封面
市场调查报告书
商品编码
1224529

可动人偶市场规模、份额和趋势分析报告:按类型(超级英雄、动漫人物、电影人物)、最终用途、分销渠道、地区、细分市场预测2023-2030

Action Figures Market Size, Share & Trends Analysis Report By Type (Superheroes, Anime Characters, Movie Characters), By End-user (Up To 8 Years, 9 - 15 Years, 15 Years & Above), By Distribution Channel, By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 86 Pages | 商品交期: 2-10个工作天内

价格

人偶市场增长和趋势

Grand View Research, Inc. 的一份新报告预测,到 2030 年,可动人偶的全球市场规模将达到 160.2 亿美元,2023 年至 2030 年的复合年增长率为 8.6%。事实确实如此。 儿童对更具互动性和自我参与性的玩具的偏好正在推动对动作玩具的需求。 此外,电影、漫画、视频游戏、电视节目等角色的日益普及也有望在预测期内推动全球对该产品的需求。

全球爆发的冠状病毒对全球经济产生了重大影响。 世界各国已发布封锁令,以打破冠状病毒的链条和传播。 2020 年,随着父母在家中度过更多时间,玩具销量有所增长,游戏、拼图、洋娃娃和可动人偶以及户外游戏成为大类。

在价值基础上,超级英雄细分市场预计将在预测期内主导市场并占据最大的市场份额。 鑑于这些虚构人物具有超自然的力量和对儿童具有吸引力的极强特征,超级英雄的日益流行是显而易见的。 此外,在许多伟大的 DC 和漫威电影和系列上映后,这些超级英雄的接受度正在增加,这有望推动市场增长。

在线分销渠道预计在预测期内以最快的复合年增长率增长。 在线渠道的增长归因于互联网连接的改善以及黑色星期五和网络星期一等在线购物活动的出现等因素。 此外,在线购物因其可访问性和便利性而对消费者越来越有吸引力。 客户可以在自己舒适的家中购物。 您还可以选择多种运输方式,以获得更专业的购物体验。 预计这将在预测期内推动市场增长。

北美在 2021 年的市场份额最大。 儿童对动作玩具越来越多的接受度在很大程度上受到漫威和 DC 漫画书和系列中角色的流行影响。 动作玩具製造商正在利用这一机会并提供专门满足此类要求的产品。 此外,动作玩具主要参与者的存在预计将成为推动北美市场增长的主要因素。

该行业的公司正专注于发展、兼併和收购等策略,以增加市场份额和覆盖面。 乐高集团已宣布计划于 2022 年 6 月在弗吉尼亚州切斯特菲尔德县投资超过 10 亿美元新建工厂。

可动人偶市场报告要点

预计动漫角色细分市场在预测期内将显着增长,2023 年至 2030 年的复合年增长率为 9.4%。 漫画书在发达国家和发展中国家的日益流行正在推动对动画角色可动人偶的需求

9-15 岁的最终用户群体预计到 2022 年将达到 46.168 亿美元,到 2030 年将达到 87.262 亿美元。 9-15 岁儿童对超级英雄玩偶的需求快速增长,正在推动市场增长。

预计 2022 年亚太地区将达到 18.948 亿美元,预测期内的复合年增长率为 9.7%。 该地区的增长主要是由于印度和中国等新兴经济体对玩具的需求不断增长

内容

第一章调查方法及范围

  • 市场细分和范围
  • 市场定义
  • 信息采购
    • 购买的数据库
    • GVR 内部数据库
    • 二手信息和第三方观点
    • 初步调查
  • 信息分析
    • 数据分析模型
  • 市场形成和数据可视化
  • 验证和发布数据

第 2 章执行摘要

  • 市场展望
  • 键入 Outlook
  • 最终用户展望
  • 分销渠道前景
  • 区域展望

第 3 章人偶市场变量、趋势和范围

  • 市场介绍
  • 描绘渗透率和增长前景
  • 行业价值链分析
    • 销售和零售渠道分析
    • 利润率分析
  • 市场动态
    • 市场驱动因素分析
    • 市场製约因素分析
    • 行业问题
    • 行业机会
  • 商业环境分析
    • 行业分析 - 搬运工
      • 供应商的力量
      • 买家的议价能力
      • 替代威胁
      • 来自新进入者的威胁
      • 竞争公司之间的敌对关係
  • 人偶市场路线图
  • 市场进入策略
  • COVID-19 对人偶市场的影响

