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市场调查报告书
商品编码
1372600
全球桌游市场 - 2023-2030Global Tabletop Games Market - 2023-2030 |
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全球桌上游戏市场将于 2022 年达到 25 亿美元,预计到 2030 年将达到 42 亿美元,2023-2030 年预测期间复合年增长率为 6.7%。
随着数位疲劳的加剧,全球桌上游戏市场正在经历大幅增长,而对现实世界社交互动的渴望驱使人们,尤其是千禧世代和 Z 世代转向桌上游戏。随着扩增实境 (AR) 和配套应用程式等技术的增强,市场正在多元化,使传统棋盘游戏更加身临其境且易于使用。
例如,2023 年 7 月,孩之宝宣布与义大利游戏开发工作室 Xplored 合作,对其经典实体棋盘游戏进行现代化改造。 Xplored 将利用其 Teburu 技术将数位元素和智慧感测器整合到 Monopoly 和 Clue 等游戏中。该技术包括配备电子感测器的游戏板和追踪游戏棋子和骰子滚动的智慧骰子。
由于该地区年轻一代和成年一代越来越受欢迎,预计北美将占据桌面游戏市场的 1/3。此外,对教育和娱乐游戏的需求不断增加,以及重视这些游戏好处的多元人口结构。不断增长的咖啡馆和餐厅文化也推动了该地区桌面游戏市场的发展。
全球桌上游戏市场正在经历显着成长。千禧世代和 Z 世代正在推动这种復兴,他们倾向于「卡坦岛」和「秘密希特勒」等更新的、以策略为重点的游戏。众筹平台,尤其是 Kickstarter,使独立开发者能够挑战产业巨头,透过创新产品振兴该产业。在「后弃兵」和线上参与度增加等因素的推动下,国际象棋等传统游戏也迎来了復兴。
随着人们在封锁期间寻求娱乐,以及「桌上型模拟器」等平台的流行,COVID-19 加速了这一成长。 「数位疲劳」发挥了作用,桌上游戏让人们摆脱以萤幕为中心的生活方式。从论坛到教学视频,互联网的影响力扩大了这一爱好的影响力。大学生已经开始接受桌上游戏,摆脱了陈旧的刻板印象,使其成为一种时尚的社交活动,通常与饮酒游戏搭配在一起。桌上游戏的多样性(从竞争性到协作)确保了每个人都能找到适合自己的游戏,从而为该行业带来了当之无愧的受欢迎程度。
桌上游戏市场正在全球扩张,利用科技创造传统和数位体验的令人兴奋的融合。科技增强的棋盘游戏和桌上游戏正在蓬勃发展,在实体和数位领域之间架起了一座桥樑。智慧型手机、扩增实境和配套应用程式丰富了棋盘游戏的触觉,吸引了经验丰富的爱好者和新手。扩增实境冒险将玩家带入沉浸式世界,模糊了现实与数位领域之间的界限,而智慧型装置则透过即时更新和互动功能增强了游戏玩法。
Mirrorscape 推出了其扩增实境 (AR) 桌上游戏平台的公开测试版,该平台与行动装置和苹果 Vision Pro 相容。该平台迎合角色扮演游戏和数位桌面体验,并计划将其整合到各种 AR 眼镜和耳机中,包括苹果的 Vision Pro。这家位于洛杉矶的工作室为 RPG 玩家设计了 Mirrorscape,提供 AR 功能和传统桌上游戏功能。使用者可以建立游戏区块、地形和其他玩家并与之互动,营造真实的游戏氛围。
全球桌上游戏市场可能会受到购买这些游戏的相关成本的限制。桌上游戏通常涉及各种组件,如游戏板、纸牌、模型和专用骰子,这使得它们与其他形式的娱乐相比相对昂贵。高品质的组件和艺术品会进一步推高成本。
此外,有些桌游还附有扩充包或附加内容,增加了玩家的整体投入。对于许多潜在的游戏玩家来说,费用可能是进入的障碍,特别是在经济受限的地区。虽然有预算友好的选项可供选择,但某些桌面游戏的溢价限制了它们对更广泛受众的访问,限制了市场的成长和采用。
Global Tabletop games Market reached US$ 2.5 billion in 2022 and is expected to reach US$ 4.2 billion by 2030, growing with a CAGR of 6.7% during the forecast period 2023-2030.
The globally tabletop games market is experiencing substantial growth with the rise of digital fatigue and a desire for real-world social interactions have driven people, particularly Millennials and Generation Z, toward tabletop gaming. The market is diversifying with tech enhancements, including augmented reality (AR) and companion apps, making traditional board games more immersive and accessible.
For instance, in July 2023, Hasbro announced a partnership with Italian game development studio Xplored to modernize its classic physical board games. Xplored will integrate digital elements and smart sensors into games like Monopoly and Clue, using its Teburu technology. The technology includes an electronic sensor-equipped game board and smart dice that track game pieces and dice rolls.
North America is expected to hold 1/3 of the tabletop games market driven by growing popularity among the young and adult generations in the region. Also, increasing demand for educational and recreational games and a diverse demographic mix that values the benefits of these games. The growing cafe and restaurant culture also driving the market for tabletop games in the region.
The globally tabletop games market is experiencing remarkable growth. Millennials and Generation Z are driving this resurgence, gravitating towards newer, strategically-focused games like "Catan" and "Secret Hitler." Crowdfunding platforms, particularly Kickstarter, empower indie developers to challenge industry giants, revitalizing the sector with innovative offerings. Traditional games like Chess also witnessed a revival, bolstered by factors such as "The Queen's Gambit" and increased online engagement.
COVID-19 accelerated this growth as people sought recreation during lockdowns and platforms like "Tabletop Simulator" gained popularity. "Digital fatigue" played a role, with tabletop games offering a break from screen-centric lifestyles. The internet's influence, from forums to instructional videos, has amplified the hobby's reach. College students have embraced tabletop gaming, shedding old stereotypes and making it a trendy social activity, often paired with drinking games. The diverse nature of tabletop games, from competitive to collaborative, ensures there's something for everyone, contributing to the industry's well-deserved popularity.
The tabletop games market is undergoing a global expansion, embracing technology to create an exciting blend of traditional and digital experiences. Tech-enhanced board games and tabletop gaming are thriving, offering a bridge between the physical and digital realms. Smartphones, augmented reality and companion apps enrich the tactile aspects of board games, attracting both seasoned enthusiasts and newcomers. Augmented reality adventures transport players into immersive worlds, blurring the lines between reality and the digital realm, while smart devices enhance gameplay with real-time updates and interactive features.
Mirrorscape has launched an open beta for its augmented reality (AR) tabletop gaming platform, compatible with mobile devices and Apple's Vision Pro. The platform caters to role-playing games and digital tabletop experiences, with plans to integrate it into various AR glasses and headsets, including Apple's Vision Pro. The Los Angeles-based studio designed Mirrorscape for RPG players, offering AR functionality and traditional tabletop game features. Users can build and interact with game pieces, terrain and fellow players, fostering a physical gaming atmosphere.
The tabletop games market globally can be restrained with the cost associated with purchasing these games. Tabletop games often involve various components like game boards, cards, miniatures and specialized dice, making them relatively expensive compared to other forms of entertainment. High-quality components and artwork can further drive up the cost.
Furthermore, some tabletop games have expansions or additional content, increasing the overall investment for players. The expense can be a barrier to entry for many potential gamers, especially in regions with economic constraints. While there are budget-friendly options available, the premium pricing of certain tabletop games restricts their accessibility to a broader audience, limiting market growth and adoption.
The global tabletop games market is segmented based on type, distribution channel, application and region.
Board games holds the largest share in the tabletop games market. In 2023 boardgames has witnessed a surge in releases and heightened interest by people globally. For instance, Gen Con, the largest tabletop convention in the Western hemisphere, with a record 70,000 attendees and publishers quickly selling out of their hottest titles, it's evident that board games hold a substantial share of the market.
Among the new releases, Splito stands out as a card game that accommodates up to eight players without the often-insulting aspects of typical party games. Also, The diverse games released in 2023, include "City of the Great Machine," a hidden movement game with creative gameplay; "Dark Venture: Battle of the Ancients," a zany tactical skirmish game; "Earth," a tableau-building game with an open-world feel; "Frosthaven," the highly anticipated Gloomhaven sequel with base-building mechanics; and "Votes for Women," an immersive card-driven area-control game depicting the women's suffrage movement. The early releases showcase the board game industry's commitment to offering engaging and varied gaming experiences.
North America holds the largest share in the tabletop games market with the regions substantial and growing young generation. As per Children Defense Fund report, in 2021, U.S. had 74 million children, making up 22% of the nation's population and it continue to grow. Also, the growing demand for tabletop games among the young generation is driven by their multifaceted benefits.
Tabletop games provide early learning opportunities, promote brain development through strategy, enhance language skills and improve focus and attention span. It teaches teamwork, conflict resolution and good sportsmanship, all while offering a fun and engaging way to learn and bond with others. Also, board games are most popular among young kids as there is higher demand for them in schools.
The COVID-19 pandemic significantly impacted the tabletop games market as lockdowns and restrictions forced people indoors. With outdoor activities limited, there was a surge in demand for indoor games such as carrom boards, chess, ludo and card games. globally implemented curfews and schools and colleges closed, leading to a resurgence of exploration of new types of tabletop games.
The demand for indoor game equipment, including chess boards and carrom boards, skyrocketed, with some dealers experiencing tripled sales. The pandemic shifted recreational preferences, emphasizing the appeal of tabletop games during challenging times when outdoor activities were restricted. Also, several companies launched new types of tabletop games during the pandemic times.
The Russia-Ukraine war has disrupted the global lumber market by tightening supply and causing shifts in trade flows of material used in the manufacturing of tabletop games. Russia's significant role as a softwood lumber supplier, combined with sanctions and boycotts, has impacted the supply chain. A shortage of lumber supply could impact the prices of board games in the coming months, since wood is the preferred material for game boards.
Ukrainian and Belarusian lumber exports have also been affected. In a worst-case scenario, a 3-4% global lumber supply loss is possible. Production losses in Russia, due to sanctions and corporate boycotts, have led to further disruptions. The North American market may face challenges due to reduced European supply and trade flows will need to be reshuffled. The extent of the impact depends on evolving trade relationships and how quickly alternative supply sources can be established.
The major global players in the market include: Asmodee Group, Ravensburger AG, Hasbro Inc., Mattel Inc., Spin Master Corp., Z-Man Games, Fantasy Flight Games, Catan Studio, Stonemaier Games, Plaid Hat Games.
The global tabletop games market report would provide approximately 61 tables, 63 figures and 203 applications.
LIST NOT EXHAUSTIVE