封面
市场调查报告书
商品编码
1758966

全球电子桌面游戏(ETG)市场

Electronic Table Games (ETG)

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 189 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年,全球电子桌面游戏 (ETG) 市场规模将达到 43 亿美元

全球电子桌面游戏 (ETG) 市场规模预计在 2024 年为 30 亿美元,预计到 2030 年将达到 43 亿美元,2024 年至 2030 年的复合年增长率为 6.2%。赌场终端用途是本报告分析的细分市场之一,预计其复合年增长率为 6.7%,到分析期结束时规模将达到 25 亿美元。博彩厅终端用途细分市场在分析期间的复合年增长率预计为 4.8%。

美国市场规模估计为 8.239 亿美元,而中国市场预计复合年增长率为 9.8%

美国电子桌面游戏 (ETG) 市场规模预计在 2024 年达到 8.239 亿美元。预计到 2030 年,作为世界第二大经济体的中国市场规模将达到 8.902 亿美元,在 2024 年至 2030 年的分析期内,复合年增长率为 9.8%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为 3.0% 和 6.1%。在欧洲,预计德国市场的复合年增长率为 4.0%。

全球电子桌面游戏(ETG)市场-主要趋势与驱动因素摘要

电子桌面游戏如何重新定义全球赌场体验

电子赌桌游戏 (ETG) 已成为现代赌场的主流,因为赌场力求在成本效益、玩家参与度和合规性之间取得平衡。与传统的真人荷官操作的赌桌不同,ETG 透过数位介面为玩家提供自动化或半自动化的游戏体验,重现了百家乐、轮盘、二十一点和扑克等游戏的精彩画面。这些系统可以独立运行,也可以作为体育场式系统的一部分,允许多名玩家同时与单一中央荷官或 RNG(随机数产生器)进行游戏。

ETG 的吸引力是多方面的。它减少了对经验丰富的荷官的依赖,允许灵活的配置,并且通常提供比真人桌更低的最低投注额,这使得休閒玩家和低赌注玩家更容易上手。数位格式还提高了游戏的透明度,让玩家能够清楚地以数位方式查看他们的游戏历史、统计数据和结果。这些特点使 ETG 能够吸引更年轻、更精通科技的玩家群体,同时保留了传统赌桌布局的熟悉感。

赌场越来越多地将电子赌桌(ETG)融入核心吸引力,而不是仅仅将其作为场地填充物或低流量区域的占位物。透过提供混合游戏,真人荷官监督轮盘和洗牌等实体游戏元素,玩家则透过电子方式下注,赌场实现了数位化便利与人性化互动的独特融合。这种模式有助于营运商在遵守限制赌桌数量的博彩法规的同时,提供大量的游戏体验。

哪些技术创新将加速ETG的部署?

最新的 ETG 平台体现了硬体、软体和资料整合的快速发展。触控萤幕赌桌、高清图形介面和 3D 动画引擎,带来身临其境的游戏体验,与真人娱乐场高度相似。新终端内建的脸部辨识和使用者身份验证模组,有助于追踪玩家会话、忠诚度指标和负责任的游戏行为。生物识别和 RFID 整合进一步确保了玩家识别的安全,尤其是在人流量大的度假村环境中。

云端基础的游戏管理系统能够集中监控和控制遍布多个赌场楼层和管辖区的数百台 ETG 终端。这些平台提供游戏效能、玩家活动、赢/输指标和维护警报的即时更新。供应商正在整合人工智慧分析技术,以个人化游戏体验,并根据行为洞察调整投注提案、游戏速度和促销奖励。

ETG 还内建了多语言和多货币功能,以满足日益多样化的全球赌场客户的需求。机器可以即时切换语言和货币,支援澳门、新加坡和拉斯维加斯等游客密集的博彩目的地的无缝运作。此外,混合型 ETG 终端机现在支援多游戏模式,让玩家可以同时玩不同类型的游戏。

哪些市场和使用者群体正在推动 ETG 的采用?

亚太地区引领全球 ETG 的普及趋势,尤其是在澳门、菲律宾、韩国和新加坡。在澳门,由于监管部门对真人荷官赌桌分配的限制,赌场营运商不得不部署 ETG,以便在不超出上限的情况下提高营运吞吐量。如今,拥有数百台终端的大型体育场式 ETG 已成为综合度假村的常见设施,以满足大众游客和本地玩家的需求。

在北美,部落赌场和二线城市博彩中心越来越多地投资电子游戏机 (ETG),将其作为低成本的桌面博彩入口。 ETG 在荷官人手不足和上座率低的地区尤其受欢迎,其自动化和可扩展的模式在这些地区提供了明显的投资回报率优势。此外,加拿大和美国一些州的赛马场和混合型博彩厅也在使用 ETG 来提供多元化的博彩产品,同时又不会显着增加监管的复杂性。

千禧世代和Z世代也正在成为领先的采用者。这些玩家被ETG吸引,是因为其更快的游戏速度、数位互动以及与行动和会员平台的整合。赌场营运商已经开始设计ETG区域,采用夜总会风格的设计,配备触控萤幕投注终端、环境灯光和背景音乐,旨在吸引那些寻求更休閒游戏环境的年轻科技爱好者。

是什么推动了 ETG 市场的全球扩张?

