封面
市场调查报告书
商品编码
1674383

电竞市场,依收益来源、按地区

Esports Market, By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)

出版日期: | 出版商: Coherent Market Insights | 英文 130 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2025 年全球电竞市场规模估计为 34.9 亿美元,预计到 2032 年将达到 134.2 亿美元,2025 年至 2032 年的年复合成长率(CAGR)为 21.2%。

报告范围 报告详细信息
基准年 2024 2025年的市场规模 34.9亿美元
效能资料 从2020年到2024年 预测期 2025年至2032年
预测期:2025-2032年复合年增长率: 21.20% 2032年价值预测 134.2亿美元
数字。 2025年各地区电竞市场占有率(%)
电子竞技市场-IMG1

近年来,全球电子竞技市场经历了强劲成长。电子竞技是指由个人或团队进行的专业有组织的电子游戏比赛。这包括各种各样的视频游戏类型,包括格斗游戏、第一人称射击游戏、即时战略游戏和大型多人线上战斗竞技场游戏。网路普及率的提高和高速连线的普及使得大型多人线上游戏和透过直播平台观看电子竞技赛事成为可能。电子竞技影响者在社群媒体管道上的日益增长的受欢迎程度进一步提升了该行业粉丝的参与。科技的快速进步有助于改善举办电竞活动的基础设施并增强下一代游戏体验。这为品牌透过电子竞技赞助和行销活动瞄准年轻、精通科技的人群创造了新的机会。

市场动态:

由于多种因素,预计全球电子竞技市场在预测期内将呈现强劲成长。全球电子竞技爱好者和参与者数量的大幅增加是主要的成长动力。千禧世代对电子游戏的兴趣日益浓厚,以及出版商对电竞联盟的扩张,正在推动市场成长。电视台和直播平台对知名电竞锦标赛的扩大媒体报道有助于提高竞技电子游戏的整体知名度和粉丝支持率。发展中地区价格实惠的高速网路连线的发展促进了即时多人游戏的发展。来自本土和非本土品牌的赞助收入正在增加,这些品牌将电子竞技视为吸引年轻人的有效促销管道。然而,电子竞技基础设施的高成本,以及某些游戏中的兴奋剂、赌博和暴力等问题预计会在一定程度上抑制市场。云端游戏解决方案的出现降低了游戏玩家的进入门槛,提供了一条新的途径。

本研究的主要特点

  • 本报告对全球电子竞技市场进行了详细分析,并以 2024 年为基准年,展示了预测期(2025-2032 年)的市场规模和年复合成长率(CAGR%)。
  • 它还揭示了各个领域的潜在商机,并解释了该市场有吸引力的投资提案矩阵。
  • 它还提供了有关市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景和主要企业采用的竞争策略的主要考察。
  • 它根据公司亮点、产品系列、关键亮点、财务业绩和策略等参数,对全球电子竞技市场的主要企业进行了概述。
  • 本报告的见解将使企业负责人和经营团队能够就未来的产品发布、新兴车型、市场扩张和行销策略做出明智的决策。
  • 全球电子竞技市场报告迎合了该行业的各个相关人员,包括投资者、供应商、产品製造商、经销商、新进业者和金融分析师。
  • 相关人员将透过用于分析全球电子竞技市场的各种策略矩阵来做出决策。

目录

第一章 调查目的与前提条件

  • 研究目标
  • 先决条件
  • 简称

第二章 市场展望

  • 报告描述
    • 市场定义和范围
  • 执行摘要
  • Coherent Opportunity Map(COM)

第三章市场动态、法规与趋势分析

  • 市场动态
    • 驱动程式
    • 限制因素
    • 市场机会
  • 监管情景
  • 产业趋势
  • 合併与收购
  • 新系统实施/核准
  • COVID-19疫情的影响

第四章。 2020 年至 2032 年全球电竞市场收益来源

  • 赞助
  • 广告
  • 商品和门票
  • 出版商费用
  • 媒体权利
  • 其他的

第五章。 2020 年至 2032 年按地区分類的全球电竞市场

  • 北美洲
  • 欧洲
  • 亚太地区
  • 拉丁美洲
  • 中东和非洲

第六章竞争格局

  • 公司简介
    • Activision Blizzard Inc.
    • Amazon.com Inc.
    • Alphabet Inc.
    • Capcom Co Ltd
    • Electronic Arts Inc.
    • Envy Gaming LLC
    • Epic Games Inc.
    • Esports Entertainment Group Inc
    • Gfinity Plc
    • Gameloft SE
    • HTC Corp
    • Intel Corp
    • Meta Platforms Inc
    • Modern Times Group MTG AB
    • NVIDIA Corp

