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市场调查报告书
商品编码
1753319

全球游戏人工智慧(AI)市场

Artificial Intelligence (AI) in Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 276 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球游戏人工智慧 (AI) 市场规模将达到 434 亿美元

2024年,全球游戏人工智慧 (AI) 市场规模估计为60亿美元,预计到2030年将达到434亿美元,2024年至2030年的复合年增长率为39.1%。机器学习技术是本报告分析的细分领域之一,预计其复合年增长率将达到34.3%,到分析期结束时市场规模将达到170亿美元。自然语言处理技术领域在分析期间的复合年增长率预计将达到43.3%。

美国市场规模估计为 16 亿美元,中国市场预计复合年增长率为 47.1%

美国游戏领域的人工智慧 (AI) 市场规模预计在 2024 年达到 16 亿美元。预计到 2030 年,作为世界第二大经济体的中国市场规模将达到 102 亿美元,在 2024-2030 年的分析期内,复合年增长率将达到 47.1%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为 33.4% 和 36.3%。在欧洲,预计德国的复合年增长率约为 34.3%。

全球游戏人工智慧 (AI) 市场—主要趋势和驱动因素摘要

人工智慧会突破身临其境型和自适应游戏的界限吗?

人工智慧 (AI) 正在从根本上改变游戏格局,彻底改变游戏的设计、体验和互动方式。游戏中的 AI 不再局限于脚本化的非玩家角色 (NPC) 行为,而是支援动态叙事、自适应难度和个人化游戏玩法,使每个玩家的体验更加独特和引人入胜。先进的 AI 系统可以根据玩家的选择、技能水平和行为模式进行学习和发展,从而实现更自然、更快回应的游戏体验。基于 AI 的程式化内容生成使开发人员能够创建庞大而复杂的游戏环境、任务和叙事,而无需手工製作每个元素,从而显着减少开发时间和成本。 AI 在提高游戏真实感方面也发挥关键作用。在开放世界游戏中,AI 有助于模拟整个生态系统,其生动、反应灵敏的环境会随着时间、玩家影响或随机事件而变化。机器学习演算法也被用于模拟更复杂的敌人策略,改进角色动画,甚至协助即时语音调製和情绪检测,以实现更具沉浸感的互动。 AI 生成的对话树和情绪智商框架使游戏能够以超越对话或脚本的方式回应玩家。随着玩家对更深层参与度的需求,智慧系统已成为现代游戏设计的核心,不断突破沉浸感、不可预测性和叙事深度的界限。

人工智慧的整合如何影响游戏开发平臺?

人工智慧正在透过引入可自动化和增强几乎每个创新和技术流程阶段的工具来彻底改变游戏开发工作流程。从概念设计到发布后支持,人工智慧解决方案简化了生产,使团队可以专注于创新而不是重复性任务。在前期製作中,人工智慧用于快速原型製作,使用从现有资产中学习到的资料即时生成角色模型、场景纹理甚至整个游戏关卡。叙事设计师越来越多地转向生成式人工智慧,集思广益,设计分支对话选择、情节转折和丰富的背景故事,以减轻重复的脚本编写负担。在开发过程中,人工智慧辅助调试系统会监控游戏玩法,以便比手动测试更快地发现错误、平衡问题和效能瓶颈。随着机器人模拟人类玩家来识别设计缺陷并预测数千种场景中的使用者行为,游戏测试变得更有效率。在动画和图形方面,人工智慧驱动的动作捕捉和程式动画系统可以透过最少的输入资料产生逼真的角色动作。游戏发布后,人工智慧 (AI) 透过智慧聊天机器人实现个人化内容传送、动态定价模型和即时玩家支援。 AI 整合还使开发者能够深入挖掘玩家数据,从而洞察游戏模式、留存率和收益机会。这些洞察随后会直接回馈到内容更新、补丁发布和未来迭代。随着现代游戏的复杂性和规模不断成长,AI 不仅提升了玩家体验,还能帮助开发者以前所未有的效率建构、扩展和维护游戏。

人工智慧会为竞技游戏和社交游戏带来新的前沿吗?

人工智慧的兴起正在重新定义竞技游戏和线上多人游戏体验,带来挑战、公平和互动的新维度。在电子竞技和玩家对战 (PvP) 游戏中,人工智慧被用于分析游戏影像、预测结果并产生关于团队和个人玩家表现的分析数据。这种即时回馈迴路使职业玩家和教练能够根据数据制定精准的策略。人工智慧也被用于创建更平衡的匹配系统,这种系统超越了基本的排名指标,使用行为和心理分析来配对玩家,以实现最佳参与度并减少恶意攻击。在合作和社交游戏中,人工智慧透过模拟队友和对手来增强团队动态,与团队一起适应和发展,以确保无论玩家是否方便,都能获得一致且愉快的游戏体验。强化学习的应用已经造就了像星海争霸 II 和 Dota 2 这样复杂的游戏,其中的人工智慧机器人甚至比顶级人类玩家表现更好,挑战了竞争环境中人机互动的极限。同时,线上社群正在部署人工智慧审核工具,以侦测和缓解骚扰、作弊和扰乱秩序的行为,从而维护更健康的游戏环境。此外,人工智慧角色和语音人工智慧正在虚拟世界中创造更真实的社交体验,模糊人类与电脑控制角色之间的界线。这些创新不仅推动了游戏内竞赛和社群的发展,也催生了全新的游戏类型和平台,在这些游戏中,人工智慧可以作为玩家、教练和伙伴进行协作。

推动游戏产业人工智慧发展的关键因素有哪些?

游戏市场人工智慧 (AI) 的成长受到多种强大且相互关联的因素所驱动,这些因素根植于技术发展、消费者期望和行业经济效益。其中最主要的是人们对超个人化和身临其境型游戏体验的需求日益增长,而 AI 在满足这项需求方面拥有独特的优势。随着玩家追求更复杂、更具互动性和更富同理心的剧情,开发者正在利用 AI 来创建响应式游戏环境和随时间演变的角色行为。另一个关键驱动因素是云端游戏和即时串流平台的扩张,这些平台依靠 AI 来优化频宽、降低延迟并实现跨装置内容适配。强大的 AI 框架和开放原始码工具的日益普及,使得开发变得民主化,从独立工作室到大型发行商,都能尝试 AI 整合。同时,针对 AI 工作负载优化的 GPU 等硬体的进步,正在促进游戏中复杂模型的即时执行。元宇宙和虚拟实境领域的兴起也促进了市场成长,因为 AI 对于管理使用者生成内容、与虚拟角色互动以及建立大规模世界至关重要。此外,游戏产业正在转向即时服务模式,持续互动至关重要,这越来越依赖人工智慧来留住玩家、进行预测分析和内容个人化。领先的科技公司和游戏巨头的投资进一步加速了创新,专门的研究团队正在探索人工智慧解锁全新游戏模式的潜力。这种融合正在创造一个充满活力且快速发展的生态系统,在这个生态系统中,人工智慧不仅将提升当前的游戏体验,还将塑造全球互动娱乐的未来。

部分

技术(机器学习技术、自然语言处理技术、电脑视觉技术、机器人技术)、游戏类型(动作游戏类型、冒险游戏类型、休閒游戏类型、赛车游戏类型、体育游戏类型、策略游戏类型、其他游戏类型)、应用程式(游戏性优化应用程式、角色行为生成应用程式、关卡设计应用程式、玩家参与度应用程式)

调查企业范例(共32家企业)

  • Activision Blizzard, Inc.
  • Alphabet Inc.(Google)
  • Baidu Inc.
  • Capcom Co., Ltd.
  • DeepMind Technologies Limited
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Inworld AI Inc.
  • Konami Group Corporation
  • Latitude.io Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • NVIDIA Corporation
  • Promethean AI Inc.
  • SideFX Software Inc.
  • Sony Group Corporation
  • Take-Two Interactive Software
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 没有遵循查询 LLM 或特定产业SLM 的典型规范,而是建立了一个来自全球领域专家的精选内容库,其中包括视频记录、博客、搜寻引擎研究以及大量公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP36204

Global Artificial Intelligence (AI) in Games Market to Reach US$43.4 Billion by 2030

The global market for Artificial Intelligence (AI) in Games estimated at US$6.0 Billion in the year 2024, is expected to reach US$43.4 Billion by 2030, growing at a CAGR of 39.1% over the analysis period 2024-2030. Machine Learning Technology, one of the segments analyzed in the report, is expected to record a 34.3% CAGR and reach US$17.0 Billion by the end of the analysis period. Growth in the Natural Language Processing Technology segment is estimated at 43.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.6 Billion While China is Forecast to Grow at 47.1% CAGR

The Artificial Intelligence (AI) in Games market in the U.S. is estimated at US$1.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$10.2 Billion by the year 2030 trailing a CAGR of 47.1% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 33.4% and 36.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 34.3% CAGR.

Global Artificial Intelligence (AI) in Games Market - Key Trends & Drivers Summarized

Is AI Pushing the Boundaries of Immersive and Adaptive Gameplay?

Artificial Intelligence (AI) is fundamentally reshaping the gaming landscape, transforming how games are designed, experienced, and interacted with. No longer limited to scripted non-player character (NPC) behaviors, AI in games now enables dynamic storytelling, adaptive difficulty, and personalized gameplay, making each player’s experience more unique and engaging. Advanced AI systems are capable of learning and evolving based on a player’s choices, skill level, and behavioral patterns, resulting in gameplay that feels more natural and responsive. Procedural content generation powered by AI allows developers to create vast and complex game environments, missions, and narratives without the need for hand-crafting every element, significantly reducing development time and costs. AI is also playing a vital role in enhancing in-game realism-NPCs can now exhibit human-like behavior, learn from players' actions, and interact with the environment in believable ways. In open-world games, AI helps simulate entire ecosystems with living, reactive environments that change based on time, player influence, or random events. Machine learning algorithms are being used to model more sophisticated enemy strategies, refine character animation, and even assist in real-time voice modulation and emotion detection for more immersive interactions. AI-generated dialogue trees and emotional intelligence frameworks are enabling games to respond to players in ways that feel conversational and unscripted. As players demand deeper engagement, intelligent systems are now at the heart of modern game design, pushing the boundaries of immersion, unpredictability, and narrative depth.

How Are Game Development Pipelines Evolving Through AI Integration?

AI is revolutionizing game development workflows by introducing tools that automate and augment nearly every phase of the creative and technical process. From concept design to post-launch support, AI-powered solutions are streamlining production and enabling teams to focus on innovation rather than repetitive tasks. In pre-production, AI is used for rapid prototyping-tools can instantly generate character models, landscape textures, and even full game levels using training data from existing assets. Narrative designers are increasingly relying on generative AI to brainstorm branching dialogue options, plot twists, and lore-rich backstories, reducing the iterative load of scriptwriting. During development, AI-assisted debugging systems monitor gameplay to detect bugs, balance issues, and performance bottlenecks faster than manual testing would allow. Game testing has become more efficient with bots that simulate human players to identify design flaws or predict user behavior across thousands of scenarios. In animation and graphics, AI-driven motion capture and procedural animation systems generate realistic character movements from minimal input data. Post-launch, AI enables personalized content delivery, dynamic pricing models, and real-time player support via intelligent chatbots. The integration of AI also allows developers to analyze player data in granular detail, gaining insights into gameplay patterns, retention rates, and monetization opportunities. These insights feed directly back into content updates, patch releases, and future iterations. As the complexity and scale of modern games grow, AI not only enhances the player experience but also empowers developers to build, scale, and maintain titles more efficiently than ever before.

Is AI Creating a New Frontier for Competitive and Social Gaming?

The rise of AI is redefining the landscape of competitive gaming and online multiplayer experiences, introducing new dimensions of challenge, fairness, and interaction. In esports and player-versus-player (PvP) titles, AI is being employed to analyze gameplay footage, predict outcomes, and generate performance analytics for teams and individual players. This real-time feedback loop allows professional gamers and coaches to refine strategies with data-driven precision. AI is also being used to create more balanced matchmaking systems that go beyond basic ranking metrics, using behavioral and psychological profiling to pair players for optimal engagement and reduced toxicity. In cooperative and social games, AI is enhancing group dynamics by simulating teammates or opponents who can adapt and evolve with the team, ensuring consistent and enjoyable gameplay regardless of player availability. The application of reinforcement learning has led to AI bots that can outperform even top-tier human players in complex games like StarCraft II and Dota 2, challenging the very limits of human-AI interaction in competitive settings. Meanwhile, AI moderation tools are being deployed in online communities to detect and mitigate harassment, cheating, and disruptive behavior, helping maintain healthier gaming environments. Additionally, AI-driven avatars and voice AI are powering more authentic social experiences in virtual worlds, blurring the line between human and computer-controlled characters. These innovations are not only elevating competition and community within games but also creating entirely new genres and platforms where AI is a collaborative player, coach, and companion.

What Are the Key Drivers Fueling the Growth of AI in the Gaming Industry?

The growth in the artificial intelligence (AI) in games market is driven by several powerful and interconnected factors rooted in technology evolution, consumer expectations, and industry economics. Foremost among these is the increasing demand for hyper-personalized and immersive gaming experiences, which AI is uniquely positioned to deliver. As gamers seek more complex, reactive, and emotionally engaging narratives, developers are leveraging AI to create responsive game environments and character behaviors that evolve over time. Another critical driver is the expansion of cloud gaming and real-time streaming platforms, which depend on AI for bandwidth optimization, latency reduction, and content adaptation across devices. The accessibility of powerful AI frameworks and open-source tools is democratizing development, enabling indie studios and large publishers alike to experiment with AI integration. Meanwhile, hardware advancements-such as GPUs optimized for AI workloads-are facilitating the real-time execution of complex models in-game. The rise of the metaverse and virtual reality spaces is also contributing to market growth, as AI becomes essential for managing user-generated content, avatar interaction, and world-building at scale. Additionally, the gaming industry’s shift toward live-service models, where continuous engagement is critical, has increased reliance on AI for player retention, predictive analytics, and content personalization. Investments from major tech companies and gaming giants are further accelerating innovation, with dedicated research teams exploring AI’s potential to unlock entirely new gameplay paradigms. These combined forces are creating a dynamic and fast-growing ecosystem where AI is not only enhancing current gaming experiences but also shaping the future of interactive entertainment on a global scale.

