封面
市场调查报告书
商品编码
1558331

2030 年 3D 数位资产市场预测:按资产类型、组件、资产品质、部署、应用程式、最终用户、区域进行全球分析

3D Digital Asset Market Forecasts to 2030 - Global Analysis By Asset Type, Component, Asset Quality, Deployment, Application, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,2024 年全球 3D 数位资产市场规模将达到 300 亿美元,预计在预测期内将以 15.1% 的复合年增长率成长,到 2030 年将达到 698 亿美元。

3D 数位资产是3D物件的专业数位表示,可以包括模型、动画、纹理和相关内容。这些资产在专用3D 内容设计的数位资产管理 (DAM) 系统中进行管理。此类系统提供了一个用于组织、储存和搜寻3D 资产的集中储存库,支援使用者之间的高效协作,并确保版本控制以维护文件的最新版本。这些系统支援多个使用者同时处理资产,从而提高生产力并降低错误风险。

3D建模软体的持续改进

3D 建模软体的进步透过简化资产创建和优化来提高生产力,减少艺术家的时间和人事费用。纹理烘焙和重新拓扑等高级工具可提高视觉保真度,使 3D 模型更具吸引力并适合游戏、VR 和 AR 应用。这些优质资产推动市场需求并改善使用者体验,使 3D 建模软体成为企业的宝贵工具。

缺乏普遍采用的技术标准

3D数位资产市场缺乏通用技术标准导致碎片化,导致相容性问题和资料遗失。这阻碍了平台之间的无缝资产移动并限制了市场扩张。此外,缺乏通用标准需要企业投入大量时间、资源和资源来针对不同平台优化其3D资产,导致交易成本高并阻碍市场成长。

对身临其境型体验的需求不断增长

3D 资产用途广泛,适用于从医学教育到 VR 娱乐的各种应用。这将扩大 3D 数位资产市场并鼓励整个产业的创新。即时渲染和生成人工智慧等技术的进步正在提高资产生产的品质和效率,使创作者能够为身临其境型应用程式创建高品质的模型。这种演变对于满足人们对数位内容的真实性和互动性日益增长的期望至关重要,而数位内容正在推动市场发展。

智慧财产权和授权问题

3D 数位资产市场面临着因未经授权的复製和分发而增加的版权侵权风险,这可能会阻止创作者共用他们的作品并参与协作计划。此外,多样化的授权模式会影响资产可用性和收益潜力,为创作者和使用者造成障碍。需要明确的授权条款会造成混乱和争议,使市场内的交易变得复杂。

COVID-19 的影响:

COVID-19 的疫情对 3D 数位资产市场产生了重大影响,并由于对身临其境型数位体验的需求增加而加速了其成长。随着企业转向远端操作,用于培训、协作和行销的虚拟实境 (VR) 和扩增实境(AR) 应用程式的使用量激增。这种转变增加了电子商务、娱乐和教育等各个领域对高品质 3D 资产的需求。

3D 模型细分市场预计将在预测期内成为最大的细分市场

3D 模型预计将在预测期内达到顶峰,因为它们增强了产品视觉化、提高了客户参与并降低了电子商务的退货率。 VR 和 AR 应用中对身临其境型体验的需求正在迅速增长,需要高品质的 3D 模型。游戏、教育和培训等行业依靠逼真的 3D 资产来创建互动环境,推动 3D 数位资产市场的成长。

虚拟体验产业预计在预测期内复合年增长率最高

由于增强型VR头戴装置、AR 眼镜和身临其境型输入设备提供了更真实、引人入胜的虚拟体验,预计虚拟体验产业在预测期内将呈现出最高的复合年增长率。此外,图形渲染、即时模拟和空间音讯的进步也有助于打造更身临其境、更真实的虚拟环境。虚拟工作空间和协作工具促进远端团队合作和计划管理,提高生产力和沟通。

