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市场调查报告书
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1887195

显示卡市场规模、占有率、成长及全球产业分析:按类型、应用和地区划分的洞察与预测(2024-2032 年)

Graphics Card Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 140 Pages | 商品交期: 请询问到货日

价格

显示卡市场成长驱动因素

随着高效能视觉运算(包括游戏、人工智慧 (AI)、云端运算和专业视觉化)需求的加速成长,全球显示卡市场正在迅速扩张。根据最新的产业评估,预计 2024 年全球市场规模将达到 202.2 亿美元,2025 年将增至 235.7 亿美元,到 2032 年将达到 759.5 亿美元。这反映了由游戏创新、AI 工作负载和高清多媒体消费驱动的强劲长期成长势头。

显示卡 (GPU) 透过实现进阶渲染、即时处理和高清影像处理来增强运算效能,使其成为现代游戏、机器学习、虚拟化、资料分析和内容创作生态系统的重要组成部分。 预计到 2024 年,全球电子游戏玩家数量将达到 33.2 亿,这将推动对能够提供沉浸式 4K/8K 游戏体验、逼真光线追踪视觉效果和 AI 增强功能的 GPU 的需求激增。

生成式 AI 对 GPU 需求的影响

生成式 AI 正成为显示卡产业的变革力量。 AI 驱动的应用需要大量的平行运算资源,从而推动了全球对高效能 GPU 的需求。图形处理器可以加速模型训练、内容产生、影像合成和自然语言处理。

2024 年 1 月,NVIDIA 发布了 GeForce RTX SUPER GPU,旨在增强生成式 AI 的能力。这些 GPU 整合了用于稳定扩散 XL 的 TensorRT 加速、用于 AI 驱动纹理增强的 RTX Remix 以及用于提高渲染速度和效能的 DLSS 3 技术。 随着各产业对人工智慧应用的需求不断增长,对高阶GPU的需求将进一步增加,并持续推动市场成长至2032年。

市场趋势与驱动因素

一项关键的技术趋势是即时光线追踪技术的集成,该技术增强了光照、阴影和反射效果,为游戏和图形应用带来电影级的真实感。视觉保真度的飞跃正在推动游戏玩家和依赖高精度渲染工具的创意专业人士的需求。

以下因素也大力推动了市场成长:

1. 竞技游戏与电竞

高帧率、低延迟和卓越的图形处理能力对于电子竞技至关重要。随着全球竞技游戏观众的成长,对高性能GPU的需求也不断增长。

2.加密货币挖矿

由于显示卡能够执行大规模并行计算,因此在挖矿中仍然被广泛使用。在加密货币繁荣时期,对GPU的需求会显着增加。

3. 人工智慧与机器学习

先进的GPU支援在医疗保健、汽车和教育等各个领域进行模型推理、训练和分析,从而进一步提升了其市场价值。

市场限制因子

儘管GPU被迅速采用,但仍存在一些挑战阻碍其更广泛应用:

  • 高功耗和高发热(高负载运转时)
  • 不同作业系统与驱动程式之间的相容性问题
  • 半导体短缺导致的供应链限制
  • 全球晶片短缺导致的价格上涨

这些限制因素严重影响了GPU的供应,尤其是在新冠疫情期间。 中国工厂停工和全球晶片需求激增导致供应减少,价格上涨。

市场机会

Xbox Cloud Gaming、Google Stadia 和 Amazon Luna 等云端游戏平台的兴起带来了巨大的长期机会。云端游戏无需本地高效能硬件,但严重依赖配备 GPU 的资料中心来渲染和串流超高清内容。随着云端游戏的普及,对伺服器级 GPU 的需求预计将显着增长。

细分市场概览

按类型

  • 预计到 2024 年,独立 GPU 将以 63.08% 的市占率占主导地位,这主要得益于游戏、多媒体编辑和专业渲染的需求。
  • 由于对高效能紧凑型运算设备的需求,整合 GPU 预计将成长最快。

依装置划分

  • 受云端运算和人工智慧工作负载的推动,伺服器/资料中心预计将在 2024 年引领市场,并预计到 2025 年将占 32.38% 的市场占有率。
  • 由于人工智慧优化便携式设备的广泛应用,笔记型电脑预计将实现最高的复合年增长率 (22.08%)。

