全球 3D 动画市场研究报告 - 2024 年至 2032 年产业分析、规模、份额、成长、趋势与预测
市场调查报告书
商品编码
1421059

全球 3D 动画市场研究报告 - 2024 年至 2032 年产业分析、规模、份额、成长、趋势与预测

Global 3D Animation Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2024 to 2032

出版日期: | 出版商: Value Market Research | 英文 285 Pages | 商品交期: 最快1-2个工作天内

价格

预计全球 3D 动画市场需求将从 2023 年的 240.4 亿美元增至 2032 年的近 727.5 亿美元,2024-2032 年研究期间复合CAGR为 13.09%。

3D动画是指使用电脑生成的图形创建三维移动图像。它涉及在三维空间中对物件和场景进行建模、动画和渲染以产生逼真和动态的视觉内容的过程。

市场动态

受各行业多种因素的推动,3D 动画市场经历了强劲成长。电影、电视和游戏等娱乐产业推动了对视觉震撼内容的需求,而串流平台则加剧了对高品质动画的需求。不断发展的游戏产业严重依赖 3D 动画来提供逼真、身临其境的游戏体验。企业在广告和行销活动中利用 3D 动画来创建引人入胜的内容,从而促进市场成长。 VR和AR技术的兴起增加了对互动式和逼真动画的需求。在医学和科学领域,3D 动画有助于教育视觉化和程式模拟。建筑视觉化、教育内容创作和持续的技术进步进一步推动了 3D 动画的采用。动画工作室的全球化、远距工作趋势以及对逼真视觉效果不断增长的需求,促成了 3D 动画市场的动态和影响力,塑造了各个领域的视觉内容消费。

研究报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具也对全球 3D 动画市场的各个细分市场进行了包容性评估。 3D 动画产业的成长和趋势为本研究提供了整体方法。

市场区隔

3D 动画市场报告的这一部分提供了国家和地区层面细分市场的详细资料,从而帮助战略家确定相应产品或服务的目标人群以及即将到来的机会。

依技术

  • 3D建模
  • 动态图形
  • 3D渲染
  • 视觉效果

按组件

  • 硬体
  • 软体
  • 服务

按部署规模

  • 本地部署
  • 一经请求

按最终用途

  • 媒体与娱乐
  • 建筑与施工
  • 教育与学术
  • 製造业
  • 医疗保健与生命科学
  • 政府与国防
  • 其他的

区域分析

本节涵盖区域展望,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲 3D 动画市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。 3D 动画市场的主要参与者包括 Autodesk, Inc.、Corel Corporation、Zco Corporation、Adobe Systems Incorporated、NVIDIA Corporation、Pixologic, Inc.、Side Effects Software Inc.、The Foundry VisionMongers Ltd.、Maxon Computer、NewTek, Inc. . 本节包含竞争格局的整体视图,其中包括各种策略发展,例如关键併购、未来产能、合作伙伴关係、财务概览、合作、新产品开发、新产品发布和其他发展。

如果您有任何客製化要求,请写信给我们。我们的研究团队可以根据您的需求提供客製化报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法论
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市集亮点
  • 全球市场概况

第 3 章:3D 动画 - 产业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 产业动态
  • 波特五力分析
  • 市场吸引力分析
    • 按技术分類的市场吸引力分析
    • 按组件分類的市场吸引力分析
    • 按部署规模进行的市场吸引力分析
    • 按最终用途分類的市场吸引力分析
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原料分析
    • 原料清单
    • 原料厂商清单
    • 主要原物料价格走势
  • 潜在买家名单
  • 行销管道
    • 直效行销
    • 间接行销
    • 行销通路发展趋势

第 5 章:全球 3D 动画市场分析:按技术分类

  • 依技术概述
  • 历史和预测数据
  • 技术分析
  • 3D建模
  • 动态图形
  • 3D渲染
  • 视觉效果

第 6 章:全球 3D 动画市场分析:按组成部分

  • 按组件概述
  • 历史和预测数据
  • 按成分分析
  • 硬体
  • 软体
  • 服务

第 7 章:全球 3D 动画市场分析:依部署规模

  • 按部署规模分類的概述
  • 历史和预测数据
  • 按部署规模分析
  • 本地部署
  • 一经请求

第 8 章:全球 3D 动画市场分析:依最终用途分类

  • 按最终用途分類的概述
  • 历史和预测数据
  • 按最终用途分析
  • 媒体与娱乐
  • 建筑与施工
  • 教育与学术
  • 製造业
  • 医疗保健与生命科学
  • 政府与国防
  • 其他的

