封面
市场调查报告书
商品编码
1806315

以位置为基础的娱乐市场(按组件、场地类型、技术、经营模式、体验类型和应用)—2025 年至 2030 年全球预测

Location-Based Entertainment Market by Component, Venue Type, Technology, Business Model, Experience Type, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2个工作天内

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预计2024年基于位置的娱乐市值将达到70.7亿美元,到2025年将成长至86.4亿美元,复合年增长率为22.53%,到2030年将达到239.4亿美元。

主要市场统计数据
基准年2024年 70.7亿美元
预计2025年 86.4亿美元
预测年份 2030 239.4亿美元
复合年增长率(%) 22.53%

推出基于位置的娱乐项目,将沉浸式技术与消费者期望融合在一起

在身临其境型技术的快速发展和消费者需求的不断变化推动下,离线娱乐已成为休閒旅游业的一股变革力量。该领域曾一度局限于传统的游乐场式景点,如今已涵盖了将实体环境与数关联性相融合的各种体验。本简介概述了塑造当前格局的潜在主题和关键驱动因素,从空间音讯系统和运动模拟器模组等硬体创新,到增强叙事沉浸感的先进内容创作平台的兴起。

检验身临其境型环境的快速发展,这些环境受到塑造基于位置的体验未来的最尖端科技的推动

过去几年,在技术突破和游客期望不断变化推动下,线下娱乐产业经历了一系列变革性转变。扩增实境(AR) 和虚拟实境 (VR) 设备的普及突破了身临其境型环境的界限,而利用 3D 和 4D 功能的投影映射技术则重新定义了视觉叙事。同时,云端融合现实解决方案的蓬勃发展实现了跨多个场馆的即时数据同步,为营运商在内容传送和游客参与方面带来了前所未有的灵活性。这些进步为更个人化和适应性的体验铺平了道路,提高了消费者满意度的标准。

全面分析2025年美国关税对离线娱乐设备成本及供应链动态的影响

美国将于2025年对一系列进口零件和设备征收关税,这将对整个线下娱乐供应链的成本结构带来巨大压力。游乐场游戏机、投影萤幕和感测器等硬体类别的关税税率将上调,迫使製造商和服务提供者重新评估筹资策略。额外的经济负担正在影响采购决策,促使企业转向国内供应商或发展本地製造基地,以减轻关税波动的影响。

发现跨组件、场地类型、技术、经营模式、体验格式和应用领域的整体细分情报

对市场细分的详细研究揭示了微妙的多维成长动力和策略要务。组件包括硬体、服务和解决方案,每个组件都支援独特的价值提案。硬体是身临其境型体验的有形基础,涵盖从AR和VR配件到游乐场、音响系统和运动模拟器模组等各种内容。服务涵盖咨询、支援和託管功能,以确保技术整合和营运连续性。同时,分析、内容创建引擎和系统控制平台等解决方案能够编配复杂的客户旅程。

解读美洲、中东和非洲以及亚太地区市场先进的基于位置的娱乐生态系统的区域动态

区域动态对线下娱乐产品的开发和普及具有决定性的影响。在美洲,市场成熟度体现在完善的基础设施、多元化的投资管道以及消费者对新奇体验的强烈渴望。营运商和技术供应商必须应对不同的监管环境和定价结构,但同时也受益于丰富的供应商网路。跨境伙伴关係和联合开发计划正在成为促进知识交流和加快部署週期的关键推动因素。

辨识塑造竞争格​​局的主要公司的策略竞争模式和创新策略

线下娱乐领域的领导者正透过技术创新、策略伙伴关係和全面的服务组合脱颖而出。主要设备製造商持续投资于支援快速升级的模组化硬体架构,而软体公司则开发用于内容管理、预订和资料分析的集中式平台。这种协作生态系统使游乐场、运动模拟器和空间音讯系统能够在端到端的营运框架中无缝整合。

为产业领导者提供积极的策略蓝图和切实可行的步骤,以利用沉浸式娱乐体验的新兴趋势

产业领导者应优先制定敏捷的供应链策略,以应对关税波动和零件短缺的影响。建立多样化的采购途径,包括区域製造伙伴关係和在岸组装,可以降低风险并确保连续性。同时,将预测分析纳入采购流程,有助于预测需求模式,并确保资本配置与即将到来的计划需求保持一致。

系统调查方法的细节,包括严格的初步访谈和强大的二次资料检验方法

调查方法采用了双重调查方法,将广泛的一手资料和二手资料结合。一手资料是透过深入访谈硬体製造商、软体开发商和场馆营运商的高阶主管、技术总监和营运经理所获得的。这些讨论为策略重点、技术蓝图和营运挑战提供了定性观点。二级资讯来源包括行业报告、行业出版物和财务信息,我们对这些信息进行了系统分析,以对研究结果进行三角检验,确保其准确性。

整合关键发现,突显挑战和机会;为线下娱乐相关人员规划面向未来的道路

本执行摘要提炼了从多个维度识别的关键主题,突显了技术创新、市场区隔和宏观经济影响的交会。从先进感测器到运动模拟器,硬体组件的演变,以及服务和解决方案的扩展,凸显了该行业对构建紧密结合、体验式生态系统的追求。同时,资费和监管变化也要求企业采取适应性策略,以维持营运韧性。

目录

第一章:前言

第二章调查方法

第三章执行摘要

第四章 市场概述

第五章市场动态

  • 高度在地化、弹出式身临其境型体验的兴起,将当地文化与品牌故事融为一体
  • 娱乐中心内扩建的电竞馆,提供直播与观众互动功能
  • 大型 VR 自由漫游冒险与即时观众分析和社交共用相结合
  • 部署人工智慧驱动的个人化引擎,根据游客喜好客製化景点路线。
  • 实施非接触式伫列管理和虚拟排队,以提高客人满意度和吞吐量
  • 在基于位置的黑暗过山车体验中融入多感官效果和触觉回馈技术
  • 结合 AR 游戏区和餐饮微概念的模组化快闪游乐屋在都市区蓬勃发展
  • 全新身临其境型娱乐场所采用永续材料和 LEED 认证设计
  • 基于订阅的景点访问模式的出现创造了经常性的收益来源
  • 整合巨量资料分析平台,捕捉场馆内顾客行为,优化景点布局

第六章 市场洞察

  • 波特五力分析
  • PESTEL分析

第七章 2025年美国关税的累积影响

8. 实景娱乐市场(按组件)

  • 硬体
    • AR 和 VR 配件
    • 游乐场和游戏机
    • 音响与空间音响系统
    • 运动模拟器模组
    • 投影和显示萤幕
    • 感应器
  • 服务
    • 咨询和整合服务
    • 客户和技术支援
    • 游戏託管和维护
  • 解决方案
    • 分析和数据管理
    • 内容创作和游戏开发
    • 内容管理、预订、CRM
    • 仿真平台
    • 系统控制与集成

9. 实景娱乐市场(依场所类型)

  • 游乐园
    • 主题乐园
    • 水上乐园
  • 游乐场
  • 文化中心
    • 博物馆
    • 动物园
  • 体育场馆
    • 室内体育馆
    • 体育场

10. 实景娱乐市场(依技术)

  • 云端整合现实
    • 扩增实境
    • 虚拟实境
  • 投影映射
    • 3D
    • 4D
    • 5D

第 11 章 实景娱乐市场(依经营模式)

  • 付费使用制
  • 订阅/会员资格

第十二章 实景娱乐市场(依体验类型)

  • 立体电影景点
  • 身临其境型叙事
  • 互动游戏

第十三章 实景娱乐市场(按应用)

  • 教育与教育娱乐
  • 游戏和电子竞技
  • 历史与文化
  • 科学与探索

14.美洲实景娱乐市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 阿根廷

15. 欧洲、中东和非洲实景娱乐市场

  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 阿拉伯聯合大公国
  • 沙乌地阿拉伯
  • 南非
  • 丹麦
  • 荷兰
  • 卡达
  • 芬兰
  • 瑞典
  • 奈及利亚
  • 埃及
  • 土耳其
  • 以色列
  • 挪威
  • 波兰
  • 瑞士

16. 亚太地区线下娱乐市场

  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国
  • 印尼
  • 泰国
  • 菲律宾
  • 马来西亚
  • 新加坡
  • 越南
  • 台湾

第十七章竞争格局

  • 2024年市场占有率分析
  • 2024年FPNV定位矩阵
  • 竞争分析
    • AEON Fantasy Co.,Ltd.
    • Falcon's Beyond Global, Inc.
    • Google LLC by Alphabet, Inc.
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • NBCUNIVERSAL MEDIA, LLC
    • Niantic Inc. by Scopely, Inc.
    • Oxford Metrics plc
    • Panasonic Holdings Corporation
    • The Walt Disney Company

第十八章 研究人工智慧

第十九章 研究统计

第二十章 研究联络人

第21章 研究报导

第22章 附录

Product Code: MRR-435D2C369F36

The Location-Based Entertainment Market was valued at USD 7.07 billion in 2024 and is projected to grow to USD 8.64 billion in 2025, with a CAGR of 22.53%, reaching USD 23.94 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 7.07 billion
Estimated Year [2025] USD 8.64 billion
Forecast Year [2030] USD 23.94 billion
CAGR (%) 22.53%

Introducing the Unprecedented Convergence of Immersive Technologies and Consumer Expectations in Location-Based Entertainment Ventures

Location-based entertainment has emerged as a transformative force in the broader leisure and tourism industry, driven by rapid advances in immersive technologies and shifting consumer demands. Once restricted to traditional arcade-style attractions, the sector now encompasses a broad array of experiences that blend physical environments with digital interactivity. This introductory section outlines the foundational themes and critical drivers shaping the current landscape, from hardware innovations such as spatial audio systems and motion simulator modules to the rise of sophisticated content creation platforms that enhance narrative immersion.

As consumer expectations evolve, operators and technology providers face the challenge of delivering seamless and emotionally resonant encounters that stand apart from home gaming and virtual attractions. Concurrently, operational considerations-including integration of data analytics, system control frameworks, and customer relationship management-have grown in complexity. This report sets the stage for a comprehensive exploration of how these elements intersect with regulatory frameworks, supply chain dynamics, and regional variations. By synthesizing trends across multiple dimensions, the introduction provides a lens through which to understand the critical importance of strategic alignment between technological capability and experiential design.

Looking ahead, the momentum generated by experiential storytelling and interactive gaming platforms underscores the need for agile strategies. Stakeholders must anticipate continued convergence between hardware and software, the potential for cloud-based reality solutions to revolutionize venue operations, and the implications of evolving commercial models. This section offers a concise primer for readers, establishing the context for deeper analysis in subsequent chapters.

Examining the Rapid Evolution of Immersive Environments Driven by Cutting-Edge Technologies Shaping the Future of Location-Based Experiences

Over the past several years, the location-based entertainment sector has experienced a series of transformative shifts propelled by technological breakthroughs and changing visitor expectations. The widespread adoption of augmented reality and virtual reality accessories has expanded the boundaries of immersive environments, while projection mapping technologies leveraging 3D and 4D capabilities have redefined visual storytelling. In parallel, the growth of cloud merged reality solutions has enabled real-time data synchronization across multiple sites, providing operators with unprecedented flexibility in content delivery and guest engagement. These advances have paved the way for more personalized and adaptive experiences, raising the bar for consumer satisfaction.

As service offerings have diversified, consulting and integration services play an increasingly vital role in bridging hardware installation and system control integration with content management and booking platforms. Organizations are also deploying analytics frameworks to capture granular data on visitor behavior and operational efficiency. Motion simulator modules and spatial sound systems now integrate seamlessly with simulation platforms, delivering holistic experiences that transcend traditional cinema or arcade formats. This convergence of services and solutions underscores a broader industry trend toward end-to-end ecosystem development, where cohesive technology stacks ensure consistent, high-quality performance across amusement parks, cultural centers, and sports venues.

Moreover, emerging business models such as subscription-based memberships and pay-per-use structures are reshaping revenue streams, prompting operators to reevaluate pricing strategies and loyalty programs. The synergy between immersive storytelling and interactive games reflects an ongoing shift toward experiential diversification, driving investment in content creation and game development studios. Taken together, these shifts represent a paradigm reorientation for location-based entertainment, demanding that stakeholders adapt to a more dynamic, interconnected environment.

Analyzing the Comprehensive Effects of 2025 United States Tariff Measures on Equipment Costs and Supply Chain Dynamics for Location-Based Entertainment

In 2025, the imposition of tariffs by the United States on a range of imported components and equipment has exerted significant pressure on cost structures throughout the location-based entertainment supply chain. Hardware segments, including arcade and gaming machines, projection screens, and sensors, have been subject to increased duty rates, leading manufacturers and service providers to reassess sourcing strategies. The added financial burden has influenced procurement decisions, incentivizing a pivot toward domestic suppliers or the development of localized manufacturing hubs to mitigate exposure to tariff volatility.

Service providers specializing in consulting, integration, and game hosting have also felt the ripple effects, as higher equipment costs translate into elevated project budgets and extended deployment timelines. In some cases, venue operators have postponed planned expansions or technology upgrades to absorb tariff-related expenses, opting instead to optimize existing assets through enhanced analytics and preventive maintenance practices. The cumulative impact of these measures has prompted a reevaluation of pricing structures and contractual agreements across the sector, with long-term implications for profitability and competitive positioning.

At the solution level, content management platforms and booking systems have encountered increased infrastructure expenditure, particularly when implementing cutting-edge simulation platforms or scalable CRM integrations. This scenario has underscored the importance of flexible financing options and the exploration of subscription-based procurement models, which can help distribute capital investments over time. As the tariff landscape continues to evolve, stakeholders must balance the imperatives of cost management with the need to remain at the forefront of technological innovation, ensuring that guest experiences are not compromised by short-term budgetary constraints.

Unveiling Holistic Segmentation Intelligence Spanning Components, Venue Types, Technologies, Business Models, Experience Formats and Application Domains

A granular examination of market segmentation reveals nuanced growth drivers and strategic imperatives across multiple dimensions. The component landscape comprises hardware, services, and solutions, each underpinning distinct value propositions. Hardware offerings-from AR and VR accessories to arcade machines, audio systems, and motion simulator modules-serve as the tangible foundation for immersive experiences. Services encapsulate consulting, support, and hosting functions that ensure technology integration and operational continuity. Meanwhile, solutions such as analytics, content creation engines, and system control platforms enable the orchestration of complex guest journeys.

Venue considerations bring another layer of diversity, with amusement parks, arcades, cultural centers, and sports venues offering unique experiential contexts. Theme and water parks attract large-scale installations, while museums and zoos leverage historical and edutainment applications to enrich visitor learning. Indoor sports halls and stadiums introduce gamified competitions and eSports tournaments, expanding the entertainment ecosystem. From a technology standpoint, cloud merged reality and projection mapping technologies, spanning 3D to 5D modalities, drive the sensory and interactive sophistication of attractions.

Business models also display variation, ranging from pay-per-use schemes to subscription and membership frameworks that foster loyalty and recurring revenue. Experience types encompass dimensional cinematic attractions, immersive storytelling narratives, and interactive game formats, underscoring the sector's focus on narrative and engagement. Application domains extend into education, gaming, historical interpretation, and scientific exploration, reflecting the broad societal relevance of immersive formats. This multifaceted segmentation analysis provides a strategic lens to identify high-potential intersections between technological capabilities and audience preferences.

Deciphering Regional Dynamics Across Americas, Europe Middle East & Africa and Asia Pacific Markets for Advanced Location-Based Entertainment Ecosystems

Regional dynamics exert a decisive influence on the development and adoption of location-based entertainment offerings. In the Americas, market maturity is characterized by established infrastructure, diverse investment channels, and a robust consumer appetite for novel experiences. Operators and technology providers benefit from a well-developed network of suppliers, though they must navigate varied regulatory landscapes and tariff regimes. Cross-border partnerships and co-development initiatives have emerged as key enablers, facilitating knowledge exchange and accelerating deployment cycles.

Within Europe, the Middle East, and Africa, growth trajectories are shaped by a mix of heritage venues, cultural tourism, and significant urban redevelopment projects. Government initiatives to revitalize public spaces and museums have created opportunities for immersive storytelling and interactive exhibits. However, disparate regulatory requirements and logistical challenges can complicate large-scale rollouts, requiring adaptable business models and localized content strategies that resonate with regional audiences.

The Asia-Pacific region continues to demonstrate rapid expansion, fueled by consumer demand in emerging economies and heavy investment in smart entertainment hubs. Technology adoption is often spearheaded by major metropolitan centers and tourism hotspots, where integrated ecosystems showcase cloud-based merged reality and advanced projection mapping. Collaboration between regional developers and global technology firms has led to customized offerings that blend local narratives with world-class production values. These regional insights underscore the importance of strategic alignment between global innovation trends and market-specific drivers.

Identifying Strategic Competitive Patterns and Innovation Strategies Among Leading Firms Shaping the Location-Based Entertainment Landscape

Leading players in the location-based entertainment sector have distinguished themselves through a combination of technological innovation, strategic partnerships, and comprehensive service portfolios. Key equipment manufacturers continue to invest in modular hardware architectures that support rapid upgrades, while software firms develop centralized platforms for content management, booking, and data analytics. This collaborative ecosystem enables seamless integration of arcade machines, motion simulators, and spatial audio systems with end-to-end operational frameworks.

Companies specializing in integration services and technical support have leveraged their domain expertise to deliver turnkey solutions, often bundling consulting services with maintenance agreements to ensure high uptime. Content creation studios have formed alliances with venue operators and hardware providers to co-produce immersive narratives, capitalizing on cross-industry synergies. Meanwhile, vendors offering subscription-based technology access have gained traction, responding to demand for predictable pricing models and scalable deployments.

Recent strategic acquisitions and joint ventures have reshaped competitive dynamics, allowing entities to broaden geographic reach and enhance localized offerings. Investment in research and development has prioritized cloud merged reality applications and next-generation projection mapping, with an emphasis on 5D experiences that integrate sensory effects and real-time interactivity. As the sector matures, these companies' ability to foster open ecosystems and anticipate shifting consumer behaviors will determine long-term leadership positions.

Offering Proactive Strategic Roadmaps and Practical Steps for Industry Leaders to Capitalize on Emerging Trends in Immersive Entertainment Experiences

Industry leaders should prioritize the development of agile supply chain strategies to counter the impact of fluctuating tariffs and component shortages. Establishing diversified sourcing channels, including regional manufacturing partnerships and onshore assembly, can mitigate risk and ensure continuity. Concurrently, embedding predictive analytics within procurement processes enables a forward-looking view of demand patterns, ensuring capital allocation aligns with upcoming project requirements.

Operators and technology firms are encouraged to pursue integrated content ecosystems that leverage data-driven personalization. By harnessing visitor insights from CRM platforms and analytics modules, organizations can curate dynamic experiences that adapt in real time to audience preferences. Collaboration between content studios and hardware suppliers can accelerate the creation of modular attractions, reducing time-to-market and fostering iterative innovation.

Investment in flexible business models-blending subscription-based memberships with pay-per-use tickets-can optimize revenue streams and enhance guest loyalty. Additionally, prioritizing cross-platform interoperability through standardized system control architectures will facilitate easier upgrades and third-party integrations. Finally, cultivating strategic alliances across regions can unlock new market segments, spreading best practices and amplifying brand reach in an increasingly competitive environment.

The combined execution of these recommendations will position leaders to capitalize on emerging trends, delivering compelling immersive experiences while sustaining operational resilience.

Detailing a Systematic Research Methodology Incorporating Rigorous Primary Interviews and Robust Secondary Data Validation Approaches

This research employs a dual-phase methodology combining extensive primary and secondary data collection. Primary insights were garnered through in-depth interviews with senior executives, technical directors, and operational managers across hardware manufacturers, software developers, and venue operators. These discussions provided qualitative perspectives on strategic priorities, technology roadmaps, and operational challenges. Secondary data sources included industry reports, sector publications, and financial disclosures, which were systematically analyzed to triangulate findings and ensure accuracy.

The analytical framework integrates SWOT evaluations, value chain mapping, and technology adoption curves to contextualize market drivers and barriers. Data validation processes encompassed cross-referencing supplier catalogs, benchmarking performance specifications, and reviewing regulatory filings to corroborate tariff implications. Attention was given to regional nuances in infrastructure and regulatory environments, with comparative assessments across the Americas, Europe, Middle East & Africa, and Asia-Pacific. This rigorous approach underpins the credibility of the insights presented throughout the report.

Quantitative data points, such as component deployment rates and average venue throughput statistics, were synthesized with qualitative interview revelations to form a comprehensive narrative. Hypotheses were iteratively refined as new information emerged, ensuring the final analysis remains responsive to real-time developments. The combination of methodological rigor and industry expertise provides stakeholders with a robust foundation for informed decision-making in the dynamic landscape of location-based entertainment.

Synthesizing Key Findings to Illuminate Challenges and Opportunities Charting a Forward-Looking Course for Location-Based Entertainment Stakeholders

This executive summary distills the critical themes identified across multiple dimensions, highlighting the intersection of technological innovation, market segmentation, and macroeconomic influences. The evolution of hardware components, from advanced sensors to motion simulators, and the expansion of service and solutions offerings underscore the sector's drive toward cohesive experiential ecosystems. Meanwhile, tariffs and regulatory shifts demand adaptive strategies to maintain operational resilience.

Regional disparities present both challenges and opportunities, with mature markets focusing on incremental enhancements and emerging regions prioritizing large-scale infrastructure investments. Competitive dynamics are shaped by a blend of hardware manufacturers, software specialists, and integration partners, each vying to deliver end-to-end solutions. Through strategic diversification of business models and deep engagement with consumer preferences, stakeholders can position themselves to capture value across experience types ranging from immersive storytelling to interactive gaming.

Overall, the confluence of immersive technology adoption, evolving consumer expectations, and global trade factors paints a complex but promising picture for location-based entertainment. By aligning investment priorities with data-driven insights and fostering collaborative partnerships, industry participants can navigate uncertainty and drive sustained growth. The findings presented herein serve as a strategic compass, charting a course toward a future where seamless, emotionally resonant experiences become the new standard.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Market Sizing & Forecasting

5. Market Dynamics

  • 5.1. Rise of hyper-localized pop-up immersive experiences blending local culture with branded storytelling
  • 5.2. Expansion of e-sports arenas within entertainment complexes featuring live streaming and spectator engagement
  • 5.3. Integration of large-scale VR free-roam adventures with real-time audience analytics and social sharing
  • 5.4. Adoption of AI-driven personalization engines to tailor attraction pathways based on guest preferences
  • 5.5. Implementation of contactless queue management and virtual queuing to enhance guest satisfaction and throughput
  • 5.6. Integration of multi-sensory effects and haptic feedback technologies in location-based dark rollercoaster experiences
  • 5.7. Growth of modular pop-up funhouses combining AR gaming zones with F&B micro-concepts in urban districts
  • 5.8. Adoption of sustainable materials and LEED-certified design practices in new immersive entertainment venues
  • 5.9. Emergence of subscription-based access models for location attractions driving recurring revenue streams
  • 5.10. Integration of big data analytics platforms capturing in-venue customer behavior to optimize attraction layouts

6. Market Insights

  • 6.1. Porter's Five Forces Analysis
  • 6.2. PESTLE Analysis

7. Cumulative Impact of United States Tariffs 2025

8. Location-Based Entertainment Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
    • 8.2.1. AR & VR Accessories
    • 8.2.2. Arcade & Gaming Machines
    • 8.2.3. Audio & Spatial Sound Systems
    • 8.2.4. Motion Simulator Modules
    • 8.2.5. Projection & Display Screens
    • 8.2.6. Sensors
  • 8.3. Services
    • 8.3.1. Consulting & Integration Services
    • 8.3.2. Customer Support & Technical Assistance
    • 8.3.3. Game Hosting & Maintenance
  • 8.4. Solutions
    • 8.4.1. Analytics & Data Management
    • 8.4.2. Content Creation & Game Development
    • 8.4.3. Content Management, Booking & CRM
    • 8.4.4. Simulation Platforms
    • 8.4.5. System Control & Integration

9. Location-Based Entertainment Market, by Venue Type

  • 9.1. Introduction
  • 9.2. Amusement Parks
    • 9.2.1. Theme Parks
    • 9.2.2. Water Parks
  • 9.3. Arcades
  • 9.4. Cultural Centers
    • 9.4.1. Museums
    • 9.4.2. Zoos
  • 9.5. Sports Venues
    • 9.5.1. Indoor Sports Halls
    • 9.5.2. Stadiums

10. Location-Based Entertainment Market, by Technology

  • 10.1. Introduction
  • 10.2. Cloud Merged Reality
    • 10.2.1. Augmented Reality
    • 10.2.2. Virtual Reality
  • 10.3. Projection Mapping
    • 10.3.1. 3D
    • 10.3.2. 4D
    • 10.3.3. 5 D

11. Location-Based Entertainment Market, by Business Model

  • 11.1. Introduction
  • 11.2. Pay-Per-Use
  • 11.3. Subscription / Membership-Based

12. Location-Based Entertainment Market, by Experience Type

  • 12.1. Introduction
  • 12.2. Dimensional Cinematic Attractions
  • 12.3. Immersive Storytelling
  • 12.4. Interactive Games

13. Location-Based Entertainment Market, by Application

  • 13.1. Introduction
  • 13.2. Educational & Edutainment
  • 13.3. Gaming & eSports
  • 13.4. Historical & Cultural
  • 13.5. Science & Exploration

14. Americas Location-Based Entertainment Market

  • 14.1. Introduction
  • 14.2. United States
  • 14.3. Canada
  • 14.4. Mexico
  • 14.5. Brazil
  • 14.6. Argentina

15. Europe, Middle East & Africa Location-Based Entertainment Market

  • 15.1. Introduction
  • 15.2. United Kingdom
  • 15.3. Germany
  • 15.4. France
  • 15.5. Russia
  • 15.6. Italy
  • 15.7. Spain
  • 15.8. United Arab Emirates
  • 15.9. Saudi Arabia
  • 15.10. South Africa
  • 15.11. Denmark
  • 15.12. Netherlands
  • 15.13. Qatar
  • 15.14. Finland
  • 15.15. Sweden
  • 15.16. Nigeria
  • 15.17. Egypt
  • 15.18. Turkey
  • 15.19. Israel
  • 15.20. Norway
  • 15.21. Poland
  • 15.22. Switzerland

16. Asia-Pacific Location-Based Entertainment Market

  • 16.1. Introduction
  • 16.2. China
  • 16.3. India
  • 16.4. Japan
  • 16.5. Australia
  • 16.6. South Korea
  • 16.7. Indonesia
  • 16.8. Thailand
  • 16.9. Philippines
  • 16.10. Malaysia
  • 16.11. Singapore
  • 16.12. Vietnam
  • 16.13. Taiwan

17. Competitive Landscape

  • 17.1. Market Share Analysis, 2024
  • 17.2. FPNV Positioning Matrix, 2024
  • 17.3. Competitive Analysis
    • 17.3.1. AEON Fantasy Co.,Ltd.
    • 17.3.2. Falcon's Beyond Global, Inc.
    • 17.3.3. Google LLC by Alphabet, Inc.
    • 17.3.4. Meta Platforms, Inc.
    • 17.3.5. Microsoft Corporation
    • 17.3.6. NBCUNIVERSAL MEDIA, LLC
    • 17.3.7. Niantic Inc. by Scopely, Inc.
    • 17.3.8. Oxford Metrics plc
    • 17.3.9. Panasonic Holdings Corporation
    • 17.3.10. The Walt Disney Company

18. ResearchAI

19. ResearchStatistics

20. ResearchContacts

21. ResearchArticles

22. Appendix

LIST OF FIGURES

  • FIGURE 1. LOCATION-BASED ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
  • FIGURE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2030 (%)
  • FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
  • FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
  • FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2024 VS 2030 (%)
  • FIGURE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
  • FIGURE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 18. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 20. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 23. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 24. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 25. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 26. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
  • FIGURE 27. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHAI
  • FIGURE 28. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHSTATISTICS
  • FIGURE 29. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHCONTACTS
  • FIGURE 30. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHARTICLES

LIST OF TABLES

  • TABLE 1. LOCATION-BASED ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2025-2030 (USD MILLION)
  • TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 27. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 29. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 31. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 33. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 35. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 37. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 39. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 41. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 43. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 45. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 47. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 49. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 51. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 53. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 55. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 57. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 59. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 61. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 63. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 65. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 67. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 69. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 71. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 73. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 75. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 77. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 79. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 81. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 83. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 85. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 87. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 89. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 91. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 93. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 95. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 97. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 99. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 101. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 103. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 105. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 107. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 109. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 111. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 113. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 115. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 117. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 119. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 121. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 123. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 124. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 125. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 126. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 127. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 128. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 129. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 130. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 131. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 132. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 133. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 134. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 135. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 136. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 137. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 138. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 139. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 140. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 141. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 142. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 143. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 144. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 145. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 146. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 147. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 148. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 149. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 150. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 151. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 152. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 153. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 154. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 155. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 156. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 157. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 158. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 159. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 160. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 161. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 162. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 163. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 164. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 165. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 166. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 167. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 168. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 169. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 170. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 171. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 172. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 173. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 174. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 175. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 176. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 177. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 178. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 179. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 180. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 181. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
  • TABLE 182. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
  • TABLE 183. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 184. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 185. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 186. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 187. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 188. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 189. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 190. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 191. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 192. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 193. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 194. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 195. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 196. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 197. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 198. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 199. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 200. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 201. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 202. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 203. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 204. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 205. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 206. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 207. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 208. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 209. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 210. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 211. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 212. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 213. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 214. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 215. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 216. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 217. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 218. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 219. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 220. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 221. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 222. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 223. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 224. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 225. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 226. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 227. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 228. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 229. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 230. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 231. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 232. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 233. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 234. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 235. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 236. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 237. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 238. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 239. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 240. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 241. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 242. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 243. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 244. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 245. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 246. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 247. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 248. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 249. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 250. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 251. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 252. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 253. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 254. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 255. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 256. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 257. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 258. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 259. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 260. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 261. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 262. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 263. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 264. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 265. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 266. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 267. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 268. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 269. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 270. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 271. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 272. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 273. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 274. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 275. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 276. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 277. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 278. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 279. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 280. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 281. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 282. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 283. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 284. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 285. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 286. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 287. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 288. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 289. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 290. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 291. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 292. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 293. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 294. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 295. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 296. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 297. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 298. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 299. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 300. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 301. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 302. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 303. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 304. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINM