封面
市场调查报告书
商品编码
1908036

游戏配件市场按平台、产品、连接方式、分销管道和地区划分

Gaming Accessories Market, By Platform, By Product, By Connectivity, By Distribution Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 135 Pages | 商品交期: 2-3个工作天内

价格
简介目录

据估计,2025 年游戏配件市场价值为 71.2 亿美元,预计到 2032 年将达到 114.5 亿美元,2025 年至 2032 年的复合年增长率为 6%。

报告内容 报告详情
基准年: 2024 2025年市场规模: 71.2亿美元
历史数据时期: 2020年至2024年 预测期: 2025年至2032年
预测期(2025-2032年)复合年增长率: 6.00% 2032 年的预测值: 114.5亿美元

全球游戏配件市场是家用电子电器产业中一个充满活力且快速发展的细分市场,其发展主要得益于全球游戏文化的蓬勃发展。游戏配件涵盖一系列旨在提升游戏体验的周边设备,包括专用键盘、高效能滑鼠、游戏耳机、游戏手把、滑鼠垫、游戏垫片以及身临其境型虚拟实境装置等。由于电子竞技的兴起、职业游戏的蓬勃发展以及消费者对能够提供竞争优势和更佳用户体验的高端游戏硬体的需求不断增长,这一细分市场正经历着前所未有的扩张。

市场动态

全球游戏配件市场受多种关键因素驱动,呈现强劲成长动能。其中一个关键催化剂是全球游戏产业的爆炸性成长,该产业已获得主流认可,并持续拓展至各个年龄层和地理位置。电子竞技赛事、职业游戏联赛和直播平台的迅速普及,催生了一种文化,在这种文化中,高效能游戏配件对于获得竞争优势至关重要,从而推动了职业玩家和游戏爱好者对高端周边设备的需求。无线连接、电池续航力、感测器精度和客製化软体等方面的技术进步,显着提升了游戏配件的功能性和吸引力。此外,PC游戏的日益普及以及透过RGB灯光和美学设计打造个人化游戏环境的趋势,也进一步推动了市场成长。然而,一些限制依然存在。製造商之间激烈的价格竞争可能会挤压利润空间,导致产品品质下降。此外,高阶游戏配件的高成本可能会限制价格敏感型消费者的购买意愿,尤其是在可支配收入水准较低的新兴市场。另外,技术快速更新换代也为製造商和消费者带来了挑战。频繁的产品升级会带来库存管理问题,并降低消费者对昂贵周边设备的投资意愿。儘管存在这些挑战,但一些领域也涌现出巨大的机会,例如:蓬勃发展的行动游戏产业(需要专用配件来提升游戏体验)、日益增长的女性玩家群体(她们对设计美学和人体工程学方面有不同的需求),以及人工智慧和机器学习技术越来越多地整合到游戏配件中,从而实现个性化的性能优化和自适应功能。

本次调查的主要特点

  • 本报告对全球游戏配件市场进行了详细分析,以 2024 年为基准年,给出了预测期(2025-2032 年)内的市场规模(十亿美元)和復合年增长率(%)。
  • 该报告还重点介绍了各个细分市场的潜在商机,并概述了该市场具有吸引力的投资提案矩阵。
  • 该研究还提供了有关市场驱动因素、限制因素、机会、新产品发布或核准、市场趋势、区域展望以及主要企业采取的竞争策略的重要见解。
  • 该报告根据以下参数对全球游戏配件市场的主要企业进行了分析:公司概况、产品系列、主要亮点、财务表现和策略。
  • 本报告的研究结果将使负责人和企业经营团队能够就即将推出的产品、设备升级、市场扩张和行销策略做出明智的决策。
  • 全球游戏配件市场报告的目标受众包括该行业的各类相关人员,例如投资者、供应商、产品製造商、经销商、新参与企业和金融分析师。
  • 相关人员可以透过各种用于分析全球游戏配件市场的策略矩阵轻鬆做出决策。

目录

第一章 研究目标与前提条件

  • 调查目的
  • 先决条件
  • 简称

第二章 市场范围

  • 报告概述
    • 市场定义和范围
  • 执行摘要

第三章 市场动态、监理及趋势分析

  • 市场动态
  • 司机
  • 抑制因素
  • 机会
  • 影响分析
  • 重大进展
  • 法规环境
  • 产品上市及核准
  • PEST分析
  • 波特分析
  • 併购趋势
  • 产业趋势

4. 2020-2032年全球游戏配件市场(依平台划分)

  • 电脑游戏
  • 游戏机
  • 移动的

第五章:2020-2032年全球游戏配件市场(依产品划分)

  • 控制器
  • 音响设备
  • 游戏椅
  • 键盘和滑鼠
  • 其他的

6. 2020-2032年全球游戏配件市场(依连结类型划分)

  • 有线
  • 无线的

7. 2020-2032年全球游戏配件市场依通路划分

  • 专卖店
  • 百货公司
  • 在线的
  • 其他的

第八章:2020-2032年全球游戏配件市场(按地区划分)

  • 北美洲
    • 美国
    • 加拿大
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲国家
  • 欧洲
    • 德国
    • 英国
    • 西班牙
    • 法国
    • 义大利
    • 俄罗斯
    • 其他欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • ASEAN
    • 其他亚太地区
  • 中东
    • 海湾合作委员会国家
    • 以色列
    • 其他中东国家
  • 非洲
    • 南非
    • 北非
    • 中非