按应用程式划分

  • 预计游戏将在 2024 年保持领先地位,并预计到 2025 年将占 35.25% 的市场占有率。
  • 预计加密货币挖矿将成长最快(复合年增长率 21.34%)。
  • 医疗保健产业越来越多地使用 GPU 进行人工智慧诊断和医学影像处理。

区域洞察

亚太地区

亚太地区是全球最大的市场,预计2024年市场规模将达97.4亿美元。中国、日本、印度和韩国凭藉其强大的製造业生态系统和不断增长的游戏玩家群体,正在推动市场需求。光是中国市场预计到2025年就将达到42.9亿美元。

北美

预计2025年,北美市场规模将达到77.5亿美元。该地区的优势在于人工智慧、虚拟实境/扩增实境、云端运算和高清内容消费的广泛应用。 预计到 2025 年,光是美国市场规模就将达到 66.2 亿美元。

欧洲

预计到 2025 年,欧洲市场规模将达到 28.4 亿美元,游戏、3D 视觉化和物联网驱动的应用有望推动该地区市场强劲成长。

目录

第一章:引言

第二章:摘要整理

第三章:市场动态

  • 宏观与微观经济指标
  • 驱动因素、限制因素、机会与趋势
  • 生成式人工智慧的影响

第四章:竞争格局

  • 主要公司采用的商业策略
  • 主要公司的综合SWOT分析
  • 全球显示卡主要公司(前3-5名)的市占率和排名(2024年)

第五章:全球显示卡市场规模估算与预测(按细分市场划分)2019-2032)

  • 主要发现
  • 依类型
    • 独立式
    • 整合式
  • 按设备
    • 伺服器/资料中心
    • 游戏主机
    • 桌上型电脑
    • 笔记型电脑
    • 智慧型手机
  • 按应用
    • 游戏
    • 教育培训
    • 多媒体编辑
    • 加密货币挖矿
  • 按最终用户
    • 消费性电子
    • 工业
    • 媒体娱乐
    • 医疗保健
    • IT通信
    • 其他(国防和情报机构等)
  • 按地区
    • 北部美洲
    • 南美洲
    • 欧洲
    • 中东和非洲
    • 亚太地区

第六章 北美显示卡市场规模估算与预测(按细分市场划分,2019-2032 年)

  • 依国家划分
    • 美国
    • 加拿大
    • 墨西哥

第七章 南美洲显示卡市场规模估算与预测(依细分市场划分,2019-2032 年)

  • 依国家划分
    • 巴西
    • 阿根廷
    • 其他南美国家

第八章 欧洲显示卡市场规模估算与预测(按细分市场划分, 2019-2032)

  • 依国家划分
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 比荷卢经济联盟
    • 北欧国家
    • 欧洲其他地区

第九章:中东和非洲显示卡市场规模估算与预测(按细分市场划分,2019-2032)

  • 依国家划分
    • 土耳其
    • 以色列
    • 海湾合作委员会
    • 北非
    • 南非
    • 中东和非洲其他地区

第十章:亚太地区显示卡市场规模估算与预测(按细分市场划分, 2019-2032)

  • 依国家/地区
    • 中国
    • 日本
    • 印度
    • 韩国
    • 东协
    • 大洋洲
    • 其他亚太地区

第十一章:十大公司简介

  • 英伟达公司
  • 超微半导体公司
  • 华硕电脑股份有限公司
  • 微星国际股份有限公司
  • 技嘉科技股份有限公司
  • EVGA公司
  • 蓝宝石科技股份有限公司
  • 索泰科技股份有限公司
  • PNY科技
  • 英特尔公司

第十二章:要点

Product Code: FBI112636

Growth Factors of graphics card Market

The global graphics card market is expanding rapidly as demand for high-performance visual computing accelerates across gaming, artificial intelligence (AI), cloud computing, and professional visualization. According to the latest industry assessment, the global market was valued at USD 20.22 billion in 2024, is projected to rise to USD 23.57 billion in 2025, and is expected to reach USD 75.95 billion by 2032, reflecting strong long-term momentum driven by gaming innovation, AI workloads, and high-definition multimedia consumption.

Graphics cards (GPUs) enhance computing performance by enabling advanced rendering, real-time processing, and high-definition imagery, making them indispensable to modern gaming, machine learning, virtualization, data analytics, and content creation ecosystems. With global video gamers reaching 3.32 billion in 2024, demand has surged for GPUs capable of delivering immersive 4K/8K gaming experiences, realistic ray-traced visuals, and AI-supported enhancements.

Impact of Generative AI on GPU Demand

Generative AI has emerged as a transformative force in the graphics card industry. AI-driven applications require massive parallel computing resources, pushing global demand for high-performance GPUs. Graphics processors accelerate model training, content generation, image synthesis, and natural language processing.

In January 2024, NVIDIA launched GeForce RTX SUPER GPUs engineered specifically for enhanced generative AI capability. These GPUs integrate TensorRT acceleration for Stable Diffusion XL, RTX Remix for AI-driven texture enhancement, and DLSS 3 technologies to elevate rendering speed and performance. As the use of AI-powered applications increases across industries, the requirement for advanced GPUs will continue to intensify, strengthening market growth through 2032.

Market Trends and Drivers

A key technological trend is the integration of real-time ray tracing, which enhances lighting, shadows, and reflections to provide cinematic realism in games and graphics applications. This leap in visual fidelity has fueled demand among gaming enthusiasts and creative professionals who rely on high-precision rendering tools.

Market growth is also strongly driven by:

1. Competitive Gaming & eSports

High frame rates, low latency, and superior graphics processing are essential in eSports. As competitive gaming viewership rises globally, so does the need for high-end GPUs.

2. Cryptocurrency Mining

Graphics cards remain widely used in mining due to their ability to perform large numbers of parallel calculations. During crypto booms, GPU demand spikes significantly.

3. AI & Machine Learning

Advanced GPUs support model inference, training, and analytics across sectors including healthcare, automotive, and education, further elevating market value.

Market Restraints

Despite rapid adoption, several challenges can hinder wider GPU deployment:

  • High power consumption and thermal output during intensive workloads
  • Compatibility issues across different operating systems and drivers
  • Supply chain limitations caused by semiconductor shortages
  • Higher pricing during global chip scarcity

These constraints particularly impacted GPU availability during the COVID-19 era, when factory shutdowns in China and surging global chip demand reduced supply and drove price inflation.

Market Opportunities

The rise of cloud gaming platforms such as Xbox Cloud Gaming, Google Stadia, and Amazon Luna presents major long-term opportunities. Cloud gaming eliminates the need for local high-end hardware yet relies heavily on GPU-powered data centers to render and stream ultra-high-quality content. As cloud gaming adoption expands, demand for server-grade GPUs is expected to increase substantially.

Segmentation Overview

By Type

  • Discrete GPUs dominated in 2024 with 63.08% share, driven by gaming, multimedia editing, and professional rendering.
  • Integrated GPUs will grow fastest due to demand for efficient, compact computing devices.

By Device

  • Servers/data centers led in 2024, powered by cloud computing and AI workloads, and are expected to capture 32.38% share in 2025.
  • Laptops will register the highest CAGR (22.08%) as AI-optimized portable devices grow more popular.

By Application

  • Gaming dominated in 2024 and is estimated to capture 35.25% share in 2025.
  • Cryptocurrency mining will grow fastest (CAGR 21.34%).
  • Healthcare GPU usage is rising for AI diagnostics and medical imaging.

Regional Insights

Asia Pacific

The region is the global leader, valued at USD 9.74 billion in 2024. China, Japan, India, and South Korea drive demand through strong manufacturing ecosystems and rising gaming populations. China alone is projected to reach USD 4.29 billion in 2025.

North America

Expected to reach USD 7.75 billion in 2025, the region benefits from high adoption of AI, VR/AR, cloud computing, and high-definition content consumption. The U.S. market alone will reach USD 6.62 billion in 2025.

Europe

Projected at USD 2.84 billion in 2025, with strong growth from gaming, 3D visualization, and IoT-driven applications.

Conclusion

The graphics card industry is undergoing unprecedented acceleration, driven by generative AI, immersive gaming, cloud computing, and professional content creation. Rising from USD 20.22 billion in 2024 to USD 23.57 billion in 2025, and projected to reach USD 75.95 billion by 2032, the market is positioned for sustained, transformative growth across all major sectors.

Segmentation By Type

  • Discrete
  • Integrated

By Device

  • Servers/Data Center
  • Gaming Consoles
  • Desktops
  • Laptops
  • Smartphones

By Application

  • Gaming
  • Education and Training
  • Multimedia Editing
  • Cryptocurrency Mining

By End-User

  • Consumer Electronics
  • Industrial
  • Media and Entertainment
  • Healthcare
  • IT and Telecommunications
  • Others (Defense and Intelligence, etc.)

