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市场调查报告书
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1791493

全球扩增实境耳机市场

Augmented Reality Headsets

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 140 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球扩增实境耳机市场规模将达到 527 亿美元

全球扩增实境头戴装置市场规模预计在2024年达到75亿美元,到2030年将达到527亿美元,2024年至2030年的复合年增长率为38.4%。本报告分析的独立式头戴设备细分市场之一,预计其复合年增长率将达到43.3%,到分析期结束时市场规模将达到332亿美元。预计在分析期内,有线头戴设备细分市场的复合年增长率将达到35.5%。

美国市场预计将达到 20 亿美元,中国市场复合年增长率将达到 36.1%

美国扩增实境耳机市场规模预计在2024年达到20亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到77亿美元,在2024-2030年的分析期间内,复合年增长率为36.1%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为35.7%和32.7%。在欧洲,预计德国市场的复合年增长率为26.1%。

全球扩增实境耳机市场—主要趋势与驱动因素摘要

AR 头显为何重新定义身临其境型体验

扩增实境(AR) 头戴装置透过提供免持存取现实世界数位迭加层的体验,正在彻底改变身临其境型体验。这些设备广泛应用于医疗保健、製造和零售等行业,涵盖从培训到产品视觉化等各种应用领域。 AR 头戴装置提高了精确度、效率和互动性,使用户能够在即时指导下执行复杂任务。轻巧、符合人体工学的设计进一步提升了其可用性,使其成为专业市场和消费市场的必备工具。

哪些趋势正在推动 AR 耳机市场的发展?

多种趋势正在影响AR头显市场,包括硬体小型化、显示技术改进以及AI整合。 5G网路的发展正在实现低延迟体验,提升AR应用的效能。 AR头显在医疗保健领域(例如远距手术)和建筑业(例如现场计划管理)的应用正在不断拓展其应用范围。此外,随着用户寻求身临其境型数位互动,元宇宙的兴起也加速了人们对AR硬体的兴趣。这些趋势凸显了AR头显在各领域日益增长的重要性。

AR 耳机如何改变产业

AR 头戴装置透过实现实体环境与数位环境之间的无缝互动,正在改变各行各业。在製造业,这些设备提供即时指令和视觉化效果,从而提高组装生产力。医疗保健专业人员使用 AR 头戴装置进行精准手术和训练模拟,从而减少错误并改善治疗效果。在零售业,AR 头戴装置使顾客能够在自己的环境中视觉化产品,从而增强决策能力。这些用途广泛的应用展现了 AR 头戴装置在提高效率、创新和用户参与度方面的变革潜力。

是什么推动了 AR 耳机市场的成长?

AR 头戴装置市场的成长得益于各行各业日益普及的 AR 应用、显示和感测器技术的进步以及 AR 应用的广泛应用。专业环境中对远端协助和培训工具的需求正在推动 AR 头戴设备的普及。人工智慧和物联网功能的整合进一步增强了 AR 头戴装置的功能,并满足了多样化的使用案例。此外,消费者对游戏和娱乐应用的兴趣正在拓宽市场基础。这些因素,加上持续的技术创新,正在推动 AR 头戴装置市场的快速成长。

部分

产品类型(独立耳机、有线耳机、智慧型手机耳机);应用(企业应用、消费者应用)

受访公司范例

  • Apple Inc.
  • AppliedVR, Inc.
  • HTC Vive
  • Kopin Corporation
  • Lenovo
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Pimax Technology(Shanghai)Co. Ltd.
  • RealWear Inc.
  • Seiko Epson Corporation
  • ThirdEye Gen, Inc.
  • Vuzix Corporation
  • XREAL

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global 特定产业产业SLM 的典型规范,而是建立了一个从世界各地专家收集的内容库,包括影片录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP29308

Global Augmented Reality Headsets Market to Reach US$52.7 Billion by 2030

The global market for Augmented Reality Headsets estimated at US$7.5 Billion in the year 2024, is expected to reach US$52.7 Billion by 2030, growing at a CAGR of 38.4% over the analysis period 2024-2030. Standalone Headsets, one of the segments analyzed in the report, is expected to record a 43.3% CAGR and reach US$33.2 Billion by the end of the analysis period. Growth in the Tethered Headsets segment is estimated at 35.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 36.1% CAGR

The Augmented Reality Headsets market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$7.7 Billion by the year 2030 trailing a CAGR of 36.1% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.7% and 32.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 26.1% CAGR.

Global Augmented Reality Headsets Market - Key Trends & Drivers Summarized

Why Are AR Headsets Redefining Immersive Experiences?

Augmented Reality (AR) headsets are revolutionizing immersive experiences by providing hands-free access to digital overlays in real-world settings. These devices are widely used in industries such as healthcare, manufacturing, and retail for applications ranging from training to product visualization. AR headsets offer enhanced precision, efficiency, and interactivity, enabling users to perform complex tasks with real-time guidance. The evolution of lightweight and ergonomic designs has further expanded their usability, making them a critical tool in both professional and consumer markets.

What Trends Are Driving the AR Headsets Market?

Several trends are influencing the AR headset market, including advancements in hardware miniaturization, improved display technologies, and integration of AI. The development of 5G networks has enabled low-latency experiences, enhancing the performance of AR applications. The adoption of AR headsets in sectors like healthcare for remote surgeries and in construction for on-site project management has broadened their scope. Additionally, the rise of the metaverse has spurred interest in AR hardware as users seek immersive digital interactions. These trends highlight the growing significance of AR headsets across various domains.

How Are AR Headsets Transforming Industries?

AR headsets are transforming industries by enabling seamless interaction between physical and digital environments. In manufacturing, these devices provide real-time instructions and visualizations, improving assembly line productivity. Healthcare professionals use AR headsets for precision surgeries and training simulations, reducing errors and enhancing outcomes. In retail, AR headsets allow customers to visualize products in their environment, enhancing decision-making. These versatile applications demonstrate the transformative potential of AR headsets in boosting efficiency, innovation, and user engagement.

What Drives the Growth in the AR Headsets Market?

The growth in the AR headsets market is driven by increasing adoption across industries, advancements in display and sensor technologies, and the proliferation of AR applications. The demand for remote assistance and training tools in professional environments has boosted the adoption of AR headsets. The integration of AI and IoT features has further enhanced their functionality, catering to diverse use cases. Additionally, consumer interest in gaming and entertainment applications has expanded the market’s reach. These factors, combined with ongoing innovation, are driving the rapid growth of the AR headsets market.

SCOPE OF STUDY:

The report analyzes the Augmented Reality Headsets market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Standalone Headsets, Tethered Headsets, Smartphone-Enabled Headsets); Application (Enterprise Application, Consumer Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • Apple Inc.
  • AppliedVR, Inc.
  • HTC Vive
  • Kopin Corporation
  • Lenovo
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Pimax Technology (Shanghai) Co. Ltd.
  • RealWear Inc.
  • Seiko Epson Corporation
  • ThirdEye Gen, Inc.
  • Vuzix Corporation
  • XREAL

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Augmented Reality Headsets - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Expansion of Industrial and Enterprise Use Cases Propels Growth of Enterprise-Grade AR Headsets
    • Increasing Investment in Spatial Computing Strengthens Business Case for Wearable AR Devices
    • Integration of AI and Computer Vision Technologies Drives Intelligent AR Interactions
    • Proliferation of 5G Networks and Edge Computing Infrastructure Enhances Real-Time AR Rendering
    • Rise in Remote Work and Training Models Accelerates Adoption in Corporate Learning Environments
    • Growing Focus on Immersive Collaboration Tools Throws the Spotlight on AR for Virtual Team Engagement
    • Advancements in Microdisplay and Waveguide Optics Improve Visual Performance and Comfort
    • Expansion of AR in Healthcare Drives Demand for Head-Mounted Visualization Tools in Surgery and Diagnostics
    • Rapid Growth of Metaverse and Spatial Content Ecosystems Spurs Consumer and Developer Engagement
    • Shift Toward Lighter, More Ergonomic Headset Designs Sustains Growth in Wearability and Daily Use
    • Increasing Utilization in Field Service and Maintenance Operations Expands Industrial Application Base
    • Government and Defense Investments in Simulation and Training Generate Demand for Tactical AR Systems
    • Emergence of AR in Education and STEM Labs Opens New Frontiers for Experiential Learning
    • Growing Integration with IoT and Digital Twins Enhances Real-Time Data Overlay in Smart Facilities
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Augmented Reality Headsets Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Standalone Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Standalone Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Tethered Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Tethered Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Smartphone-Enabled Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Smartphone-Enabled Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Enterprise Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Enterprise Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Consumer Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Consumer Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 16: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • CANADA
    • TABLE 18: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Canada 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • JAPAN
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 22: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Japan 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 24: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Japan 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • CHINA
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 28: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: China 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • EUROPE
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 30: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: Europe 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 34: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • FRANCE
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 36: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: France 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 38: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: France 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • GERMANY
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 40: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Germany 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 42: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Germany 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • ITALY
    • TABLE 44: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Italy 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 46: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Italy 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 48: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: UK 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 50: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: UK 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 60: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of World 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 62: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Rest of World 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030

IV. COMPETITION