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市场调查报告书
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1556829

智慧穿戴娱乐设备和服务的全球市场

Smart Wearable Entertainment Devices and Services

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 183 Pages | 商品交期: 最快1-2个工作天内

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简介目录

2030年,全球智慧穿戴娱乐设备和服务市场预计将达到359亿美元

智慧型穿戴娱乐装置和服务的全球市场预计到 2023 年将达到 126 亿美元,预计在 2023 年至 2030 年分析期间将以 16.2% 的复合年增长率增长,并在 2030 年达到 359 亿美元。智慧型手錶是本报告分析的细分市场之一,预计复合年增长率为 17.3%,到分析期结束时将达到 170 亿美元。分析期间,穿戴式游戏设备产业的复合年增长率预计为 16.0%。

美国市场预估成长34亿美元,中国复合年增率21.6%

预计2023年美国智慧穿戴娱乐设备和服务市场规模将达34亿美元。中国作为世界第二大经济体,预计2030年市场规模将达83亿美元,2023-2030年分析期间复合年增长率为21.6%。其他值得注意的区域市场包括日本和加拿大,在分析期间预计复合年增长率分别为 12.1% 和 14.4%。在欧洲,德国预计复合年增长率为 12.9%。

全球智慧穿戴娱乐设备和服务市场 - 主要趋势和驱动因素总结

智慧穿戴式娱乐设备和服务如何彻底改变消费者娱乐?

智慧穿戴式娱乐设备和服务透过提供与日常生活无缝整合的身临其境型行动体验,正在彻底改变消费者娱乐。这些设备,包括智慧型手錶、扩增实境(AR) 眼镜和穿戴式音讯系统,为用户提供了与媒体互动,从串流音乐和视讯到游戏和虚拟实境体验。这些穿戴式装置的便携性和便利性将改变消费者消费媒体的方式,使他们能够随时随地存取娱乐内容。这些设备不仅仅是内容传送,还透过人工智慧和机器学习演算法适应用户偏好和行为,从而实现个人化娱乐。这种客製化改善了整体用户体验,使娱乐更具吸引力并根据您的个人偏好量身定制。因此,智慧型穿戴装置正成为现代娱乐领域不可或缺的一部分,提供传统媒体所没有的功能、便利性和身临其境型体验。

哪些创新增强了智慧型穿戴娱乐装置的功能?

智慧穿戴式娱乐设备的创新正在透过显示技术、连接性和感测器整合的进步来增强其功能。高解析度、节能的 micro-LED 和 OLED 显示器的发展极大地提高了 AR 眼镜和其他可穿戴设备的视觉质量,即使在紧凑的外形规格。 5G 和 Wi-Fi 6 等增强连接选项可实现更快、更可靠的高清内容串流传输,让使用者在旅途中享受无延迟的娱乐体验。此外,透过整合心率监测器、动作感测器和环境感测器等先进感测器,这些设备将能够提供更多互动和情境感知的娱乐。例如,穿戴式装置可以根据环境噪音调整音讯级别,或回应游戏中的动作提供触觉回馈,从而为体验增添触觉维度。这些创新使智慧型穿戴娱乐设备变得更加通用和强大,扩大了使用案例并增加了它们对更广泛人群的吸引力。

智慧型穿戴娱乐装置如何影响使用者体验和参与度?

智慧型穿戴娱乐装置透过提供更个人化、身临其境和互动的娱乐形式,对使用者体验和参与度产生重大影响。这些设备能够从使用者行为和偏好中学习,这意味着内容推荐和互动体验越来越适合个人偏好,从而带来更高的满意度和参与度。智慧型手錶和健身追踪器等穿戴式装置通常具有内建娱乐功能,例如音乐串流和播客播放,使用者可以在锻炼时享受这些功能。 AR 和 VR 穿戴式装置的沉浸式特性将用户参与度提升到了一个新的水平,让用户能够进入虚拟世界,与数位环境互动,以更自然、更有吸引力的方式玩游戏并参与社交体验。透过将娱乐融入日常生活并提供体验内容的新方式,智慧型穿戴装置正在促进用户与其喜爱的媒体之间更深层的联繫。

哪些趋势正在推动智慧穿戴娱乐设备和服务市场的成长?

几个关键因素正在推动智慧穿戴娱乐设备和服务市场的成长,包括消费者对行动和个人化娱乐的需求不断增长、穿戴式科技的进步以及健身和娱乐的融合这一趋势。随着消费者不断寻求适合其积极生活方式的娱乐选择,对可随时随地无缝存取内容的可穿戴设备的需求不断增长。穿戴式科技的不断进步,例如延长电池寿命、增强连接性和更强大的处理能力,也使这些设备更具吸引力和功能,从而扩大了其潜在市场。此外,随着可提供音乐、播客或指导运动的可穿戴设备的采用越来越多,娱乐与健身和健康活动相结合的趋势正在模糊娱乐和健身之间的界限。这些趋势凸显了智慧型穿戴装置在娱乐产业中日益增长的重要性。因为穿戴式装置为消费者提供了以个人化、便利性和身临其境的方式参与内容的新方式。

受访企业范例(共39例)

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo(Beijing)Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP24285

Global Smart Wearable Entertainment Devices and Services Market to Reach US$35.9 Billion by 2030

The global market for Smart Wearable Entertainment Devices and Services estimated at US$12.6 Billion in the year 2023, is expected to reach US$35.9 Billion by 2030, growing at a CAGR of 16.2% over the analysis period 2023-2030. Smartwatches, one of the segments analyzed in the report, is expected to record a 17.3% CAGR and reach US$17.0 Billion by the end of the analysis period. Growth in the Wearable Gaming Devices segment is estimated at 16.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 21.6% CAGR

The Smart Wearable Entertainment Devices and Services market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$8.3 Billion by the year 2030 trailing a CAGR of 21.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 12.1% and 14.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.9% CAGR.

Global Smart Wearable Entertainment Devices and Services Market - Key Trends and Drivers Summarized

How Are Smart Wearable Entertainment Devices and Services Revolutionizing Consumer Entertainment?

Smart wearable entertainment devices and services are revolutionizing consumer entertainment by providing immersive, on-the-go experiences that seamlessly integrate with daily life. These devices, which include smartwatches, augmented reality (AR) glasses, and wearable audio systems, offer users a new level of interaction with their media, from streaming music and videos to gaming and virtual reality experiences. The portability and convenience of these wearables allow consumers to access entertainment content anytime and anywhere, transforming how they consume media. Beyond just content delivery, these devices also enable personalized entertainment, adapting to user preferences and behaviors through AI and machine learning algorithms. This customization enhances the overall user experience, making entertainment more engaging and tailored to individual tastes. As a result, smart wearable devices are becoming an essential part of the modern entertainment landscape, offering a blend of functionality, convenience, and immersive experiences that traditional media cannot match.

What Innovations Are Enhancing the Functionality of Smart Wearable Entertainment Devices?

Innovations in smart wearable entertainment devices are enhancing their functionality through advancements in display technology, connectivity, and sensor integration. The development of high-resolution, energy-efficient micro-LED and OLED displays has significantly improved the visual quality of AR glasses and other wearable devices, enabling sharper images and more vivid colors even in compact form factors. Enhanced connectivity options, such as 5G and Wi-Fi 6, are enabling faster, more reliable streaming of high-definition content, allowing users to enjoy lag-free entertainment experiences on the go. Additionally, the integration of advanced sensors, including heart rate monitors, motion sensors, and environmental sensors, allows these devices to offer more interactive and context-aware entertainment. For instance, wearable devices can adjust audio levels based on ambient noise or provide haptic feedback in response to in-game actions, adding a tactile dimension to the experience. These innovations are making smart wearable entertainment devices more versatile and capable, expanding their use cases and enhancing their appeal to a broader audience.

How Do Smart Wearable Entertainment Devices Impact User Experience and Engagement?

Smart wearable entertainment devices significantly impact user experience and engagement by offering more personalized, immersive, and interactive forms of entertainment. The ability of these devices to learn from user behavior and preferences means that content recommendations and interactive experiences are increasingly tailored to individual tastes, leading to higher satisfaction and engagement. Wearable devices like smartwatches and fitness trackers often incorporate entertainment features like music streaming or podcast playback that users can enjoy while exercising, enhancing their overall experience and making these activities more enjoyable. The immersive nature of AR and VR wearables takes user engagement to the next level, allowing users to step into virtual worlds, interact with digital environments, and participate in gaming or social experiences in ways that feel more natural and engaging. By integrating entertainment into daily routines and providing new ways to experience content, smart wearables are fostering deeper connections between users and their favorite media.

What Trends Are Driving Growth in the Smart Wearable Entertainment Devices and Services Market?

Several key trends are driving growth in the smart wearable entertainment devices and services market, including the increasing consumer demand for mobile and personalized entertainment, advancements in wearable technology, and the convergence of fitness and entertainment. As consumers continue to seek entertainment options that fit into their active lifestyles, the demand for wearable devices that offer seamless, on-the-go access to content is rising. The ongoing advancements in wearable technology, such as improved battery life, enhanced connectivity, and more powerful processing capabilities, are also making these devices more appealing and capable, expanding their potential market. Additionally, the growing trend of integrating entertainment with fitness and wellness activities is driving the adoption of wearables that can provide music, podcasts, or even guided workouts, blurring the lines between entertainment and fitness. These trends highlight the growing importance of smart wearable devices in the entertainment industry, as they provide new ways for consumers to engage with content in a personalized, convenient, and immersive manner.

Select Competitors (Total 39 Featured) -

  • Apple, Inc.
  • Fitbit, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Gonoise
  • Huawei Technologies Co., Ltd.
  • Lenovo (Beijing) Limited
  • LG Electronics, Inc.
  • Polar Electro Oy
  • Samsung Electronics Co., Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Smart Wearable Entertainment Devices and Services - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Integration of Augmented Reality Enhances User Experience in Wearable Entertainment
    • Health and Fitness Data Integration Expands Use Cases for Entertainment Wearables
    • Impact of 5G Deployment on Streaming Quality and Device Performance
    • Wearable Device Adoption Among Younger Demographics Spurs Market Growth
    • Fashion and Technology Convergence Shapes Wearable Designs
    • Wearable Devices as a Platform for Virtual Social Interactions
    • Retail and Marketing Strategies Tailored to the Wearable Tech Consumer
    • Development of New Content Formats Tailored for Wearable Consumption Gains Momentum
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Smart Wearable Entertainment Devices and Services Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Smartwatches by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Smartwatches by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Wearable Gaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Wearable Gaming Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • JAPAN
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • CHINA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: China 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • EUROPE
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • FRANCE
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: France 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • GERMANY
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • INDIA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: India 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030
  • AFRICA
    • Smart Wearable Entertainment Devices and Services Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Smart Wearable Entertainment Devices and Services by Type - Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Smart Wearable Entertainment Devices and Services by Type - Percentage Breakdown of Value Sales for Smartwatches, Wearable Gaming Devices, Smart Glasses and Other Types for the Years 2014, 2024 & 2030

IV. COMPETITION