第四章消费者行为分析

  • 人口统计分析
  • 消费者趋势和偏好
  • 影响购买决定的因素
  • 消费者类型采用
  • 观察和建议

第 5 章人偶市场:类型估计和趋势分析

  • 类型变化分析和市场份额,2021 年和 2030 年
  • 超级英雄
  • 动漫角色
  • 电影角色
  • 其他

第 6 章人偶市场:最终用户估计和趋势分析

  • 2021 年和 2030 年最终用户差异分析和市场份额
  • 8 岁以下
  • 9-15 岁
  • 15 岁以上

第 7 章人偶市场:分销渠道估计和趋势分析

  • 2021 年和 2030 年分销渠道变化分析和市场份额
  • 离线
  • 在线

第 8 章人偶市场:区域估计和趋势分析

  • 区域差异分析和市场份额,2021 年和 2030 年
  • 北美
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 中国
    • 日本
    • 印度
  • 拉丁美洲
    • 巴西
  • 中东和非洲
    • 南非

第9章竞争分析

  • 全球主要参与者、近期发展及其对行业的影响
  • 主要参与者/竞争对手的分类(主要创新者、市场领导者、初创企业)
  • 供应商情况
    • 2022 年主要参与者的市场份额分析

第十章公司简介

  • 孩之宝
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 乐高集团。
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 玩伴玩具有限公司
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • JAKKS 太平洋公司
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 美泰
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 万代南梦宫控股公司
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 钻石精选玩具
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • Good Smile 公司
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 旋转大师
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
  • 麦克法兰玩具
    • 公司概况
    • 财务业绩
    • 类型基准
    • 战略举措
Product Code: GVR-4-68040-022-9

Action Figures Market Growth & Trends:

The global action figures market size is expected to reach USD 16.02 billion by 2030, registering a CAGR of 8.6% from 2023 to 2030, according to a new report by Grand View Research, Inc. The increasing inclination of children towards more interactive and self-engaging toys has fueled the demand for action toys. Moreover, the increasing popularity of some characters from films, comic book, video games, or television programs is expected to boost the demand for the product across the globe during the forecast period.

The outbreak of coronavirus around the world badly affected the global economy. In order to break the chain and spread of coronavirus, lockdown orders were imposed by various countries across the globe. As the pandemic took hold and parents were spending more time at home, toy sales were up and the big categories were games and puzzles, dolls and action figures, along with outdoor play in 2020.

In terms of value, the superheroes segment dominated the market and is expected to account for the largest market share during the forecast period. The increasing popularity of superheroes is quite obvious, considering that these fictional characters hold supernatural powers and extremely strong characteristics that appeal to children. Moreover, the acceptance of these superheroes has increased after the release of a number of amazing DC and Marvel movies and series, which is expected to propel the market growth.

The online distribution channel segment is estimated to grow with the fastest CAGR during the forecast period. The growth of online channels can be attributed to factors such as improved internet connectivity and the advent of online shopping events, such as Black Friday and Cyber Monday. Moreover, online buying is made more appealing to consumers by its accessibility and convenience. Customers can shop from the convenience of their own homes. They can select from a variety of delivery alternatives and get a more specialized shopping experience. This can be expected to propel the market growth during the forecast period.

North America held the largest market share in 2021. The growing acceptance of action toys among kids has been significantly influenced by the popularity of Marvel and DC comic books and series characters. Manufacturers of action toys have been utilizing this opportunity and offering products to specifically meet such requirements. Moreover, the presence of the key players in action toys is expected to be the major factor driving the market growth in North America.

Companies in the industry are concentrating on the tactics like growth, mergers, and acquisitions in order to improve their market share and service footprint. The LEGO Group announced plans to spend more than $1.0 billion to erect a new facility in Chesterfield County, Virginia, in June 2022.

Action Figures Market Report Highlights:

  • The anime characters segment is expected to witness substantial growth during the forecast period with a CAGR of 9.4% from 2023 to 2030. The increasing popularity of comic books in developed and developing nations is propelling demand for action figures of anime characters
  • The 9 - 15 year end-user segment was valued at USD 4,616.8 million in 2022 and is expected to reach USD 8,726.2 million by 2030. The rapidly growing demand for superhero figures among the 9 to 15 years age group children is accelerating the market growth
  • The Asia Pacific market was valued a USD 1,894.8 million in 2022 and is expected to register a CAGR of 9.7% during the forecast period. The growth in the region is majorly attributed to the increasing demand for toys in developing economies such as India and China

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Type Outlook
  • 2.3. End-user Outlook
  • 2.4. Distribution Channel Outlook
  • 2.5. Regional Outlook

