封面
市场调查报告书
商品编码
1752962

全球娱乐和游乐市场

Entertainment and Amusement

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 471 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球娱乐和游乐市场规模将达到 3.7 兆美元

全球娱乐及游乐市场规模预计在2024年为2.6兆美元,预计2030年将达到3.7兆美元,2024年至2030年的复合年增长率为6.3%。主题乐园是本报告分析的细分市场之一,预计其复合年增长率将达到7.7%,到分析期结束时规模将达到1.9兆美元。在分析期内,游乐场市场的复合年增长率预计将达到4.4%。

美国市场规模估计为 7,003 亿美元,中国市场预期复合年增长率为 10.2%

美国娱乐及游乐市场规模预计2024年达到7003亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到7,725亿美元,在2024-2030年的分析期间内,复合年增长率为10.2%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为3.0%和6.2%。在欧洲,预计德国市场的复合年增长率为4.2%。

全球娱乐和游乐市场—主要趋势和驱动因素摘要

哪些科技变革正在塑造娱乐和游乐体验经济?

虚拟实境 (VR)、扩增实境(AR)、混合实境(MR) 和触觉等身临其境型技术的融合正在彻底改变全球娱乐和游乐产业,创造新的互动、参与和个人化体验。主题乐园、游乐场和室内游乐中心正在投资基于 VR 的游乐设施和景点,以数位类比取代传统的机械体验,从而减少空间占用并实现频繁的内容更新週期。这些身临其境型平台现在配备了运动追踪、脸部辨识和人工智慧主导的内容传送系统,能够根据使用者行为实现动态故事情节和自适应游戏玩法。例如,VR 过山车和多人 AR 区域使场馆能够提高人均参与度,同时降低机械维护成本。

影院体验也在不断发展,4DX、ScreenX 和杜比影院成为高端影城影院的标配,整合了动感座椅、环境效果(风、气味、水)和 270 度影像,以应对串流媒体服务造成的观众人数下降。同时,游戏化正透过密室逃脱、基于投影的互动墙和博物馆和科学中心的手势控制展览等设施进入公共娱乐领域。人工智慧生成的角色和即时动画渲染引擎使内容创作者能够引入反应式叙事,其中情节和角色弧会根据观众的即时选择而发展。边缘运算和 5G 基础设施的快速发展进一步实现了在室内场馆和室外游乐园中低延迟地提供此类体验。

什么影响着不同年龄层和不同人口群体的消费行为?

娱乐休閒领域的消费者偏好正在快速分化,不同年龄层、城市地区和社会经济阶层的行为模式也呈现显着的变化。包括Z世代和千禧世代在内的年轻一代更青睐主动娱乐形式而非被动体验,这推动了蹦床公园、数位游戏竞技场和互动式影院等体验式场所的兴起。这些用户对短时间、高频次、融合社交互动和竞技元素的娱乐形式亲和性,这导致对电子竞技场和竞技VR游戏联盟的需求不断增长。对个人化的渴望导致偏好可自订的虚拟形象、在地化的数位内容以及虚拟游乐场所中的参与式体验。

相较之下,郊区中心的家庭娱乐活动正在復苏,混合模式将美食广场、软体游乐区、微型游乐园和教育娱乐实验室融为一体。这种一体化概念鼓励多代人一起来游玩,并延长每次游玩的停留时间。老年层也更有可能参与有组织的休閒,如主题游轮、现场娱乐之夜和文化节,所有这些活动都采用了符合人体工学和无障碍的设计。此外,文化在地化在节目策划中发挥着至关重要的作用。新兴市场的主题乐园和剧院正在根据当地民间传说、季节性节庆和方言故事客製化内容,以引起情感共鸣,增加重复访问量。提供包容性、感官友善体验的平台正在获得支持,尤其是来自神经病变用户的支持,促使营运商投资于分区策略和环境控制技术。

哪些地方出现了跨越实体和数位领域的新经营模式?

娱乐和游乐服务供应商越来越多地采用跨越实体场所和数位平台的混合收益模式,以适应疫情驱动的数位化优先消费习惯。游乐园和现场娱乐场所正在推出基于应用程式的互动平台,其功能包括数位排队、互动式地图、扩增实境寻宝游戏和忠诚度计画。这些工具将游客体验延伸到场馆之外,并透过应用程式内购买、独家内容解锁和个人化商品推销创造新的收益。同时,快闪游乐设施、移动游乐场和移动体验舱正在部署,以开发那些土地密集型模式不可行的前沿二线和三线城市。

「元宇宙」的兴起为数位娱乐带来了新的收益来源。智慧财产权所有者和娱乐营运商正在创建持久的虚拟娱乐世界,例如 Roblox 主题乐园和 VR 音乐厅,用户可以在其中参与直播表演、购买虚拟游乐设施并与数位吉祥物互动。这些环境透过微交易、NFT 支援的收藏品以及基于活动的赞助收益。在 B2B 领域,娱乐即服务(EaaS) 模式也在不断扩展,场地营运商透过基于订阅的协议租赁内容和硬体。即时分析仪表板和预测性维护演算法正在提高单次安装的投资回报率 (ROI)。娱乐硬体原始设备製造商(OEM)与数位内容工作室之间的伙伴关係正在演变为全端解决方案,将实体基础设施、叙事内容和用户数据洞察相结合,以创建垂直整合的娱乐交付系统。

是什么推动了全球娱乐和游乐市场的持续成长?

娱乐及游乐市场的成长受到多种因素的驱动,这些因素塑造了该产业的全球发展轨迹和消费者覆盖范围。最大的成长要素之一是亚太地区、中东和拉丁美洲的快速都市化和多功能购物中心的发展。城市规划者正在将娱乐区纳入购物中心、交通枢纽和滨水区开发项目,以增加客流量并提升娱乐企业的知名度。在这些地区,可支配收入的增加和家庭偏好休閒的改变刺激了对中型游乐中心和娱乐专利权的需求。透过公私合营开发的大型主题乐园正被推广为旅游业的支柱,尤其是在那些希望摆脱石油和传统出口依赖的国家。

先进模拟、感测器网路和即时图形引擎的技术日趋成熟,能够以更低的资本支出实现更高保真度的体验。模组化的景点形式和货柜式游乐区降低了营运商的进入门槛,使他们能够根据季节、地点和目标人群灵活调整。此外,基于IP的内容授权也发挥强大的催化剂作用。热门角色、电影专利权和电竞内容正在转化为基于位置的娱乐体验,从而推动品牌的即时回忆和多通路商品行销。

监管支持和安全标准化也在起到推动作用。后疫情通讯协定开始重新评估游乐环境中的空调系统、人群控制演算法和非接触式介面。各国政府正透过津贴和税收优惠政策,增加对数位基础设施和创新产业的资助,尤其是在那些将自己定位为文化生产中心的国家。最后,健康与娱乐的融合正在开拓新的人口细分市场,例如以健康为基础的娱乐概念,例如治疗性VR区、瑜伽娱乐静修所和神经反馈游乐场。这些创新确保了该产业不仅能从过去的动盪中復苏,还能保持其以体验为主导、技术增强和人口包容性的长期成长轨迹。

部分

产品类型(主题乐园、游乐场、电影院、实况活动)、年龄层(12 岁及以下、13-20 岁、20 岁以上)、科技(VR 景点、行动应用、无现金支付)、通路(直销票、线上平台、旅行社)

调查企业范例(共39家企业)

  • Anschutz Entertainment Group(AEG)
  • Bandai Namco Holdings Inc.
  • Big Hit Entertainment(HYBE)
  • Bollore SE
  • Caesars Entertainment
  • Cedar Fair Entertainment
  • Comcast Corporation
  • Disney Parks, Experiences and Products
  • Flutter Entertainment
  • Live Nation Entertainment
  • MGM Resorts International
  • Mattel, Inc.
  • MGM Resorts International
  • NBCUniversal Media, LLC
  • Nintendo Co., Ltd.
  • Paramount Global
  • Sony Group Corporation
  • Tencent Music Entertainment
  • Universal Music Group
  • Warner Bros. Discovery

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 并未遵循典型的 LLM 或特定产业的 SLM查询,而是建立了一个从全球专家收集的内容库,其中包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP36843

Global Entertainment and Amusement Market to Reach US$3.7 Trillion by 2030

The global market for Entertainment and Amusement estimated at US$2.6 Trillion in the year 2024, is expected to reach US$3.7 Trillion by 2030, growing at a CAGR of 6.3% over the analysis period 2024-2030. Theme Parks, one of the segments analyzed in the report, is expected to record a 7.7% CAGR and reach US$1.9 Trillion by the end of the analysis period. Growth in the Arcades segment is estimated at 4.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$700.3 Billion While China is Forecast to Grow at 10.2% CAGR

The Entertainment and Amusement market in the U.S. is estimated at US$700.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$772.5 Billion by the year 2030 trailing a CAGR of 10.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.2% CAGR.

Global Entertainment And Amusement Market - Key Trends & Drivers Summarized

How Are Technological Shifts Reshaping the Experience Economy in Entertainment and Amusement?

The integration of immersive technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and haptics is revolutionizing the global entertainment and amusement industry, creating new tiers of interaction, engagement, and personalization. Theme parks, arcades, and indoor amusement centers are investing in VR-based rides and attractions that replace traditional mechanical experiences with digital simulations, allowing for lower spatial footprints and frequent content refresh cycles. These immersive platforms are now powered by motion tracking, facial recognition, and AI-driven content delivery systems, enabling dynamic storytelling and adaptive gameplay based on user behavior. For instance, VR coasters and multiplayer AR zones are allowing venues to scale up per capita engagement while reducing mechanical maintenance overheads.

Cinema experiences are also evolving with 4DX, ScreenX, and Dolby Cinema becoming standard offerings in premium multiplexes, integrating motion seats, environmental effects (wind, scent, water), and 270-degree visuals to combat the decline in footfall from streaming services. Simultaneously, gamification has entered the public entertainment domain through installations such as escape rooms, projection-based interactive walls, and gesture-controlled exhibits in museums and science centers. AI-generated characters and real-time animation rendering engines are allowing content creators to introduce reactive storytelling, wherein plots and character arcs evolve depending on real-time audience choices. The rapid development in edge computing and 5G infrastructure is further enabling low-latency delivery of such experiences in both indoor venues and outdoor amusement parks.

What Is Influencing Consumer Behavior Across Age Segments and Demographics?

Consumer preferences in the entertainment and amusement sector are undergoing rapid stratification, with clear behavioral shifts across age groups, urban geographies, and socio-economic tiers. Gen Z and younger millennials are favoring active entertainment formats over passive experiences, driving the rise of experiential zones like trampoline parks, digital gaming arenas, and interactive cinema. These users exhibit strong affinity for short-form, high-frequency entertainment formats that blend social interaction with competitive elements, leading to increased demand for eSports arenas and competitive VR gaming leagues. The appetite for personalization is translating into preference for customizable avatars, localized digital content, and participatory experiences in virtual amusement venues.

In contrast, family-based entertainment is seeing renewed growth in suburban centers, with hybrid models combining food courts, soft play zones, miniature amusement rides, and edutainment labs under one roof. This all-in-one concept is capturing multi-generational foot traffic and increasing dwell time per visit. The senior demographic is also showing higher participation in organized recreational formats such as themed cruises, live entertainment nights, and cultural festivals supported by ergonomic and accessible designs. Additionally, cultural localization is playing a decisive role in programming-theme parks and theaters across emerging markets are tailoring content to local folklore, seasonal festivals, and vernacular narratives to improve emotional resonance and repeat patronage. Platforms that cater to inclusivity and sensory-friendly experiences are gaining favor, especially among neurodivergent users, prompting operators to invest in zoning strategies and ambient control technologies.

Where Are New Business Models Emerging Across Physical and Digital Realms?

Entertainment and amusement providers are increasingly adopting hybrid monetization models that span physical venues and digital platforms, in response to the digital-first consumption habits catalyzed by the pandemic. Amusement parks and live entertainment venues are introducing app-based engagement platforms with features such as digital queueing, interactive maps, AR scavenger hunts, and gamified loyalty programs. These tools extend the visitor experience beyond the venue and generate new revenue through in-app purchases, exclusive content unlocks, and personalized merchandising. Meanwhile, pop-up amusements, mobile arcades, and traveling experiential pods are being deployed to tap underserved Tier 2 and Tier 3 cities where land-intensive formats may not be viable.

The rise of the “metaverse” is opening new revenue streams for digital amusement. IP owners and amusement operators are creating persistent virtual amusement worlds-such as Roblox theme parks and VR concert halls-where users can attend live-streamed shows, purchase virtual rides, and interact with digital mascots. These environments are monetized through microtransactions, NFT-backed collectibles, and event-based sponsorships. The B2B segment is also expanding with entertainment-as-a-service (EaaS) models, where venue operators lease content and hardware through subscription-based contracts. Real-time analytics dashboards and predictive maintenance algorithms are improving ROI per installation. Partnerships between amusement hardware OEMs and digital content studios are evolving into full-stack solutions combining physical infrastructure, narrative content, and user data insights-creating a vertically integrated entertainment delivery system.

What Is Driving the Continued Growth of the Global Entertainment and Amusement Market?

The growth in the entertainment and amusement market is driven by several factors that are shaping the industry’s global trajectory and consumer reach. One of the foremost growth drivers is the rapid urbanization and development of mixed-use commercial infrastructure across Asia-Pacific, the Middle East, and Latin America. Urban planners are integrating entertainment districts into malls, transit hubs, and waterfront developments, elevating foot traffic and ensuring high visibility for amusement ventures. In these regions, rising disposable incomes and changing family leisure preferences are stimulating demand for mid-size amusement centers and entertainment franchises. Public-private partnerships are also promoting large-scale theme park developments as tourism anchors, especially in countries aiming to diversify away from oil or traditional exports.

The technological maturation of advanced simulation, sensor networks, and real-time graphics engines is enabling high-fidelity experiences at lower capital expenditure. Modular attraction formats and container-based amusement zones are lowering entry barriers for operators and allowing flexible adaptation based on seasonality, location, and target audience. Additionally, IP-based content licensing is acting as a strong catalyst-popular characters, movie franchises, and esports properties are being converted into location-based entertainment experiences that drive instant brand recall and multi-channel merchandising.

Regulatory support and safety standardization are also acting as enablers. Post-COVID protocols have triggered a reevaluation of HVAC systems, crowd management algorithms, and contactless interfaces within amusement settings. Governments are increasingly funding digital infrastructure and creative industries through grants and tax incentives, particularly in countries positioning themselves as cultural production hubs. Lastly, the fusion of health and entertainment-visible in wellness-based amusement concepts like therapeutic VR zones, yoga amusement retreats, and neurofeedback arcades-is opening new demographic niches. These innovations are ensuring that the industry not only recovers from past disruptions but sustains a long-term trajectory of experience-led, tech-augmented, and demographically inclusive growth.

SCOPE OF STUDY:

The report analyzes the Entertainment and Amusement market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Theme Parks, Arcades, Cinemas, Live Events); Age Group (13 to 20 Years, Above 20 Years, Below 12 Years); Technology (VR Attractions, Mobile Apps, Cashless Payments); Distribution Channel (Direct Ticketing, Online Platforms, Travel Agencies)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 39 Featured) -

  • Anschutz Entertainment Group (AEG)
  • Bandai Namco Holdings Inc.
  • Big Hit Entertainment (HYBE)
  • Bollore SE
  • Caesars Entertainment
  • Cedar Fair Entertainment
  • Comcast Corporation
  • Disney Parks, Experiences and Products
  • Flutter Entertainment
  • Live Nation Entertainment
  • MGM Resorts International
  • Mattel, Inc.
  • MGM Resorts International
  • NBCUniversal Media, LLC
  • Nintendo Co., Ltd.
  • Paramount Global
  • Sony Group Corporation
  • Tencent Music Entertainment
  • Universal Music Group
  • Warner Bros. Discovery

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Entertainment and Amusement - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Proliferation of Immersive Experiences and Interactive Installations Drives Growth in Amusement Attractions
    • Rising Consumer Spending on Leisure Activities Expands Addressable Market for Themed Entertainment
    • Integration of AR and VR Technologies Throws the Spotlight on Experiential Entertainment Formats
    • Global Expansion of Theme Parks and Family Entertainment Centers Spurs Infrastructure Investment
    • Shift Toward Gamified and Competitive Social Experiences Strengthens Business Case for Amusement Venues
    • Partnerships With Film Studios and IP Holders Drive Branded Entertainment Offerings
    • Emergence of Digital Amusement Platforms Enhances Engagement Through Remote Participation
    • Rising Popularity of E-Sports Arenas and VR Arcades Generates New Revenue Streams for Entertainment Venues
    • Growth in Mixed-Use Retail and Entertainment Complexes Spurs Demand for Multi-Attraction Environments
    • Mobile-Based Ticketing and Virtual Queuing Technologies Improve Visitor Experience and Operational Flow
    • Development of Compact and Portable Amusement Equipment Supports Urban and Pop-Up Installations
    • Expansion of Music Festivals, Carnivals, and Seasonal Events Drives Demand for Temporary Amusement Installations
    • Focus on Health and Safety Standards Enhances Trust and Returns in High-Traffic Amusement Spaces
    • Rising Interest in Edutainment and Infotainment Zones Broadens the Appeal of Themed Attractions
    • Increased Corporate Investment in Employee Recreation Facilities Strengthens Private Sector Demand
    • Integration of LED, Projection Mapping, and Synchronized Lighting Enhances Immersive Attraction Quality
    • Rapid Growth of Leisure Tourism and Staycation Trends Propels Demand for Domestic Amusement Destinations
    • Innovation in Energy-Efficient Ride Systems Supports Sustainable Entertainment Operations
    • Demographic Shifts Toward Youth-Centric Urbanization Drives Demand for Digital-First Amusement Formats
    • Franchise Expansion and Global Licensing Agreements Spur International Growth of Major Entertainment Brands
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Entertainment and Amusement Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Entertainment and Amusement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Theme Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Theme Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Theme Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Arcades by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Arcades by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Arcades by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Cinemas by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Cinemas by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Cinemas by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Live Events by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Live Events by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Live Events by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Cashless Payments by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Cashless Payments by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Cashless Payments by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for VR Attractions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for VR Attractions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for VR Attractions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Mobile Apps by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Mobile Apps by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Mobile Apps by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Direct Ticketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Direct Ticketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Direct Ticketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Online Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Online Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Online Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Travel Agencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Travel Agencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: World 16-Year Perspective for Travel Agencies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for 13 to 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for 13 to 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: World 16-Year Perspective for 13 to 20 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Above 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Above 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: World 16-Year Perspective for Above 20 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Below 12 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Below 12 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: World 16-Year Perspective for Below 12 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: USA 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: USA 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: USA 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: USA 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Canada 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Canada 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: Canada 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: Canada 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • JAPAN
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Japan 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Japan 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Japan 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Japan 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • CHINA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 80: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: China 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 83: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: China 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: China 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: China 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • EUROPE
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Entertainment and Amusement by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Europe 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Europe 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Europe 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Europe 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Europe 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • FRANCE
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 107: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: France Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: France 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 110: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: France 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: France 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: France 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • GERMANY
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 119: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Germany Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Germany 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: Germany 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: Germany 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: Germany 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 131: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Italy Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: Italy 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Italy 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Italy 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Italy 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 143: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: UK Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: UK 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 146: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: UK 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: UK 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: UK 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 155: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Spain Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Spain 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 158: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Spain Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Spain 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 161: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Spain Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Spain 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 164: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Spain Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: Spain 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 167: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Russia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: Russia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 170: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Russia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: Russia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 173: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Russia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: Russia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 176: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Russia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: Russia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 179: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Rest of Europe Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 182: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Europe Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 185: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Europe Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 188: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Europe Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 191: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Asia-Pacific Historic Review for Entertainment and Amusement by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 194: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Asia-Pacific Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 197: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Asia-Pacific Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 200: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Asia-Pacific Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 203: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Asia-Pacific Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 206: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Australia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Australia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 209: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Australia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Australia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 212: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Australia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Australia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 215: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Australia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Australia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • INDIA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 218: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: India Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 220: India 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 221: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: India Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 223: India 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 224: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: India Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 226: India 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 227: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: India Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 229: India 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 230: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: South Korea Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 232: South Korea 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 233: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: South Korea Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 235: South Korea 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 236: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: South Korea Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 238: South Korea 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 239: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: South Korea Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 241: South Korea 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 242: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 244: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 245: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 247: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 248: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 250: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 251: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 253: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 254: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 255: Latin America Historic Review for Entertainment and Amusement by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 256: Latin America 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 257: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Latin America Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 259: Latin America 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 260: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Latin America Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 262: Latin America 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 263: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Latin America Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 265: Latin America 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 266: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Latin America Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 268: Latin America 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 269: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Argentina Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 271: Argentina 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 272: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Argentina Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 274: Argentina 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 275: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Argentina Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 277: Argentina 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 278: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Argentina Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 280: Argentina 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 281: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Brazil Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 283: Brazil 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 284: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Brazil Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 286: Brazil 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 287: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Brazil Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 289: Brazil 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 290: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Brazil Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 292: Brazil 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 293: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Mexico Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 295: Mexico 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 296: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Mexico Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 298: Mexico 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 299: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Mexico Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 301: Mexico 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 302: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Mexico Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 304: Mexico 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 305: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Latin America Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 307: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 308: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Rest of Latin America Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 310: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 311: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Rest of Latin America Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 313: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 314: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Rest of Latin America Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 316: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 317: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 318: Middle East Historic Review for Entertainment and Amusement by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 319: Middle East 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 320: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 321: Middle East Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 322: Middle East 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 323: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 324: Middle East Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 325: Middle East 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 326: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 327: Middle East Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 328: Middle East 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 329: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 330: Middle East Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 331: Middle East 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 332: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 333: Iran Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 334: Iran 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 335: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 336: Iran Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 337: Iran 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 338: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 339: Iran Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 340: Iran 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 341: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 342: Iran Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 343: Iran 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 344: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 345: Israel Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 346: Israel 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 347: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 348: Israel Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 349: Israel 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 350: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 351: Israel Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 352: Israel 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 353: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 354: Israel Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 355: Israel 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 356: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 357: Saudi Arabia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 358: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 359: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 360: Saudi Arabia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 361: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 362: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 363: Saudi Arabia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 364: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 365: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 366: Saudi Arabia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 367: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 368: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 369: UAE Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 370: UAE 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 371: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 372: UAE Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 373: UAE 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 374: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 375: UAE Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 376: UAE 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 377: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 378: UAE Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 379: UAE 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 380: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 381: Rest of Middle East Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 382: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 383: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 384: Rest of Middle East Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 385: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 386: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 387: Rest of Middle East Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 388: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 389: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 390: Rest of Middle East Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 391: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • AFRICA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 392: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 393: Africa Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 394: Africa 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 395: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 396: Africa Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 397: Africa 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 398: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 399: Africa Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 400: Africa 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 401: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 402: Africa Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 403: Africa 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030

IV. COMPETITION