比最大的地区

预计北美在预测期内将占据最大的市场占有率,因为它是技术创新的中心,3D 建模、渲染和模拟技术的进步正在推动市场成长。此外,北美的电影、电视和游戏产业都严重依赖高品质的 3D 资产来实现 CG影像、特效和沈浸式体验。此外,北美公司在研发方面的大量投资正在支持 3D 资产技术和应用的进步。

复合年增长率最高的地区:

预计亚太地区在预测期内的复合年增长率最高。这是因为亚太地区,特别是中国、韩国和日本等国家游戏产业的成长,增加了游戏设计和开发对高品质3D资产的需求。此外,电影和媒体产业也使用 3D 资产来实现视觉效果、动画和沈浸式体验。此外,教育、房地产和零售等各个领域越来越多地采用虚拟实境 (VR) 和扩增实境(AR) 技术,这增加了对详细 3D 数位资产的需求。

提供免费客製化:

订阅此报告的客户可以存取以下免费自订选项之一:

  • 公司简介
    • 其他市场参与者的综合分析(最多 3 家公司)
    • 主要企业SWOT分析(最多3家企业)
  • 区域分割
    • 根据客户兴趣对主要国家的市场估计、预测和复合年增长率(註:基于可行性检查)
  • 竞争标基准化分析
    • 根据产品系列、地理分布和策略联盟对主要企业基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 资料分析
    • 资料检验
    • 研究途径
  • 研究资讯来源
    • 主要研究资讯来源
    • 二次研究资讯来源
    • 先决条件

第三章市场趋势分析

  • 促进因素
  • 抑制因素
  • 机会
  • 威胁
  • 应用分析
  • 最终用户分析
  • 新兴市场
  • COVID-19 的影响

第4章波特五力分析

  • 供应商的议价能力
  • 买方议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争公司之间的敌对关係

第五章 全球3D数位资产市场:按资产类型

  • 3D模型
  • 质地
  • 卡通
  • 数位双胞胎
  • 虚拟环境
  • 3D 渲染资源
  • 3D雕塑
  • 3D音讯
  • 其他资产类型

第六章 全球 3D 数位资产市场:按组成部分

  • 硬体
    • 3D扫描仪
    • 动作捕捉系统
  • 软体
    • 3D建模软体
    • 3D扫描软体
    • 3D动画软体
    • 3D 渲染和视觉化软体
    • 影像重建软体
  • 服务
    • 专业服务
    • 託管服务
  • 其他组件

第七章 全球3D数位资产市场:以资产质量

  • 低多边形
  • 中型多边形
  • 高多边形
  • 其他资产品质

第八章 全球3D数位资产市场:按发展划分

  • 本地
  • 云端基础

第九章 全球 3D 数位资产市场:依应用分类

  • 视觉化
  • 模拟
  • 数位原型製作
  • 游戏和动画
  • 虚拟体验
  • 行销和广告
  • 其他用途

第 10 章 全球 3D 数位资产市场:按最终用户划分

  • 建筑/施工
  • 卫生保健
  • 汽车/製造业
  • 零售/电子商务
  • 航太和国防
  • 教育
  • 媒体和娱乐
  • 其他最终用户

第十一章 全球3D数位资产市场:按地区

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地区
  • 中东/非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲

第十二章 主要进展

  • 合约、伙伴关係、合作和合资企业
  • 收购和合併
  • 新产品发布
  • 业务拓展
  • 其他关键策略

第十三章 公司概况

  • Adobe
  • Aprimo LLC
  • Autodesk Inc.
  • Bynder
  • Canto Inc.
  • Cloudinary Ltd
  • Cognizant Technology Solutions Corp.
  • Digizuite A/S
  • echo3D, Inc.
  • IBM Corporation
  • MediaBeacon Inc.
  • Meta
  • Microsoft
  • Nuxeo
  • NVIDIA Corporation
  • Oracle Corporation
  • Siemens
  • Sony Corporation
  • Trimble Inc.
  • Unity Technologies
Product Code: SMRC27202

According to Stratistics MRC, the Global 3D Digital Asset Market is accounted for $30.0 billion in 2024 and is expected to reach $69.8 billion by 2030 growing at a CAGR of 15.1% during the forecast period. 3D Digital Asset is a specialized digital representation of three-dimensional objects, which can include models, animations, textures, and related content. These assets are managed within a Digital Asset Management (DAM) system designed specifically for 3D content. Such systems provide a centralized repository for organizing, storing, and retrieving 3D assets, enabling efficient collaboration among users and ensuring version control to maintain the latest iterations of files. These systems support multiple users working on assets simultaneously, improving productivity and reducing the risk of errors

Market Dynamics:

Driver:

Continuous improvements in 3D modeling software

3D modeling software advancements improve productivity by streamlining asset creation and optimization, reducing time for artists and labor costs. Advanced tools like texture baking and retopology enhance visual fidelity, making 3D models more engaging and relevant for gaming, VR, and AR applications. These higher-quality assets drive market demand and enhance user experiences, making 3D modeling software a valuable tool for businesses.

Restraint:

Lack of universally adopted technical standards

The lack of universal technical standards in the 3D digital asset market leads to fragmentation, causing compatibility issues and data loss. This hinders seamless asset transfer across platforms, limiting market expansion. Additionally, the absence of universal standards results in higher transaction costs, as companies need to invest more time, resources, and resources in optimizing 3D assets for different platforms hampering the growth of the market.

Opportunity:

Growing demand for immersive experiences

3D assets offer versatility across various applications, from medical education to VR entertainment. This broadens the 3D digital asset market and encourages innovation across industries. Technological advancements like real-time rendering and generative AI are enhancing asset production quality and efficiency, enabling creators to create high-quality models for immersive applications. This evolution is crucial for meeting growing expectations for realism and interactivity in digital content drives the market.

Threat:

Intellectual property and licensing issues

The 3D digital asset market faces increased risk of copyright infringement due to unauthorized reproduction or distribution, which can deter creators from sharing their work and participating in collaborative projects. Additionally, diverse licensing models impact asset availability and revenue potential, creating barriers for creators and users. The need for clear licensing terms can lead to confusion and disputes, complicating transactions within the market.

Covid-19 Impact:

The COVID-19 pandemic has significantly impacted the 3D Digital Asset market, accelerating its growth due to increased demand for immersive digital experiences. As businesses shifted to remote operations, there was a surge in the use of virtual reality (VR) and augmented reality (AR) applications for training, collaboration, and marketing. This shift led to a heightened need for high-quality 3D assets across various sectors, including e-commerce, entertainment, and education.

The 3D models segment is expected to be the largest during the forecast period

The 3D models is expected to be the largest during the forecast period because 3D models enhance product visualization, boosting customer engagement and reducing return rates in e-commerce. The demand for immersive experiences in VR and AR applications has surged, necessitating high-quality 3D models. Industries like gaming, education, and training rely on realistic 3D assets to create interactive environments, driving the growth of the 3D digital asset market.

The virtual experience segment is expected to have the highest CAGR during the forecast period

The virtual experience segment is expected to have the highest CAGR during the forecast period bacause enhanced VR headsets, AR glasses, and immersive input devices provide more realistic and engaging virtual experiences. Furthermore, advances in graphics rendering, real-time simulation, and spatial audio contribute to more immersive and realistic virtual environments. Virtual workspaces and collaboration tools facilitate remote teamwork and project management, enhancing productivity and communication.

Region with largest share:

North America is projected to hold the largest market share during the forecast period because North America is a hub for technological innovation, with advancements in 3D modeling, rendering, and simulation technologies driving market growth. In addition, the film, television, and gaming industries in North America rely heavily on high-quality 3D assets for computer-generated imagery, special effects, and immersive experiences. Furthermore, significant investments in research and development by North American companies support the advancement of 3D asset technologies and applications.

Region with highest CAGR:

Asia Pacific is projected to witness the highest CAGR over the forecast period driven due to the growing gaming industry in APAC, particularly in countries like China, South Korea, and Japan, drives demand for high-quality 3D assets for game design and development. Moreover, the film and media industries use 3D assets for visual effects, animation, and immersive experiences. Furthermore, increased adoption of virtual reality (VR) and augmented reality (AR) technologies across various sectors, including education, real estate, and retail, boosts the need for detailed 3D digital assets.

Key players in the market

Some of the key players in 3D Digital Asset market include Adobe, Aprimo LLC, Autodesk Inc., Bynder, Canto Inc., Cloudinary Ltd, Cognizant Technol ogy Solutions Corp., Digizuite A/S, echo3D, Inc., IBM Corporation, MediaBeacon Inc., Meta, Microsoft, Nuxeo , NVIDIA Corporation, Oracle Corporation, Siemens, Sony Corporation, Trimble Inc. And Unity Technologies

Key Developments:

In September 2024, IBM celebrated the opening of its new flagship office at One Madison Avenue, marking a significant milestone for the New York-based global technology company. It joins a long tradition of IBM contributions to New York's thriving technology industry, including our deep partnerships with academic and research institutions across the state.

In September 2024, IBM and Intel have announced a collaboration to deploy Intel(R) Gaudi(R) 3 AI accelerators as a service on IBM Cloud. This offering, which is expected to be available in early 2025, aims to help more cost effectively scale enterprise AI and drive innovation underpinned with security and resiliency.

In August 2024, Siemens provides unrivalled distribution network transparency with SICAM Enhanced Grid Sensor. Unparalleled transparency delivers customers enhanced operational efficiency, improved reliability, and cost savings.

Asset Types Covered:

  • 3D Models
  • Textures
  • Animations
  • Digital Twins
  • Virtual Environments
  • 3D Rendering Assets
  • 3D Sculptures
  • 3D Audio
  • Other Asset Types

Components Covered:

  • Hardware
  • Software
  • Services
  • Other Components

Asset Qualities Covered:

  • Low-poly
  • Medium-poly
  • High-poly
  • Other Asset Qualities

Deployments Covered:

  • On-Premises
  • Cloud-Based

Applications Covered:

  • Visualization
  • Simulation
  • Digital Prototyping
  • Gaming & Animation
  • Virtual Experience
  • Marketing & Advertising
  • Other Applications

End Users Covered:

  • Architecture & Construction
  • Healthcare
  • Automotive & Manufacturing
  • Retail & E-commerce
  • Aerospace & Defense
  • Education
  • Media & Entertainment
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2022, 2023, 2024, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global 3D Digital Asset Market, By Asset Type

  • 5.1 Introduction
  • 5.2 3D Models
  • 5.3 Textures
  • 5.4 Animations
  • 5.5 Digital Twins
  • 5.6 Virtual Environments
  • 5.7 3D Rendering Assets
  • 5.8 3D Sculptures
  • 5.9 3D Audio
  • 5.10 Other Asset Types

6 Global 3D Digital Asset Market, By Component

  • 6.1 Introduction
  • 6.2 Hardware
    • 6.2.1 3D Scanner
    • 6.2.2 Motion Capture Systems
  • 6.3 Software
    • 6.3.1 3D Modeling Software
    • 6.3.2 3D Scanning Software
    • 6.3.3 3D Animation Software
    • 6.3.4 3D Rendering and Visualization Software
    • 6.3.6 Image Reconstruction Software
  • 6.4 Services
    • 6.4.1 Professional Services
    • 6.4.2 Managed Services
  • 6.5 Other Components

7 Global 3D Digital Asset Market, By Asset Quality

  • 7.1 Introduction
  • 7.2 Low-poly
  • 7.3 Medium-poly
  • 7.4 High-poly
  • 7.5 Other Asset Qualities

8 Global 3D Digital Asset Market, By Deployment

  • 8.1 Introduction
  • 8.2 On-Premises
  • 8.3 Cloud-Based

9 Global 3D Digital Asset Market, By Application

  • 9.1 Introduction
  • 9.2 Visualization
  • 9.3 Simulation
  • 9.4 Digital Prototyping
  • 9.5 Gaming & Animation
  • 9.6 Virtual Experience
  • 9.7 Marketing & Advertising
  • 9.8 Other Applications

10 Global 3D Digital Asset Market, By End User

  • 10.1 Introduction
  • 10.2 Architecture & Construction
  • 10.3 Healthcare
  • 10.4 Automotive & Manufacturing
  • 10.5 Retail & E-commerce
  • 10.6 Aerospace & Defense
  • 10.7 Education
  • 10.8 Media & Entertainment
  • 10.9 Other End Users

11 Global 3D Digital Asset Market, By Geography

  • 11.1 Introduction
  • 11.2 North America
    • 11.2.1 US
    • 11.2.2 Canada
    • 11.2.3 Mexico
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 UK
    • 11.3.3 Italy
    • 11.3.4 France
    • 11.3.5 Spain
    • 11.3.6 Rest of Europe
  • 11.4 Asia Pacific
    • 11.4.1 Japan
    • 11.4.2 China
    • 11.4.3 India
    • 11.4.4 Australia
    • 11.4.5 New Zealand
    • 11.4.6 South Korea
    • 11.4.7 Rest of Asia Pacific
  • 11.5 South America
    • 11.5.1 Argentina
    • 11.5.2 Brazil
    • 11.5.3 Chile
    • 11.5.4 Rest of South America
  • 11.6 Middle East & Africa
    • 11.6.1 Saudi Arabia
    • 11.6.2 UAE
    • 11.6.3 Qatar
    • 11.6.4 South Africa
    • 11.6.5 Rest of Middle East & Africa

12 Key Developments

  • 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 12.2 Acquisitions & Mergers
  • 12.3 New Product Launch
  • 12.4 Expansions
  • 12.5 Other Key Strategies

13 Company Profiling

  • 13.1 Adobe
  • 13.2 Aprimo LLC
  • 13.3 Autodesk Inc.
  • 13.4 Bynder
  • 13.5 Canto Inc.
  • 13.6 Cloudinary Ltd
  • 13.7 Cognizant Technology Solutions Corp.
  • 13.8 Digizuite A/S
  • 13.9 echo3D, Inc.
  • 13.10 IBM Corporation
  • 13.11 MediaBeacon Inc.
  • 13.12 Meta
  • 13.13 Microsoft
  • 13.14 Nuxeo
  • 13.15 NVIDIA Corporation
  • 13.16 Oracle Corporation
  • 13.17 Siemens
  • 13.18 Sony Corporation
  • 13.19 Trimble Inc.
  • 13.20 Unity Technologies

List of Tables

  • Table 1 Global 3D Digital Asset Market Outlook, By Region (2022-2030) ($MN)
  • Table 2 Global 3D Digital Asset Market Outlook, By Asset Type (2022-2030) ($MN)
  • Table 3 Global 3D Digital Asset Market Outlook, By 3D Models (2022-2030) ($MN)
  • Table 4 Global 3D Digital Asset Market Outlook, By Textures (2022-2030) ($MN)
  • Table 5 Global 3D Digital Asset Market Outlook, By Animations (2022-2030) ($MN)
  • Table 6 Global 3D Digital Asset Market Outlook, By Digital Twins (2022-2030) ($MN)
  • Table 7 Global 3D Digital Asset Market Outlook, By Virtual Environments (2022-2030) ($MN)
  • Table 8 Global 3D Digital Asset Market Outlook, By 3D Rendering Assets (2022-2030) ($MN)
  • Table 9 Global 3D Digital Asset Market Outlook, By 3D Sculptures (2022-2030) ($MN)
  • Table 10 Global 3D Digital Asset Market Outlook, By 3D Audio (2022-2030) ($MN)
  • Table 11 Global 3D Digital Asset Market Outlook, By Other Asset Types (2022-2030) ($MN)
  • Table 12 Global 3D Digital Asset Market Outlook, By Component (2022-2030) ($MN)
  • Table 13 Global 3D Digital Asset Market Outlook, By Hardware (2022-2030) ($MN)
  • Table 14 Global 3D Digital Asset Market Outlook, By 3D Scanner (2022-2030) ($MN)
  • Table 15 Global 3D Digital Asset Market Outlook, By Motion Capture Systems (2022-2030) ($MN)
  • Table 16 Global 3D Digital Asset Market Outlook, By Software (2022-2030) ($MN)
  • Table 17 Global 3D Digital Asset Market Outlook, By 3D Modeling Software (2022-2030) ($MN)
  • Table 18 Global 3D Digital Asset Market Outlook, By 3D Scanning Software (2022-2030) ($MN)
  • Table 19 Global 3D Digital Asset Market Outlook, By 3D Animation Software (2022-2030) ($MN)
  • Table 20 Global 3D Digital Asset Market Outlook, By 3D Rendering and Visualization Software (2022-2030) ($MN)
  • Table 21 Global 3D Digital Asset Market Outlook, By Image Reconstruction Software (2022-2030) ($MN)
  • Table 22 Global 3D Digital Asset Market Outlook, By Services (2022-2030) ($MN)
  • Table 23 Global 3D Digital Asset Market Outlook, By Professional Services (2022-2030) ($MN)
  • Table 24 Global 3D Digital Asset Market Outlook, By Managed Services (2022-2030) ($MN)
  • Table 25 Global 3D Digital Asset Market Outlook, By Other Components (2022-2030) ($MN)
  • Table 26 Global 3D Digital Asset Market Outlook, By Asset Quality (2022-2030) ($MN)
  • Table 27 Global 3D Digital Asset Market Outlook, By Low-poly (2022-2030) ($MN)
  • Table 28 Global 3D Digital Asset Market Outlook, By Medium-poly (2022-2030) ($MN)
  • Table 29 Global 3D Digital Asset Market Outlook, By High-poly (2022-2030) ($MN)
  • Table 30 Global 3D Digital Asset Market Outlook, By Other Asset Qualities (2022-2030) ($MN)
  • Table 31 Global 3D Digital Asset Market Outlook, By Deployment (2022-2030) ($MN)
  • Table 32 Global 3D Digital Asset Market Outlook, By On-Premises (2022-2030) ($MN)
  • Table 33 Global 3D Digital Asset Market Outlook, By Cloud-Based (2022-2030) ($MN)
  • Table 34 Global 3D Digital Asset Market Outlook, By Application (2022-2030) ($MN)
  • Table 35 Global 3D Digital Asset Market Outlook, By Visualization (2022-2030) ($MN)
  • Table 36 Global 3D Digital Asset Market Outlook, By Simulation (2022-2030) ($MN)
  • Table 37 Global 3D Digital Asset Market Outlook, By Digital Prototyping (2022-2030) ($MN)
  • Table 38 Global 3D Digital Asset Market Outlook, By Gaming & Animation (2022-2030) ($MN)
  • Table 39 Global 3D Digital Asset Market Outlook, By Virtual Experience (2022-2030) ($MN)
  • Table 40 Global 3D Digital Asset Market Outlook, By Marketing & Advertising (2022-2030) ($MN)
  • Table 41 Global 3D Digital Asset Market Outlook, By Other Applications (2022-2030) ($MN)
  • Table 42 Global 3D Digital Asset Market Outlook, By End User (2022-2030) ($MN)
  • Table 43 Global 3D Digital Asset Market Outlook, By Architecture & Construction (2022-2030) ($MN)
  • Table 44 Global 3D Digital Asset Market Outlook, By Healthcare (2022-2030) ($MN)
  • Table 45 Global 3D Digital Asset Market Outlook, By Automotive & Manufacturing (2022-2030) ($MN)
  • Table 46 Global 3D Digital Asset Market Outlook, By Retail & E-commerce (2022-2030) ($MN)
  • Table 47 Global 3D Digital Asset Market Outlook, By Aerospace & Defense (2022-2030) ($MN)
  • Table 48 Global 3D Digital Asset Market Outlook, By Education (2022-2030) ($MN)
  • Table 49 Global 3D Digital Asset Market Outlook, By Media & Entertainment (2022-2030) ($MN)
  • Table 50 Global 3D Digital Asset Market Outlook, By Other End Users (2022-2030) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.