封面
市场调查报告书
商品编码
1544633

游戏配件市场、机会、成长动力、产业趋势分析与预测,2024-2032

Gaming Accessories Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3个工作天内

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简介目录

在电玩游戏激增的推动下,游戏配件市场规模在 2024 年至 2032 年期间将以超过 5% 的复合年增长率成长。根据 Global Edge 部落格报导,专家们观察到全球游戏人口迅速激增,到 2023 年,全球参与游戏活动的人数将达到惊人的 33.8 亿。正在兴起。游戏玩家正在投资散热垫、高效能键盘、精密滑鼠和沈浸式耳机等配件,以增强他们的游戏体验。

此外,随着游戏玩家在萤幕前花费更长的时间,人们越来越重视舒适性和健康。製造商正在专注于开发符合人体工学的游戏家具,以支援正确的姿势、减少压力并提高整体游戏表现。可调式腰部支撑、可自订扶手和高密度泡棉衬垫等功能正在成为游戏椅的标准配备。同样,游戏桌的设计具有可调节高度、电缆管理系统和宽敞的表面,以容纳多个显示器和周边设备。人们越来越认识到人体工学在防止游戏相关伤害和确保舒适的游戏体验方面的重要性,这将塑造未来几年的市场前景。

游戏配件产业根据产品类型、平台、配销通路、技术和地区进行分类。

随着游戏玩家寻求增强游戏体验,散热垫细分市场将在 2032 年快速成长。散热垫配备先进的散热技术和人体工学设计,不仅可确保游戏笔记型电脑和游戏机的使用寿命,还能在长时间的游戏过程中提供舒适感。冷却技术的不断创新,满足全球游戏玩家不断变化的需求,将增加对散热垫的需求。

由于其可靠且不间断的性能,有线游戏配件细分市场将在 2032 年之前受到关注。游戏玩家更喜欢有线技术,因为它具有低延迟,这在每一毫秒都至关重要的竞技游戏场景中至关重要。不存在电池相关问题也增加了有线配件的吸引力。製造商专注于增强有线产品的设计和功能,融入可客製化 RGB 照明、可编程按钮和高精度感测器等功能。

在庞大而热情的游戏社群的推动下,到 2032 年,欧洲游戏配件产业将出现可观的成长。职业电竞联赛、游戏赛事的强大存在以及越来越多的游戏咖啡馆促进了对高品质游戏週边的需求不断增长。德国、英国和法国等国家走在前列,拥有大量的游戏玩家和蓬勃发展的游戏文化。电脑游戏的日益普及,加上游戏机的日益普及,进一步推动了欧洲游戏配件市场的发展。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 技术进步推动创新
      • 电子竞技和竞技游戏的影响
      • 不断扩大的人口统计和多样化的游戏偏好
      • 电子商务和线上游戏社区
      • 整合进阶功能以增强游戏体验
    • 产业陷阱与挑战
      • 市场饱和,竞争激烈
      • 供应链中断和零件短缺
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按产品类别,2021 - 2032

  • 主要趋势
  • 输入装置
    • 游戏键盘
    • 游戏滑鼠
    • 游戏控制器
  • 耳机
  • 视觉装置
    • 游戏显示器
    • 虚拟实境耳机
    • AR眼镜
  • 散热垫
  • 其他配件

第 6 章:市场估计与预测:按技术分类,2021 - 2032 年

  • 主要趋势
  • 有线
  • 无线的

第 7 章:市场估计与预测:按平台划分,2021 - 2032 年

  • 主要趋势
  • 移动的
  • 个人电脑
  • 游戏机

第 8 章:市场估计与预测:按配销通路划分,2021 - 2032 年

  • 主要趋势
  • 在线的
  • 离线

第 9 章:市场估计与预测:按地区划分,2021 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 10 章:公司简介

  • Alienware
  • Anker
  • AOC International
  • Arozzi North America
  • Cooler Master Co. Ltd
  • Corsair Components, Inc.
  • Cougar Gaming
  • DuckyChannel International Co., Ltd.
  • EVGA Corporation
  • Fnatic Gear
  • Gigabyte Technology
  • HyperX
  • Logitech International SA
  • Mad Catz Global Limited
  • Nintendo Co. Ltd
  • NZXT, Inc.
  • Patriot Memory
  • Plantronics Inc.
  • Razer, Inc.
  • Reddragon (Eastern Times Technology Co. Ltd)
  • Sennheiser Electronic GmbH and Co. KG
  • Sony Corporation
  • SteelSeries
  • Tesoro Technology USA Inc.
  • Turtle Beach Corporation
简介目录
Product Code: 10168

The Gaming Accessories Market size will grow at over 5% CAGR during 2024-2032, driven by the surging popularity of video games. According to the Global Edge Blog, experts are observing a rapid surge in the global gaming population, with an astounding 3.38 billion people engaging in gaming activities worldwide in 2023. As gaming becomes a mainstream form of entertainment across various demographics, the demand for high-quality gaming peripherals is on the rise. Gamers are investing in accessories such as cooling pads, high-performance keyboards, precision mouse, and immersive headsets to enhance their gaming experience.

Further, as gamers spend extended hours in front of their screens, there is a growing emphasis on comfort and health. Manufacturers are focusing on developing ergonomic gaming furniture that supports proper posture, reduces strain, and enhances overall gaming performance. Features such as adjustable lumbar support, customizable armrests, and high-density foam padding are becoming standard in gaming chairs. Similarly, gaming desks are being designed with adjustable heights, cable management systems, and spacious surfaces to accommodate multiple monitors and peripherals. The increasing awareness of the importance of ergonomics in preventing gaming-related injuries and ensuring a comfortable gaming experience will shape the market outlook in the coming years.

The gaming accessories industry is classified based on product type, platform, distribution channel, technology, and region.

The cooling pads segment will grow rapidly through 2032, as gamers seek to enhance their gaming experience. Cooling pads, equipped with advanced cooling technologies and ergonomic designs, not only ensure the longevity of gaming laptops and consoles but also provide comfort during extended gaming sessions. The continuous innovations in cooling technology, catering to the evolving needs of gamers worldwide, will boost the demand for cooling pads.

The wired gaming accessories segment will gain traction through 2032, owing to their reliable and uninterrupted performance. Gamers prefer wired technology for its low latency, which is crucial in competitive gaming scenarios where every millisecond counts. The absence of battery-related issues also adds to the appeal of wired accessories. Manufacturers are focusing on enhancing the design and functionality of wired products, incorporating features such as customizable RGB lighting, programmable buttons, and high-precision sensors.

Europe gaming accessories industry will witness decent growth through 2032, driven by a large and enthusiastic gaming community. The strong presence of professional e-sports leagues, gaming events, and a growing number of gaming cafes contribute to the rising demand for high-quality gaming peripherals. Countries such as Germany, the United Kingdom, and France are at the forefront, with a substantial number of gamers and a thriving gaming culture. The increasing popularity of PC gaming, coupled with the growing penetration of gaming consoles, further boosts the gaming accessories market in Europe.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Technological advancements driving innovation
      • 3.8.1.2 Impact of esports and competitive gaming
      • 3.8.1.3 Expanding demographics and diverse gaming preferences
      • 3.8.1.4 E-commerce and online gaming communities
      • 3.8.1.5 Integration of advanced features for enhanced gaming experiences
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 Market saturation and intense competition
      • 3.8.2.2 Supply chain disruptions and component shortages
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Product Category, 2021 - 2032 (USD billion)

  • 5.1 Key trends
  • 5.2 Input device
    • 5.2.1 Gaming keyboard
    • 5.2.2 Gaming mice
    • 5.2.3 Gaming controller
  • 5.3 Headsets
  • 5.4 Visual devices
    • 5.4.1 Gaming monitor
    • 5.4.2 VR headsets
    • 5.4.3 AR glasses
  • 5.5 Cooling pads
  • 5.6 Other accessories

Chapter 6 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD billion)

  • 6.1 Key trends
  • 6.2 Wired
  • 6.3 Wireless

Chapter 7 Market Estimates and Forecast, By Platform, 2021 - 2032 (USD billion)

  • 7.1 Key trends
  • 7.2 Mobile
  • 7.3 PC
  • 7.4 Gaming console

Chapter 8 Market Estimates and Forecast, By Distribution Channel, 2021 - 2032 (USD billion)

  • 8.1 Key trends
  • 8.2 Online
  • 8.3 Offline

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 Saudi Arabia
    • 9.6.3 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Alienware
  • 10.2 Anker
  • 10.3 AOC International
  • 10.4 Arozzi North America
  • 10.5 Cooler Master Co. Ltd
  • 10.6 Corsair Components, Inc.
  • 10.7 Cougar Gaming
  • 10.8 DuckyChannel International Co., Ltd.
  • 10.9 EVGA Corporation
  • 10.10 Fnatic Gear
  • 10.11 Gigabyte Technology
  • 10.12 HyperX
  • 10.13 Logitech International SA
  • 10.14 Mad Catz Global Limited
  • 10.15 Nintendo Co. Ltd
  • 10.16 NZXT, Inc.
  • 10.17 Patriot Memory
  • 10.18 Plantronics Inc.
  • 10.19 Razer, Inc.
  • 10.20 Reddragon (Eastern Times Technology Co. Ltd)
  • 10.21 Sennheiser Electronic GmbH and Co. KG
  • 10.22 Sony Corporation
  • 10.23 SteelSeries
  • 10.24 Tesoro Technology USA Inc.
  • 10.25 Turtle Beach Corporation