市场调查报告书
商品编码
1544602
游戏商品市场、机会、成长动力、产业趋势分析与预测,2024-2032Gaming Merchandise Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032 |
在游戏特许经营权和角色日益受欢迎的推动下,2024 年至 2032 年全球游戏商品市场的复合年增长率将超过 20%。随着游戏社群的发展和粉丝参与度的增强,公司正在透过扩大产品线并与流行游戏品牌合作来利用这种热情。在此背景下,2024年5月,7-11与俄罗斯方块公司合作,推出了庆祝俄罗斯方块40週年的独家商品。顾客可以赢得 20,000 个思乐冰形状的手持游戏设备之一,併购买联名服装,这些服装可透过 7Collection 在线购买。
此外,电子竞技和串流平台的兴起扩大了游戏文化的知名度和影响力,进一步推动了商品销售。游戏与主流娱乐的融合也带来了更广泛的市场吸引力,吸引了忠实的游戏玩家和休閒粉丝。
游戏商品市场根据产品、部署模型、购买动机、价格范围、配销通路和地区进行分类。
由于其提供的有形和身临其境的购物体验,线下细分市场在研究期间将出现可观的成长速度。实体零售店和快闪店让消费者能够直接与商品互动,并增强他们与游戏特许经营权和角色的连结。此外,线下通路还提供了独家店内促销和限量版产品的机会,从而增加了客流量和销售量。体验式零售的不断发展趋势,商店创造了与游戏文化产生共鸣的引人入胜的环境,进一步吸引了那些喜欢亲自购买商品的粉丝,从而增加了行业价值。
到 2032 年,高端细分市场将占据显着的市场份额,因为它迎合了寻求优质、独特物品的收藏家和爱好者。限量版收藏品、高品质服装和精心设计的纪念品等高端商品吸引了愿意投资独特且稀有产品以增强游戏体验的消费者。较高的价格点以及游戏商品感知价值的提高,正在创造一种声望和排他性的感觉。随着越来越多的品牌推出奢华和精緻的产品,消费者兴趣和支出的增加将推动细分市场的成长。
到 2032 年,北美游戏商品市场将出现显着的复合年增长率。大型游戏活动、会议和电子竞技的激增提高了知名度并激发了消费者对品牌商品的兴趣。此外,游戏与主流娱乐的日益融合,以及游戏开发商与流行时尚品牌之间的合作,进一步加速了市场扩张。
Global Gaming Merchandise Market will experience over 20% CAGR from 2024 to 2032, bolstered by the increasing popularity of gaming franchises and characters. As gaming communities grow and fan engagement intensifies, companies are capitalizing on this enthusiasm by expanding their product lines and collaborating with popular gaming brands. In this context, in May 2024, 7-Eleven, in collaboration with The Tetris Company, launched exclusive merchandise celebrating Tetris' 40th anniversary. Customers can win one of 20,000 Slurpee-shaped handheld gaming devices and shop co-branded apparel, available online via 7Collection.
Additionally, the rise of eSports and streaming platforms has amplified the visibility and influence of gaming culture, further fueling merchandise sales. The convergence of gaming with mainstream entertainment has also contributed to a broader market appeal, attracting dedicated gamers and casual fans.
The gaming merchandise market is categorized based on product, deployment model, purchase motivation, price range, distribution channel, and region.
The offline segment will register a decent growth pace over the study period, due to the tangible and immersive shopping experience it offers. Physical retail stores and pop-up shops allow consumers to interact with merchandise firsthand, enhancing their connection to gaming franchises and characters. Additionally, offline channels provide an opportunity for exclusive in-store promotions and limited-edition products that drive foot traffic and sales. The growing trend of experiential retail, where stores create engaging environments that resonate with gaming culture, further attracts fans who prefer a hands-on approach to purchasing merchandise, adding to industry value.
The high-end segment will clutch a remarkable market share by 2032, as it caters to collectors and enthusiasts who seek premium, exclusive items. High-end merchandise, such as limited-edition collectibles, high-quality apparel, and intricately designed memorabilia, attracts consumers willing to invest in unique and rare products that enhance their gaming experience. The higher price points, along with the elevated perceived value of gaming merchandise, are creating a sense of prestige and exclusivity. As more brands introduce luxurious and sophisticated offerings, increased consumer interest and spending will fuel segment growth.
North America gaming merchandise market will witness a notable CAGR through 2032. The region's strong gaming culture and large, dedicated fan base fuel demand for a wide range of merchandise. The proliferation of major gaming events, conventions, and eSports enhances visibility and stimulates consumer interest in branded merchandise. Additionally, the increasing integration of gaming with mainstream entertainment, along with collaborations between game developers and popular fashion brands, further accelerates market expansion.