封面
市场调查报告书
商品编码
1673940

按类型、设备、玩家类型和地区分類的云端游戏市场

Cloud Gaming Market, By Type, By Device, By Gamer Type, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 150 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计到 2025 年全球云端游戏市场价值将达到 93.2 亿美元,到 2032 年预计将达到 1592.4 亿美元,2025 年至 2032 年的年复合成长率(CAGR)为 50.0%。

报告范围 报告详细信息
基准年 2024 2025 年市场规模 93.2亿美元
效能资料 2020-2024 预测期 2025-2032
预测期:2025 年至 2032 年复合年增长率 50.00% 2032 年金额预测 1592.4亿美元
数字。云端游戏市场占有率(%)(2025 年按地区划分)
云端游戏市场 - IMG1

云端游戏利用强大的云端基础设施来处理密集的图形并将高清游戏直接传输到您的设备,而无需强大的本地硬体。随着 5G 和边缘运算等技术日益普及,云端游戏将使用户能够在从智慧型手机到电视等各种设备上玩视觉丰富的 AAA 游戏。谷歌、微软、英伟达和亚马逊等科技巨头正大力投资云端游戏平台,以满足按需沉浸式游戏日益增长的流行。云端、连接和图形技术的融合预计将颠覆传统游戏格局,并推动全球云端游戏的普及。

市场动态

全球云端游戏市场的成长受到行动装置普及率提高和网路连线改善等因素的推动。游戏玩家喜欢那些允许跨装置游戏而不受特定硬体限制的平台。另一个驱动因素是该游戏可以付费订阅,无需昂贵的领先购买。然而,高频宽要求和对高速网路连线的依赖可能会阻碍市场成长,尤其是在价格敏感的市场。市场也面临延迟问题的挑战。然而,5G 网路和边缘运算的进步机会。

研究的主要特点

  • 本报告对全球云端游戏市场进行了详细分析,并以 2024 年为基准年,展示了预测期(2025-2032 年)的市场规模和年复合成长率(CAGR%)。
  • 它还强调了各个领域的潜在商机并说明了该市场的引人注目的投资提案矩阵。
  • 它还提供了对市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景以及主要企业采用的竞争策略的重要见解。
  • 全球云端游戏市场的主要企业是根据公司亮点、产品系列、关键亮点、财务绩效和策略等参数进行的分析。
  • 本报告的见解将使负责人和企业经营团队能够就未来产品发布、新兴趋势、市场扩张和行销策略做出明智的决策。
  • 全球云端游戏市场报告迎合了该行业的各个相关人员,包括投资者、供应商、产品製造商、经销商、新进业者和金融分析师。

目录

第一章 调查目的与前提条件

  • 研究目标
  • 先决条件
  • 简称

第二章 市场展望

  • 报告描述
    • 市场定义和范围
  • 执行摘要
  • 一致的机会图 (COM)

第三章市场动态、法规与趋势分析

  • 市场动态
    • 驱动程式
    • 限制因素
    • 市场机会
  • 监管情景
  • 产业趋势
  • 合併和收购
  • 新系统推出/核准
  • 新冠肺炎疫情的影响

第 4 章。 2020 年至 2032 年按类型分類的全球云端游戏市场

  • 介绍
  • 文件流
  • 视讯串流

第 5 章。 2020 年至 2032 年按装置分類的全球云端游戏市场

  • 介绍
  • 智慧型手机
  • 药片
  • 游戏机
  • 个人电脑和笔记型电脑
  • 智慧电视
  • 头戴式显示器

6. 2020 年至 2032 年按玩家类型分類的全球云端游戏市场

  • 介绍
  • 休閒游戏玩家
  • 狂热游戏玩家
  • 生活方式游戏玩家

第 7 章:2020 年至 2032 年全球云端游戏市场(按地区划分)

  • 介绍
  • 北美洲
  • 欧洲
  • 亚太地区
  • 拉丁美洲
  • 中东和非洲
  • 南非
  • 海湾合作委员会国家
  • 其他中东和非洲地区

第八章 竞争格局

  • 公司简介
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc.(Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

第 9 章分析师建议

  • 兴衰
  • 一致的机会地图

第十章调查方法

  • 参考
  • 调查方法
简介目录
Product Code: CMI4600

Global Cloud Gaming Market is estimated to be valued at USD 9.32 Bn in 2025 and is expected to reach USD 159.24 Bn by 2032, growing at a compound annual growth rate (CAGR) of 50.0% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 9.32 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 50.00% 2032 Value Projection: USD 159.24 Bn
Figure. Cloud Gaming Market Share (%), By Region 2025
Cloud Gaming Market - IMG1

Cloud gaming utilizes robust cloud infrastructure to process intensive graphics and stream high-definition games directly to devices without requiring powerful local hardware. With technologies such as 5G and edge computing gaining popularity, cloud gaming allows users to play visually-rich AAA titles on a variety of devices from smartphones to TVs. Major tech giants such as Google, Microsoft, Nvidia and Amazon are investing heavily in their cloud gaming platforms to tap into the growing popularity of on-demand and immersive gaming. The convergence of cloud, connectivity and graphics technologies is expected to disrupt the traditional gaming landscape and boost adoption of cloud gaming globally.

Market Dynamics:

Global cloud gaming market growth is driven by factors like rising penetration of mobile devices and improved network connectivity. Gamers prefer platforms that allow cross-device gameplay without being tied to a particular hardware. The availability of games as a paid subscription is also acting as a driver as it eliminates the need for expensive upfront purchases. However, high bandwidth requirements and dependence on fast internet connections can hamper the market growth particularly in price-sensitive markets. The market also faces challenges from latency issues. However, advancements in 5G networks and edge computing provide opportunities to significantly reduce latency and enhance the user experience of cloud gaming.

Key features of the study:

  • This report provides in-depth analysis of the global cloud gaming market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global cloud gaming market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Amazon Inc., Antplay.tech, Apple Inc., Blacknut, Deutsche Telekom, Electronic Arts, Inc., Facebook, Google Inc., IBM Corporation, Intel Corporation, Locus Robotics, Microsoft Corporation, NVIDIA Corporation, Numecent Holdings Ltd., Parsec Cloud Inc. (Unity Software Inc.), Sony Interactive Entertainment, Tencent Holdings Ltd., Ubitus Inc., Ubisoft, Verizon.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • Global cloud gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.

Detailed Segmentation-

  • By Type
    • File Streaming
    • Video Streaming
  • By Device
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-mounted Displays
  • By Gamer Type
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers
  • By Regional
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Amazon Inc.
    • Antplay.tech
    • Apple Inc.
    • Blacknut
    • Deutsche Telekom
    • Electronic Arts, Inc.
    • Facebook
    • Google Inc.
    • IBM Corporation
    • Intel Corporation
    • Locus Robotics
    • Microsoft Corporation
    • NVIDIA Corporation
    • Numecent Holdings Ltd.
    • Parsec Cloud Inc. (Unity Software Inc.)
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Type
    • Market Snippet, By Device
    • Market Snippet, By Gamer Type
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New system Launch/Approvals
  • Impact of COVID-19 Pandemic

4. Global Cloud Gaming Market, By Type, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
    • Segment Trends
  • File Streaming
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Video Streaming
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

5. Global Cloud Gaming Market, By Device, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
    • Segment Trends
  • Smartphones
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Tablets
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • PCs & Laptops
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Smart TVs
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Head-mounted Displays
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

6. Global Cloud Gaming Market, By Gamer Type, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
    • Segment Trends
  • Casual Gamers
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Avid Gamers
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Lifestyle Gamers
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

7. Global Cloud Gaming Market, By Region, 2020-2032, (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2020-2032
  • North America
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Device, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Gamer Type, 2020-2032, (US$ Billion)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Billion)
  • South Africa
  • GCC Countries
  • Rest of the Middle East & Africa

8. Competitive Landscape

  • Company Profiles
    • Amazon Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Antplay.tech
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Apple Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Blacknut
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Deutsche Telekom
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Electronic Arts, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Facebook
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Google Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • IBM Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Intel Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Locus Robotics
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NVIDIA Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Numecent Holdings Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Parsec Cloud Inc. (Unity Software Inc.)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Sony Interactive Entertainment
    • Tencent Holdings Ltd.
    • Ubitus Inc.
    • Ubisoft
    • Verizon

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact