封面
市场调查报告书
商品编码
1833371

全球 3D 数位资产市场规模研究与预测,按组件(解决方案、服务)、部署(本地、云端)、应用程式(游戏、行销、 AR/VR、其他)、垂直领域(汽车、製造、其他)和区域预测 2025-2035

Global 3D Digital Asset Market Size study & Forecast, by Component (Solutions, Services), Deployment (On-Premises, Cloud), Application (Gaming, Marketing, AR/VR, Others), Vertical (Automotive, Manufacturing, Others) and Regional Forecasts 2025-2035

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 285 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2024 年全球 3D 数位资产市场规模约为 295.6 亿美元,预计在 2025-2035 年预测期内将以超过 13.10% 的显着复合年增长率成长。 3D 数位资产涵盖三维内容的创建、管理和部署,为游戏、媒体、汽车、製造等产业提供动力。这些资产涵盖模型、环境、纹理和动画等多种类型,正在重塑企业创新、沟通和提供沉浸式体验的方式。 3D 数位资产的采用与 AR/VR 生态系统的爆炸性成长、数位行销策略的快速发展以及企业对更具吸引力的客户互动的不懈追求密切相关。数位转型的不断推进和向虚拟优先商业模式的转变进一步推动了市场发展,改变了企业设计产品、展示产品和改进工作流程的方式。

随着企业增加对沉浸式内容和体验式技术的投资,3D 数位资产的发展动能持续加速。各行各业不再将 3D 设计视为一项补充能力,而是成为创新工具包的重要组成部分。随着游戏产业创收创纪录、AR 和 VR 在消费者和企业应用中的采用率迅速提升,以及电商企业寻求以数位方式复製店内体验,市场对 3D 数位资产的需求飙升至前所未有的水平。根据行业洞察,在行销和产品生命週期中运用 3D 内容的企业报告称,客户参与度显着提高,转换率也更快。然而,如果得不到妥善解决,诸如高技能设计人才成本高昂以及平台间互通性复杂等挑战,可能会阻碍 3D 数位资产的广泛采用。

报告中包含的详细细分和子细分如下:

目录

第 1 章:全球 3D 数位资产市场报告范围与方法

  • 研究目标
  • 研究方法
    • 预测模型
    • 案头研究
    • 自上而下和自下而上的方法
  • 研究属性
  • 研究范围
    • 市场定义
    • 市场区隔
  • 研究假设
    • 包容与排斥
    • 限制
    • 研究考虑的年份

第 2 章:执行摘要

  • CEO/CXO 立场
  • 战略洞察
  • ESG分析
  • 主要发现

第三章:全球3D数位资产市场力量分析

  • 塑造全球 3D 数位资产市场的市场力量(2024-2035)
  • 驱动程式
    • AR/VR生态系的爆炸性成长
    • 数位行销策略的普及度不断上升
  • 限制
    • 熟练设计人才成本高昂
  • 机会
    • 企业不断追求更具吸引力的客户互动

第四章:全球3D数位资产产业分析

  • 波特五力模型
    • 买方议价能力
    • 供应商的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争对手
  • 波特五力预测模型(2024-2035)
  • PESTEL分析
    • 政治的
    • 经济
    • 社会的
    • 科技
    • 环境的
    • 合法的
  • 最佳投资机会
  • 最佳制胜策略(2025年)
  • 市占率分析(2024-2025)
  • 2025年全球定价分析与趋势
  • 分析师建议与结论

第五章:全球 3D 数位资产市场规模与预测:按组成部分 - 2025-2035 年

  • 市场概况
  • 全球 3D 数位资产市场表现 - 潜力分析(2025 年)
  • 解决方案
  • 服务

第六章:全球 3D 数位资产市场规模与预测:按部署 - 2025-2035 年

  • 市场概况
  • 全球 3D 数位资产市场表现 - 潜力分析(2025 年)
  • 现场

第七章:全球 3D 数位资产市场规模与预测:按应用划分 - 2025-2035 年

  • 市场概况
  • 全球 3D 数位资产市场表现 - 潜力分析(2025 年)
  • 赌博
  • 行销
  • 扩增实境/虚拟现实
  • 其他的

第 8 章:全球 3D 数位资产市场规模与预测:按垂直产业 - 2025-2035 年

  • 市场概况
  • 全球 3D 数位资产市场表现 - 潜力分析(2025 年)
  • 汽车
  • 製造业
  • 其他的

第九章:全球 3D 数位资产市场规模与预测:按地区 - 2025-2035 年

  • 成长区域市场简介
  • 领先国家和新兴国家
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 阿联酋
    • 沙乌地阿拉伯(KSA)
    • 南非

第十章:竞争情报

  • 顶级市场策略
  • Autodesk, Inc.
    • 公司概况
    • 主要高阶主管
    • 公司简介
    • 财务表现(视数据可用性而定)
    • 产品/服务端口
    • 近期发展
    • 市场策略
    • SWOT分析
  • Unity Technologies
  • Adobe Inc.
  • Epic Games, Inc.
  • PTC Inc.
  • Microsoft Corporation
  • Siemens AG
  • Dassault Systemes
  • IBM Corporation
  • Oracle Corporation
  • Hexagon AB
  • NVIDIA Corporation
  • Blender Foundation
  • CogniCAD
  • TurboSquid (Shutterstock, Inc.)
简介目录

The Global 3D Digital Asset Market is valued approximately at USD 29.56 billion in 2024 and is anticipated to grow with a remarkable CAGR of more than 13.10% over the forecast period 2025-2035. 3D digital assets encompass the creation, management, and deployment of three-dimensional content that fuels industries from gaming and media to automotive and manufacturing. These assets, ranging from models and environments to textures and animations, are reshaping how organizations innovate, communicate, and deliver immersive experiences. Their adoption is closely tied to the explosive growth of AR/VR ecosystems, the surging popularity of digital marketing strategies, and enterprises' relentless pursuit of more engaging customer interactions. The market is further bolstered by rising digitization efforts and a shift toward virtual-first business models, transforming how companies design products, showcase offerings, and enhance workflows.

The momentum behind 3D digital assets continues to accelerate as enterprises scale up investments in immersive content and experiential technologies. Industries are no longer treating 3D design as a supplementary capability; instead, it has become an essential part of the innovation toolkit. With the gaming sector breaking records in revenue generation, AR and VR adoption rapidly increasing across consumer and enterprise applications, and e-commerce players seeking to replicate in-store experiences digitally, demand for 3D digital assets has surged to unprecedented levels. According to industry insights, enterprises leveraging 3D content in their marketing and product lifecycles report significantly higher customer engagement and faster conversion rates. However, challenges such as high costs of skilled design talent and complex interoperability between platforms can hinder widespread adoption if not adequately addressed.

The detailed segments and sub-segments included in the report are:

By Component

  • Solutions
  • Services

By Deployment

  • On-Premises
  • Cloud

By Application

  • Gaming
  • Marketing
  • AR/VR
  • Others

By Vertical

  • Automotive
  • Manufacturing
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa
  • Cloud deployment is expected to dominate the market over the forecast period. Organizations are increasingly shifting toward cloud-based solutions due to their scalability, ease of integration, and cost efficiency compared to on-premises models. The cloud environment allows for seamless collaboration across geographies, faster deployment of 3D assets, and greater flexibility in handling high-volume rendering tasks-all of which are critical for industries aiming to shorten design cycles and enhance customer engagement. This growing reliance on cloud platforms underscores a significant paradigm shift from hardware-intensive, localized infrastructures to agile, service-driven ecosystems.
  • From a revenue perspective, gaming continues to lead as the largest contributor to the 3D Digital Asset Market. The gaming industry's insatiable demand for immersive storytelling, hyper-realistic graphics, and interactive environments ensures that 3D assets remain the backbone of content creation. Simultaneously, AR/VR applications are emerging as the fastest-growing segment, driven by their transformative role in healthcare, education, retail, and enterprise training. While gaming secures its position as the established leader in monetization, AR/VR is rapidly scaling into the mainstream, signaling a future where immersive applications will rival gaming in market share.
  • The key regions considered for the Global 3D Digital Asset Market study include Asia Pacific, North America, Europe, Latin America, and the Middle East & Africa. North America dominated the market in 2025, owing to its strong technological infrastructure, concentration of leading software vendors, and widespread adoption of immersive technologies in both consumer and enterprise applications. The region's dynamic gaming industry and rising investments in AR/VR solutions have cemented its leadership. Asia Pacific, however, is forecast to grow at the fastest rate over the coming decade. Rapid digitization, the surge of online commerce, and government-led initiatives in countries like China, Japan, and India are fueling adoption. Europe continues to witness steady growth, driven by its focus on digital transformation strategies, regulatory frameworks that support innovation, and an expanding creative economy.

Major market players included in this report are:

  • Autodesk, Inc.
  • Unity Technologies
  • Adobe Inc.
  • Epic Games, Inc.
  • PTC Inc.
  • Microsoft Corporation
  • Siemens AG
  • Dassault Systemes
  • IBM Corporation
  • Oracle Corporation
  • Hexagon AB
  • NVIDIA Corporation
  • Blender Foundation
  • CogniCAD
  • TurboSquid (Shutterstock, Inc.)

Global 3D Digital Asset Market Report Scope:

  • Historical Data - 2023, 2024
  • Base Year for Estimation - 2024
  • Forecast period - 2025-2035
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent to up to 8 analysts' working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values for the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within the countries involved in the study. The report also provides detailed information about crucial aspects, such as driving factors and challenges, which will define the future growth of the market. Additionally, it incorporates potential opportunities in micro-markets for stakeholders to invest, along with a detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segments of the market are explained below:

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2025 to 2035.
  • Annualized revenues and regional-level analysis for each market segment.
  • Detailed analysis of the geographical landscape with country-level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of the competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1. Global 3D Digital Asset Market Report Scope & Methodology

  • 1.1. Research Objective
  • 1.2. Research Methodology
    • 1.2.1. Forecast Model
    • 1.2.2. Desk Research
    • 1.2.3. Top Down and Bottom-Up Approach
  • 1.3. Research Attributes
  • 1.4. Scope of the Study
    • 1.4.1. Market Definition
    • 1.4.2. Market Segmentation
  • 1.5. Research Assumption
    • 1.5.1. Inclusion & Exclusion
    • 1.5.2. Limitations
    • 1.5.3. Years Considered for the Study

Chapter 2. Executive Summary

  • 2.1. CEO/CXO Standpoint
  • 2.2. Strategic Insights
  • 2.3. ESG Analysis
  • 2.4. key Findings

Chapter 3. Global 3D Digital Asset Market Forces Analysis

  • 3.1. Market Forces Shaping The Global 3D Digital Asset Market (2024-2035)
  • 3.2. Drivers
    • 3.2.1. explosive growth of AR/VR ecosystems
    • 3.2.2. surging popularity of digital marketing strategies
  • 3.3. Restraints
    • 3.3.1. high costs of skilled design talent
  • 3.4. Opportunities
    • 3.4.1. enterprises' relentless pursuit of more engaging customer interactions

Chapter 4. Global 3D Digital Asset Industry Analysis

  • 4.1. Porter's 5 Forces Model
    • 4.1.1. Bargaining Power of Buyer
    • 4.1.2. Bargaining Power of Supplier
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Forecast Model (2024-2035)
  • 4.3. PESTEL Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top Investment Opportunities
  • 4.5. Top Winning Strategies (2025)
  • 4.6. Market Share Analysis (2024-2025)
  • 4.7. Global Pricing Analysis And Trends 2025
  • 4.8. Analyst Recommendation & Conclusion

Chapter 5. Global 3D Digital Asset Market Size & Forecasts by Component 2025-2035

  • 5.1. Market Overview
  • 5.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 5.3. Solution
    • 5.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 5.3.2. Market size analysis, by region, 2025-2035
  • 5.4. Services
    • 5.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 5.4.2. Market size analysis, by region, 2025-2035

Chapter 6. Global 3D Digital Asset Market Size & Forecasts by Deployment 2025-2035

  • 6.1. Market Overview
  • 6.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 6.3. On premises
    • 6.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 6.3.2. Market size analysis, by region, 2025-2035
  • 6.4. Cloud
    • 6.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 6.4.2. Market size analysis, by region, 2025-2035

Chapter 7. Global 3D Digital Asset Market Size & Forecasts by Application 2025-2035

  • 7.1. Market Overview
  • 7.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 7.3. Gaming
    • 7.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.3.2. Market size analysis, by region, 2025-2035
  • 7.4. Marketing
    • 7.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.4.2. Market size analysis, by region, 2025-2035
  • 7.5. AR/VR
    • 7.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.5.2. Market size analysis, by region, 2025-2035
  • 7.6. Others
    • 7.6.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.6.2. Market size analysis, by region, 2025-2035

Chapter 8. Global 3D Digital Asset Market Size & Forecasts by Vertical 2025-2035

  • 8.1. Market Overview
  • 8.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 8.3. Automotive
    • 8.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.3.2. Market size analysis, by region, 2025-2035
  • 8.4. Manufacturing
    • 8.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.4.2. Market size analysis, by region, 2025-2035
  • 8.5. Others
    • 8.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.5.2. Market size analysis, by region, 2025-2035

Chapter 9. Global 3D Digital Asset Market Size & Forecasts by Region 2025-2035

  • 9.1. Growth 3D Digital Asset Market, Regional Market Snapshot
  • 9.2. Top Leading & Emerging Countries
  • 9.3. North America 3D Digital Asset Market
    • 9.3.1. U.S. 3D Digital Asset Market
      • 9.3.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.3.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.3.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.3.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.3.2. Canada 3D Digital Asset Market
      • 9.3.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.3.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.3.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.3.2.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.4. Europe 3D Digital Asset Market
    • 9.4.1. UK 3D Digital Asset Market
      • 9.4.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.2. Germany 3D Digital Asset Market
      • 9.4.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.2.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.3. France 3D Digital Asset Market
      • 9.4.3.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.3.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.3.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.3.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.4. Spain 3D Digital Asset Market
      • 9.4.4.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.4.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.4.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.4.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.5. Italy 3D Digital Asset Market
      • 9.4.5.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.5.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.5.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.5.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.6. Rest of Europe 3D Digital Asset Market
      • 9.4.6.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.6.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.6.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.6.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.5. Asia Pacific 3D Digital Asset Market
    • 9.5.1. China 3D Digital Asset Market
      • 9.5.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.2. India 3D Digital Asset Market
      • 9.5.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.2.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.3. Japan 3D Digital Asset Market
      • 9.5.3.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.3.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.3.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.3.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.4. Australia 3D Digital Asset Market
      • 9.5.4.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.4.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.4.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.4.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.5. South Korea 3D Digital Asset Market
      • 9.5.5.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.5.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.5.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.5.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.6. Rest of APAC 3D Digital Asset Market
      • 9.5.6.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.6.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.6.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.6.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.6. Latin America 3D Digital Asset Market
    • 9.6.1. Brazil 3D Digital Asset Market
      • 9.6.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.6.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.6.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.6.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.6.2. Mexico 3D Digital Asset Market
      • 9.6.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.6.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.6.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.6.2.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.7. Middle East and Africa 3D Digital Asset Market
    • 9.7.1. UAE 3D Digital Asset Market
      • 9.7.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.7.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.7.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.7.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.7.2. Saudi Arabia (KSA) 3D Digital Asset Market
      • 9.7.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.7.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.7.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.7.2.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.7.3. South Africa 3D Digital Asset Market
      • 9.7.3.1. Component breakdown size & forecasts, 2025-2035
      • 9.7.3.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.7.3.3. Application breakdown size & forecasts, 2025-2035
      • 9.7.3.4. Vertical breakdown size & forecasts, 2025-2035

Chapter 10. Competitive Intelligence

  • 10.1. Top Market Strategies
  • 10.2. Autodesk, Inc.
    • 10.2.1. Company Overview
    • 10.2.2. Key Executives
    • 10.2.3. Company Snapshot
    • 10.2.4. Financial Performance (Subject to Data Availability)
    • 10.2.5. Product/Services Port
    • 10.2.6. Recent Development
    • 10.2.7. Market Strategies
    • 10.2.8. SWOT Analysis
  • 10.3. Unity Technologies
  • 10.4. Adobe Inc.
  • 10.5. Epic Games, Inc.
  • 10.6. PTC Inc.
  • 10.7. Microsoft Corporation
  • 10.8. Siemens AG
  • 10.9. Dassault Systemes
  • 10.10. IBM Corporation
  • 10.11. Oracle Corporation
  • 10.12. Hexagon AB
  • 10.13. NVIDIA Corporation
  • 10.14. Blender Foundation
  • 10.15. CogniCAD
  • 10.16. TurboSquid (Shutterstock, Inc.)