第7章 命运之轮

  • 机会
  • 分析师观点
  • Coherent Opportunity Map

第八章参考文献与调查方法

  • 参考
  • 调查方法
简介目录
Product Code: CMI4191

Global Esports Market is estimated to be valued at USD 3.49 Bn in 2025 and is expected to reach USD 13.42 Bn by 2032, growing at a compound annual growth rate (CAGR) of 21.2% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 3.49 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 21.20% 2032 Value Projection: USD 13.42 Bn
Figure. Esports Market Share (%), By Region 2025
Esports Market - IMG1

The global esports market has been witnessing robust growth in the recent years. Esports refers to organized video game competitions played professionally by individuals and teams. It includes a wide range of video game genres like fighting games, first-person shooters, real-time strategy games, and multiplayer online battle arena games. Increased internet penetration and availability of high-speed connectivity have enabled multiplayer online gaming and spectating of esports events through live streaming platforms. Growing popularity of esports influencers on social media channels has further boosted the fan engagement with the industry. Rapid advancement of technology is helping improve the infrastructure for conducting esports events and powering next-gen gaming experiences. This has opened up new opportunities for brands to target tech-savvy young demographics through esports sponsorships and marketing initiatives.

Market Dynamics:

The global esports market is expected to exhibit strong growth over the forecast period, driven by several factors. Significant rise in the number of esports enthusiasts and participants worldwide is a key growth driver. Growing millennial interest in video games and expansion of esports leagues by publishers are fueling the market growth. Expanding media coverage of prominent esports tournaments on TV channels and live streaming platforms is helping increase the overall visibility and fan following of competitive video gaming. Availability of affordable high-speed internet connectivity in developing regions is facilitating real-time multiplayer gaming. Rising sponsorship revenues from endemic and non-endemic brands who view esports as an effective promotional channel to engage the youth. However, high costs associated with esports infrastructure and issues such as performance-enhancing drugs, gambling, and violence in a few game titles are expected to restrain the market to a certain extent. Emergence of cloud gaming solutions presents new avenues by lowering the entry barrier for gamers.

Key Features of the Study:

  • This report provides in-depth analysis of the global esports market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global esports market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Activision Blizzard Inc., Amazon.com Inc., Alphabet Inc., Capcom Co Ltd, Electronic Arts Inc., Envy Gaming LLC, Epic Games Inc., Esports Entertainment Group Inc, Gfinity Plc, Gameloft SE, HTC Corp, Intel Corp, Meta Platforms Inc, Modern Times Group MTG AB, and NVIDIA Corp
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global esports market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global esports market

Detailed Segmentation:

  • By Revenue Source
    • Sponsorship
    • Advertising
    • Merchandise & Tickets
    • Publisher Fees
    • Media Rights
    • Others
  • By Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Activision Blizzard Inc.
    • Amazon.com Inc.
    • Alphabet Inc.
    • Capcom Co Ltd
    • Electronic Arts Inc.
    • Envy Gaming LLC
    • Epic Games Inc.
    • Esports Entertainment Group Inc
    • Gfinity Plc
    • Gameloft SE
    • HTC Corp
    • Intel Corp
    • Meta Platforms Inc
    • Modern Times Group MTG AB
    • NVIDIA Corp

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Revenue Source
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global Esports Market, By Revenue Source, 2020-2032 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2025, 2028 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Sponsorship
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Advertising
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Merchandise & Tickets
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Publisher Fees
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Media Rights
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Billion)

5. Global Esports Market, By Region, 2020-2032 (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2025 and 2032 (%)
  • North America
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2020-2032 (US$ Billion)
    • Market Share Analysis, By Country, 2025 and 2032 (%)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2020-2032 (US$ Billion)
    • Market Share Analysis, By Country, 2025 and 2032 (%)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2020-2032 (US$ Billion)
    • Market Share Analysis, By Country, 2025 and 2032 (%)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2020-2032 (US$ Billion)
    • Market Share Analysis, By Country, 2025 and 2032 (%)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2020-2032 (US$ Billion)
    • Market Share Analysis, By Country, 2025 and 2032 (%)
      • South Africa
      • GCC Countries
      • Rest of the Middle East & Africa

6. Competitive Landscape

  • Company Profiles
    • Activision Blizzard Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Amazon.com Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Alphabet Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Capcom Co Ltd
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Electronic Arts Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Envy Gaming LLC
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Epic Games Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Esports Entertainment Group Inc
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Gfinity Plc
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Gameloft SE
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • HTC Corp
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Intel Corp
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Meta Platforms Inc
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Modern Times Group MTG AB
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NVIDIA Corp
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates

7. Wheel of Fortune

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

8. Reference and Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact