封面
市场调查报告书
商品编码
1760916

全球电玩市场

Video Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 1025 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球电子游戏市场规模将达到 2,546 亿美元

全球电子游戏市场规模预计在2024年为1,944亿美元,预计到2030年将达到2,546亿美元,2024年至2030年的复合年增长率为4.6%。行动游戏是本报告分析的细分市场之一,预计其复合年增长率为5.4%,到分析期结束时规模将达到1238亿美元。主机游戏市场在分析期间的复合年增长率预计为4.7%。

美国市场预计将达到 453 亿美元,中国市场复合年增长率将达到 5.2%

美国电子游戏市场规模预计在2024年达到453亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到714亿美元,在2024-2030年的分析期间内,复合年增长率为5.2%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为3.3%和4.5%。在欧洲,预计德国市场的复合年增长率为3.9%。

全球电玩市场—主要趋势与驱动因素摘要

电子游戏产业已发展成为一个庞大的娱乐领域,涵盖主机、个人电脑和行动装置等多种平台。它提供丰富的游戏类型,包括动作、冒险、角色扮演、运动和模拟。电子游戏已成为流行文化不可或缺的一部分,影响着电影、音乐甚至时尚。电子竞技的兴起——职业玩家参加有组织的锦标赛——进一步推动了该产业的发展,吸引了大量观众和赞助。技术进步也在提升游戏体验方面发挥了关键作用,图形、人工智慧和虚拟实境的发展创造了更具沉浸感和互动性的游戏环境。

随着数位下载和 Steam、PlayStation Network、Xbox Live 以及行动应用程式商店等线上平台的出现,电子游戏发行模式发生了显着变化。这些平台让玩家能够轻鬆存取各种各样的游戏,包括那些在传统零售管道鲜有曝光的独立游戏。免费增值模式,即免费提供游戏,并进行游戏内收费,正变得越来越流行,因为它为开发者提供了持续的收益来源,并保持了玩家的参与度。此外,云端游戏服务也应运而生,用户无需高阶硬体即可在线上畅玩游戏。

电子游戏市场的成长受多种因素驱动。首先,手机游戏日益普及是主要驱动力,因为智慧型手机为游戏提供了便捷易用的游戏平台。其次,图形处理、虚拟实境和人工智慧等游戏技术的进步正在提升游戏体验,吸引更多玩家。第三,电子竞技和竞技游戏的兴起正在推动人们对该行业的兴趣和投资。此外,向数位发行和免费增值模式的转变正在为开发商和发行商创造新的商机。此外,各个年龄层和性别的游戏玩家群体的不断增长也扩大了市场的吸引力。最后,社交功能和线上多人游戏选项的融入正在鼓励社区参与和长期玩家留存。

部分

平台(手机游戏、主机游戏、PC 游戏、其他平台);类型(线下、线上)

受访企业范例(总合521家)

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 并未遵循典型的 LLM 或特定产业的 SLM查询,而是建立了一个从全球专家收集的内容库,其中包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP-1010

Global Video Games Market to Reach US$254.6 Billion by 2030

The global market for Video Games estimated at US$194.4 Billion in the year 2024, is expected to reach US$254.6 Billion by 2030, growing at a CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$45.3 Billion While China is Forecast to Grow at 5.2% CAGR

The Video Games market in the U.S. is estimated at US$45.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 5.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.3% and 4.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.9% CAGR.

Global Video Games Market - Key Trends & Drivers Summarized

The video game industry has evolved into a colossal entertainment sector, encompassing various platforms such as consoles, PCs, and mobile devices. It offers a diverse range of game genres, including action, adventure, role-playing, sports, and simulation. Video games have become an integral part of popular culture, influencing movies, music, and even fashion. The rise of esports, where professional gamers compete in organized tournaments, has further propelled the industry's growth, attracting substantial viewership and sponsorship deals. Technological advancements have also played a crucial role in enhancing the gaming experience, with developments in graphics, artificial intelligence, and virtual reality creating more immersive and interactive environments.

The distribution model for video games has shifted significantly with the advent of digital downloads and online platforms such as Steam, PlayStation Network, Xbox Live, and mobile app stores. These platforms have made it easier for gamers to access a wide variety of games, including indie titles that might not have gained exposure through traditional retail channels. The freemium model, where games are offered for free with in-game purchases, has become increasingly popular, providing developers with continuous revenue streams while keeping players engaged. Additionally, cloud gaming services are emerging, allowing users to stream games without the need for high-end hardware.

The growth in the video games market is driven by several factors. Firstly, the increasing popularity of mobile gaming is a significant driver, as smartphones provide a convenient and accessible platform for gaming. Secondly, advancements in gaming technology, including graphics, virtual reality, and artificial intelligence, are enhancing the gaming experience and attracting more players. Thirdly, the rise of esports and competitive gaming is boosting interest and investment in the industry. Additionally, the shift towards digital distribution and the freemium model is creating new revenue opportunities for developers and publishers. Furthermore, the expanding demographic of gamers, encompassing all age groups and genders, is broadening the market's appeal. Lastly, the integration of social features and online multiplayer options in games is fostering community engagement and long-term player retention.

SCOPE OF STUDY:

The report analyzes the Video Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Platform (Mobile Games, Console Games, PC Games, Other Platforms); Type (Offline, Online)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Spain; Russia; Rest of Europe; Asia-Pacific; Australia; India; South Korea; Rest of Asia-Pacific; Latin America; Argentina; Brazil; Mexico; Rest of Latin America; Middle East; Iran; Israel; Saudi Arabia; UAE; Rest of Middle East; Africa.

Select Competitors (Total 521 Featured) -

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Tariff Impact on Global Supply Chain Patterns
    • Current State of the Video Games Industry: A Review
    • Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
    • Global Economic Update
    • Competition
    • Video Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
    • Video Games: Introduction/Overview & Types
    • Recent Market Activity
    • Innovations
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • With "Speed Being the King" in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
    • Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here's Why
    • Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
    • Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
    • Here's Why Console Gaming Still Remains Popular
    • "The More the Merrier". Social Gaming Storms Into the Spotlight as a Major Trend in 2023
    • Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
    • In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
    • Convergence of Gaming and Gambling, a Key Trend in the Market
    • As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
    • Make Way! Here Comes Metaverse Gaming
    • Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
    • Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
    • Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
    • AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
    • Artificial Intelligence (AI) Innovations Transform Video Games
    • With the Ability to Self-Learn, Evolve, Interpret & Respond to Player's Actions, AI is Poised to Take Realism in Games to the Next Level: Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Blockchain Emerges to Change the Gaming Landscape
    • From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Here's How 5G Will Transform Gaming
    • The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today's Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
    • Developments at Hardware & Content Level Boosts Opportunities for Video Games
    • Holographic Games Hit the Spotlight
    • What are Challenges in Store for the Market in the Coming Years?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Video Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • TABLE 23: USA Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • JAPAN
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • CHINA
    • TABLE 41: China Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • EUROPE
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • FRANCE
    • TABLE 56: France Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • GERMANY
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • TABLE 74: UK Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Spain 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Russia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Australia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • INDIA
    • TABLE 113: India Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: India 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: South Korea 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Latin America 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Argentina 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Brazil 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Mexico 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Middle East 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Iran 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Israel 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Saudi Arabia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: UAE 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • AFRICA
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Africa 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030

IV. COMPETITION