第 9 章:全球 3D 动画市场分析:按地理位置

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概览、历史与预测资料销售分析
    • 北美按细分市场销售分析
    • 北美按国家销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概览、历史与预测资料销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 义大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概览、历史与预测资料销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区国家/地区销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳洲销售分析
    • 东南亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概览、历史与预测资料销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概览、历史与预测资料销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲国家销售分析
    • 沙乌地阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第10章:3D动画公司的竞争格局

  • 3D动画市场竞赛
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 11 章:公司简介

  • 公司股份分析
  • 市场集中度
  • Autodesk Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Corel Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Zco Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Adobe Systems Incorporated
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • NVIDIA Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Pixologic Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Side Effects Software Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • The Foundry VisionMongers Ltd.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Maxon Computer
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • NewTek Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展

注意 - 在公司概况中,财务详细资讯和近期发展视情况而定,或者如果是私人公司,则可能不包括在内

Product Code: VMR112113340

The global demand for 3D Animation Market is presumed to reach the market size of nearly USD 72.75 BN by 2032 from USD 24.04 BN in 2023 with a CAGR of 13.09% under the study period 2024 - 2032.

3D animation refers to the creation of three-dimensional moving images using computer-generated graphics. It involves the process of modeling, animating, and rendering objects and scenes in a three-dimensional space to produce realistic and dynamic visual content.

MARKET DYNAMICS

The 3D animation market experiences robust growth driven by diverse factors across industries. The entertainment sector, including film, television, and gaming, fuels demand for visually stunning content while streaming platforms intensify the need for high-quality animations. The expanding gaming industry relies heavily on 3D animation for realistic and immersive gaming experiences. Businesses leverage 3D animation in advertising and marketing campaigns to create engaging content, contributing to market growth. The rise of VR and AR technologies increases the demand for interactive and realistic animations. In the medical and scientific fields, 3D animation aids in educational visualization and procedural simulations. Architectural visualization, educational content creation, and continuous technological advancements further drive the adoption of 3D animation. Globalization of animation studios, remote work trends, and the rising demand for realistic visuals contribute to the dynamic and influential nature of the 3D animation market, shaping visual content consumption across various sectors.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of 3d animation. The growth and trends of 3d animation industry provide a holistic approach to this study.

MARKET SEGMENTATION

This section of the 3d animation market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Technique

  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

By Component

  • Hardware
  • Software
  • Services

By Deployment Size

  • On-Premise
  • On-Demand

By End-Use

  • Media & Entertainment
  • Architecture & Construction
  • Education & Academics
  • Manufacturing
  • Healthcare & Life Sciences
  • Government & Defence
  • Others

REGIONAL ANALYSIS

This section covers the regional outlook, which accentuates current and future demand for the 3D Animation market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the 3D Animation market include Autodesk, Inc., Corel Corporation, Zco Corporation, Adobe Systems Incorporated, NVIDIA Corporation, Pixologic, Inc., Side Effects Software Inc., The Foundry VisionMongers Ltd., Maxon Computer, NewTek, Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . 3D ANIMATION - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Technique
    • 3.7.2 Market Attractiveness Analysis By Component
    • 3.7.3 Market Attractiveness Analysis By Deployment Size
    • 3.7.4 Market Attractiveness Analysis By End-use
    • 3.7.5 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL 3D ANIMATION MARKET ANALYSIS BY TECHNIQUE

  • 5.1 Overview by Technique
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Technique
  • 5.4 3D Modeling Historic and Forecast Sales by Regions
  • 5.5 Motion Graphics Historic and Forecast Sales by Regions
  • 5.6 3D Rendering Historic and Forecast Sales by Regions
  • 5.7 Visual Effects Historic and Forecast Sales by Regions

