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市场调查报告书
商品编码
1930179

显示卡市场规模、占有率、成长及全球产业分析:按类型、应用和地区划分的洞察与预测(2026-2034)

Graphics Card Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2026-2034

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 140 Pages | 商品交期: 请询问到货日

价格

显示卡市场成长驱动因素

预计2025年全球显示卡市场规模将达235.7亿美元,从2026年的276.4亿美元成长至2034年的974亿美元,预测期内复合年增长率高达17.0%。亚太地区将在2025年引领市场,占全球48.22%的市场占有率,这主要得益于该地区强劲的电子製造业以及对游戏和人工智慧驱动型应用日益增长的需求。

显示卡是关键的硬体元件,旨在提升影片渲染、图形效能和运算效率。它们被广泛应用于游戏、内容创作、人工智慧(AI)、机器学习(ML)、云端运算和加密货币挖矿等领域。

市场驱动因素

沉浸式游戏、电竞和内容创作平台的快速成长是显示卡市场的主要驱动力。 4K 和 8K 显示器的日益普及,以及虚拟实境 (VR) 和扩增实境 (AR) 应用的兴起,显着推动了对高效能 GPU 的需求。此外,显示卡在人工智慧 (AI)、机器学习 (ML) 和数据分析领域的应用日益广泛,使其用途从游戏扩展到企业和工业环境。

加密货币挖矿持续推动市场成长,因为 GPU 可以有效率地处理加密运算所需的平行处理任务。云端运算和资料中心的扩张进一步增强了对高效能工作负载最佳化的高阶显示卡的需求。

生成式人工智慧的影响

生成式人工智慧正成为显示卡市场的一股变革力量。先进的GPU在训练和部署生成式AI模型方面发挥核心作用,能够实现更快的资料处理和即时内容生成。 2024年1月,NVIDIA推出了GeForce RTX SUPER显示卡,旨在增强生成式AI能力,再次印证了GPU在AI驱动型应用(例如影像生成、游戏优化和创意工作流程)中的重要性。这项整合显着加速了GPU在消费和企业市场的普及。

市场限制因子

儘管市场成长强劲,但仍面临高功耗、散热和相容性问题等挑战。在高负载环境下运作的显示卡需要先进的散热系统和高效率的电源管理。此外,驱动程式支援有限以及作业系统相容性不足可能会限制显示卡的普及,尤其是在对成本敏感的紧凑型运算环境中。

市场机会

云端游戏服务的扩展为显示卡製造商带来了巨大的商机。微软 Xbox 云端游戏、亚马逊 Luna 和Google Stadia 等平台都严重依赖配备 GPU 的伺服器,以提供流畅、高品质的游戏体验,而无需昂贵的用户端硬体。预计这一趋势将在整个预测期内持续推动对资料中心显示卡的需求。

细分市场分析

依类型:

到 2026 年,独立显示卡细分市场将以 60.5% 的市场占有率占主导地位,这主要得益于游戏、专业视觉化和人工智慧工作负载的需求成长。同时,由于对节能和紧凑型设备的需求不断增长,整合显示卡细分市场预计将实现最快成长。

按设备:

伺服器/资料中心细分市场将在 2024 年引领市场,并在 2026 年占 31.95% 的市场占有率,这主要得益于云端运算和人工智慧基础设施投资的不断增长。受高效能便携式运算需求的推动,笔记型电脑细分市场将实现最高的复合年增长率 (CAGR),达到 22.08%。

依应用领域划分:

游戏领域将在 2024 年引领市场,预计到 2026 年将占 34.55% 的市场占有率。受数位资产日益普及的推动,加密货币挖矿预计将以最高的复合年增长率 (CAGR) 成长,达到 21.34%。

依最终使用者划分:

受智慧型手机、笔记型电脑、智慧电视和游戏设备需求不断增长的推动,消费性电子产品领域将在 2024 年引领市场,预计到 2025 年将保持 27.74% 的市场占有率。由于GPU在医学影像和基于人工智慧的诊断领域的应用日益广泛,医疗领域预计将实现最高的复合年增长率。