By Region

  • North America (By Type, Device, Application, End-User, and Country)
    • U.S. (By End-User)
    • Canada (By End-User)
    • Mexico (By End-User)
  • South America (By Type, Device, Application, End-User, and Country)
    • Brazil (By End-User)
    • Argentina (By End-User)
    • Rest of South America
  • Europe (By Type, Device, Application, End-User, and Country)
    • U.K. (By End-User)
    • Germany (By End-User)
    • France (By End-User)
    • Italy (By End-User)
    • Spain (By End-User)
    • Russia (By End-User)
    • Benelux (By End-User)
    • Nordics (By End-User)
    • Rest of Europe
  • Middle East & Africa (By Type, Device, Application, End-User, and Country)
    • Turkey (By End-User)
    • Israel (By End-User)
    • GCC (By End-User)
    • North Africa (By End-User)
    • South Africa (By End-User)
    • Rest of the Middle East & Africa
  • Asia Pacific (By Type, Device, Application, End-User, and Country)
    • China (By End-User)
    • Japan (By End-User)
    • India (By End-User)
    • South Korea (By End-User)
    • ASEAN (By End-User)
    • Oceania (By End-User)
    • Rest of Asia Pacific

Companies Profiled in the Report Nvidia Corporation (U.S.)

Advanced Micro Devices, Inc. (U.S.)

ASUSTeK Computer Inc. (Taiwan)

Micro-Star INT'L CO., LTD. (Taiwan)

GIGA-BYTE TECHNOLOGY CO., LTD. (Taiwan)

EVGA Corporation (U.S.)

SAPPHIRE Technology Limited (China)

ZOTAC Technology Limited (China)

PNY Technologies (U.S.)

Intel Corporation (U.S.)

Table of Content

1. Introduction

  • 1.1. Definition, By Segment
  • 1.2. Research Methodology/Approach
  • 1.3. Data Sources

2. Executive Summary

3. Market Dynamics

  • 3.1. Macro and Micro Economic Indicators
  • 3.2. Drivers, Restraints, Opportunities and Trends
  • 3.3. Impact of Generative AI

4. Competition Landscape

  • 4.1. Business Strategies Adopted by Key Players
  • 4.2. Consolidated SWOT Analysis of Key Players
  • 4.3. Global Graphics Card Key Players (Top 3 - 5) Market Share/Ranking, 2024

5. Global Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 5.1. Key Findings
  • 5.2. By Type (USD)
    • 5.2.1. Discrete
    • 5.2.2. Integrated
  • 5.3. By Device (USD)
    • 5.3.1. Servers/Data Center
    • 5.3.2. Gaming Consoles
    • 5.3.3. Desktops
    • 5.3.4. Laptops
    • 5.3.5. Smartphones
  • 5.4. By Application (USD)
    • 5.4.1. Gaming
    • 5.4.2. Education and Training
    • 5.4.3. Multimedia Editing
    • 5.4.4. Cryptocurrency Mining
  • 5.5. By End-User (USD)
    • 5.5.1. Consumer Electronics
    • 5.5.2. Industrial
    • 5.5.3. Media and Entertainment
    • 5.5.4. Healthcare
    • 5.5.5. IT and Telecommunications
    • 5.5.6. Others (Defense and Intelligence, etc.)
  • 5.6. By Region (USD)
    • 5.6.1. North America
    • 5.6.2. South America
    • 5.6.3. Europe
    • 5.6.4. Middle East & Africa
    • 5.6.5. Asia Pacific

6. North America Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 6.1. Key Findings
  • 6.2. By Type (USD)
    • 6.2.1. Discrete
    • 6.2.2. Integrated
  • 6.3. By Device (USD)
    • 6.3.1. Servers/Data Center
    • 6.3.2. Gaming Consoles
    • 6.3.3. Desktops
    • 6.3.4. Laptops
    • 6.3.5. Smartphones
  • 6.4. By Application (USD)
    • 6.4.1. Gaming
    • 6.4.2. Education and Training
    • 6.4.3. Multimedia Editing
    • 6.4.4. Cryptocurrency Mining
  • 6.5. By End-User (USD)
    • 6.5.1. Consumer Electronics
    • 6.5.2. Industrial
    • 6.5.3. Media and Entertainment
    • 6.5.4. Healthcare
    • 6.5.5. IT and Telecommunications
    • 6.5.6. Others (Defense and Intelligence, etc.)
  • 6.6. By Country (USD)
    • 6.6.1. U.S.
      • 6.6.1.1. By End-User
    • 6.6.2. Canada
      • 6.6.2.1. By End-User
    • 6.6.3. Mexico
      • 6.6.3.1. By End-User

7. South America Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 7.1. Key Findings
  • 7.2. By Type (USD)
    • 7.2.1. Discrete
    • 7.2.2. Integrated
  • 7.3. By Device (USD)
    • 7.3.1. Servers/Data Center
    • 7.3.2. Gaming Consoles
    • 7.3.3. Desktops
    • 7.3.4. Laptops
    • 7.3.5. Smartphones
  • 7.4. By Application (USD)
    • 7.4.1. Gaming
    • 7.4.2. Education and Training
    • 7.4.3. Multimedia Editing
    • 7.4.4. Cryptocurrency Mining
  • 7.5. By End-User (USD)
    • 7.5.1. Consumer Electronics
    • 7.5.2. Industrial
    • 7.5.3. Media and Entertainment
    • 7.5.4. Healthcare
    • 7.5.5. IT and Telecommunications
    • 7.5.6. Others (Defense and Intelligence, etc.)
  • 7.6. By Country (USD)
    • 7.6.1. Brazil
      • 7.6.1.1. By End-User
    • 7.6.2. Argentina
      • 7.6.2.1. By End-User
    • 7.6.3. Rest of South America

8. Europe Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 8.1. Key Findings
  • 8.2. By Type (USD)
    • 8.2.1. Discrete
    • 8.2.2. Integrated
  • 8.3. By Device (USD)
    • 8.3.1. Servers/Data Center
    • 8.3.2. Gaming Consoles
    • 8.3.3. Desktops
    • 8.3.4. Laptops
    • 8.3.5. Smartphones
  • 8.4. By Application (USD)
    • 8.4.1. Gaming
    • 8.4.2. Education and Training
    • 8.4.3. Multimedia Editing
    • 8.4.4. Cryptocurrency Mining
  • 8.5. By End-User (USD)
    • 8.5.1. Consumer Electronics
    • 8.5.2. Industrial
    • 8.5.3. Media and Entertainment
    • 8.5.4. Healthcare
    • 8.5.5. IT and Telecommunications
    • 8.5.6. Others (Defense and Intelligence, etc.)
  • 8.6. By Country (USD)
    • 8.6.1. U.K.
      • 8.6.1.1. By End-User
    • 8.6.2. Germany
      • 8.6.2.1. By End-User
    • 8.6.3. France
      • 8.6.3.1. By End-User
    • 8.6.4. Italy
      • 8.6.4.1. By End-User
    • 8.6.5. Spain
      • 8.6.5.1. By End-User
    • 8.6.6. Russia
      • 8.6.6.1. By End-User
    • 8.6.7. Benelux
      • 8.6.7.1. By End-User
    • 8.6.8. Nordics
      • 8.6.8.1. By End-User
    • 8.6.9. Rest of Europe

9. Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 9.1. Key Findings
  • 9.2. By Type (USD)
    • 9.2.1. Discrete
    • 9.2.2. Integrated
  • 9.3. By Device (USD)
    • 9.3.1. Servers/Data Center
    • 9.3.2. Gaming Consoles
    • 9.3.3. Desktops
    • 9.3.4. Laptops
    • 9.3.5. Smartphones
  • 9.4. By Application (USD)
    • 9.4.1. Gaming
    • 9.4.2. Education and Training
    • 9.4.3. Multimedia Editing
    • 9.4.4. Cryptocurrency Mining
  • 9.5. By End-User (USD)
    • 9.5.1. Consumer Electronics
    • 9.5.2. Industrial
    • 9.5.3. Media and Entertainment
    • 9.5.4. Healthcare
    • 9.5.5. IT and Telecommunications
    • 9.5.6. Others (Defense and Intelligence, etc.)
  • 9.6. By Country (USD)
    • 9.6.1. Turkey
      • 9.6.1.1. By End-User
    • 9.6.2. Israel
      • 9.6.2.1. By End-User
    • 9.6.3. GCC
      • 9.6.3.1. By End-User
    • 9.6.4. North Africa
      • 9.6.4.1. By End-User
    • 9.6.5. South Africa
      • 9.6.5.1. By End-User
    • 9.6.6. Rest of Middle East & Africa

10. Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 10.1. Key Findings
  • 10.2. By Type (USD)
    • 10.2.1. Discrete
    • 10.2.2. Integrated
  • 10.3. By Device (USD)
    • 10.3.1. Servers/Data Center
    • 10.3.2. Gaming Consoles
    • 10.3.3. Desktops
    • 10.3.4. Laptops
    • 10.3.5. Smartphones
  • 10.4. By Application (USD)
    • 10.4.1. Gaming
    • 10.4.2. Education and Training
    • 10.4.3. Multimedia Editing
    • 10.4.4. Cryptocurrency Mining
  • 10.5. By End-User (USD)
    • 10.5.1. Consumer Electronics
    • 10.5.2. Industrial
    • 10.5.3. Media and Entertainment
    • 10.5.4. Healthcare
    • 10.5.5. IT and Telecommunications
    • 10.5.6. Others (Defense and Intelligence, etc.)
  • 10.6. By Country (USD)
    • 10.6.1. China
      • 10.6.1.1. By End-User
    • 10.6.2. Japan
      • 10.6.2.1. By End-User
    • 10.6.3. India
      • 10.6.3.1. By End-User
    • 10.6.4. South Korea
      • 10.6.4.1. By End-User
    • 10.6.5. ASEAN
      • 10.6.5.1. By End-User
    • 10.6.6. Oceania
      • 10.6.6.1. By End-User
    • 10.6.7. Rest of Asia Pacific

11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)

  • 11.1. Nvidia Corporation
    • 11.1.1. Overview
      • 11.1.1.1. Key Management
      • 11.1.1.2. Headquarters
      • 11.1.1.3. Offerings/Business Segments
    • 11.1.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.1.2.1. Employee Size
      • 11.1.2.2. Past and Current Revenue
      • 11.1.2.3. Geographical Share
      • 11.1.2.4. Business Segment Share
      • 11.1.2.5. Recent Developments
  • 11.2. Advanced Micro Devices, Inc.
    • 11.2.1. Overview
      • 11.2.1.1. Key Management
      • 11.2.1.2. Headquarters
      • 11.2.1.3. Offerings/Business Segments
    • 11.2.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.2.2.1. Employee Size
      • 11.2.2.2. Past and Current Revenue
      • 11.2.2.3. Geographical Share
      • 11.2.2.4. Business Segment Share
      • 11.2.2.5. Recent Developments
  • 11.3. ASUSTeK Computer Inc.
    • 11.3.1. Overview
      • 11.3.1.1. Key Management
      • 11.3.1.2. Headquarters
      • 11.3.1.3. Offerings/Business Segments
    • 11.3.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.3.2.1. Employee Size
      • 11.3.2.2. Past and Current Revenue
      • 11.3.2.3. Geographical Share
      • 11.3.2.4. Business Segment Share
      • 11.3.2.5. Recent Developments
  • 11.4. Micro-Star INT'L CO., LTD
    • 11.4.1. Overview
      • 11.4.1.1. Key Management
      • 11.4.1.2. Headquarters
      • 11.4.1.3. Offerings/Business Segments
    • 11.4.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.4.2.1. Employee Size
      • 11.4.2.2. Past and Current Revenue
      • 11.4.2.3. Geographical Share
      • 11.4.2.4. Business Segment Share
      • 11.4.2.5. Recent Developments
  • 11.5. GIGA-BYTE TECHNOLOGY CO., LTD.
    • 11.5.1. Overview
      • 11.5.1.1. Key Management
      • 11.5.1.2. Headquarters
      • 11.5.1.3. Offerings/Business Segments
    • 11.5.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.5.2.1. Employee Size
      • 11.5.2.2. Past and Current Revenue
      • 11.5.2.3. Geographical Share
      • 11.5.2.4. Business Segment Share
      • 11.5.2.5. Recent Developments
  • 11.6. EVGA Corporation
    • 11.6.1. Overview
      • 11.6.1.1. Key Management
      • 11.6.1.2. Headquarters
      • 11.6.1.3. Offerings/Business Segments
    • 11.6.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.6.2.1. Employee Size
      • 11.6.2.2. Past and Current Revenue
      • 11.6.2.3. Geographical Share
      • 11.6.2.4. Business Segment Share
      • 11.6.2.5. Recent Developments
  • 11.7. SAPPHIRE Technology Limited
    • 11.7.1. Overview
      • 11.7.1.1. Key Management
      • 11.7.1.2. Headquarters
      • 11.7.1.3. Offerings/Business Segments
    • 11.7.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.7.2.1. Employee Size
      • 11.7.2.2. Past and Current Revenue
      • 11.7.2.3. Geographical Share
      • 11.7.2.4. Business Segment Share
      • 11.7.2.5. Recent Developments
  • 11.8. ZOTAC Technology Limited
    • 11.8.1. Overview
      • 11.8.1.1. Key Management
      • 11.8.1.2. Headquarters
      • 11.8.1.3. Offerings/Business Segments
    • 11.8.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.8.2.1. Employee Size
      • 11.8.2.2. Past and Current Revenue
      • 11.8.2.3. Geographical Share
      • 11.8.2.4. Business Segment Share
      • 11.8.2.5. Recent Developments
  • 11.9. PNY Technologies
    • 11.9.1. Overview
      • 11.9.1.1. Key Management
      • 11.9.1.2. Headquarters
      • 11.9.1.3. Offerings/Business Segments
    • 11.9.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.9.2.1. Employee Size
      • 11.9.2.2. Past and Current Revenue
      • 11.9.2.3. Geographical Share
      • 11.9.2.4. Business Segment Share
      • 11.9.2.5. Recent Developments
  • 11.10. Intel Corporation
    • 11.10.1. Overview
      • 11.10.1.1. Key Management
      • 11.10.1.2. Headquarters
      • 11.10.1.3. Offerings/Business Segments
    • 11.10.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.10.2.1. Employee Size
      • 11.10.2.2. Past and Current Revenue
      • 11.10.2.3. Geographical Share
      • 11.10.2.4. Business Segment Share
      • 11.10.2.5. Recent Developments

12. Key Takeaways

List of Tables

  • Table 1: Global Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 2: Global Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 3: Global Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 4: Global Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 5: Global Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 6: Global Graphics Card Market Size Estimates and Forecasts, By Region, 2019 - 2032
  • Table 7: North America Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 8: North America Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 9: North America Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 10: North America Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 11: North America Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 12: North America Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 13: U.S. Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 14: Canada Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 15: Mexico Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 16: South America Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 17: South America Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 18: South America Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 19: South America Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 20: South America Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 21: South America Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 22: Brazil Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 23: Argentina Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 24: Europe Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 25: Europe Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 26: Europe Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 27: Europe Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 28: Europe Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 29: Europe Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 30: U.K. Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 31: Germany Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 32: France Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 33: Italy Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 34: Spain Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 35: Russia Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 36: Benelux Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 37: Nordics Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 38: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 39: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 40: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 41: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 42: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 43: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 44: Turkey Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 45: Israel Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 46: GCC Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 47: North Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 48: South Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 49: Asia Pacific Graphics Card Market Size Estimates and Forecasts, 2019 - 2032
  • Table 50: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 51: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Device, 2019 - 2032
  • Table 52: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 53: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 54: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 55: China Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 56: Japan Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 57: India Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 58: South Korea Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 59: ASEAN Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032
  • Table 60: Oceania Asia Graphics Card Market Size Estimates and Forecasts, By End-User, 2019 - 2032

List of Figures

  • Figure 1: Global Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 2: Global Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 3: Global Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 4: Global Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 5: Global Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 6: Global Graphics Card Market Revenue Share (%), By Region, 2024 and 2032
  • Figure 7: North America Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 8: North America Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 9: North America Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 10: North America Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 11: North America Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 12: North America Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 13: South America Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 14: South America Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 15: South America Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 16: South America Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 17: South America Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 18: South America Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 19: Europe Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 20: Europe Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 21: Europe Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 22: Europe Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 23: Europe Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 24: Europe Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 25: Middle East & Africa Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 26: Middle East & Africa Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 27: Middle East & Africa Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 28: Middle East & Africa Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 29: Middle East & Africa Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 30: Middle East & Africa Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 31: Asia Pacific Graphics Card Market Revenue Share (%), 2024 and 2032
  • Figure 32: Asia Pacific Graphics Card Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 33: Asia Pacific Graphics Card Market Revenue Share (%), By Device, 2024 and 2032
  • Figure 34: Asia Pacific Graphics Card Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 35: Asia Pacific Graphics Card Market Revenue Share (%), By End-User, 2024 and 2032
  • Figure 36: Asia Pacific Graphics Card Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 37: Global Graphics Card Key Players' Market Share/Ranking (%), 2024