6 . GLOBAL 3D ANIMATION MARKET ANALYSIS BY COMPONENT

  • 6.1 Overview by Component
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Component
  • 6.4 Hardware Historic and Forecast Sales by Regions
  • 6.5 Software Historic and Forecast Sales by Regions
  • 6.6 Services Historic and Forecast Sales by Regions

7 . GLOBAL 3D ANIMATION MARKET ANALYSIS BY DEPLOYMENT SIZE

  • 7.1 Overview by Deployment Size
  • 7.2 Historical and Forecast Data
  • 7.3 Analysis by Deployment Size
  • 7.4 On-Premise Historic and Forecast Sales by Regions
  • 7.5 On-Demand Historic and Forecast Sales by Regions

8 . GLOBAL 3D ANIMATION MARKET ANALYSIS BY END-USE

  • 8.1 Overview by End-use
  • 8.2 Historical and Forecast Data
  • 8.3 Analysis by End-use
  • 8.4 Media & Entertainment Historic and Forecast Sales by Regions
  • 8.5 Architecture & Construction Historic and Forecast Sales by Regions
  • 8.6 Education & Academics Historic and Forecast Sales by Regions
  • 8.7 Manufacturing Historic and Forecast Sales by Regions
  • 8.8 Healthcare & Life Sciences Historic and Forecast Sales by Regions
  • 8.9 Government & Defence Historic and Forecast Sales by Regions
  • 8.10. Others Historic and Forecast Sales by Regions

9 . GLOBAL 3D ANIMATION MARKET ANALYSIS BY GEOGRAPHY

  • 9.1. Regional Outlook
  • 9.2. Introduction
  • 9.3. North America Sales Analysis
    • 9.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 9.3.2. North America By Segment Sales Analysis
    • 9.3.3. North America By Country Sales Analysis
    • 9.3.4. United State Sales Analysis
    • 9.3.5. Canada Sales Analysis
    • 9.3.6. Mexico Sales Analysis
  • 9.4. Europe Sales Analysis
    • 9.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 9.4.2. Europe by Segment Sales Analysis
    • 9.4.3. Europe by Country Sales Analysis
    • 9.4.4. United Kingdom Sales Analysis
    • 9.4.5. France Sales Analysis
    • 9.4.6. Germany Sales Analysis
    • 9.4.7. Italy Sales Analysis
    • 9.4.8. Russia Sales Analysis
    • 9.4.9. Rest Of Europe Sales Analysis
  • 9.5. Asia Pacific Sales Analysis
    • 9.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 9.5.2. Asia Pacific by Segment Sales Analysis
    • 9.5.3. Asia Pacific by Country Sales Analysis
    • 9.5.4. China Sales Analysis
    • 9.5.5. India Sales Analysis
    • 9.5.6. Japan Sales Analysis
    • 9.5.7. South Korea Sales Analysis
    • 9.5.8. Australia Sales Analysis
    • 9.5.9. South East Asia Sales Analysis
    • 9.5.10. Rest Of Asia Pacific Sales Analysis
  • 9.6. Latin America Sales Analysis
    • 9.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 9.6.2. Latin America by Segment Sales Analysis
    • 9.6.3. Latin America by Country Sales Analysis
    • 9.6.4. Brazil Sales Analysis
    • 9.6.5. Argentina Sales Analysis
    • 9.6.6. Peru Sales Analysis
    • 9.6.7. Chile Sales Analysis
    • 9.6.8. Rest of Latin America Sales Analysis
  • 9.7. Middle East & Africa Sales Analysis
    • 9.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 9.7.2. Middle East & Africa by Segment Sales Analysis
    • 9.7.3. Middle East & Africa by Country Sales Analysis
    • 9.7.4. Saudi Arabia Sales Analysis
    • 9.7.5. UAE Sales Analysis
    • 9.7.6. Israel Sales Analysis
    • 9.7.7. South Africa Sales Analysis
    • 9.7.8. Rest Of Middle East And Africa Sales Analysis

10 . COMPETITIVE LANDSCAPE OF THE 3D ANIMATION COMPANIES

  • 10.1. 3D Animation Market Competition
  • 10.2. Partnership/Collaboration/Agreement
  • 10.3. Merger And Acquisitions
  • 10.4. New Product Launch
  • 10.5. Other Developments

11 . COMPANY PROFILES OF 3D ANIMATION INDUSTRY

  • 11.1. Company Share Analysis
  • 11.2. Market Concentration Rate
  • 11.3. Autodesk Inc.
    • 11.3.1. Company Overview
    • 11.3.2. Company Revenue
    • 11.3.3. Products
    • 11.3.4. Recent Developments
  • 11.4. Corel Corporation
    • 11.4.1. Company Overview
    • 11.4.2. Company Revenue
    • 11.4.3. Products
    • 11.4.4. Recent Developments
  • 11.5. Zco Corporation
    • 11.5.1. Company Overview
    • 11.5.2. Company Revenue
    • 11.5.3. Products
    • 11.5.4. Recent Developments
  • 11.6. Adobe Systems Incorporated
    • 11.6.1. Company Overview
    • 11.6.2. Company Revenue
    • 11.6.3. Products
    • 11.6.4. Recent Developments
  • 11.7. NVIDIA Corporation
    • 11.7.1. Company Overview
    • 11.7.2. Company Revenue
    • 11.7.3. Products
    • 11.7.4. Recent Developments
  • 11.8. Pixologic Inc.
    • 11.8.1. Company Overview
    • 11.8.2. Company Revenue
    • 11.8.3. Products
    • 11.8.4. Recent Developments
  • 11.9. Side Effects Software Inc.
    • 11.9.1. Company Overview
    • 11.9.2. Company Revenue
    • 11.9.3. Products
    • 11.9.4. Recent Developments
  • 11.10. The Foundry VisionMongers Ltd.
    • 11.10.1. Company Overview
    • 11.10.2. Company Revenue
    • 11.10.3. Products
    • 11.10.4. Recent Developments
  • 11.11. Maxon Computer
    • 11.11.1. Company Overview
    • 11.11.2. Company Revenue
    • 11.11.3. Products
    • 11.11.4. Recent Developments
  • 11.12. NewTek Inc.
    • 11.12.1. Company Overview
    • 11.12.2. Company Revenue
    • 11.12.3. Products
    • 11.12.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Technique (USD MN)
  • 3D Modeling Market Sales by Geography (USD MN)
  • Motion Graphics Market Sales by Geography (USD MN)
  • 3D Rendering Market Sales by Geography (USD MN)
  • Visual Effects Market Sales by Geography (USD MN)
  • Analysis Market by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Services Market Sales by Geography (USD MN)
  • Analysis by Deployment Size (USD MN)
  • On-Premise Market Sales by Geography (USD MN)
  • On-Demand Market Sales by Geography (USD MN)
  • Analysis by End-use (USD MN)
  • Media & Entertainment Market Sales by Geography (USD MN)
  • Architecture & Construction Market Sales by Geography (USD MN)
  • Education & Academics Market Sales by Geography (USD MN)
  • Manufacturing Market Sales by Geography (USD MN)
  • Healthcare & Life Sciences Market Sales by Geography (USD MN)
  • Government & Defence Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global 3D Animation Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of 3D Animation Report
  • Market Research Process
  • Market Research Methodology
  • Global 3D Animation Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Technique
  • Market Attractiveness Analysis by Component
  • Market Attractiveness Analysis by Deployment Size
  • Market Attractiveness Analysis by End-use
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Technique (USD MN)
  • 3D Modeling Market Sales by Geography (USD MN)
  • Motion Graphics Market Sales by Geography (USD MN)
  • 3D Rendering Market Sales by Geography (USD MN)
  • Visual Effects Market Sales by Geography (USD MN)
  • Global Market Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Services Market Sales by Geography (USD MN)
  • Global Market Analysis by Deployment Size (USD MN)
  • On-Premise Market Sales by Geography (USD MN)
  • On-Demand Market Sales by Geography (USD MN)
  • Global Market Analysis by End-use (USD MN)
  • Media & Entertainment Market Sales by Geography (USD MN)
  • Architecture & Construction Market Sales by Geography (USD MN)
  • Education & Academics Market Sales by Geography (USD MN)
  • Manufacturing Market Sales by Geography (USD MN)
  • Healthcare & Life Sciences Market Sales by Geography (USD MN)
  • Government & Defence Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.