封面
市场调查报告书
商品编码
1799131

电影中的生成式AI(AI)的全球市场

Generative Artificial Intelligence (AI) in Movies

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 185 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年,全球电影生成式AI(AI) 市场规模将达到 21 亿美元

2024年,全球电影生成式AI(AI) 市场规模估计为5.011亿美元,预计2024年至2030年期间的复合年增长率将达到26.5%,到2030年将达到21亿美元。内容生成是本报告分析的细分领域之一,预计其复合年增长率将达到29.1%,到分析期结束时规模将达到8.738亿美元。视觉特效细分领域在分析期间的复合年增长率预计将达到21.5%。

美国市场规模估计为 1.317 亿美元,中国市场预计复合年增长率为 25.0%

预计到2024年,美国电影生成式AI(AI) 市场规模将达到1.317亿美元。作为世界第二大经济体,中国预计在2024年至2030年期间实现25.0%的复合年增长率,到2030年市场规模将达到3.093亿美元。其他值得关注的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为24.6%和22.6%。在欧洲,预计德国的复合年增长率约为18.0%。

全球电影生成式AI(AI) 市场-主要趋势与驱动因素摘要

为什么生成式人工智慧在电影和影像媒体产业越来越受到青睐?

生成式AI(AI) 是指能够基于学习资料产生新内容的模型,这些新内容包括视觉效果、音讯、脚本和特效。在电影产业,这项技术正越来越多地被用于增强概念开发、场景生成、角色动画和后製。生成式人工智慧使工作室和创作者能够自动化部分影像内容製作,从而降低成本并缩短时间。

人工智慧生成工具正被用于脸部老化、语音合成、场景渲染和剧本提案。电影製作人正在使用生成模型来模拟灯光效果、生成背景元素并填充缺少的影像,从而提高剪辑效率并支援创新工作流程。复製演员肖像和根据参考资料生成视觉风格的能力,确保了剧集内容的一致性,并支援前期製作的快速迭代。随着影像内容需求的不断增长,人工智慧正在为高品质製作提供可扩展的工具。

生成式人工智慧工具将如何改变电影製作的创新和技术工作流程?

文字转图像和文字转视讯模型正在测试中,用于产生概念图和视觉故事板。这些工具支援早期视觉化,并帮助监督和布景设计师快速探索创新方向。在动画领域,生成式人工智慧正用于运动插值、口型同步生成和环境建模,从而减少手动关键影格设置,使动画师能够专注于创新优化。

语音克隆和多语言配音使用基于演员样本训练的AI语音模型实现自动化。降噪、帧恢復和场景插值等后製任务,透过自适应视音频模式的AI演算法加速。视觉特效 (VFX) 工作室使用AI辅助的转描和物件移除工具来简化耗时的编辑任务。这些工具与现有的製作流程集成,在节省时间和精力的同时,又不会损害艺术完整性。

电影製作和发行中的人工智慧融合在哪里最为先进?

拥有专业技术团队和视效基础设施的大型工作室对人工智慧的采用最为先进。好莱坞製作公司和国际串流媒体平台正在将生成式人工智慧工具融入其内容创作和在地化工作流程中。短片内容创作者和独立工作室也正在使用人工智慧产生的素材进行分镜製作、视觉预览和特效製作。

电影行销部门正在采用生成式人工智慧 (Generative AI) 来製作多语言的预告片、宣传海报和社群媒体视觉效果。人工智慧工具也被用于电影剧本分析,以预测叙事结构并支援数据驱动的审批决策。随着生成式工具透过云端平台和订阅模式变得越来越普及,小型製作公司和独立电影製作人正在将其融入低预算计划中。

什么将推动电影生成人工智慧市场的成长?

电影生成式人工智慧市场的成长受到与内容量、製作效率和增强创造力相关的多个因素的驱动。串流媒体、剧院和社交媒体平台对高品质数位内容的需求不断增长,推动了对可扩展内容生成工具的依赖。视觉效果、动画和语音合成生成模型的进步,正在支援前期製作、製作中和后製工作流程的自动化。模型精度的提高、处理成本的降低以及针对媒体行业定制的人工智慧开发工具的广泛普及也为该领域的发展提供了支持。随着製作计划的紧凑化和内容个性化的日益增长,生成式人工智慧正成为实现高效、灵活且经济的电影製作的核心。

部分

产品类型(内容创作、视觉效果、后製和编辑、预算优化、其他类型)、部署类型(云端基础的部署、本地部署)、用例(游戏、影视、广告和行销、AR 和 VR、其他)

受访公司范例

  • Adobe Inc.
  • Amazon Web Services(AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo(Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global Industry Analysts 没有遵循查询 LLM 或特定产业SLM 的典型规范,而是建立了一个来自世界各地领域专家的精选内容库,其中包括视频记录、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 比赛

简介目录
Product Code: MCP38876

Global Generative Artificial Intelligence (AI) in Movies Market to Reach US$2.1 Billion by 2030

The global market for Generative Artificial Intelligence (AI) in Movies estimated at US$501.1 Million in the year 2024, is expected to reach US$2.1 Billion by 2030, growing at a CAGR of 26.5% over the analysis period 2024-2030. Content Generation, one of the segments analyzed in the report, is expected to record a 29.1% CAGR and reach US$873.8 Million by the end of the analysis period. Growth in the Visual Effects segment is estimated at 21.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$131.7 Million While China is Forecast to Grow at 25.0% CAGR

The Generative Artificial Intelligence (AI) in Movies market in the U.S. is estimated at US$131.7 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$309.3 Million by the year 2030 trailing a CAGR of 25.0% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 24.6% and 22.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 18.0% CAGR.

Global Generative Artificial Intelligence (AI) in Movies Market - Key Trends & Drivers Summarized

Why Is Generative AI Gaining Momentum in the Film and Visual Media Industry?

Generative artificial intelligence (AI) refers to models that can produce new content based on training data, including visuals, audio, scripts, and effects. In the film industry, this technology is increasingly being used for concept development, scene generation, character animation, and post-production enhancement. Generative AI allows studios and creators to automate portions of visual content creation, reduce costs, and accelerate timelines.

AI-generated tools are being used for facial aging, voice synthesis, scene rendering, and script suggestions. Filmmakers use generative models to simulate lighting effects, generate background elements, and fill missing footage. This improves editing efficiency and supports creative workflows. The ability to replicate actor likenesses or generate visual styles from references allows for consistency in episodic content and rapid iteration in pre-production stages. As demand for visual content increases, AI offers scalable tools for high-quality production.

How Are Generative AI Tools Changing Creative and Technical Workflows in Filmmaking?

Text-to-image and text-to-video models are being tested for generating concept art and visual storyboarding. These tools enable early-stage visualization, helping directors and set designers explore creative directions quickly. In animation, generative AI is used for motion interpolation, lip-sync generation, and environment modeling. This reduces manual keyframing and allows animators to focus on creative refinement.

Voice cloning and multilingual dubbing are being automated using AI voice models trained on actor samples. Post-production tasks such as noise reduction, frame restoration, and scene interpolation are accelerated through AI algorithms that adapt to visual and audio patterns. Visual effects (VFX) studios are using AI-assisted rotoscoping and object removal tools to streamline labor-intensive editing tasks. These tools integrate with existing production pipelines and offer time and labor efficiency without compromising artistic integrity.

Where Is AI Integration Most Advanced in Film Production and Distribution?

Adoption is most advanced in large studios with dedicated technology teams and VFX infrastructure. Hollywood production houses and international streaming platforms are integrating generative AI tools into content creation and localization workflows. Short-form content creators and independent studios are also using AI-generated assets for storyboarding, previsualization, and special effects.

Film marketing departments are employing generative AI to create trailers, promotional posters, and social media visuals in multiple languages. AI tools are also used in film script analysis to predict narrative structures and support data-driven greenlighting decisions. As generative tools become more accessible through cloud platforms and subscription models, smaller production houses and independent filmmakers are beginning to incorporate them into lower-budget projects.

What Is Driving Growth in the Generative AI in Movies Market?

Growth in the generative AI in movies market is driven by several factors related to content volume, production efficiency, and creative augmentation. Rising demand for high-quality digital content across streaming, theatrical, and social media platforms is increasing reliance on scalable content generation tools. Advances in generative models for visual effects, animation, and voice synthesis are supporting automation across pre-production, production, and post-production workflows. Growth is also supported by improvements in model accuracy, reduced processing costs, and wider availability of AI development tools tailored for the media industry. As production timelines tighten and content personalization expands, generative AI is becoming a core enabler of efficient, adaptive, and cost-effective film production.

SCOPE OF STUDY:

The report analyzes the Generative Artificial Intelligence (AI) in Movies market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization, Other Types); Deployment (Cloud-based Deployment, On-Premise Deployment); Application (Gaming Application, Film & Television Application, Advertising & Marketing Application, AR & VR Application, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 47 Featured) -

  • Adobe Inc.
  • Amazon Web Services (AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo (Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Generative Artificial Intelligence (AI) in Movies - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Cost-Efficient Content Creation Drives Adoption of Generative AI in Visual Effects and Script Development
    • OEM Integration of AI Tools for Storyboarding, Scene Simulation, and Dialogue Generation Accelerates Pre-Production Workflows
    • Advancements in Text-to-Video and Image-to-Scene Models Enhance Creative Flexibility for Directors and Production Teams
    • Generative AI-Powered De-Aging, Voice Synthesis, and Character Recreation Expand Capabilities in Post-Production and Editing
    • Adoption of AI in Virtual Set Design and Background Generation Reduces Filming Time and Location Costs
    • Increased Use of AI for Automated Subtitling, Lip Sync, and Dubbing Enhances Localization and International Distribution
    • Film Studios Collaborating With AI Startups and Tech Giants to Integrate AI-Driven Tools Into Existing VFX Pipelines
    • Rising Use of Deep Learning for CGI Enhancements and Crowd Simulations Reduces Manual Animation Labor
    • AI-Based Casting, Sentiment Analysis, and Audience Prediction Tools Influence Script Decisions and Marketing Strategies
    • Expansion of Independent and Low-Budget Filmmaking Fueled by AI Access to Professional-Grade Visual Content Generation
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Generative Artificial Intelligence (AI) in Movies Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Content Generation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Content Generation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Visual Effects by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Visual Effects by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Post-Production & Editing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Post-Production & Editing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Budget Optimization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Budget Optimization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Advertising & Marketing Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Advertising & Marketing Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for AR & VR Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for AR & VR Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Gaming Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Gaming Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Film & Television Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Film & Television Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Cloud-based Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Cloud-based Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for On-Premise Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for On-Premise Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 28: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • CANADA
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • JAPAN
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • CHINA
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 46: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • EUROPE
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • FRANCE
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 60: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 64: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 65: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • GERMANY
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 70: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • ITALY
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 76: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • UNITED KINGDOM
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 78: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 82: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 83: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 88: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 94: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
    • TABLE 100: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030

IV. COMPETITION