市场调查报告书
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1461651
全球空间计算市场规模、份额、成长分析,按组件(空间计算设备)、按技术、按应用、按行业 - 2024-2031 年行业预测Global Spatial Computing Market Size, Share, Growth Analysis, By Component(Spatial Computing Devices ), By Technology, By Application, By Industry - Industry Forecast 2024-2031 |
2022年全球空间计算市场规模为1,239.1亿美元,预计将从2023年的1,518.6亿美元成长到2031年的7,731.2亿美元,在预测期内(2024-2031年)复合年增长率为22.56%。
医疗保健、住房和交通领域对改善机器对机器和人与人互动的需求日益增长,这将推动未来几年空间运算市场的成长。所有迹像都表明,由于工程、教育、建筑、生产、娱乐、医疗保健和汽车领域对使用空间软体建立现实世界数位解决方案的巨大需求,业务趋势正在扩大。企业最近才开始提供虚拟实境解决方案和服务;两个着名的例子是游戏开发商和视讯串流平台。但要么是视频游戏创作者提供的 VR 体验没有达到预期,要么是 2D 视讯串流仍然有市场。
Global Spatial Computing Market size was valued at USD 123.91 billion in 2022 and is poised to grow from USD 151.86 billion in 2023 to USD 773.12 billion by 2031, growing at a CAGR of 22.56% during the forecast period (2024-2031).
The increasing need to improve machine-to-machine and human-human interactions in the fields of healthcare, housing, and transportation will drive growth in the market for spatial computing in the upcoming years. All signs point to an expansion of business trends due to the enormous need for building real-world digital solutions using spatial software in the engineering, education, architecture, production, entertainment, healthcare, and automotive sectors. Businesses have just lately begun to offer virtual reality solutions and services; two well-known examples are game developers and video streaming platforms. But either the VR experiences provided by video game creators fell short of expectations, or there was still a market for 2D video streaming.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Spatial Computing Market Segmental Analysis
Global Spatial Computing Market is segmented based on Component, Technology, Application, Industry and region. Based on Component the market is segmented into Spatial Computing Devices (VR Headsets, AR Glasses, Hybrid Gear), Computing Software Solutions, Services (Integration and Deployment Services, Support & Maintenance, Consulting Services). Based on Technology, the market is segmented into Augmented Reality, Mixed Reality, Virtual Reality. Based on Application the market is segmented into Entertainment, Design and manufacturing, Meetings and interaction, Logistics, Others. Based on Industry the market is segmented into Government & Public Sector, IT & Telecom, Travel & Hospitality, Energy & Utilities, Healthcare, Manufacturing Sification, Others. Based on region the global Spatial Computing Market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
Drivers of the Global Spatial Computing Market
Due to its capacity to offer users rich and captivating experiences, spatial computing technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) are in high demand. The advancement of spatial computing technologies, encompassing enhanced hardware and software functionalities, has facilitated the creation of realistic and superior immersive experiences. The market is growing as a result of the increasing use of spatial computing in a variety of industries, including healthcare, education, retail, and entertainment.
Restraints in the Global Spatial Computing Market
The high cost of required hardware, such as headsets and other devices, makes spatial computing difficult for many individuals and organizations to adopt. The user experience can be negatively impacted by a number of technological problems that spatial computing technologies still face, despite significant developments. These problems include a small field of view, inadequate resolution, and erroneous tracking. Due to the lack of standards in spatial computing technologies, it may be challenging for consumers and enterprises to select the appropriate hardware and software solutions.
Market Trends of the Global Spatial Computing Market
Growing sectors like healthcare, retail, manufacturing, and education are implementing augmented reality (AR) and virtual reality (VR) technologies to increase efficiency, enhance customer experiences, and create immersive learning environments.