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence (AI) in Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology, Robotics Technology); Game Genre (Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre, Sports Game Genre, Strategy Game Genre, Other Game Genres); Application (Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application, Player Engagement Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • Activision Blizzard, Inc.
  • Alphabet Inc. (Google)
  • Baidu Inc.
  • Capcom Co., Ltd.
  • DeepMind Technologies Limited
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Inworld AI Inc.
  • Konami Group Corporation
  • Latitude.io Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • NVIDIA Corporation
  • Promethean AI Inc.
  • SideFX Software Inc.
  • Sony Group Corporation
  • Take-Two Interactive Software
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Artificial Intelligence (AI) in Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Hyper-Personalized Gaming Experiences Throws the Spotlight on AI Integration
    • Use of AI for Dynamic Difficulty Adjustment and Player Behavior Modeling Enhances Engagement
    • AI-Generated Non-Playable Characters (NPCs) Deliver More Realistic and Adaptive Interactions
    • Use in Procedural Content Generation Expands Replayability and Game Variety
    • AI-Enabled Voice and Gesture Recognition Supports Immersive Gaming Interfaces
    • Integration of AI in Game Testing and Quality Assurance Streamlines Development Timelines
    • Use of AI in Anti-Cheat Systems Strengthens Fair Play Enforcement
    • AI-Powered Game Analytics Tools Offer Deeper Player Insights to Developers
    • Adoption in AR/VR Gaming Enhances Real-Time Environment Adaptation
    • AI Integration With Storytelling Engines Enables Branching Narrative Experiences
    • Use in In-Game Economy Optimization Enhances Monetization Strategies
    • Cross-Platform Game Performance Tuning With AI Ensures Consistency Across Devices
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence (AI) in Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Machine Learning Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Machine Learning Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Natural Language Processing Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Natural Language Processing Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Computer Vision Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Computer Vision Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Robotics Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Robotics Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Strategy Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Strategy Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Other Game Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Action Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Action Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Adventure Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Adventure Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Casual Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Casual Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Racing Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Racing Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Sports Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Sports Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Gameplay Optimization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Gameplay Optimization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Character Behavior Generation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Character Behavior Generation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Level Design Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Level Design Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Player Engagement Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Player Engagement Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 34: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 36: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: USA 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • CANADA
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Canada 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • JAPAN
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Japan 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • CHINA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 52: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: China 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 54: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: China 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • EUROPE
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • FRANCE
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 66: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: France 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 70: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • GERMANY
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 72: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Germany 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ITALY
    • TABLE 78: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Italy 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 84: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: UK 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 88: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • SPAIN
    • TABLE 90: Spain Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Spain 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 94: Spain Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Spain 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • RUSSIA
    • TABLE 96: Russia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Russia 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 100: Russia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Russia 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 102: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 106: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 108: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 109: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 112: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 114: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • AUSTRALIA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 118: Australia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Australia 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 120: Australia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Australia 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • INDIA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 124: India Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: India 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 126: India Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: India 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 130: South Korea Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: South Korea 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 132: South Korea Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: South Korea 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 136: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 138: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • LATIN AMERICA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2025 & 2030
    • TABLE 142: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 143: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 144: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 145: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ARGENTINA
    • TABLE 148: Argentina Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 149: Argentina 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 150: Argentina Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 151: Argentina 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • BRAZIL
    • TABLE 154: Brazil Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 155: Brazil 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 156: Brazil Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 157: Brazil 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • MEXICO
    • TABLE 160: Mexico Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 161: Mexico 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 162: Mexico Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 163: Mexico 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 166: Rest of Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 167: Rest of Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 168: Rest of Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 169: Rest of Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • MIDDLE EAST
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 172: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 173: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2025 & 2030
    • TABLE 174: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 175: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 178: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 179: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • IRAN
    • TABLE 180: Iran Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 181: Iran 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 184: Iran Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 185: Iran 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ISRAEL
    • TABLE 186: Israel Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 187: Israel 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 190: Israel Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 191: Israel 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • SAUDI ARABIA
    • TABLE 192: Saudi Arabia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 193: Saudi Arabia 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 196: Saudi Arabia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 197: Saudi Arabia 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 198: UAE Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 199: UAE 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 202: UAE Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 203: UAE 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 204: Rest of Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 205: Rest of Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 208: Rest of Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 209: Rest of Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • AFRICA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 210: Africa Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 211: Africa 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 214: Africa Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 215: Africa 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030

IV. COMPETITION