电子桌上游戏 (ETG) 市场的成长受到多种因素的推动,包括对具有成本效益的游戏格式的需求不断增加、不断发展的混合和体育场配置、监管适应以及对无现金和非接触式游戏技术日益增长的兴趣。

成本效益是赌场营运商和玩家共同关注的关键驱动因素。 ETG 使营运商能够以最少的人员和赌桌空间提供多样化的游戏体验,从而减少人事费用和场地成本。对于玩家而言,ETG 较低的最低投注额和更灵活的游戏节奏使其成为比真人赌桌更便捷的替代方案。此外,ETG 采用模组化设计,可根据季节和市场需求变化快速安装、重新配置和扩充。

混合模式促进了个性化和本地化的新高度。随着不同司法管辖区的监管机构开始认识到电子系统的完整性和审核,ETG 正在先前抵制数位游戏的市场中获得支持。例如,印度的博彩监管机构已核准在多个州在受控条件下部署 ETG,而东欧市场在持牌赌场和游乐场的安装量也呈现激增态势。

数位钱包、智慧卡和行动整合等技术趋势与 ETG 模式相辅相成。玩家现在可以使用忠诚度应用程式登入终端,进行电子转账,并根据其过往行为获得个人化优惠。这种与非接触式商务趋势的契合,正推动 ETG 在疫情后復苏阶段的普及。

部分

最终用途(赌场最终用途、游戏厅最终用途、其他最终用途)

受访企业范例(共48家)

  • AGS(PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology(IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games(Light & Wonder)
  • Spintec doo
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 并未遵循典型的 LLM 或特定产业的 SLM查询,而是建立了一个从全球专家收集的内容库,其中包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP36819

Global Electronic Table Games (ETG) Market to Reach US$4.3 Billion by 2030

The global market for Electronic Table Games (ETG) estimated at US$3.0 Billion in the year 2024, is expected to reach US$4.3 Billion by 2030, growing at a CAGR of 6.2% over the analysis period 2024-2030. Casinos End-Use, one of the segments analyzed in the report, is expected to record a 6.7% CAGR and reach US$2.5 Billion by the end of the analysis period. Growth in the Gaming Parlors End-Use segment is estimated at 4.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$823.9 Million While China is Forecast to Grow at 9.8% CAGR

The Electronic Table Games (ETG) market in the U.S. is estimated at US$823.9 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$890.2 Million by the year 2030 trailing a CAGR of 9.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.0% CAGR.

Global Electronic Table Games (ETG) Market - Key Trends & Drivers Summarized

How Are Electronic Table Games Redefining the Casino Experience Across the Globe?

Electronic Table Games (ETGs) have become a staple in modern casinos as venues strive to balance cost-efficiency, player engagement, and regulatory compliance. Unlike traditional tables operated by live dealers, ETGs offer players an automated or semi-automated gaming experience through digital interfaces that replicate games such as baccarat, roulette, blackjack, and poker. These systems are either standalone or part of a stadium-style configuration, allowing multiple players to simultaneously engage with one central dealer or RNG (Random Number Generator).

The appeal of ETGs is multifaceted. They reduce the dependency on skilled dealers, enable flexible configurations, and often offer lower minimum bets than live tables-broadening accessibility to casual or lower-stakes players. The digital format also enhances transparency in gameplay, as players receive a clear digital display of game history, statistics, and outcomes. These features have allowed ETGs to attract a younger demographic more comfortable with technology while preserving the familiarity of traditional table layouts.

Casinos are increasingly integrating ETGs not just as space fillers or low-traffic zone occupiers but as core attractions. By offering hybrid games-where a live dealer oversees physical game elements like roulette wheels or card shuffling while players bet electronically-casinos deliver a unique blend of digital convenience and human engagement. This format helps operators comply with gaming laws limiting table counts while still offering high-volume gameplay.

What Technological Innovations Are Accelerating ETG Deployment?

Modern ETG platforms are undergoing rapid evolution in hardware, software, and data integration. Touchscreen tables, HD graphical interfaces, and 3D animation engines create immersive gameplay that closely simulates live casino action. Facial recognition and user authentication modules embedded in newer terminals help track player sessions, loyalty metrics, and responsible gaming behaviors. Biometric and RFID integration further ensures secure player identification, especially in high-traffic resort environments.

Cloud-based game management systems now allow centralized monitoring and control of hundreds of ETG terminals across multiple casino floors or even across jurisdictions. These platforms provide real-time updates on game performance, player activity, win/loss metrics, and maintenance alerts. Vendors are integrating AI-powered analytics to personalize in-game experiences-adjusting betting suggestions, game speed, or promotional incentives based on behavioral insights.

Multilingual and multi-currency capabilities are also being built into ETGs to address the needs of globally diverse casino clientele. Machines can be switched between languages or currencies in real time, supporting seamless operation in tourist-heavy gambling destinations like Macau, Singapore, or Las Vegas. Additionally, hybrid ETG terminals now support multi-game play, allowing players to engage with different game types simultaneously-a trend aimed at increasing time-on-device and cross-game monetization.

Which Markets and User Segments Are Driving ETG Adoption?

Asia-Pacific is leading the global ETG deployment curve, particularly in Macau, the Philippines, South Korea, and Singapore. Macau’s regulatory limitations on live dealer table quotas have pushed casino operators toward ETGs as a means of increasing operational throughput without exceeding caps. Large stadium-style ETG installations with hundreds of terminals are now a common feature across integrated resorts, catering to mass-market tourists and local players alike.

In North America, tribal casinos and second-tier urban gaming centers are increasingly investing in ETGs as a lower-cost entry point to table gaming. ETGs are especially popular in regions with dealer staffing shortages or lower foot traffic, where the automation and scalability of the format offer clear ROI advantages. Canada and select U.S. states are also using ETGs in racinos and hybrid gaming halls to diversify offerings without significantly increasing regulatory complexity.

The millennial and Gen Z demographics are also emerging as influential adopters. These players gravitate toward ETGs due to their faster gameplay, digital interaction, and integration with mobile and loyalty platforms. Casino operators are beginning to design ETG zones with nightclub-style aesthetics, touchscreen betting terminals, ambient lighting, and background music-intended to appeal to tech-savvy younger patrons seeking a less formal gaming environment.

What Factors Are Powering Global Expansion of the ETG Market?

The growth in the electronic table games (ETG) market is driven by several factors including increasing demand for cost-effective gaming formats, evolution of hybrid and stadium-style configurations, regulatory adaptation, and rising interest in cashless and contactless gaming technologies.

Cost-effectiveness is a primary driver for both casino operators and players. ETGs allow operators to offer multiple gaming experiences with minimal staffing and table space, reducing labor and real estate overheads. For players, lower minimum bets and greater pace flexibility make ETGs a more accessible alternative to live tables. Additionally, the modular nature of ETG setups allows for rapid installation, reconfiguration, or expansion in response to seasonal or market demand shifts.

Hybrid models are facilitating new levels of personalization and localization. As regulators in various jurisdictions begin acknowledging the integrity and auditability of electronic systems, ETGs are gaining traction in markets previously resistant to digital gaming. For instance, Indian gaming regulators have approved ETG deployment in several states under controlled conditions, while Eastern European markets are witnessing a surge in installations in both licensed casinos and arcades.

Technological trends like digital wallets, smart cards, and mobile integration are synergizing with the ETG format. Players can now log in to terminals using loyalty apps, transfer funds electronically, and receive personalized promotions based on historical behavior-all without handling physical chips or cash. This alignment with contactless commerce trends has boosted ETG adoption in the post-pandemic recovery phase.

SCOPE OF STUDY:

The report analyzes the Electronic Table Games (ETG) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

End-Use (Casinos End-Use, Gaming Parlors End-Use, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • AGS (PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology (IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games (Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Electronic Table Games (ETG) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Hybrid Casino Formats Propels Demand for Electronic Table Games
    • Shift Toward Contactless Gaming Experiences Strengthens Business Case for ETG Installations
    • Integration of Real-Time Video Feeds and Live Dealers Throws the Spotlight on Semi-Automated Table Games
    • Expansion of Gaming Floor Efficiency Drives Adoption of Dealer-Assisted ETG Platforms
    • Government Licensing of Regulated Electronic Gaming Zones Spurs Market Penetration
    • Increasing Millennial Participation in Casinos Accelerates Adoption of Digitized Table Game Interfaces
    • Growth in Multi-Terminal and Multiplayer Configurations Expands Addressable Revenue per Table
    • Introduction of Progressive Jackpots and Side Bets Enhances Player Engagement in ETGs
    • Casino Operator Focus on Operating Cost Optimization Strengthens ROI for ETG Investments
    • Increased Legalization of Gambling Across Jurisdictions Expands ETG Deployment Opportunities
    • Use of Dynamic Game Content and Multiple Game Variants Promotes Player Retention
    • Integration of Touchscreens, HD Graphics, and Gamification Features Drives UI Innovation
    • Advancements in Real-Time Player Tracking and Loyalty Systems Strengthen Customer Analytics
    • OEM Partnerships With Casinos and Game Studios Accelerate Platform-Specific Customizations
    • Improved Network Infrastructure in Casinos Enhances Real-Time Game Synchronization
    • Cross-Platform Interoperability and Cloud-Based ETG Management Simplify Operations
    • Rising Popularity of Stadium-Style Table Gaming Formats Spurs Infrastructure Investments
    • Regulatory Push for Compliance and Fair Play Boosts Adoption of Certified ETG Systems
    • Growth in Resort and Integrated Casino Developments Globally Expands Installed Base Potential
    • Digital Payment Integration and Cashless Transactions Drive Seamless ETG Player Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Electronic Table Games (ETG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Casinos End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Gaming Parlors End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • JAPAN
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • CHINA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: China 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • EUROPE
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • FRANCE
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: France 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • GERMANY
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • INDIA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: India 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • AFRICA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030

IV. COMPETITION