手机和平板电脑等移动设备上创建、分发和消费 3D 内容。该市场包括广泛的组成部分,涵盖各个方面。三维图形、增强现实、虚拟现实和其他旨在增强移动设备视觉体验的沉浸式技术。移动 3D 市场之所以不断扩大,是因为智能手机的普及率不断提高、对 3D 动画的需求不断增加等因素。此外,移动 3D 市场还受到智能手机普及率不断提高的极大影响。智能手机使用率的激增使更多用户对移动 3D 应用程序产生了兴趣,而互联网普及率的同步增长也推动了这一趋势。在过去几十年中,3D 技术的重要性逐步提高。
据 Statista 估计,2022 年全球智能手机普及率为 68%。预测显示,从 2023 年到 2028 年,全球智能手机用户群可能会稳步增长,用户总数将达到 9.103 亿,增长率为 17.33%。到这一时期结束时,经过连续五年的增长,预计全球智能手机用户数量将达到 62 亿,在 2028 年达到一个新的高峰。三维动画需求的不断增长对移动三维市场的形成起到了至关重要的作用。这得益于电影业对视觉特效技术的不断采用,以及对 3D 移动应用和游戏日益增长的需求。根据Statista的预测,2022年全球三维动画市场价值将达到约180亿美元,与上一年的162亿美元相比增长10.8%。预计该市场将保持上升趋势,到 2026 年将超过 270 亿美元。此外,移动 3D 技术的不断进步和游戏产业的扩张将创造一个利润丰厚的增长机会。不过,在 2023-2030 年的整个预测期内,高技术成本和高能耗将抑制市场增长。
全球移动 3D 市场研究考虑的主要地区包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。亚太地区在预测期内占据市场主导地位,原因是该地区人口不断增长,对移动设备的需求量大,而且越来越多地采用移动 3D 技术。在预测期内,亚太地区也是增长最快的地区,这主要是由于智能手机的普及、游戏产业的发展、数字化进程的加快以及先进技术的采用。
本研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的市场价值。该报告旨在结合研究涉及国家的行业定性和定量方面。
报告还详细介绍了决定市场未来增长的驱动因素和挑战等重要方面。此外,报告还纳入了微观市场的潜在机会,供利益相关者投资,并详细分析了主要企业的竞争格局和产品供应情况。
Global Mobile 3D Market is valued at approximately USD 64.8 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 20.4 % over the forecast period 2023-2030. The mobile 3D market pertains to concentrating on the creation, distribution, and consumption of 3D content on mobile devices such as smartphones and tablets. This market includes a wide range of components, covering various aspects. 3D graphics, augmented reality, virtual reality, and other immersive technologies aimed at enhancing the visual experience on mobile devices. The Mobile 3D Market is expanding because of factors such as, increasing penetration of smartphones and rising demand for 3D animation. Moreover, the mobile 3D market has been greatly influenced by the growing penetration of smartphones. This surge in smartphone usage has resulted in a larger user base showing interest in mobile 3D applications, driven by the simultaneous increase in internet penetration. Its importance has progressively increased during the last few decades.
According to Statista in 2022, it was estimated that the global smartphone penetration rate stood at 68 percent. The forecast suggests that the global smartphone user base may experience a steady increase from 2023 to 2028, adding a total of 910.3 million users, which represents a growth rate of 17.33 percent. By the end of this period, after five consecutive years of growth, it is estimated that the number of smartphone users worldwide may reach 6.2 billion, marking a new peak in 2028. The increasing demand for 3D animation has played a crucial role in shaping the mobile 3D market. This can be attributed to the rising adoption of visual effects technology in the film industry, as well as the growing demand for 3D mobile applications and games. According to Statista, the global 3D animation market was estimated to reach a value of approximately USD 18 billion in 2022, reflecting a growth of 10.8% compared to the previous year's figure of USD 16.2 billion. The market was anticipated to maintain its upward trend and exceed USD 27 billion by 2026. In addition, rising technological advancements in the mobile 3D and expansion of gaming industry would create a lucrative growth opportunity. However, high technology costs and high-power consumption stifles market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Mobile 3D Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific region is dominate the market during the forecast period, owing to the, growing population, high demand for mobile devices, and increased adoption of Mobile 3D technologies in the region. Asia Pacific is also fastest growing region during the forecast period owing to the factors such as, increased adoption of smartphones, the growth of gaming industries, rapid digitalization, and the increasing adoption of advanced technologies.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures are dummy in nature, final lists may vary in the final deliverable
List of tables and figures are dummy in nature, final lists may vary in the final deliverable