游戏配件市场规模、份额及成长分析(依产品、平台、应用、通路及地区划分)-2026-2033年产业预测
市场调查报告书
商品编码
1902567

游戏配件市场规模、份额及成长分析(依产品、平台、应用、通路及地区划分)-2026-2033年产业预测

Gaming Accessories Market Size, Share, and Growth Analysis, By Product (Gaming Chairs, Controllers), By Platform (Mobile, Console), By Usage, By Distribution Channel, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 199 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球游戏配件市场规模预计在 2024 年达到 69.8 亿美元,从 2025 年的 74.2 亿美元成长到 2033 年的 121 亿美元,在预测期(2026-2033 年)内复合年增长率为 6.3%。

受竞技游戏需求成长和技术进步的推动,全球游戏配件市场正经历显着成长。游戏周边设备已从基本的输入设备发展成为性能卓越的精密设备,製造商优先开发确保精准度和耐用性的专用週边周边设备。随着数百万玩家积极参与游戏,对高效能配件的需求激增,配备先进光学感测器的滑鼠、优化的机械键盘和可自订的控制器越来越受欢迎。此外,最尖端科技的融合正在重塑市场格局,尤其是在虚拟实境 (VR) 和扩增实境(AR) 领域,各大製造商纷纷推出新的 VR 相容配件,以满足不断增长的用户群对增强游戏体验的需求。

全球游戏配件市场驱动因素

电子竞技的快速发展是游戏配件市场的主要驱动力,因为竞技游戏需要高品质的专业装备才能发挥最佳水准。电竞选手越来越依赖先进的游戏设备,这体现在玩家平均在周边设备和相关数位内容上的支出显着增加。这种投资激增源于对精准度的强烈追求,例如游戏滑鼠需要先进的光学感应器,键盘按键需要最小触发距离,以及专业游戏手把需要可伸缩拨片等创新功能。随着电子竞技的不断发展,对高阶游戏配件的需求日益增长,并正在重塑市场格局。

限制全球游戏配件市场的因素

全球游戏配件市场面临的一大障碍是高级产品的高昂价格。诸如游戏滑鼠、 VR头戴装置和机械键盘等高阶产品虽然拥有提升游戏体验的先进功能,但其高成本却令注重预算的消费者望而却步。这种情况在发展中地区尤其突出,这些地区的居民可支配收入往往有限,难以负担此类配件。因此,顶级游戏设备的高价格分布阻碍了市场的整体扩张,也使得製造商难以触及更广泛的客户群。

全球游戏配件市场趋势

全球游戏配件市场正经历着向无线解决方案的重大转变,这主要受消费者对便利性和行动性的偏好所驱动。随着玩家寻求能够增强沉浸感的极简环境,无线键盘、滑鼠和耳机等产品迅速普及,营造出整洁的游戏氛围。蓝牙和无线技术的进步推动了这一趋势,使无线设备响应更灵敏、更稳定,从而提升了其吸引力。此外,全球游戏参与人数的快速成长也进一步刺激了对尖端无线配件的需求,随着这些创新不断重新定义游戏体验,预计市场将持续成长。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二手资料和一手资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态与展望

  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2025)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析

全球游戏配件市场规模(按产品和复合年增长率划分)(2026-2033 年)

  • 游戏椅
  • 控制器
  • 耳机和音讯设备
  • 键盘和滑鼠
  • 其他的

全球游戏配件市场规模(依平台划分)及复合年增长率(2026-2033 年)

  • 移动的
  • 主机
  • 电脑游戏

全球游戏配件市场规模(按应用领域划分)及复合年增长率(2026-2033 年)

  • 休閒游戏
  • 职业游戏
  • 串流媒体

全球游戏配件市场规模(依分销管道划分)及复合年增长率(2026-2033 年)

  • 专卖店
  • 在线的
  • 百货公司
  • 其他的

全球游戏配件市场规模及复合年增长率(2026-2033)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业的市场定位(2025 年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市占率分析(2025 年)
  • 主要企业公司简介
    • 公司详情
    • 产品系列分析
    • 依业务板块进行公司股票分析
    • 2023-2025年营收年比比较

主要企业简介

  • Logitech International SA(Switzerland)
  • Razer Inc.(Singapore)
  • Corsair Gaming, Inc.(United States)
  • Turtle Beach Corporation(United States)
  • Mad Catz Global Limited(Hong Kong)
  • Cooler Master Technology Inc.(Taiwan)
  • Thermaltake Technology Co., Ltd.(Taiwan)
  • Micro-Star International Co., Ltd.(MSI)(Taiwan)
  • ASUSTeK Computer Inc.(ASUS)(Taiwan)
  • Acer Inc.(Taiwan)
  • Gigabyte Technology Co., Ltd.(Taiwan)
  • BenQ Corporation(Taiwan)
  • Antec, Inc.(Taiwan)
  • Cherry AG(Germany)
  • Guillemot Corporation SA(France)
  • GN Store Nord A/S(Denmark)
  • Anker Innovations Technology Co. Ltd.(China)
  • Samsung Electronics Co., Ltd.(South Korea)
  • Sony Group Corporation(Japan)
  • Microsoft Corporation(United States)

结论与建议

简介目录
Product Code: SQMIG25E2186

Global Gaming Accessories Market size was valued at USD 6.98 Billion in 2024 and is poised to grow from USD 7.42 Billion in 2025 to USD 12.1 Billion by 2033, growing at a CAGR of 6.3% during the forecast period (2026-2033).

The global gaming accessories market is experiencing significant growth fueled by the rising demand for competitive gaming and advancements in technology. Gaming peripherals have transitioned from basic input devices to sophisticated equipment designed for optimal performance, with companies prioritizing the development of specialized peripherals that ensure precision and durability. With millions of gamers actively engaged in gameplay, the need for high-performance accessories has surged, leading to the popularity of advanced optical sensor mice, optimized mechanical keyboards, and customizable controllers. Furthermore, the integration of cutting-edge technologies is reshaping the market, especially in the virtual and augmented reality sectors, where major manufacturers are launching new VR-compatible accessories to cater to an expanding user base eager to enhance their gaming experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Accessories market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Accessories Market Segments Analysis

Global Gaming Accessories Market is segmented by Product, Platform, Usage, Distribution Channel and region. Based on Product, the market is segmented into Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse and Others. Based on Platform, the market is segmented into Mobile, Console and PC Gaming. Based on Usage, the market is segmented into Casual Gaming, Professional Gaming and Streaming. Based on Distribution Channel, the market is segmented into Specialty Stores, Online, Departmental Stores and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Accessories Market

The burgeoning growth of esports significantly propels the gaming accessories market, as competitive gaming demands high-quality, specialized gear to ensure peak performance. Players engaged in esports increasingly depend on advanced gaming equipment, reflecting the substantial average expenditure by gamers on peripherals and related digital content. This surge in investment is driven by a strong desire for precision, evidenced by the need for advanced optical sensors in gaming mice, minimal actuation distances in keyboard switches, and innovative features like retractable paddles on professional controllers. As esports continue to evolve, the emphasis on superior gaming accessories only intensifies, shaping the market landscape.

Restraints in the Global Gaming Accessories Market

A significant obstacle facing the global gaming accessories market is the steep pricing associated with premium products. While high-end items like gaming mice, VR headsets, and mechanical keyboards come equipped with advanced features that enhance the gaming experience, their elevated costs act as a barrier for budget-conscious consumers. This situation is particularly challenging in developing regions, where individuals often have limited disposable income, restricting their ability to invest in these accessories. As a result, the high price points associated with top-tier gaming gear can inhibit overall market expansion, making it difficult for producers to reach a broader audience.

Market Trends of the Global Gaming Accessories Market

The Global Gaming Accessories market is witnessing a significant shift towards cordless and wireless solutions, driven by consumer preferences for convenience and mobility. As gamers seek minimalist setups that enhance their immersive experience, wireless keyboards, mice, and headsets are rapidly gaining traction, promoting a tidier gaming environment. This trend is fueled by advancements in Bluetooth and wireless technology, which offer improved responsiveness and stability, making wireless devices more appealing. Additionally, the global surge in gaming participation is further propelling the demand for cutting-edge wireless accessories, positioning the market for sustained growth as these innovations redefine the gaming experience.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Gaming Accessories Market Size by Product & CAGR (2026-2033)

  • Market Overview
  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

Global Gaming Accessories Market Size by Platform & CAGR (2026-2033)

  • Market Overview
  • Mobile
  • Console
  • PC Gaming

Global Gaming Accessories Market Size by Usage & CAGR (2026-2033)

  • Market Overview
  • Casual Gaming
  • Professional Gaming
  • Streaming

Global Gaming Accessories Market Size by Distribution Channel & CAGR (2026-2033)

  • Market Overview
  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

Global Gaming Accessories Market Size & CAGR (2026-2033)

  • North America (Product, Platform, Usage, Distribution Channel)
    • US
    • Canada
  • Europe (Product, Platform, Usage, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Usage, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Usage, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Usage, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Logitech International S.A. (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc. (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Turtle Beach Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mad Catz Global Limited (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master Technology Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thermaltake Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Micro-Star International Co., Ltd. (MSI) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTeK Computer Inc. (ASUS) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antec, Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cherry AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Guillemot Corporation S.A. (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GN Store Nord A/S (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology Co. Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations