全球空间计算市场 - 2023-2030
市场调查报告书
商品编码
1396649

全球空间计算市场 - 2023-2030

Global Spatial Computing Market - 2023-2030

出版日期: | 出版商: DataM Intelligence | 英文 210 Pages | 商品交期: 约2个工作天内

价格

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简介目录

概述

全球空间运算市场在2022年达到818亿美元,预计2030年将达到2,698亿美元,2023-2030年预测期间CAGR为23.5%。

空间计算在零售、房地产和旅游业等主要行业中的日益增长的应用有助于推动预测期内的市场成长。此外,空间运算领域扩增实境和虚拟实境的技术进步引发了人们如何感知数位和物理世界并与之互动的革命性革命。这项发展进一步有助于推动市场成长。

零售业务中越来越多地采用空间运算有助于市场的成长。例如,2023 年 8 月 28 日,Auki Labs 宣布推出其空间运算平台的公开测试版,以提高零售营运效率并实现先进的店内购物者行销体验。新推出的平台可供北美和欧洲的零售商使用。

北美的主要参与者正在采用併购策略来促进整个预测期内的市场成长。例如,2022 年 4 月 21 日,Blackrock Neurotech 收购了空间运算软体公司 MindX,将全端脑机介面产品商业化。此次收购有助于提供具有创新功能的全端、整合 BCI 产品。

动力学

不断发展的医疗保健和医疗产业

空间计算用于医疗培训和教育,允许医疗专业人员在无风险的虚拟环境中练习手术和医疗程序。这增强了培训体验并加速了学习,有助于改善医疗保健实践。空间计算使远距会诊和远距医疗成为可能。医生与患者互动并远端诊断病情,为偏远地区或紧急情况提供医疗服务。

虚拟实境用于疼痛管理,让患者沉浸在平静和分散注意力的环境中,减少医疗过程中的疼痛感。虚拟实境疗法有助于减轻压力和焦虑。例如,2023 年 8 月 2 日,空间运算领先公司 XRHealth 宣布虚拟实境疗法有助于减轻患者 34% 的压力和焦虑。该公司的 VR 技术用于治疗干预,减轻了 73% 患者的压力。

技术进步

空间运算硬体组件的技术进步(例如更强大的处理器、高解析度显示器和先进感测器)使空间运算设备能够提供更真实、响应更灵敏的体验。空间运算硬体的技术进步吸引了消费者和企业投资最新设备。

除此之外,空间运算的硬体带来了更好的使用者体验。它包括减少晕动症、减少延迟并提高虚拟和扩增实境设备中的追踪准确性,使其更加舒适和引人入胜。技术进步使得能够为虚拟和扩增实境应用程式创建更身临其境的高品质内容。其中包括互动式故事叙述、逼真的模拟和逼真的图形,这增加了空间运算对更广泛受众的吸引力。

成本高

开发和製造空间运算硬体(例如虚拟实境(VR)耳机和扩增实境(AR)眼镜)的成本很高。高成本限制了广泛采用,特别是在消费市场。空间运算的成功在很大程度上取决于沉浸式且引人入胜的内容的可用性。有限的内容生态系统会阻碍用户采用,因为可能没有足够的引人注目的应用程式来证明硬体投资的合理性。

空间运算技术(尤其是扩增实境)的使用引发了隐私问题,因为这些装置捕捉和分析现实世界和人们的互动。用户和监管机构担心个人资料可能被滥用和侵犯隐私。开发提供无缝且真实体验的空间运算硬体和软体在技术上具有挑战性。晕动病、延迟和追踪不准确等问题会对使用者满意度产生负面影响。

目录

第 1 章:方法与范围

  • 研究方法论
  • 报告的研究目的和范围

第 2 章:定义与概述

第 3 章:执行摘要

  • 解决方案片段
  • 技术片段
  • 按应用程式片段
  • 最终使用者的片段
  • 按地区分類的片段

第 4 章:动力学

  • 影响因素
    • 司机
      • 不断发展的医疗保健和医疗产业
      • 技术进步
    • 限制
      • 成本高
    • 机会
    • 影响分析

第 5 章:产业分析

  • 波特五力分析
  • 供应链分析
  • 定价分析
  • 监管分析
  • 俄乌战争影响分析
  • DMI 意见

第 6 章:COVID-19 分析

  • COVID-19 分析
    • 新冠疫情爆发前的情景
    • 新冠疫情期间的情景
    • 新冠疫情后的情景
  • COVID-19 期间的定价动态
  • 供需谱
  • 疫情期间政府与市场相关的倡议
  • 製造商策略倡议
  • 结论

第 7 章:透过解决方案

  • 硬体
  • 软体
  • 服务

第 8 章:按技术

  • 人工智慧
  • 扩增实境
  • 虚拟实境
  • 混合现实
  • 物联网
  • 数位孪生
  • 其他的

第 9 章:按应用

  • 娱乐
  • 设计与製造
  • 会议与互动
  • 后勤
  • 其他的

第 10 章:最终用户

  • 卫生保健
  • 教育
  • 建造
  • 航太与国防
  • 汽车
  • BFSI
  • 资讯科技与电信
  • 能源与公用事业
  • 製造业
  • 其他的

第 11 章:按地区

  • 北美洲
    • 我们
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地区
  • 亚太
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 亚太其他地区
  • 中东和非洲

第 12 章:竞争格局

  • 竞争场景
  • 市场定位/份额分析
  • 併购分析

第 13 章:公司简介

  • Apple Inc.
    • 公司简介
    • 产品组合和描述
    • 财务概览
    • 主要进展
  • Avegant Corporation
  • Blippar Group Limited
  • DAQRI
  • Google LLC
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap Inc.
  • Marxent
  • Microsoft Corporation

第 14 章:附录

简介目录
Product Code: ICT7549

Overview

Global Spatial Computing Market reached US$ 81.8 billion in 2022 and is expected to reach US$ 269.8 billion by 2030, growing with a CAGR of 23.5% during the forecast period 2023-2030.

Growing application of spatial computing in major industries like retail, real estate and tourism helps to boost market growth over the forecast period. Also, technological advancements in augmented reality and virtual reality in the field of spatial computing sparked a revolutionary revolution in how people perceive and interact with the digital and physical worlds. The development further helps to boost market growth.

The growing adoption of spatial computing in retail operations helps to grow the market. For instance, on August 28, 2023, Auki Labs announced the public beta of its spatial computing platform to make retail operations more efficient and to enable advanced in-store shopper marketing experiences. The newly launched platform is available for retailers in North America and Europe.

Major key players in North America are employing merger and acquisition strategies to enhance market growth throughout the forecast period. For instance, on April 21, 2022, Blackrock Neurotech acquired MindX, a spatial computing software firm to commercialize a full stack brain-computer interface product. The acquisition helps to deliver full-stack, integrated BCI products with innovative capabilities.

Dynamics

Growing Healthcare and Medical Industry

Spatial Computing is used for medical training and education, allowing medical professionals to practice surgeries and medical procedures in a risk-free virtual environment. The enhances the training experience and accelerates learning, contributing to improved healthcare practices. Spatial computing enables remote consultations and telemedicine. Doctors interact with patients and diagnose conditions from a distance, providing access to healthcare services in remote areas or during emergencies.

Virtual reality is used for pain management by immersing patients in calming and distracting environments, reducing the perception of pain during medical procedures. Virtual reality therapy helps to reduce stress and anxiety. For instance, on August 02, 2023, XRHealth, a leading company in spatial computing announced that virtual reality therapy helps to reduce stress and anxiety in patients by 34%. The company's VR technology is used for therapeutic intervention which resulted in decreased stress in 73% of patients.

Technological Advancement

Technological advancement in hardware components of spatial computing such as more powerful processors, high-resolution displays and advanced sensors, enable spatial computing devices to deliver more realistic and responsive experiences. The technological advancements in the hardware of spatial computing attract both consumers and businesses to invest in the latest devices.

In addition to this hardware of spatial computing lead to a better user experience. It includes reduced motion sickness, decreased latency and improved tracking accuracy, in virtual and augmented reality devices making it more comfortable and engaging. Technological progress enables the creation of more immersive and high-quality content for virtual and augmented reality applications. The includes interactive storytelling, realistic simulations and lifelike graphics, which increase the appeal of spatial computing to a broader audience.

High Cost

The cost of developing and manufacturing spatial computing hardware, such as virtual reality (VR) headsets and augmented reality (AR) glasses is high. High cost limiting widespread adoption, particularly in the consumer market. The success of spatial computing heavily depends on the availability of immersive and engaging content. A limited content ecosystem hinders user adoption, as there may not be enough compelling applications to justify the investment in hardware.

The use of spatial computing technologies, especially augmented reality raises privacy concerns, as these devices capture and analyze the real world and people's interactions. Users and regulators are concerned about potential misuse of personal data and invasions of privacy. Developing spatial computing hardware and software that provide seamless and realistic experiences is technically challenging. Issues like motion sickness, latency and tracking inaccuracies negatively impact user satisfaction.

Segment Analysis

The global spatial computing market is segmented based on solution, technology, application, end-user and region.

Growing Importance of Hardware Solutions

Based on the solution segment, the spatial computing market is divided into Hardware, software and services. The Hardware segment accounted for the largest market share in the global spatial computing market. Rapid innovation in hardware components, such as cameras, sensors and processors, has resulted in more powerful and capable spatial computing devices. The growing technological advancements in hardware solutions and spatial computing help to boost market growth over the forecast period.

To fulfill consumer's demand for spatial computing major key players in the market launched new products in the market. For instance, on June 05, 2023, Apple launched Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world. It creates an infinite canvas for apps that scale beyond the boundaries of traditional display and introduces a fully 3D user interface controlled by natural inputs.

Geographical Penetration

High Penetration of Technology in North America Helps to Boost Market Growth of Spatial Computing

North America accounted largest market share in the global spatial computing market due to growing research and development and growing adoption of spatial computing technologies. The U.S. is a dominating country in the region due to an increase in research and development activities by major key players such as Microsoft, Google, Apple and Facebook (Meta).

Some of the major key players in the region follow a merger and acquisition strategy to expand their business. For instance, on July 01, 2021, North Penn School District (NPSD) announced a collaboration with Notion Theory and Unity to launch North America's first Spatial Computing Program for high school students. The course will provide North Penn High School students with Augmented Reality and Virtual Reality development experience. Through this newly launched program students are able to learn how to develop and publish Augmented Reality and Virtual Reality applications.

Competitive Landscape

The major global players in the market include: Apple Inc., Avegant Corporation, Blippar Group Limited, DAQRI, Google LLC, HTC Corporation, Lenovo Group Limited, Magic Leap Inc., Marxent and Microsoft Corporation.

COVID-19 Impact Analysis

The pandemic disrupted global supply chains, affecting the production and distribution of hardware components critical to spatial computing devices, such as sensors and processors. Many companies in the spatial computing market faced delays in product launches and development due to lockdowns, restrictions and a shift in priorities during the early stages of the pandemic.

Economic uncertainties and lockdowns led to reduced consumer spending, impacting the adoption of spatial computing devices, particularly in the consumer market. The pandemic restricted in-person events, trade shows and conferences where spatial computing companies often showcase their products and innovations. While spatial computing has potential applications in remote work and collaboration, the sudden transition to remote work created new challenges for companies looking to integrate these technologies.

Russia-Ukraine War Impact Analysis

The conflict between Russia and Ukraine disrupts the supply chain for components and materials needed for spatial computing devices. It includes processors, sensors and other hardware components. Disruptions in the supply chain led to delays in production and increased costs. Geopolitical tensions and uncertainties lead to financial market volatility. Companies involved in the spatial computing market face challenges related to fluctuating exchange rates and investment uncertainties.

Geopolitical conflicts strain international collaboration and cooperation, which is crucial for the development and growth of emerging technologies. Spatial computing involves partnerships between companies from different countries and the conflict hinders such collaborations. Governments impose export and import restrictions on technology-related products, including spatial computing devices and components. The restrictions affect the global trade of spatial computing technology.

By Solution

  • Hardware
  • Software
  • Services

By Technology

  • Artificial Intelligence
  • Augmented Reality
  • Virtual Reality
  • Mixed Reality
  • Internet of Things
  • Digital Twins
  • Others

By Application

  • Entertainment
  • Design and manufacturing
  • Meetings and interaction
  • Logistics
  • Others

By End-User

  • Healthcare
  • Education
  • Construction
  • Aerospace & Defense
  • Automotive
  • BFSI
  • IT & Telecom
  • Energy & Utilities
  • Manufacturing
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • Middle East and Africa

Key Developments

  • On October 04, 2023, Qualcomm launched a new spatial computing platform with meta. The new platform enables the next generation of MR, VR and smart glasses. The company helps to improve the next evolution of mixed reality (MR), virtual reality (VR) devices and smart glasses.
  • On August 28, 2023, Rokid, a major key player of human-computer interaction technology launched the rokid studio spatial computing platform in the market. The newly launched program allows users to explore true spatial AR experiences using natural motion input and voice commands.
  • On October 25, 2021, Bosch collaborated with Carnegie Mellon University (CMU) in North America to increase research on spatial computing. Bosch Research invested US$ 3 million in a joint research effort with CMU

Why Purchase the Report?

  • To visualize the global spatial computing market segmentation based on solution, technology, application, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of spatial computing market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as excel consisting of key products of all the major players.

The global spatial computing market report would provide approximately 69 tables, 80 figures and 210 Pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Solution
  • 3.2. Snippet by Technology
  • 3.3. Snippet by Application
  • 3.4. Snippet by End-User
  • 3.5. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. Growing Healthcare and Medical Industry
      • 4.1.1.2. Technological Advancement
    • 4.1.2. Restraints
      • 4.1.2.1. High Cost
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis
  • 5.5. Russia-Ukraine War Impact Analysis
  • 5.6. DMI Opinion

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Solution

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 7.1.2. Market Attractiveness Index, By Solution
  • 7.2. Hardware*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Software
  • 7.4. Services

8. By Technology

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 8.1.2. Market Attractiveness Index, By Technology
  • 8.2. Artificial Intelligence*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. Augmented Reality
  • 8.4. Virtual Reality
  • 8.5. Mixed Reality
  • 8.6. Internet of Things
  • 8.7. Digital Twins
  • 8.8. Others

9. By Application

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 9.1.2. Market Attractiveness Index, By Application
  • 9.2. Entertainment*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. Design and manufacturing
  • 9.4. Meetings and interaction
  • 9.5. Logistics
  • 9.6. Others

10. By End-User

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.1.2. Market Attractiveness Index, By End-User
  • 10.2. Healthcare*
    • 10.2.1. Introduction
    • 10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 10.3. Education
  • 10.4. Construction
  • 10.5. Aerospace & Defense
  • 10.6. Automotive
  • 10.7. BFSI
  • 10.8. IT & Telecom
  • 10.9. Energy & Utilities
  • 10.10. Manufacturing
  • 10.11. Others

11. By Region

  • 11.1. Introduction
    • 11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 11.1.2. Market Attractiveness Index, By Region
  • 11.2. North America
    • 11.2.1. Introduction
    • 11.2.2. Key Region-Specific Dynamics
    • 11.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.2.7.1. U.S.
      • 11.2.7.2. Canada
      • 11.2.7.3. Mexico
  • 11.3. Europe
    • 11.3.1. Introduction
    • 11.3.2. Key Region-Specific Dynamics
    • 11.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.3.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.3.7.1. Germany
      • 11.3.7.2. UK
      • 11.3.7.3. France
      • 11.3.7.4. Italy
      • 11.3.7.5. Spain
      • 11.3.7.6. Rest of Europe
  • 11.4. South America
    • 11.4.1. Introduction
    • 11.4.2. Key Region-Specific Dynamics
    • 11.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.4.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.4.7.1. Brazil
      • 11.4.7.2. Argentina
      • 11.4.7.3. Rest of South America
  • 11.5. Asia-Pacific
    • 11.5.1. Introduction
    • 11.5.2. Key Region-Specific Dynamics
    • 11.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.5.7.1. China
      • 11.5.7.2. India
      • 11.5.7.3. Japan
      • 11.5.7.4. Australia
      • 11.5.7.5. Rest of Asia-Pacific
  • 11.6. Middle East and Africa
    • 11.6.1. Introduction
    • 11.6.2. Key Region-Specific Dynamics
    • 11.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User

12. Competitive Landscape

  • 12.1. Competitive Scenario
  • 12.2. Market Positioning/Share Analysis
  • 12.3. Mergers and Acquisitions Analysis

13. Company Profiles

  • 13.1. Apple Inc.*
    • 13.1.1. Company Overview
    • 13.1.2. Product Portfolio and Description
    • 13.1.3. Financial Overview
    • 13.1.4. Key Developments
  • 13.2. Avegant Corporation
  • 13.3. Blippar Group Limited
  • 13.4. DAQRI
  • 13.5. Google LLC
  • 13.6. HTC Corporation
  • 13.7. Lenovo Group Limited
  • 13.8. Magic Leap Inc.
  • 13.9. Marxent
  • 13.10. Microsoft Corporation

LIST NOT EXHAUSTIVE

14. Appendix

  • 14.1. About Us and Services
  • 14.2. Contact Us