封面
市场调查报告书
商品编码
1752811

数位娱乐的大科技企业

Tech Giants in Digital Entertainment: Scale Effect Drives to Leadership

出版日期: | 出版商: IDATE | 英文 41 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

本报告从主要科技巨头的视角,对数位娱乐市场(包括视频、音乐和游戏)进行了深入分析。

引言概述了数位娱乐产业的收入动态及其核心商业模式。

下一部分将分析影片、音乐和游戏三个关键领域的数位娱乐收入和用户参与。对于每个领域,报告详细介绍了主要科技巨头的全球市场占有率和相对定位。

接下来,报告将详细分析主要科技公司及其在数位娱乐生态系统中的策略定位。报告还回顾了特定领域的收入(视频、音乐和视频游戏)。公司概况包括美国公司(亚马逊、苹果、Google/YouTube、Meta/Facebook)、中国公司(阿里巴巴、腾讯)以及跨区域公司(TikTok/位元组跳动)。

最后一部分将从多个角度探讨市场的未来前景。首先,我们评估主要科技公司对整个娱乐产业的影响。其次,我们分析影响数位娱乐持续成长的关键推动因素和障碍。

最后,我们提供市场预测,预测2029年主要科技公司在全球娱乐领域的市占率。我们也概述了每个领域前三家公司的市占率趋势。

目录

第1章 摘要整理

第2章 市场动态

  • 数位娱乐市场- 规模和趋势
  • 数位广告收入
  • App内收益
  • 订阅模式

第3章 市场区隔

  • 影音服务- 收益和使用概况
  • 影音服务- 大科技企业的地位
  • 音乐服务- 收益和使用概况
  • 音乐服务- 大科技企业的定位
  • 电玩游戏- 收益和使用概况
  • 电玩游戏- 大科技企业的地位

第4章 参与企业简介

  • Apple
  • Amazon
  • Meta/Facebook
  • Google/YouTube
  • Alibaba
  • Tencent
  • ByteDance/TikTok

第5章 市场预测

  • 科技龙头市场开拓要素
  • 市场预测
简介目录
Product Code: M00174

This report provides an in-depth analysis of the digital entertainment market, including video, music, and gaming, from the perspective of the major Tech Giants.

The introductory section outlines the revenue dynamics of the digital entertainment industry and the core business models that underpin it.

The following section examines digital entertainment revenue and user engagement across the three key segments: video, music, and video games. For each segment, the report details the global market share and relative positioning of the leading Tech Giants.

Subsequently, the report offers a detailed analysis of the principal Tech players and their strategic positioning within the digital entertainment ecosystem. It also reviews their segment-specific revenues (video, music, and video games). The companies profiled include players from the United States (Amazon, Apple, Google/YouTube, Meta/Facebook), China (Alibaba, Tencent), and cross-regional actors (TikTok/ByteDance).

The final section explores the future outlook for the market from multiple perspectives. It begins by assessing the influence of Tech Giants on the broader entertainment industry, followed by an examination of the key drivers and barriers affecting their continued growth in digital entertainment.

Lastly, the report presents market forecasts, highlighting the projected evolution of Tech Giants' market share within the global entertainment sector through 2029. It also provides an overview of market share trends for the top three players in each segment.

Table of Contents

1. Executive Summary

2. Market dynamics

  • 2.1. The digital entertainment market - Sizing and trends
  • 2.2. Digital advertising revenues
  • 2.3. In App revenues
  • 2.4. Subscription- based models

3. Market segments

  • 3.1. Video services - Revenues and usages
  • 3.2. Video services - Positioning of Tech Giants
  • 3.3. Music services - Revenues and usages
  • 3.4. Music services - Positioning of Tech Giants
  • 3.5. Video games - Revenues and usages
  • 3.6. Video games - Positioning of Tech Giants

4. Players' profiles

  • 4.1 Apple
  • 4.2 Amazon
  • 4.3 Meta/Facebook
  • 4.4 Google/YouTube
  • 4.5 Alibaba
  • 4.6 Tencent
  • 4.7 ByteDance/TikTok

5. Market prospect

  • 5.1. Market development factors for Tech Giants
  • 5.2. Market prospect