Chapter 3. Action Figures Market Variables, Trends & Scope

  • 3.1. Market Introduction
  • 3.2. Penetration & Growth Prospect Mapping
  • 3.3. Industry Value Chain Analysis
    • 3.3.1. Sales/Retail Channel Analysis
    • 3.3.2. Profit Margin Analysis
  • 3.4. Market Dynamics
    • 3.4.1. Market Driver Analysis
    • 3.4.2. Market Restraint Analysis
    • 3.4.3. Industry Challenges
    • 3.4.4. Industry Opportunities
  • 3.5. Business Environment Analysis
    • 3.5.1. Industry Analysis - Porter's
      • 3.5.1.1. Supplier Power
      • 3.5.1.2. Buyer Power
      • 3.5.1.3. Substitution Threat
      • 3.5.1.4. Threat from New Entrant
      • 3.5.1.5. Competitive Rivalry
  • 3.6. Roadmap of Action Figures Market
  • 3.7. Market Entry Strategies
  • 3.8. Impact of COVID-19 on Action Figures Market

Chapter 4. Consumer Behavior Analysis

  • 4.1. Demographic Analysis
  • 4.2. Consumer Trends and Preferences
  • 4.3. Factors Affecting Buying Decision
  • 4.4. Consumer Type Adoption
  • 4.5. Observations & Recommendations

Chapter 5. Action Figures Market: Type Estimates & Trend Analysis

  • 5.1. Type Movement Analysis & Market Share, 2021 & 2030
  • 5.2. Superheroes
    • 5.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 5.3. Anime Characters
    • 5.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 5.4. Movie Characters
    • 5.4.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 5.5. Others
    • 5.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)

Chapter 6. Action Figures Market: End-user Estimates & Trend Analysis

  • 6.1. End-user Movement Analysis & Market Share, 2021 & 2030
  • 6.2. Up to 8 years
    • 6.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 6.3. 9 - 15 years
    • 6.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 6.4. 15 years & above
    • 6.4.1. Market estimates and forecast, 2017 - 2030 (USD Million)

Chapter 7. Action Figures Market: Distribution Channel Estimates & Trend Analysis

  • 7.1. Distribution Channel Movement Analysis & Market Share, 2021 & 2030
  • 7.2. Offline
    • 7.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
  • 7.3. Online
    • 7.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)

Chapter 8. Action Figures Market: Regional Estimates & Trend Analysis

  • 8.1. Regional Movement Analysis & Market Share, 2021 & 2030
  • 8.2. North America
    • 8.2.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.2.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.2.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.2.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.2.5. The U.S.
      • 8.2.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.2.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.2.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.2.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.2.6. Canada
      • 8.2.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.2.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.2.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.2.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.3. Europe
    • 8.3.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.3.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.3.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.3.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.3.5. The U.K.
      • 8.3.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.3.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.3.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.3.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.3.6. Germany
      • 8.3.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.3.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.3.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.3.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.3.7. France
      • 8.3.7.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.3.7.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.3.7.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.3.7.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.4. Asia Pacific
    • 8.4.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.4.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.4.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.4.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.4.5. China
      • 8.4.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.4.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.4.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.4.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.4.6. Japan
      • 8.4.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.4.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.4.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.4.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.4.7. India
      • 8.4.7.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.4.7.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.4.7.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.4.7.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.5. Central & South America
    • 8.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.5.5. Brazil
      • 8.5.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.5.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.5.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.5.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 8.6. Middles East & Africa
    • 8.6.1. Market estimates and forecast, 2017 - 2030 (USD Million)
    • 8.6.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
    • 8.6.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
    • 8.6.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
    • 8.6.5. South Africa
      • 8.6.5.1. Market estimates and forecast, 2017 - 2030 (USD Million)
      • 8.6.5.2. Market estimates and forecast, by type, 2017 - 2030 (USD Million)
      • 8.6.5.3. Market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
      • 8.6.5.4. Market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)

Chapter 9. Competitive Analysis

  • 9.1. Key global players, recent developments & their impact on the industry
  • 9.2. Key Company/Competition Categorization (Key innovators, Market leaders, Emerging players)
  • 9.3. Vendor Landscape
    • 9.3.1. Key company market share analysis, 2022

Chapter 10. Company Profiles

  • 10.1. Hasbro
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Type Benchmarking
    • 10.1.4. Strategic Initiatives
  • 10.2. The LEGO Group.
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Type Benchmarking
    • 10.2.4. Strategic Initiatives
  • 10.3. Playmates Toys Ltd.
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Type Benchmarking
    • 10.3.4. Strategic Initiatives
  • 10.4. JAKKS Pacific, Inc.
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Type Benchmarking
    • 10.4.4. Strategic Initiatives
  • 10.5. Mattel
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Type Benchmarking
    • 10.5.4. Strategic Initiatives
  • 10.6. Bandai Namco Holdings Inc.
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Type Benchmarking
    • 10.6.4. Strategic Initiatives
  • 10.7. Diamond Select Toys
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Type Benchmarking
    • 10.7.4. Strategic Initiatives
  • 10.8. Good Smile Company, Inc.
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Type Benchmarking
    • 10.8.4. Strategic Initiatives
  • 10.9. Spin Master
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Type Benchmarking
    • 10.9.4. Strategic Initiatives
  • 10.10. McFarlane Toys
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Type Benchmarking
    • 10.10.4. Strategic Initiatives

List of Tables

  • 1. Action Figures market - Driving factor market analysis
  • 2. Action Figures market - Restraint factor market analysis
  • 3. Global action figures market estimates and forecast, for superheroes, 2017 - 2030 (USD Million)
  • 4. Global action figures market estimates and forecast, for anime characters, 2017 - 2030 (USD Million)
  • 5. Global action figures market estimates and forecast, for movie characters, 2017 - 2030 (USD Million)
  • 6. Global action figures market estimates and forecast, for others, 2017 - 2030 (USD Million)
  • 7. Global action figures market estimates and forecast, for up to 8 years, 2017 - 2030 (USD Million)
  • 8. Global action figures market estimates and forecast, for 9 - 15 years, 2017 - 2030 (USD Million)
  • 9. Global action figures market estimates and forecast, for 15 years & above, 2017 - 2030 (USD Million)
  • 10. Global action figures market estimates and forecast, by offline, 2017 - 2030 (USD Million)
  • 11. Global action figures market estimates and forecast, by online, 2017 - 2030 (USD Million)
  • 12. North America action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 13. North America action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 14. North America action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 15. North America action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 16. U.S. action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 17. U.S. action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 18. U.S. action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 19. U.S. action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 20. Canada action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 21. Canada action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 22. Canada action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 23. Canada action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 24. Europe action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 25. Europe action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 26. Europe action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 27. Europe action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 28. U.K. action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 29. U.K. action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 30. U.K. action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 31. U.K. action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 32. Germany action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 33. Germany action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 34. Germany action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 35. Germany action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 36. France action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 37. France action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 38. France action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 39. France action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 40. Asia Pacific action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 41. Asia Pacific action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 42. Asia Pacific action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 43. Asia Pacific action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 44. China action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 45. China action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 46. China action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 47. China action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 48. Japan action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 49. Japan action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 50. Japan action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 51. Japan action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 52. India action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 53. India action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 54. India action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 55. India action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 56. Central & South America action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 57. Central & South America action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 58. Central & South America action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 59. Central & South America action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 60. Brazil action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 61. Brazil action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 62. Brazil action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 63. Brazil action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 64. Middle East & Africa action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 65. Middle East & Africa action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 66. Middle East & Africa action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 67. Middle East & Africa action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 68. South Africa action figures market estimates and forecast, 2017 - 2030 (USD Million)
  • 69. South Africa action figures market estimates and forecast, by type, 2017 - 2030 (USD Million)
  • 70. South Africa action figures market estimates and forecast, by end-user, 2017 - 2030 (USD Million)
  • 71. South Africa action figures market estimates and forecast, by distribution channel, 2017 - 2030 (USD Million)
  • 72. Company categorization

List of Figures

  • 1. Action Figures market segmentation
  • 2. Information procurement
  • 3. Primary research pattern
  • 4. Primary research approaches
  • 5. Primary research process
  • 6. Action Figures market - Penetration & growth prospect mapping, by type
  • 7. Action Figures market - Value chain analysis
  • 8. Action Figures market: Porter's Five Forces Analysis
  • 9. Action Figures market: Roadmap
  • 10. Action Figures market: Type revenue share (%) analysis, 2023 & 2030
  • 11. Action Figures market: End-user revenue share (%) analysis, 2023 & 2030
  • 12. Action Figures market: Distribution Channel revenue share (%) analysis, 2023 & 2030
  • 13. Action Figures market: Regional share (%) analysis, 2023 & 2030
  • 14. Action Figures market: Estimated company market share (%) analysis, 2022