![]() |
市场调查报告书
商品编码
1883957
基于位置的娱乐(LBE),2024-2031 年Location-Based Entertainment, 2024-2031 |
||||||
身临其境型影像带来全新体验,推动创新成长
基于位置的娱乐(LBE)是指利用技术和共用环境提供身临其境型影像体验的场所,这种体验通常在家中无法实现。身临其境型影像LBE使用高解析度、广视角球形或墙面显示器和/或虚拟实境(VR)、扩增实境(AR)和混合实境(MR)(统称为扩增实境(XR))来为参与者创造超逼真的体验。
身临其境型LBE 的特点:大型影像:广视角发光二极体(LED)/投影穹顶和墙壁显示器;互动性:运动追踪、触觉回馈、空间运算;群体体验:与家庭 XR 不同,身临其境型LBE 鼓励参与者之间的社交互动;物理融合:真实世界的元素,例如移动地板、道具和主题建筑。
身临其境型视讯 LBE 的例子包括广角视讯场所、身临其境型艺术装置、主题公园景点和 VR游乐场,通常带有机械组件。
场馆门票收入计入运营商的年度收入。
2023 年在内华达州拉斯维加斯首次亮相的 Sphere 以及 2024 年推出的大型穹顶形 Cosmo 娱乐设施,让公众意识到,透过高解析度显示器和定向扬声器,可以为音乐会和体育赛事带来「超越电影院的沉浸式体验」。
虽然传统上主题乐园依靠机械设施,但身临其境型影像的引入增强了体验,并吸引了更多游客,儘管初期成本很高。
天文馆式的广角圆顶萤幕与高品质投影影像结合,打造出超越传统影院或IMAX影院的沉浸式体验。虽然大多数设施都因地制宜,但采用模组化和扩充性的技术,可以在多个地点复製成功经验,同时最大限度地降低成本。
云端基础的影像和 XR 串流媒体可以减少对昂贵的现场硬体的需求,但频宽要求是一个挑战。
迪士尼和环球影业等大型电影公司正在利用其电影和电视智慧财产权来扩展其主题乐园的景点,超越传统的机械景点(虽然有趣但被动),创造身临其境型视讯游乐设施和游戏化互动区域。
新冠疫情后,随着演出恢復,实况活动的收入增加,但家庭和剧院设备的改进使得基于地点的娱乐需要差异化。
高品质、可重复观看的身临其境型影像体验,或热门艺术家和体育赛事,能够吸引回头客。
生成式人工智慧(AI)可以创造新的故事并适应受众,从而创造动态和个人化的体验。
透过与热门智慧财产权 (IP) 品牌(例如电影角色和故事)以及热门艺术家和创作者合作,提高观众的认知度和品牌知名度。
身临其境型艺术展览通常作为临时景点在城市间巡迴展出,吸引大量观众。除了门票收入外,以参展艺术家作品为主题的书籍、海报和其他週边商品的销售也能进一步增加收入。
除了电影和串流媒体收入外,电影公司还可以透过让粉丝有机会在场馆和主题公园以身临其境型体验的形式「参观」他们喜爱的作品的场景,从而创造额外的收入。
有针对性的社交媒体和传统广告,以及口碑行销,将促进观众人数和门票销售。
对于热门IP来说,週边商品销售除了门票收入外,也是重要的收入来源。
数据分析和个人化功能可以帮助您客製化体验并优化客户维繫。
透过采用特许经营/授权模式,我们可以用更少的资本投入实现全球扩张。
颠覆性技术
激烈的竞争
创新经营模式
成长驱动因素
成长抑制因素
Immersive Video Provides Novel Experiences to Drive Transformational Growth
Location-based entertainment (LBE) refers to immersive video installations that leverage technology and a shared environment to create engaging experiences not typically achievable in homes. Immersive video LBE uses high-resolution, wide field of view domed and wall displays, and/or virtual reality (VR), augmented reality (AR), mixed reality (MR), collectively referred to as extended reality (XR), to achieve highly realistic experiences for participants.
Characteristics of immersive video LBE include: Large-Scale Visuals: Wide field of view light-emitting diode (LED)/projection domed, and wall displays Interactivity: Motion tracking, haptic feedback, and spatial computing Group Experience: Unlike at-home XR, immersive LBE fosters social engagement among participants Physical Integration: Real-world elements, such as moving floors, props, and themed architecture
Examples of immersive video LBE include wide field of view video venues, immersive art installations, theme park attractions, and VR arcades, often with mechanized components.
Revenues derived from venue ticket purchases translate to the owner's yearly revenues.
The 2023 debut of The Sphere in Las Vegas, Nevada and 2024 introductions of Cosm entertainment venues for large-scale domed theaters sparked public awareness of "beyond movie theater" immersion for concerts and sporting events with high-resolution displays and directional speakers.
While theme parks traditionally relied on mechanical rides, the inclusion of projected immersive video upgraded the experience and drew additional visitors after high upfront costs.
High-quality projected video, coupled with wide field of view domed screens similar to planetariums, expanded the feeling of immersion beyond the capabilities of traditional and IMAX movie theaters. Although most venues are location-specific, adopting modular and scalable technologies will help replicate successes across multiple locations while minimizing costs.
Cloud-based video and XR streaming can reduce the need for expensive on-site hardware, though bandwidth needs make this challenging.
Major studios like Disney and Universal combined their intellectual property from films and television to augment theme park attractions into immersive video rides and gamified, interactive areas that engage visitors beyond traditional, albeit entertaining, passive mechanical rides.
Post-COVID-19 saw a rise in live event revenue as performances returned; however, improvements in home and theater equipment led to the need to differentiate location-based entertainment.
High-quality, rewatchable immersive video experiences and/or in-demand artists and sporting events attract repeat visitors.
Generative artificial intelligence (AI) can render new stories and adapt to audiences to create dynamic, personalized experiences.
Partner with popular intellectual property franchises, such as film characters and stories, along with popular artists and creators, to drive audience awareness and brand recognition.
Immersive art exhibits draw large crowds, typically as time-limited attractions that travel between cities. Revenues from ticket sales are bolstered by physical merchandise sales of books, posters, and other items featuring the represented artists.
Beyond movie and streaming revenues, studios can engage viewers in "visiting" the locations of their fandoms in the form of immersive experiences at venues and theme parks, further extracting revenues from them.
Targeted social media and traditional advertising drive viewership and ticket sales, along with word-of-mouth marketing.
Merchandise can enhance revenue beyond ticket sales, particularly for popular IP.
Data analytics and personalization can tailor experiences and optimize customer retention.
Implement franchising/licensing models to expand globally with lower capital investment.
Disruptive Technologies
Competitive Intensity
Innovative Business Models
Growth Drivers
Growth Restraints