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市场调查报告书
商品编码
1529916

3D 动画软体市场:按技术、按部署、按应用、按地区

3D Animation Software Market, By Technique, By Deployment, By Application, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 156 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计2024年全球3D动画软体市场规模为243.8亿美元,预计到2031年将达到521.9亿美元,2024年至2031年的复合年增长率为11.5%。

报告范围 报告详情
基准年 2023年 2024年市场规模 243.8亿美元
实际资料 2019-2023 预测期 2024-2031
2024-2031 年预测期复合年增长率 11.50% 2031 年金额预测 521.9亿美元
图:2024 年按地区分類的 3D 动画软体市场占有率(%)
3D动画软体市场-IMG1

近年来,全球3D动画软体市场经历了显着成长。视觉效果产业的快速成长、娱乐和媒体产业对高品质内容的需求不断增长以及虚拟实境和模拟技术的进步等因素正在推动对专用3D 动画软体的需求。 3D 动画工具可协助您为各种应用程式建立高解析度图形插图和视觉化效果,包括电影、电视、电玩、广告、类比等。领先的软体製造商正专注于开发人工智慧整合、虚拟製作能力、跨平台相容性等,以进一步增强使用者体验和工作流程。随着 3D 动画在整个行业中变得更加普遍,预计该市场将继续成长。

市场动态:

全球3D动画软体市场受到视觉特效密集型电影和视讯需求不断增长、游戏和电子竞技行业快速增长以及虚拟製作技术广泛融合等因素的推动。然而,与专业 3D 动画软体相关的高成本以及需要熟练的专业人员操作此类工具仍然是重大挑战。新的商机包括在製造、汽车、医疗和其他领域采用模拟和培训应用程式。人工智慧和机器学习的进步使动画创作更加自动化和有效率。产业参与者正在关注产品创新,为虚拟创建、模拟和跨平台相容性提供增强的工具。

本研究的主要特点

  • 本报告对全球3D动画软体市场进行了详细分析,并介绍了以2023年为基准年的预测期(2024-2031)的市场规模和年复合成长率(CAGR%)。
  • 它还揭示了各个细分市场的潜在商机,并说明了该市场有吸引力的投资提案矩阵。
  • 它还提供了有关市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景、主要企业采取的竞争策略等的重要见解。
  • 它包括基于公司亮点、产品系列、主要亮点、财务业绩和策略等参数的全球 3D 动画软体市场中主要企业的概况。
  • 该报告的见解使负责人和公司经营团队能够就未来的产品发布、类型升级、市场扩张和行销策略做出明智的决策。
  • 本研究报告针对该产业的各个相关人员,如投资者、供应商、产品製造商、经销商、新进业者和财务分析师。
  • 透过用于全球 3D 动画软体市场分析的各种策略矩阵,将有助于相关人员做出决策。

目录

第一章 研究目的与前提

  • 研究目的
  • 先决条件
  • 简称

第二章 市场展望

  • 报告说明
    • 市场定义和范围
  • 执行摘要
  • 一致的机会地图 (COM)

第三章市场动态、法规及趋势分析

  • 市场动态
    • 促进因素
    • 抑制因素
    • 市场机会
  • 监管场景
  • 产业动态
  • 併购
  • 新系统的引入/核准
  • COVID-19 大流行的影响

第 4 章 全球 3D 动画软体市场(按技术),2019-2031 年

  • 介绍
  • 3D建模
  • 动态图像
  • 3D渲染
  • 视觉效果(VFX)

第五章全球 3D 动画软体市场(按发展划分),2019-2031 年

  • 介绍
  • 云端基础
  • 本地

第六章2019-2031 年全球 3D 动画软体市场(按应用)

  • 介绍
  • 医学与生命科​​学
  • 政府和国防
  • 媒体和娱乐
  • 航太
  • 广告和行销
  • 其他(教育、媒体、娱乐)

第7章2019-2031年全球3D动画软体市场(按地区)

  • 介绍
  • 北美洲
  • 欧洲
  • 亚太地区
  • 拉丁美洲
  • 中东/非洲

第八章 竞争格局

  • 公司简介
    • Adobe Inc.
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corporation
    • Daz 3D
    • Foundry Visionmongers Ltd.
    • MAXON Computer GmbH
    • NewTek, Inc.
    • NVIDIA Corporation
    • Pixar Animation Studios
    • Pixologic, Inc.
    • Reallusion Inc.
    • SideFX
    • Smith Micro Software, Inc.
    • Toon Boom Animation Inc.

