The global market for Graphic Cards was estimated to be worth US$ 18642 million in 2024 and is forecast to a readjusted size of US$ 25336 million by 2031 with a CAGR of 4.5% during the forecast period 2025-2031.
This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Graphic Cards cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
A graphics card (video card, display card, graphics card, or video adapter) is a fundamental component of a personal computer. It converts the display information required by the computer system to drive the monitor and provides progressive or interlaced scan signals to the monitor, controlling the correct display. It is a crucial component connecting the monitor to the personal computer motherboard and is a key device in the "human-computer" connection. Its built-in parallel computing capabilities are currently also used for operations such as deep learning.
This report only covers the discrete graphics card market; integrated graphics cards from AMD and Intel are not included in this report.
In 2024, global Graphic Cards sales volume reached approximately 69.25 million units, with an average global market price of around 269 US$ per unit.
The gaming industry remains the largest consumer of graphic cards, with demand fueled by high-definition (HD), 4K, and even 8K gaming experiences. Esports and online streaming platforms (like Twitch and YouTube Gaming) are further boosting GPU adoption, as gamers seek high frame rates, smooth performance, and immersive visuals. Continuous advancements in virtual reality (VR) and augmented reality (AR) gaming also drive the need for powerful, next-generation GPUs.
One of the most significant growth drivers is the widespread use of GPUs for AI, machine learning (ML), and deep learning. Unlike CPUs, GPUs can handle parallel processing efficiently, making them ideal for training large AI models, natural language processing, and image recognition. Cloud service providers, research institutions, and enterprises are investing heavily in GPU-powered infrastructure, fueling demand for high-performance graphic cards beyond consumer markets.
Data centers are rapidly expanding to support cloud services, big data analytics, and enterprise applications. GPUs are now integral to these facilities, providing the computational acceleration needed for tasks ranging from simulation to video rendering. Major cloud providers like AWS, Microsoft Azure, and Google Cloud offer GPU-as-a-Service, which significantly increases global demand for enterprise-grade graphic cards.
Although volatile, cryptocurrency mining has been a key driver of GPU demand. Mining operations for Bitcoin, Ethereum (before its move to Proof-of-Stake), and other cryptocurrencies often rely on GPU clusters for efficient computation. Despite regulatory challenges and fluctuating crypto values, periods of cryptocurrency booms lead to massive spikes in GPU demand, especially for mid- to high-end consumer graphic cards.
This report aims to provide a comprehensive presentation of the global market for Graphic Cards, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Graphic Cards by region & country, by Type, and by Application.
The Graphic Cards market size, estimations, and forecasts are provided in terms of sales volume (K Pieces) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Cards.
Market Segmentation
By Company
- ASUS
- Micro-Star
- GIGABYTE Technology
- Colorful
- GALAX
- SAPPHIRE
- EVGA
- ZOTAC
- Maxsun
- PNY Technologies
- Gainward
- YESTON
- ONDA
Segment by Type
- Built-in Independent Graphics Card
- External Graphics
Segment by Application
By Region
- North America
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Netherlands
- Nordic Countries
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Graphic Cards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Graphic Cards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Graphic Cards in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
- 1.1 Graphic Cards Product Introduction
- 1.2 Global Graphic Cards Market Size Forecast
- 1.2.1 Global Graphic Cards Sales Value (2020-2031)
- 1.2.2 Global Graphic Cards Sales Volume (2020-2031)
- 1.2.3 Global Graphic Cards Sales Price (2020-2031)
- 1.3 Graphic Cards Market Trends & Drivers
- 1.3.1 Graphic Cards Industry Trends
- 1.3.2 Graphic Cards Market Drivers & Opportunity
- 1.3.3 Graphic Cards Market Challenges
- 1.3.4 Graphic Cards Market Restraints
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Competitive Analysis by Company
- 2.1 Global Graphic Cards Players Revenue Ranking (2024)
- 2.2 Global Graphic Cards Revenue by Company (2020-2025)
- 2.3 Global Graphic Cards Players Sales Volume Ranking (2024)
- 2.4 Global Graphic Cards Sales Volume by Company Players (2020-2025)
- 2.5 Global Graphic Cards Average Price by Company (2020-2025)
- 2.6 Key Manufacturers Graphic Cards Manufacturing Base and Headquarters
- 2.7 Key Manufacturers Graphic Cards Product Offered
- 2.8 Key Manufacturers Time to Begin Mass Production of Graphic Cards
- 2.9 Graphic Cards Market Competitive Analysis
- 2.9.1 Graphic Cards Market Concentration Rate (2020-2025)
- 2.9.2 Global 5 and 10 Largest Manufacturers by Graphic Cards Revenue in 2024
- 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Graphic Cards as of 2024)
- 2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
- 3.1 Introduction by Type
- 3.1.1 Built-in Independent Graphics Card
- 3.1.2 External Graphics
- 3.2 Global Graphic Cards Sales Value by Type
- 3.2.1 Global Graphic Cards Sales Value by Type (2020 VS 2024 VS 2031)
- 3.2.2 Global Graphic Cards Sales Value, by Type (2020-2031)
- 3.2.3 Global Graphic Cards Sales Value, by Type (%) (2020-2031)
- 3.3 Global Graphic Cards Sales Volume by Type
- 3.3.1 Global Graphic Cards Sales Volume by Type (2020 VS 2024 VS 2031)
- 3.3.2 Global Graphic Cards Sales Volume, by Type (2020-2031)
- 3.3.3 Global Graphic Cards Sales Volume, by Type (%) (2020-2031)
- 3.4 Global Graphic Cards Average Price by Type (2020-2031)
4 Segmentation by Application
- 4.1 Introduction by Application
- 4.1.1 Desktop
- 4.1.2 Laptop
- 4.1.3 Others
- 4.2 Global Graphic Cards Sales Value by Application
- 4.2.1 Global Graphic Cards Sales Value by Application (2020 VS 2024 VS 2031)
- 4.2.2 Global Graphic Cards Sales Value, by Application (2020-2031)
- 4.2.3 Global Graphic Cards Sales Value, by Application (%) (2020-2031)
- 4.3 Global Graphic Cards Sales Volume by Application
- 4.3.1 Global Graphic Cards Sales Volume by Application (2020 VS 2024 VS 2031)
- 4.3.2 Global Graphic Cards Sales Volume, by Application (2020-2031)
- 4.3.3 Global Graphic Cards Sales Volume, by Application (%) (2020-2031)
- 4.4 Global Graphic Cards Average Price by Application (2020-2031)
5 Segmentation by Region
- 5.1 Global Graphic Cards Sales Value by Region
- 5.1.1 Global Graphic Cards Sales Value by Region: 2020 VS 2024 VS 2031
- 5.1.2 Global Graphic Cards Sales Value by Region (2020-2025)
- 5.1.3 Global Graphic Cards Sales Value by Region (2026-2031)
- 5.1.4 Global Graphic Cards Sales Value by Region (%), (2020-2031)
- 5.2 Global Graphic Cards Sales Volume by Region
- 5.2.1 Global Graphic Cards Sales Volume by Region: 2020 VS 2024 VS 2031
- 5.2.2 Global Graphic Cards Sales Volume by Region (2020-2025)
- 5.2.3 Global Graphic Cards Sales Volume by Region (2026-2031)
- 5.2.4 Global Graphic Cards Sales Volume by Region (%), (2020-2031)
- 5.3 Global Graphic Cards Average Price by Region (2020-2031)
- 5.4 North America
- 5.4.1 North America Graphic Cards Sales Value, 2020-2031
- 5.4.2 North America Graphic Cards Sales Value by Country (%), 2024 VS 2031
- 5.5 Europe
- 5.5.1 Europe Graphic Cards Sales Value, 2020-2031
- 5.5.2 Europe Graphic Cards Sales Value by Country (%), 2024 VS 2031
- 5.6 Asia Pacific
- 5.6.1 Asia Pacific Graphic Cards Sales Value, 2020-2031
- 5.6.2 Asia Pacific Graphic Cards Sales Value by Region (%), 2024 VS 2031
- 5.7 South America
- 5.7.1 South America Graphic Cards Sales Value, 2020-2031
- 5.7.2 South America Graphic Cards Sales Value by Country (%), 2024 VS 2031
- 5.8 Middle East & Africa
- 5.8.1 Middle East & Africa Graphic Cards Sales Value, 2020-2031
- 5.8.2 Middle East & Africa Graphic Cards Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
- 6.1 Key Countries/Regions Graphic Cards Sales Value Growth Trends, 2020 VS 2024 VS 2031
- 6.2 Key Countries/Regions Graphic Cards Sales Value and Sales Volume
- 6.2.1 Key Countries/Regions Graphic Cards Sales Value, 2020-2031
- 6.2.2 Key Countries/Regions Graphic Cards Sales Volume, 2020-2031
- 6.3 United States
- 6.3.1 United States Graphic Cards Sales Value, 2020-2031
- 6.3.2 United States Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.3.3 United States Graphic Cards Sales Value by Application, 2024 VS 2031
- 6.4 Europe
- 6.4.1 Europe Graphic Cards Sales Value, 2020-2031
- 6.4.2 Europe Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.4.3 Europe Graphic Cards Sales Value by Application, 2024 VS 2031
- 6.5 China
- 6.5.1 China Graphic Cards Sales Value, 2020-2031
- 6.5.2 China Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.5.3 China Graphic Cards Sales Value by Application, 2024 VS 2031
- 6.6 Japan
- 6.6.1 Japan Graphic Cards Sales Value, 2020-2031
- 6.6.2 Japan Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.6.3 Japan Graphic Cards Sales Value by Application, 2024 VS 2031
- 6.7 South Korea
- 6.7.1 South Korea Graphic Cards Sales Value, 2020-2031
- 6.7.2 South Korea Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.7.3 South Korea Graphic Cards Sales Value by Application, 2024 VS 2031
- 6.8 Southeast Asia
- 6.8.1 Southeast Asia Graphic Cards Sales Value, 2020-2031
- 6.8.2 Southeast Asia Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.8.3 Southeast Asia Graphic Cards Sales Value by Application, 2024 VS 2031
- 6.9 India
- 6.9.1 India Graphic Cards Sales Value, 2020-2031
- 6.9.2 India Graphic Cards Sales Value by Type (%), 2024 VS 2031
- 6.9.3 India Graphic Cards Sales Value by Application, 2024 VS 2031
7 Company Profiles
- 7.1 ASUS
- 7.1.1 ASUS Company Information
- 7.1.2 ASUS Introduction and Business Overview
- 7.1.3 ASUS Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.1.4 ASUS Graphic Cards Product Offerings
- 7.1.5 ASUS Recent Development
- 7.2 Micro-Star
- 7.2.1 Micro-Star Company Information
- 7.2.2 Micro-Star Introduction and Business Overview
- 7.2.3 Micro-Star Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.2.4 Micro-Star Graphic Cards Product Offerings
- 7.2.5 Micro-Star Recent Development
- 7.3 GIGABYTE Technology
- 7.3.1 GIGABYTE Technology Company Information
- 7.3.2 GIGABYTE Technology Introduction and Business Overview
- 7.3.3 GIGABYTE Technology Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.3.4 GIGABYTE Technology Graphic Cards Product Offerings
- 7.3.5 GIGABYTE Technology Recent Development
- 7.4 Colorful
- 7.4.1 Colorful Company Information
- 7.4.2 Colorful Introduction and Business Overview
- 7.4.3 Colorful Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.4.4 Colorful Graphic Cards Product Offerings
- 7.4.5 Colorful Recent Development
- 7.5 GALAX
- 7.5.1 GALAX Company Information
- 7.5.2 GALAX Introduction and Business Overview
- 7.5.3 GALAX Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.5.4 GALAX Graphic Cards Product Offerings
- 7.5.5 GALAX Recent Development
- 7.6 SAPPHIRE
- 7.6.1 SAPPHIRE Company Information
- 7.6.2 SAPPHIRE Introduction and Business Overview
- 7.6.3 SAPPHIRE Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.6.4 SAPPHIRE Graphic Cards Product Offerings
- 7.6.5 SAPPHIRE Recent Development
- 7.7 EVGA
- 7.7.1 EVGA Company Information
- 7.7.2 EVGA Introduction and Business Overview
- 7.7.3 EVGA Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.7.4 EVGA Graphic Cards Product Offerings
- 7.7.5 EVGA Recent Development
- 7.8 ZOTAC
- 7.8.1 ZOTAC Company Information
- 7.8.2 ZOTAC Introduction and Business Overview
- 7.8.3 ZOTAC Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.8.4 ZOTAC Graphic Cards Product Offerings
- 7.8.5 ZOTAC Recent Development
- 7.9 Maxsun
- 7.9.1 Maxsun Company Information
- 7.9.2 Maxsun Introduction and Business Overview
- 7.9.3 Maxsun Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.9.4 Maxsun Graphic Cards Product Offerings
- 7.9.5 Maxsun Recent Development
- 7.10 PNY Technologies
- 7.10.1 PNY Technologies Company Information
- 7.10.2 PNY Technologies Introduction and Business Overview
- 7.10.3 PNY Technologies Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.10.4 PNY Technologies Graphic Cards Product Offerings
- 7.10.5 PNY Technologies Recent Development
- 7.11 Gainward
- 7.11.1 Gainward Company Information
- 7.11.2 Gainward Introduction and Business Overview
- 7.11.3 Gainward Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.11.4 Gainward Graphic Cards Product Offerings
- 7.11.5 Gainward Recent Development
- 7.12 YESTON
- 7.12.1 YESTON Company Information
- 7.12.2 YESTON Introduction and Business Overview
- 7.12.3 YESTON Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.12.4 YESTON Graphic Cards Product Offerings
- 7.12.5 YESTON Recent Development
- 7.13 ONDA
- 7.13.1 ONDA Company Information
- 7.13.2 ONDA Introduction and Business Overview
- 7.13.3 ONDA Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.13.4 ONDA Graphic Cards Product Offerings
- 7.13.5 ONDA Recent Development
8 Industry Chain Analysis
- 8.1 Graphic Cards Industrial Chain
- 8.2 Graphic Cards Upstream Analysis
- 8.2.1 Key Raw Materials
- 8.2.2 Raw Materials Key Suppliers
- 8.2.3 Manufacturing Cost Structure
- 8.3 Midstream Analysis
- 8.4 Downstream Analysis (Customers Analysis)
- 8.5 Sales Model and Sales Channels
- 8.5.1 Graphic Cards Sales Model
- 8.5.2 Sales Channel
- 8.5.3 Graphic Cards Distributors
9 Research Findings and Conclusion
10 Appendix
- 10.1 Research Methodology
- 10.1.1 Methodology/Research Approach
- 10.1.1.1 Research Programs/Design
- 10.1.1.2 Market Size Estimation
- 10.1.1.3 Market Breakdown and Data Triangulation
- 10.1.2 Data Source
- 10.1.2.1 Secondary Sources
- 10.1.2.2 Primary Sources
- 10.2 Author Details
- 10.3 Disclaimer