封面
市场调查报告书
商品编码
1568697

游戏机市场、机会、成长动力、产业趋势分析与预测,2024-2032

Game Consoles Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3个工作天内

价格
简介目录

由于技术进步显着增强游戏体验并激发消费者兴趣,2024-2032 年全球游戏机市场的复合年增长率将达到 5%。高清图形、虚拟实境 (VR) 整合和更快的处理能力等创新创造了吸引广大受众的沉浸式环境。例如,2020 年推出的 PlayStation 5 和 Xbox Series X 销量创下纪录,索尼报告称,到 2023 年底销量超过 3000 万台。性能和功能。

线上多人游戏和数位商店的兴起彻底改变了游戏购买和玩游戏的方式,从而催生了蓬勃发展的游戏生态系统。此外,特定游戏机的独家内容和游戏标题有助于建立品牌忠诚度并推动销售。随着游戏越来越融入社交和娱乐生活方式,对先进和多功能游戏机的需求预计将继续呈上升趋势。

整个游戏机产业根据类型、应用程式、最终用户、世代和地区进行分类。

手持游戏机市场因其便携性和对行动游戏体验不断增长的需求而受到关注。这些设备为传统家用游戏机提供了便捷的替代方案,让用户可以随时随地享受高品质的游戏。技术进步增强了产品性能,整合了强大的处理器和高解析度显示屏,儘管尺寸紧凑,但仍提升了游戏体验。此外,针对手持装置客製化的多样化游戏库的可用性不断增加,加上云端游戏服务的兴起,正在推动细分市场的成长。

受怀旧情绪和经典游戏体验持久吸引力的推动,到 2032 年,传统一代细分市场将占据显着的市场份额。许多爱好者和收藏家都重视这些旧游戏机的标誌性游戏和復古设计。此外,復古游戏社群的兴起以及翻新设备或模拟平台的出现也引起了人们对传统游戏机的持续兴趣。对復古游戏收藏和纪念品的偏好反映了欣赏和保存游戏历史的更广泛趋势,这将提振产品需求。

在高水准的消费者参与和技术创新的推动下,到 2032 年,北美游戏机市场规模将快速扩大。该地区强大的基础设施,包括广泛的互联网接入和强大的零售网络,支援新兴游戏技术的采用。此外,主要游戏公司的存在和蓬勃发展的游戏开发商生态系统有助于提供多样化的高品质游戏选择。消费者对 4K 解析度和 VR 功能等尖端功能的偏好推动了对最新游戏机型号的需求。此外,电子竞技和数位内容订阅的日益普及进一步推动了北美市场的成长。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术和创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 增强的图形和处理能力
      • 热门特许经营商推动游戏机销售
      • 对多人游戏体验的需求不断增长
      • 沉浸式游戏的采用率不断上升
      • 基于云端的游戏平台的成长
    • 产业陷阱与挑战
      • 开发成本高
      • 来自其他平台的竞争
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按类型,2021 - 2032

  • 主要趋势
  • 家用控制台
  • 手持控制台
  • 混合控制台

第 6 章:市场估计与预测:按应用分类,2021 - 2032

  • 主要趋势
  • 线上游戏
  • 离线游戏

第 7 章:市场估计与预测:按最终用途,2021 - 2032 年

  • 主要趋势
  • 住宅
  • 商业的

第 8 章:市场估计与预测:按世代,2021 - 2032

  • 主要趋势
  • 目前的
  • 以前的
  • 遗产

第 9 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 10 章:公司简介

  • Amazon
  • Apple
  • Atari
  • Casio
  • Google
  • Microsoft
  • Microsoft xCloud
  • Nintendo
  • Nio Geo
  • NVIDIA
  • Ouya
  • Razer Inc.
  • Sega
  • Sony Interactive Entertainment
简介目录
Product Code: 10555

The Global Game Consoles Market will exhibit a 5% CAGR over 2024-2032, due to the technological advancements that significantly enhance gaming experiences and drive consumer interest. Innovations such as high-definition graphics, virtual reality (VR) integration, and faster processing power create immersive environments that appeal to a broad audience. For instance, the PlayStation 5 and Xbox Series X, launched in 2020, have seen record sales, with Sony reporting over 30 million units sold by the end of 2023. These advancements attract new gamers and encourage existing users to upgrade to the latest consoles for improved performance and features.

The rise of online multiplayer games and digital storefronts has revolutionized game purchasing and playing, resulting in a thriving gaming ecosystem. Additionally, exclusive content and game titles for specific consoles help build brand loyalty and drive sales. As gaming becomes more integrated into social and entertainment lifestyles, the demand for advanced and versatile game consoles is expected to continue its upward trajectory.

The overall game consoles industry is classified based on type, application, end-user, generation, and region.

The handheld console segment is gaining traction due to its portability and the growing demand for on-the-go gaming experiences. These devices offer a convenient alternative to traditional home consoles, allowing users to enjoy high-quality gaming anywhere. Advances in technology have enhanced the product performance, integrating powerful processors and high-resolution displays, which elevate the gaming experience despite the compact size. Additionally, the increasing availability of a diverse library of games tailored for handheld devices, coupled with the rise of cloud gaming services, is driving segment growth.

The legacy generation segment will hold a notable market share by 2032, driven by the nostalgia and enduring appeal of classic gaming experiences. Many enthusiasts and collectors value these older consoles for their iconic games and retro design. Additionally, the rise of retro gaming communities and the availability of refurbished units or emulation platforms have sustained interest in legacy consoles. The inclination for vintage game collections and memorabilia, reflecting a broader trend of appreciating and preserving gaming history, will bolster product demand.

North America game consoles market size will expand at a fast pace through 2032, driven by a high level of consumer engagement and technological innovation. The region's robust infrastructure, including widespread internet access and a strong retail network, supports the adoption of both new and emerging gaming technologies. Furthermore, the presence of major gaming companies and a thriving ecosystem of game developers contribute to a diverse range of high-quality gaming options. Consumer preferences for cutting-edge features, such as 4K resolution and VR capabilities, drive demand for the latest console models. Additionally, the increasing popularity of esports and digital content subscriptions further fuels growth in the North America market.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Enhanced graphics and processing capabilities
      • 3.8.1.2 Popular franchises driving console sales
      • 3.8.1.3 Increasing demand for multiplayer experiences
      • 3.8.1.4 Rising adoption of immersive gaming
      • 3.8.1.5 Growth in cloud-based gaming platforms
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High development costs
      • 3.8.2.2 Competition from other platforms
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Type, 2021 - 2032 (USD Billion)

  • 5.1 Key trends
  • 5.2 Home console
  • 5.3 Handheld console
  • 5.4 Hybrid console

Chapter 6 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Billion)

  • 6.1 Key trends
  • 6.2 Online gaming
  • 6.3 Offline gaming

Chapter 7 Market Estimates and Forecast, By End-use, 2021 - 2032 (USD Billion)

  • 7.1 Key trends
  • 7.2 Residential
  • 7.3 Commercial

Chapter 8 Market Estimates and Forecast, By Generation, 2021 - 2032 (USD Billion)

  • 8.1 Key trends
  • 8.2 Current
  • 8.3 Previous
  • 8.4 Legacy

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 ANZ
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Amazon
  • 10.2 Apple
  • 10.3 Atari
  • 10.4 Casio
  • 10.5 Google
  • 10.6 Microsoft
  • 10.7 Microsoft xCloud
  • 10.8 Nintendo
  • 10.9 Nio Geo
  • 10.10 NVIDIA
  • 10.11 Ouya
  • 10.12 Razer Inc.
  • 10.13 Sega
  • 10.14 Sony Interactive Entertainment