第九章 分析师建议

  • 上升和下降
  • 综合机会图

第10章调查方法

  • 参考
  • 调查方法
简介目录
Product Code: CMI7158

The global 3D animation software market is estimated to be valued at US$ 24.38 Bn in 2024 and is expected to reach US$ 52.19 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 11.5% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 24.38 Bn
Historical Data for: 2019 to 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 11.50% 2031 Value Projection: US$ 52.19 Bn
Figure. 3D Animation Software Market Share (%), By Region 2024
3D Animation Software Market - IMG1

The global 3D animation software market has been witnessing significant growth in recent years. Factors such as rapid growth in visual effects industry, increasing demand for high quality content from the entertainment and media industries, and advancement of virtual reality and simulation technologies have been driving the demand for specialized 3D animation software. 3D animation tools help create high resolution graphic illustrations and visualizations for various applications such as movies, television, video games, advertising, and simulation. Leading software manufacturers have been focusing on developments such as artificial intelligence integration, virtual production capabilities, and cross platform compatibility to further enhance user experience and workflow. The market is expected to continue growing with the widespread adoption of 3D animation across industries.

Market Dynamics:

The global 3D animation software market is driven by factors such as growing demand for VFX heavy movies and videos, rapid growth of gaming and e-sports industry, and widespread integration of virtual production technologies. However, high costs associated with specialized 3D animation software and need for skilled professionals to operate such tools remains a key challenge. Emerging opportunities include adoption in simulation and training applications across the manufacturing, automotive, healthcare and other sectors. Advancements in AI and machine learning is making animation creation more automated and efficient. Industry players are focusing on product innovations to offer enhanced tools for virtual production, simulation, and cross platform compatibility.

Key Features of the Study:

  • This report provides in-depth analysis of the global 3D animation software market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global 3D animation software market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Adobe Inc., Autodesk Inc., Blender Foundation, Corel Corporation, Daz 3D, Foundry Visionmongers Ltd., MAXON Computer GmbH, NewTek, Inc., NVIDIA Corporation, Pixar Animation Studios, Pixologic, Inc., Reallusion Inc., SideFX, Smith Micro Software, Inc., and Toon Boom Animation Inc.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • The global 3D animation software market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global 3D animation software market.

Detailed Segmentation:

  • By Technique
    • 3D Modeling
    • Motion Graphics
    • 3D Rendering
    • Visual Effects (VFX)
  • By Deployment
    • Cloud-based
    • On-premise
  • By Application
    • Automotive
    • Healthcare & Life Sciences
    • Government & Defense
    • Media and Entertainment
    • Aerospace
    • Advertising and Marketing
    • Others
  • By Regional
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
  • Key Players Insights
    • Adobe Inc.
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corporation
    • Daz 3D
    • Foundry Visionmongers Ltd.
    • MAXON Computer GmbH
    • NewTek, Inc.
    • NVIDIA Corporation
    • Pixar Animation Studios
    • Pixologic, Inc.
    • Reallusion Inc.
    • SideFX
    • Smith Micro Software, Inc.
    • Toon Boom Animation Inc.

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Technique
    • Market Snippet, By Deployment
    • Market Snippet, By Application
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global 3D Animation Software Market, By Technique, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • 3D Modeling
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Motion Graphics
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • 3D Rendering
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Visual Effects (VFX)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

5. Global 3D Animation Software Market, By Deployment, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Cloud-based
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • On-premises
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

6. Global 3D Animation Software Market, By Application, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
    • Segment Trends
  • Automotive
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Healthcare & Life Sciences
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Government & Defense
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Media and Entertainment
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Aerospace
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Advertising and Marketing
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Others (Education, Media & Entertainment)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

7. Global 3D Animation Software Market, By Region, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2019-2031
  • North America
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Technique, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Deployment, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Application, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • South Africa
      • GCC Countries
      • Rest of the Middle East & Africa

8. Competitive Landscape

  • Company Profiles
    • Adobe Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Autodesk Inc.
    • Blender Foundation
    • Corel Corporation
    • Daz 3D
    • Foundry Visionmongers Ltd.
    • MAXON Computer GmbH
    • NewTek, Inc.
    • NVIDIA Corporation
    • Pixar Animation Studios
    • Pixologic, Inc.
    • Reallusion Inc.
    • SideFX
    • Smith Micro Software, Inc.
    • Toon Boom Animation Inc.

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact