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市场调查报告书
商品编码
1544674

Web3 游戏市场、机会、成长动力、产业趋势分析与预测,2024-2032 年

Web3 Gaming Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 270 Pages | 商品交期: 2-3个工作天内

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简介目录

预计在 2024 年至 2032 年间,Web3 游戏市场规模将以超过 19.2% 的复合年增长率成长,这主要得益于区块链技术和去中心化金融 (DeFi) 融入游戏生态系统。透过利用区块链,Web3 游戏透过不可替代代币 (NFT) 赋予玩家游戏内资产的真正所有权。玩家可以在各种游戏和平台上交易、出售或使用这些资产。例如,2024 年 8 月,Web3 游戏 Notcoin 与 NFT 合集 Lost Dogs 和 Getgems 合作推出了一款叙事驱动的 Web3 游戏。

随着元宇宙的发展,Web3 游戏平台正在将自己嵌入这些虚拟领域中,提供与元宇宙的宏伟愿景产生共鸣的沉浸式体验和数位所有权。领先的科技公司和创投对 Web3 游戏计画的大量投资,加上消费者对虚拟和扩增实境的迷恋日益浓厚,也将促进市场成长。

整体产业分为游戏类型、设备类型、游戏内购、模式、最终用户、地区。

根据游戏类型,策略游戏领域的 Web3 游戏市场规模预计将在 2024 年至 2032 年间成长。透过整合 NFT 和区块链资产,这些游戏为玩家提供了独特的可交易元素,促进更深入的参与和投资。

就最终用户而言,收藏家细分市场的Web3 游戏市场预计将在2024 年至2032 年实现显着的复合年增长率。物品,尤其是NFT,这赋予了收藏家更多的机会。这种对数位收藏品的热情不仅提高了玩家的参与度,也促使收藏家投资并拥护拥有独特资产的游戏。

由于数位经济的蓬勃发展、智慧型手机的高普及率和强大的游戏文化,亚太地区 Web3 游戏产业预计将在 2024 年至 2032 年期间显着成长。亚太地区拥有快速扩张的网路基础设施和精通科技的人口,是创新 Web3 游戏技术(包括区块链和 NFT)的温床。此外,支持性的监管环境以及当地科技巨头和风险投资家对区块链和游戏新创公司的大量投资可能会进一步推动区域市场的成长。

目录

第 1 章:范围与方法

  • 市场范围和定义
  • 基本估计和计算
  • 预测参数
  • 数据来源
    • 基本的
    • 中学
      • 付费来源
      • 公共来源

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 越来越多采用区块链技术
      • 不可替代代币(NFT)的成长
      • Play-to-earn (P2E) 模式越来越受欢迎
      • 增强安全性和透明度
      • 增加投资和资金
    • 产业陷阱与挑战
      • 技术复杂性
      • 加密货币与 NFT 的波动性
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按游戏类型,2021 - 2032

  • 主要趋势
  • 益智和问答游戏
  • 角色扮演游戏 (RPG)
  • 运动和赛车游戏
  • 策略游戏
  • 虚拟世界
  • 其他的

第 6 章:市场估计与预测:按设备类型,2021 - 2032 年

  • 主要趋势
  • 电脑/桌上型电脑
  • 移动的
  • 游戏机
  • 虚拟实境/扩增实境

第 7 章:市场估计与预测:按游戏内购买划分,2021 年 - 2032 年

  • 主要趋势
  • 美元
  • 以太坊
  • 美国农业部
  • 其他的

第 8 章:市场估计与预测:按模式,2021 - 2032

  • 主要趋势
  • 边玩边赚钱 (P2E)
  • 免费游戏 (F2P)
  • 基于订阅
  • 混合动力车型

第 9 章:市场估计与预测:按最终用户划分,2021 - 2032 年

  • 主要趋势
  • 休閒游戏玩家
  • 铁桿游戏玩家
  • 投资者/投机者
  • 收藏家
  • 社区建设者

第 10 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 沙乌地阿拉伯
    • 南非
    • MEA 的其余部分

第 11 章:公司简介

  • Axie Infinity (Sky Mavis Pte. Ltd.)
  • Aavegotchi (Pixelcraft Studios Ltd.)
  • Alien Worlds
  • Animoca Brands Corporation Limited
  • Aurory Project Inc.
  • Dapper Labs Inc.
  • Decentraland Foundation
  • Enjin Pte. Ltd.
  • Forte Labs, Inc.
  • Gala Games, Inc.
  • Gods Unchained
  • Illuvium Labs Ltd.
  • Immutable Pty Ltd
  • MOBOX Ltd.
  • Mythical, Inc.
  • OpenSea (Ozone Networks, Inc.)
  • Sky Mavis Pte. Ltd.
  • Sorare SAS
  • Splinterlands Inc.
  • Star Atlas (Automata Pte. Ltd.)
  • SuperRare Labs, Inc.
  • The Sandbox, a subsidiary of Animoca Brands
  • Ubisoft Entertainment S.A.
  • Vulcan Forged Ltd.
  • Yield Guild Games Ltd.
简介目录
Product Code: 10209

Web3 gaming market size is anticipated to grow at over 19.2% CAGR between 2024 and 2032 primarily fueled by the infusion of blockchain technology and decentralized finance (DeFi) into gaming ecosystems. By harnessing blockchain, Web3 gaming grants players genuine ownership of in-game assets via non-fungible tokens (NFTs). Players can trade, sell, or utilize these assets across various games and platforms. For example, in August 2024, the Web3 game Notcoin partnered with the NFT collections Lost Dogs and Getgems to launch a narrative-driven Web3 game.

As the metaverse evolves, Web3 gaming platforms are embedding themselves into these virtual realms, providing immersive experiences and digital ownership that resonate with the metaverse's grand vision. The significant investments from leading tech firms and venture capitalists into Web3 gaming initiatives, coupled with a rising consumer fascination with virtual and augmented realities will also bolster market growth.

The overall industry is divided into game type, device type, in-game purchase, mode, end user, and region.

Based on game type, the Web3 gaming market size from the strategy games segment is poised to grow between 2024 and 2032. Strategy games stand to gain immensely from Web3 attributes like genuine ownership of assets, decentralized decision-making, and economies driven by players. By integrating NFTs and blockchain assets, these games provide players with unique, tradable elements, fostering deeper engagement and investment.

In terms of end user, the Web3 gaming market from the collector segment is set to witness a significant CAGR from 2024 to 2032. Collectors gravitate towards Web3 platforms for the chance to acquire, trade, and display rare digital items, especially NFTs, which confer ownership and prestige. This passion for digital collectibles not only boosts player engagement but also drives collectors to invest in and champion games with unique assets.

Asia Pacific Web3 gaming industry is expected to accrue notable growth from 2024 to 2032 attributed to the burgeoning digital economy, high smartphone penetration, and strong gaming culture. APAC, with its rapidly expanding internet infrastructure and tech-savvy population, is a hotbed for innovative Web3 gaming technologies, including blockchain and NFTs. Additionally, supportive regulatory environments and substantial investments from local tech giants and venture capitalists in blockchain and gaming startups may further fuel regional market growth.

Table of Contents

Chapter 1 Scope and Methodology

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Increasing adoption of blockchain technology
      • 3.7.1.2 Growth of non-fungible tokens (NFTs)
      • 3.7.1.3 Growing popularity of Play-to-earn (P2E) models
      • 3.7.1.4 Enhanced security and transparency
      • 3.7.1.5 Increasing investment and funding
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 Technical complexity
      • 3.7.2.2 Volatility of cryptocurrencies and NFTs
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Game Type, 2021 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Puzzle and trivia games
  • 5.3 Role-playing games (RPGs)
  • 5.4 Sports and racing games
  • 5.5 Strategy games
  • 5.6 Virtual worlds
  • 5.7 Others

Chapter 6 Market Estimates and Forecast, By Device Type, 2021 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 PC/desktop
  • 6.3 Mobile
  • 6.4 Consoles
  • 6.5 VR/AR

Chapter 7 Market Estimates and Forecast, By In-Game Purchase, 2021 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 USD
  • 7.3 Ehtereum
  • 7.4 USDC
  • 7.5 Others

Chapter 8 Market Estimates and Forecast, By Mode, 2021 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 Play-to-earn (P2E)
  • 8.3 Free-to-play (F2P)
  • 8.4 Subscription-based
  • 8.5 Hybrid models

Chapter 9 Market Estimates and Forecast, By End User, 2021 - 2032 (USD Million)

  • 9.1 Key trends
  • 9.2 Casual gamers
  • 9.3 Hardcore gamers
  • 9.4 Investors/speculators
  • 9.5 Collectors
  • 9.6 Community builders

Chapter 10 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 Saudi Arabia
    • 10.6.3 South Africa
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 Axie Infinity (Sky Mavis Pte. Ltd.)
  • 11.2 Aavegotchi (Pixelcraft Studios Ltd.)
  • 11.3 Alien Worlds
  • 11.4 Animoca Brands Corporation Limited
  • 11.5 Aurory Project Inc.
  • 11.6 Dapper Labs Inc.
  • 11.7 Decentraland Foundation
  • 11.8 Enjin Pte. Ltd.
  • 11.9 Forte Labs, Inc.
  • 11.10 Gala Games, Inc.
  • 11.11 Gods Unchained
  • 11.12 Illuvium Labs Ltd.
  • 11.13 Immutable Pty Ltd
  • 11.14 MOBOX Ltd.
  • 11.15 Mythical, Inc.
  • 11.16 OpenSea (Ozone Networks, Inc.)
  • 11.17 Sky Mavis Pte. Ltd.
  • 11.18 Sorare SAS
  • 11.19 Splinterlands Inc.
  • 11.20 Star Atlas (Automata Pte. Ltd.)
  • 11.21 SuperRare Labs, Inc.
  • 11.22 The Sandbox, a subsidiary of Animoca Brands
  • 11.23 Ubisoft Entertainment S.A.
  • 11.24 Vulcan Forged Ltd.
  • 11.25 Yield Guild Games Ltd.