区域展望

亚太地区将持续维持领先地位,2025年市场规模将达到113.7亿美元,2026年将达到133.3亿美元,主要得益于中国、日本、韩国和印度强大的製造能力。

北美地区预计到2026年将达到91.1亿美元,主要得益于人工智慧、云端运算和游戏领域的快速发展。

欧洲地区预计到2026年将成长33.5亿美元,主要得益于游戏和视觉化技术的进步。

按类型、装置、应用程式、最终用户和地区进行细分

目录

第一章:引言

第二章:摘要整理

第三章:市场动态

  • 宏观与微观经济指标
  • 驱动因素、限制因素、机会与趋势
  • 生成式人工智慧的影响

第四章:竞争格局

  • 主要公司采用的商业策略
  • 主要公司的综合SWOT分析
  • 全球显示卡主要公司(前3-5名)的市占率和排名(2025年)

第五章 全球显示卡市场

规模估算与预测(2021-2034):依细分市场划分
  • 主要发现
  • 依类型
    • 离散型
    • 整合型
  • 按设备
    • 伺服器/资料中心
    • 游戏主机
    • 桌上型电脑
    • 笔记型电脑
    • 智慧型手机
  • 按应用
    • 游戏
    • 教育与培训
    • 多媒体编辑
    • 加密货币挖矿
  • 按最终用户
    • 消费性电子
    • 工业
    • 媒体与娱乐
    • 医疗保健
    • IT与通信
    • 其他(国防与情报等)
  • 按区域
    • 北美洲
    • 南美洲
    • 欧洲
    • 中东和非洲
    • 亚太地区

第六章 北美显示卡市场规模估算与预测(按细分市场划分,2021-2034 年)

  • 依国家划分
    • 美国
    • 加拿大
    • 墨西哥

第七章 南美洲显示卡市场规模估算与预测(依细分市场划分,2021-2034 年)

  • 依国家划分
    • 巴西
    • 阿根廷
    • 其他南美洲国家

第八章 欧洲显示卡市场规模估算与预测预测(按细分市场,2021-2034 年)

  • 依国家/地区
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 比荷卢经济联盟
    • 北欧国家
    • 欧洲其他地区

    第九章:中东和非洲显示卡市场规模估算与预测(按细分市场,2021-2034 年)

    • 依国家/地区
      • 土耳其
      • 以色列
      • 海湾合作委员会
      • 北非
      • 南非
      • 中东和非洲其他地区

      第十章:亚太地区显示卡市场规模估算与预测(按细分市场,2021-2034 年)

      • 依国家/地区
        • 中国
        • 日本
        • 印度
        • 韩国
        • 东协
        • 大洋洲
        • 其他亚太地区

      第十一章:十大公司简介

      • 英伟达公司
      • 超微半导体公司
      • 华硕电脑股份有限公司
      • 微星国际股份有限公司
      • 技嘉科技股份有限公司
      • EVGA 公司
      • 蓝宝石科技股份有限公司
      • 索泰科技股份有限公司
      • PNY 科技股份有限公司
      • 英特尔公司

      第十二章:要点

Product Code: FBI112636

Growth Factors of graphics card Market

The global graphics card market was valued at USD 23.57 billion in 2025 and is projected to grow from USD 27.64 billion in 2026 to USD 97.4 billion by 2034, registering a strong CAGR of 17.0% during the forecast period. Asia Pacific dominated the market in 2025, accounting for 48.22% of the global share, supported by robust electronics manufacturing and rising demand for gaming and AI-driven applications.

Graphics cards are critical hardware components designed to enhance video rendering, graphical performance, and computational efficiency. They are widely used across gaming, content creation, artificial intelligence (AI), machine learning (ML), cloud computing, and cryptocurrency mining applications.

MARKET DRIVERS

The rapid growth of immersive gaming, esports, and content creation platforms is a major driver of the graphics card market. The increasing adoption of 4K and 8K displays, along with virtual reality (VR) and augmented reality (AR) applications, has significantly increased demand for high-performance GPUs. In addition, the rising application of graphics cards in AI, ML, and data analytics has expanded their use beyond gaming into enterprise and industrial environments.

Cryptocurrency mining continues to contribute to market growth, as GPUs efficiently handle parallel processing tasks required for cryptographic computations. The expansion of cloud computing and data centers has further strengthened demand for advanced graphics cards optimized for high-performance workloads.

IMPACT OF GENERATIVE AI

Generative AI has emerged as a transformative force in the graphics card market. Advanced GPUs play a central role in training and deploying generative AI models by enabling faster data processing and real-time content generation. In January 2024, NVIDIA introduced GeForce RTX SUPER graphics cards to enhance generative AI capabilities, reinforcing the importance of GPUs in AI-powered applications such as image generation, gaming optimization, and creative workflows. This integration has significantly accelerated market adoption across consumer and enterprise segments.

MARKET RESTRAINTS

Despite strong growth, the market faces challenges related to high power consumption, heat dissipation, and compatibility issues. Graphics cards operating under intensive workloads require advanced cooling systems and efficient power management. Additionally, limited driver support and compatibility across operating systems can restrict adoption, particularly in cost-sensitive and compact computing environments.

MARKET OPPORTUNITIES

The growing expansion of cloud gaming services presents lucrative opportunities for graphics card manufacturers. Platforms such as Microsoft Xbox Cloud Gaming, Amazon Luna, and Google Stadia rely heavily on GPU-powered servers to deliver seamless, high-quality gaming experiences without requiring expensive user-side hardware. This trend is expected to create sustained demand for data center-grade graphics cards over the forecast period.

SEGMENTATION ANALYSIS

By Type:

The discrete graphics card segment dominated the market in 2026 with a 60.5% share, driven by demand from gaming, professional visualization, and AI workloads. Meanwhile, the integrated segment is expected to grow at the fastest rate due to rising demand for energy-efficient and compact devices.

By Device:

The servers/data center segment dominated in 2024 and is projected to capture 31.95% market share in 2026, supported by growing cloud computing and AI infrastructure investments. The laptop segment is expected to register the highest CAGR of 22.08%, driven by demand for high-performance portable computing.

By Application:

Gaming dominated the market in 2024 and is expected to account for 34.55% of the market share in 2026. Cryptocurrency mining is anticipated to grow at the fastest CAGR of 21.34%, supported by increasing digital asset adoption.

By End User:

The consumer electronics segment dominated in 2024, holding 27.74% market share in 2025, due to rising demand for smartphones, laptops, smart TVs, and gaming devices. The healthcare segment is projected to witness the highest CAGR due to increasing use of GPUs in medical imaging and AI-based diagnostics.

REGIONAL OUTLOOK

Asia Pacific led the market with a value of USD 11.37 billion in 2025 and USD 13.33 billion in 2026, driven by strong manufacturing capabilities in China, Japan, South Korea, and India.

North America is expected to reach USD 9.11 billion in 2026, supported by AI, cloud computing, and gaming adoption.

Europe is projected to gain USD 3.35 billion in 2026, driven by advancements in gaming and visualization technologies.

CONCLUSION

The global graphics card market is poised for robust growth, expanding from USD 23.57 billion in 2025 to USD 97.4 billion by 2034, fueled by advancements in gaming, generative AI, cloud computing, and data-intensive applications. Asia Pacific continues to dominate due to strong manufacturing ecosystems, while North America and Europe benefit from rapid technological adoption. Despite challenges related to power consumption and compatibility, continuous innovation, rising AI integration, and expanding cloud gaming services are expected to sustain long-term market growth throughout the forecast period.

Segmentation Type, Device, Application, End-User, and Region

Segmentation By Type

  • Discrete
  • Integrated

By Device

  • Servers/Data Center
  • Gaming Consoles
  • Desktops
  • Laptops
  • Smartphones

By Application

  • Gaming
  • Education and Training
  • Multimedia Editing
  • Cryptocurrency Mining

By End-User

  • Consumer Electronics
  • Industrial
  • Media and Entertainment
  • Healthcare
  • IT and Telecommunications
  • Others (Defense and Intelligence, etc.)

By Region

  • North America (By Type, Device, Application, End-User, and Country)
    • U.S. (By End-User)
    • Canada (By End-User)
    • Mexico (By End-User)
  • South America (By Type, Device, Application, End-User, and Country)
    • Brazil (By End-User)
    • Argentina (By End-User)
    • Rest of South America
  • Europe (By Type, Device, Application, End-User, and Country)
    • U.K. (By End-User)
    • Germany (By End-User)
    • France (By End-User)
    • Italy (By End-User)
    • Spain (By End-User)
    • Russia (By End-User)
    • Benelux (By End-User)
    • Nordics (By End-User)
    • Rest of Europe
  • Middle East & Africa (By Type, Device, Application, End-User, and Country)
    • Turkey (By End-User)
    • Israel (By End-User)
    • GCC (By End-User)
    • North Africa (By End-User)
    • South Africa (By End-User)
    • Rest of the Middle East & Africa
  • Asia Pacific (By Type, Device, Application, End-User, and Country)
    • China (By End-User)
    • Japan (By End-User)
    • India (By End-User)
    • South Korea (By End-User)
    • ASEAN (By End-User)
    • Oceania (By End-User)
    • Rest of Asia Pacific

Companies Profiled in the Report * Nvidia Corporation (U.S.)

  • Advanced Micro Devices, Inc. (U.S.)
  • ASUSTeK Computer Inc. (Taiwan)
  • Micro-Star INT'L CO., LTD. (Taiwan)
  • GIGA-BYTE TECHNOLOGY CO., LTD. (Taiwan)
  • EVGA Corporation (U.S.)
  • SAPPHIRE Technology Limited (China)
  • ZOTAC Technology Limited (China)
  • PNY Technologies (U.S.)
  • Intel Corporation (U.S.)

Table of Content

1. Introduction

  • 1.1. Definition, By Segment
  • 1.2. Research Methodology/Approach
  • 1.3. Data Sources

2. Executive Summary

3. Market Dynamics

  • 3.1. Macro and Micro Economic Indicators
  • 3.2. Drivers, Restraints, Opportunities and Trends
  • 3.3. Impact of Generative AI

4. Competition Landscape

  • 4.1. Business Strategies Adopted by Key Players
  • 4.2. Consolidated SWOT Analysis of Key Players
  • 4.3. Global Graphics Card Key Players (Top 3 - 5) Market Share/Ranking, 2025

5. Global Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 5.1. Key Findings
  • 5.2. By Type (USD)
    • 5.2.1. Discrete
    • 5.2.2. Integrated
  • 5.3. By Device (USD)
    • 5.3.1. Servers/Data Center
    • 5.3.2. Gaming Consoles
    • 5.3.3. Desktops
    • 5.3.4. Laptops
    • 5.3.5. Smartphones
  • 5.4. By Application (USD)
    • 5.4.1. Gaming
    • 5.4.2. Education and Training
    • 5.4.3. Multimedia Editing
    • 5.4.4. Cryptocurrency Mining
  • 5.5. By End-User (USD)
    • 5.5.1. Consumer Electronics
    • 5.5.2. Industrial
    • 5.5.3. Media and Entertainment
    • 5.5.4. Healthcare
    • 5.5.5. IT and Telecommunications
    • 5.5.6. Others (Defense and Intelligence, etc.)
  • 5.6. By Region (USD)
    • 5.6.1. North America
    • 5.6.2. South America
    • 5.6.3. Europe
    • 5.6.4. Middle East & Africa
    • 5.6.5. Asia Pacific

6. North America Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 6.1. Key Findings
  • 6.2. By Type (USD)
    • 6.2.1. Discrete
    • 6.2.2. Integrated
  • 6.3. By Device (USD)
    • 6.3.1. Servers/Data Center
    • 6.3.2. Gaming Consoles
    • 6.3.3. Desktops
    • 6.3.4. Laptops
    • 6.3.5. Smartphones
  • 6.4. By Application (USD)
    • 6.4.1. Gaming
    • 6.4.2. Education and Training
    • 6.4.3. Multimedia Editing
    • 6.4.4. Cryptocurrency Mining
  • 6.5. By End-User (USD)
    • 6.5.1. Consumer Electronics
    • 6.5.2. Industrial
    • 6.5.3. Media and Entertainment
    • 6.5.4. Healthcare
    • 6.5.5. IT and Telecommunications
    • 6.5.6. Others (Defense and Intelligence, etc.)
  • 6.6. By Country (USD)
    • 6.6.1. U.S.
      • 6.6.1.1. By End-User
    • 6.6.2. Canada
      • 6.6.2.1. By End-User
    • 6.6.3. Mexico
      • 6.6.3.1. By End-User

7. South America Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 7.1. Key Findings
  • 7.2. By Type (USD)
    • 7.2.1. Discrete
    • 7.2.2. Integrated
  • 7.3. By Device (USD)
    • 7.3.1. Servers/Data Center
    • 7.3.2. Gaming Consoles
    • 7.3.3. Desktops
    • 7.3.4. Laptops
    • 7.3.5. Smartphones
  • 7.4. By Application (USD)
    • 7.4.1. Gaming
    • 7.4.2. Education and Training
    • 7.4.3. Multimedia Editing
    • 7.4.4. Cryptocurrency Mining
  • 7.5. By End-User (USD)
    • 7.5.1. Consumer Electronics
    • 7.5.2. Industrial
    • 7.5.3. Media and Entertainment
    • 7.5.4. Healthcare
    • 7.5.5. IT and Telecommunications
    • 7.5.6. Others (Defense and Intelligence, etc.)
  • 7.6. By Country (USD)
    • 7.6.1. Brazil
      • 7.6.1.1. By End-User
    • 7.6.2. Argentina
      • 7.6.2.1. By End-User
    • 7.6.3. Rest of South America

8. Europe Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 8.1. Key Findings
  • 8.2. By Type (USD)
    • 8.2.1. Discrete
    • 8.2.2. Integrated
  • 8.3. By Device (USD)
    • 8.3.1. Servers/Data Center
    • 8.3.2. Gaming Consoles
    • 8.3.3. Desktops
    • 8.3.4. Laptops
    • 8.3.5. Smartphones
  • 8.4. By Application (USD)
    • 8.4.1. Gaming
    • 8.4.2. Education and Training
    • 8.4.3. Multimedia Editing
    • 8.4.4. Cryptocurrency Mining
  • 8.5. By End-User (USD)
    • 8.5.1. Consumer Electronics
    • 8.5.2. Industrial
    • 8.5.3. Media and Entertainment
    • 8.5.4. Healthcare
    • 8.5.5. IT and Telecommunications
    • 8.5.6. Others (Defense and Intelligence, etc.)
  • 8.6. By Country (USD)
    • 8.6.1. U.K.
      • 8.6.1.1. By End-User
    • 8.6.2. Germany
      • 8.6.2.1. By End-User
    • 8.6.3. France
      • 8.6.3.1. By End-User
    • 8.6.4. Italy
      • 8.6.4.1. By End-User
    • 8.6.5. Spain
      • 8.6.5.1. By End-User
    • 8.6.6. Russia
      • 8.6.6.1. By End-User
    • 8.6.7. Benelux
      • 8.6.7.1. By End-User
    • 8.6.8. Nordics
      • 8.6.8.1. By End-User
    • 8.6.9. Rest of Europe

9. Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 9.1. Key Findings
  • 9.2. By Type (USD)
    • 9.2.1. Discrete
    • 9.2.2. Integrated
  • 9.3. By Device (USD)
    • 9.3.1. Servers/Data Center
    • 9.3.2. Gaming Consoles
    • 9.3.3. Desktops
    • 9.3.4. Laptops
    • 9.3.5. Smartphones
  • 9.4. By Application (USD)
    • 9.4.1. Gaming
    • 9.4.2. Education and Training
    • 9.4.3. Multimedia Editing
    • 9.4.4. Cryptocurrency Mining
  • 9.5. By End-User (USD)
    • 9.5.1. Consumer Electronics
    • 9.5.2. Industrial
    • 9.5.3. Media and Entertainment
    • 9.5.4. Healthcare
    • 9.5.5. IT and Telecommunications
    • 9.5.6. Others (Defense and Intelligence, etc.)
  • 9.6. By Country (USD)
    • 9.6.1. Turkey
      • 9.6.1.1. By End-User
    • 9.6.2. Israel
      • 9.6.2.1. By End-User
    • 9.6.3. GCC
      • 9.6.3.1. By End-User
    • 9.6.4. North Africa
      • 9.6.4.1. By End-User
    • 9.6.5. South Africa
      • 9.6.5.1. By End-User
    • 9.6.6. Rest of Middle East & Africa

10. Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Segments, 2021-2034

  • 10.1. Key Findings
  • 10.2. By Type (USD)
    • 10.2.1. Discrete
    • 10.2.2. Integrated
  • 10.3. By Device (USD)
    • 10.3.1. Servers/Data Center
    • 10.3.2. Gaming Consoles
    • 10.3.3. Desktops
    • 10.3.4. Laptops
    • 10.3.5. Smartphones
  • 10.4. By Application (USD)
    • 10.4.1. Gaming
    • 10.4.2. Education and Training
    • 10.4.3. Multimedia Editing
    • 10.4.4. Cryptocurrency Mining
  • 10.5. By End-User (USD)
    • 10.5.1. Consumer Electronics
    • 10.5.2. Industrial
    • 10.5.3. Media and Entertainment
    • 10.5.4. Healthcare
    • 10.5.5. IT and Telecommunications
    • 10.5.6. Others (Defense and Intelligence, etc.)
  • 10.6. By Country (USD)
    • 10.6.1. China
      • 10.6.1.1. By End-User
    • 10.6.2. Japan
      • 10.6.2.1. By End-User
    • 10.6.3. India
      • 10.6.3.1. By End-User
    • 10.6.4. South Korea
      • 10.6.4.1. By End-User
    • 10.6.5. ASEAN
      • 10.6.5.1. By End-User
    • 10.6.6. Oceania
      • 10.6.6.1. By End-User
    • 10.6.7. Rest of Asia Pacific

11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)

  • 11.1. Nvidia Corporation
    • 11.1.1. Overview
      • 11.1.1.1. Key Management
      • 11.1.1.2. Headquarters
      • 11.1.1.3. Offerings/Business Segments
    • 11.1.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.1.2.1. Employee Size
      • 11.1.2.2. Past and Current Revenue
      • 11.1.2.3. Geographical Share
      • 11.1.2.4. Business Segment Share
      • 11.1.2.5. Recent Developments
  • 11.2. Advanced Micro Devices, Inc.
    • 11.2.1. Overview
      • 11.2.1.1. Key Management
      • 11.2.1.2. Headquarters
      • 11.2.1.3. Offerings/Business Segments
    • 11.2.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.2.2.1. Employee Size
      • 11.2.2.2. Past and Current Revenue
      • 11.2.2.3. Geographical Share
      • 11.2.2.4. Business Segment Share
      • 11.2.2.5. Recent Developments
  • 11.3. ASUSTeK Computer Inc.
    • 11.3.1. Overview
      • 11.3.1.1. Key Management
      • 11.3.1.2. Headquarters
      • 11.3.1.3. Offerings/Business Segments
    • 11.3.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.3.2.1. Employee Size
      • 11.3.2.2. Past and Current Revenue
      • 11.3.2.3. Geographical Share
      • 11.3.2.4. Business Segment Share
      • 11.3.2.5. Recent Developments
  • 11.4. Micro-Star INT'L CO., LTD
    • 11.4.1. Overview
      • 11.4.1.1. Key Management
      • 11.4.1.2. Headquarters
      • 11.4.1.3. Offerings/Business Segments
    • 11.4.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.4.2.1. Employee Size
      • 11.4.2.2. Past and Current Revenue
      • 11.4.2.3. Geographical Share
      • 11.4.2.4. Business Segment Share
      • 11.4.2.5. Recent Developments
  • 11.5. GIGA-BYTE TECHNOLOGY CO., LTD.
    • 11.5.1. Overview
      • 11.5.1.1. Key Management
      • 11.5.1.2. Headquarters
      • 11.5.1.3. Offerings/Business Segments
    • 11.5.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.5.2.1. Employee Size
      • 11.5.2.2. Past and Current Revenue
      • 11.5.2.3. Geographical Share
      • 11.5.2.4. Business Segment Share
      • 11.5.2.5. Recent Developments
  • 11.6. EVGA Corporation
    • 11.6.1. Overview
      • 11.6.1.1. Key Management
      • 11.6.1.2. Headquarters
      • 11.6.1.3. Offerings/Business Segments
    • 11.6.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.6.2.1. Employee Size
      • 11.6.2.2. Past and Current Revenue
      • 11.6.2.3. Geographical Share
      • 11.6.2.4. Business Segment Share
      • 11.6.2.5. Recent Developments
  • 11.7. SAPPHIRE Technology Limited
    • 11.7.1. Overview
      • 11.7.1.1. Key Management
      • 11.7.1.2. Headquarters
      • 11.7.1.3. Offerings/Business Segments
    • 11.7.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.7.2.1. Employee Size
      • 11.7.2.2. Past and Current Revenue
      • 11.7.2.3. Geographical Share
      • 11.7.2.4. Business Segment Share
      • 11.7.2.5. Recent Developments
  • 11.8. ZOTAC Technology Limited
    • 11.8.1. Overview
      • 11.8.1.1. Key Management
      • 11.8.1.2. Headquarters
      • 11.8.1.3. Offerings/Business Segments
    • 11.8.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.8.2.1. Employee Size
      • 11.8.2.2. Past and Current Revenue
      • 11.8.2.3. Geographical Share
      • 11.8.2.4. Business Segment Share
      • 11.8.2.5. Recent Developments
  • 11.9. PNY Technologies
    • 11.9.1. Overview
      • 11.9.1.1. Key Management
      • 11.9.1.2. Headquarters
      • 11.9.1.3. Offerings/Business Segments
    • 11.9.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.9.2.1. Employee Size
      • 11.9.2.2. Past and Current Revenue
      • 11.9.2.3. Geographical Share
      • 11.9.2.4. Business Segment Share
      • 11.9.2.5. Recent Developments
  • 11.10. Intel Corporation
    • 11.10.1. Overview
      • 11.10.1.1. Key Management
      • 11.10.1.2. Headquarters
      • 11.10.1.3. Offerings/Business Segments
    • 11.10.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.10.2.1. Employee Size
      • 11.10.2.2. Past and Current Revenue
      • 11.10.2.3. Geographical Share
      • 11.10.2.4. Business Segment Share
      • 11.10.2.5. Recent Developments

12. Key Takeaways

List of Tables

  • Table 1: Global Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 2: Global Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 3: Global Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 4: Global Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 5: Global Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 6: Global Graphics Card Market Size Estimates and Forecasts, By Region, 2021 - 2034
  • Table 7: North America Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 8: North America Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 9: North America Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 10: North America Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 11: North America Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 12: North America Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 13: U.S. Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 14: Canada Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 15: Mexico Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 16: South America Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 17: South America Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 18: South America Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 19: South America Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 20: South America Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 21: South America Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 22: Brazil Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 23: Argentina Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 24: Europe Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 25: Europe Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 26: Europe Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 27: Europe Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 28: Europe Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 29: Europe Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 30: U.K. Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 31: Germany Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 32: France Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 33: Italy Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 34: Spain Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 35: Russia Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 36: Benelux Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 37: Nordics Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 38: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 39: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 40: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 41: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 42: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 43: Middle East & Africa Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 44: Turkey Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 45: Israel Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 46: GCC Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 47: North Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 48: South Africa Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 49: Asia Pacific Graphics Card Market Size Estimates and Forecasts, 2021 - 2034
  • Table 50: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Type, 2021 - 2034
  • Table 51: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Device, 2021 - 2034
  • Table 52: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Application, 2021 - 2034
  • Table 53: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 54: Asia Pacific Graphics Card Market Size Estimates and Forecasts, By Country, 2021 - 2034
  • Table 55: China Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 56: Japan Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 57: India Pacific Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 58: South Korea Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 59: ASEAN Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034
  • Table 60: Oceania Asia Graphics Card Market Size Estimates and Forecasts, By End-User, 2021 - 2034

List of Figures

  • Figure 1: Global Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 2: Global Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 3: Global Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 4: Global Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 5: Global Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 6: Global Graphics Card Market Revenue Share (%), By Region, 2025 and 2034
  • Figure 7: North America Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 8: North America Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 9: North America Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 10: North America Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 11: North America Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 12: North America Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 13: South America Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 14: South America Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 15: South America Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 16: South America Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 17: South America Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 18: South America Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 19: Europe Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 20: Europe Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 21: Europe Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 22: Europe Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 23: Europe Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 24: Europe Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 25: Middle East & Africa Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 26: Middle East & Africa Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 27: Middle East & Africa Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 28: Middle East & Africa Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 29: Middle East & Africa Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 30: Middle East & Africa Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 31: Asia Pacific Graphics Card Market Revenue Share (%), 2025 and 2034
  • Figure 32: Asia Pacific Graphics Card Market Revenue Share (%), By Type, 2025 and 2034
  • Figure 33: Asia Pacific Graphics Card Market Revenue Share (%), By Device, 2025 and 2034
  • Figure 34: Asia Pacific Graphics Card Market Revenue Share (%), By Application, 2025 and 2034
  • Figure 35: Asia Pacific Graphics Card Market Revenue Share (%), By End-User, 2025 and 2034
  • Figure 36: Asia Pacific Graphics Card Market Revenue Share (%), By Country, 2025 and 2034
  • Figure 37: Global Graphics Card Key Players' Market Share/Ranking (%), 2025