第九章 竞争情势

  • Razer Inc
  • SteelSeries
  • Logitech G
  • Thrustmaster
  • Corsair
  • HyperX
  • Turtle Beach
  • Xbox
  • Micro-Star INT'L CO., LTD
  • ASUS
  • Sennheiser
  • Redragon
  • Anker
  • Mad Catz
  • Roccat

第十章 分析师建议

  • 机会
  • 分析师观点
  • Coherent Opportunity Map

第十一章 参考文献与调查方法

  • 参考
  • 调查方法
  • 关于本公司
简介目录
Product Code: CMI9017

Gaming Accessories Market is estimated to be valued at USD 7.12 Bn in 2025 and is expected to reach USD 11.45 Bn by 2032, growing at a compound annual growth rate (CAGR) of 6% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 7.12 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 6.00% 2032 Value Projection: USD 11.45 Bn

The global gaming accessories market represents a dynamic and rapidly evolving sector within the broader consumer electronics industry, driven by the exponential growth of gaming culture worldwide. Gaming accessories encompass a comprehensive range of peripheral devices designed to enhance the gaming experience, including specialized keyboards, high-performance mice, gaming headsets, controllers, mousepads, gaming chairs, and immersive virtual reality equipment. This market segment has witnessed unprecedented expansion due to the proliferation of esports, the rise of professional gaming, and increasing consumer demand for premium gaming hardware that provides competitive advantages and enhanced user experiences.

Market Dynamics

The global gaming accessories market is propelled by several key drivers that collectively fuel its robust growth trajectory. The primary catalyst is the explosive growth of the global gaming industry, which has reached mainstream acceptance and continues expanding across demographics, age groups, and geographical regions. The rapid proliferation of esports tournaments, professional gaming leagues, and streaming platforms has created a culture where high-performance gaming accessories are essential for competitive advantage, driving demand for premium peripherals among both professional gamers and enthusiasts. Technological advancements in wireless connectivity, battery life, sensor precision, and customization software have significantly enhanced the functionality and appeal of gaming accessories. Moreover, the increasing popularity of PC gaming and the growing trend of gaming setup personalization through RGB lighting and aesthetic designs further accelerate market growth. However, the market faces certain restraints including intense price competition among manufacturers, which pressures profit margins and can compromise product quality, while the high cost of premium gaming accessories may limit adoption among price-sensitive consumer segments, particularly in emerging markets where disposable income levels are lower. Additionally, rapid technological obsolescence creates challenges for both manufacturers and consumers, as frequent product upgrades can lead to inventory management issues and consumer hesitancy to invest in expensive peripherals. Despite these challenges, significant opportunities emerge from the expanding mobile gaming segment, which requires specialized accessories for enhanced gameplay experiences, the growing female gaming demographic that demands products with different design aesthetics and ergonomic considerations, and the increasing integration of artificial intelligence and machine learning technologies in gaming accessories that enable personalized performance optimization and adaptive functionality.

Key Features of the Study

  • This report provides in-depth analysis of the global gaming accessories market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global gaming accessories market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Razer Inc, SteelSeries, Logitech G, Thrustmaster, Corsair, HyperX, Turtle Beach, Xbox, Micro-Star INT'L CO., LTD, ASUS, Sennheiser, Redragon, Anker, Mad Catz, and Roccat
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global gaming accessories market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gaming accessories market

Market Segmentation

  • Platform Insights (Revenue, USD Bn, 2020 - 2032)
    • PC Gaming
    • Gaming Consoles
    • Mobile
  • Product Insights (Revenue, USD Bn, 2020 - 2032)
    • Controllers
    • Audio Equipment
    • Gaming Chairs
    • Keyboard and Mouse
    • Others
  • Connectivity Insights (Revenue, USD Bn, 2020 - 2032)
    • Wired
    • Wireless
  • Distribution Channel Insights (Revenue, USD Bn, 2020 - 2032)
    • Specialty Stores
    • Departmental Stores
    • Online
    • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Razer Inc
    • SteelSeries
    • Logitech G
    • Thrustmaster
    • Corsair
    • HyperX
    • Turtle Beach
    • Xbox
    • Micro-Star INT'L CO., LTD
    • ASUS
    • Sennheiser
    • Redragon
    • Anker
    • Mad Catz
    • Roccat

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Gaming Accessories Market, By Platform
    • Global Gaming Accessories Market, By Product
    • Global Gaming Accessories Market, By Connectivity
    • Global Gaming Accessories Market, By Distribution Channel
    • Global Gaming Accessories Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Driver
  • Restraint
  • Opportunity
  • Impact Analysis
  • Key Developments
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario
  • Industry Trends

4. Global Gaming Accessories Market, By Platform, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021- 2032
    • Segment Trends
  • PC Gaming
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Mobile
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

5. Global Gaming Accessories Market, By Product, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Controllers
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Audio Equipment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Gaming Chairs
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Keyboard and Mouse
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

6. Global Gaming Accessories Market, By Connectivity, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Wired
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Wireless
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

7. Global Gaming Accessories Market, By Distribution Channel, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Specialty Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Departmental Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

8. Global Gaming Accessories Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

9. Competitive Landscape

  • Razer Inc
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • SteelSeries
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Logitech G
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Thrustmaster
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Corsair
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • HyperX
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Turtle Beach
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Xbox
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Micro-Star INT'L CO., LTD
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • ASUS
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sennheiser
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Redragon
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Anker
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Mad Catz
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Roccat
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

10. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

11. References and Research Methodology

  • References
  • Research Methodology
  • About us