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市场调查报告书
商品编码
1268890

Metaverse市场规模,份额,趋势分析报告按产品,平台,技术(区块链,VR,AR,MR),应用,最终用途,地区,细分市场预测2023-2030

Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Application, By End-use, By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10个工作天内

价格

Metaverse 市场增长和趋势:

Grand View Research, Inc. 的一份新报告预测,到 2030 年全球元宇宙市场将达到 9365.7 亿美元。

在媒体和娱乐,教育,航空航天和国防等终端使用行业不断增长的需求推动下,预计从 2023 年到 2030 年,复合年增长率将达到 41.6%。

此外,稳步采用 XR 技术来改善各种平台上的用户体验也有望带动市场的增长。 对使用加密货币购买数字资产的 Metaverse 的需求不断增长,预计将显着推动市场。 增强现实 (AR),虚拟现实 (VR) 和混合现实 (MR) 设备的开发和分销预计将在未来几年刺激市场增长。

前缀“meta”在希腊语中常用来表示“之后”或“超越”。 Metaverse 是一个三维交互和沈浸式环境,多人可以通过化身进行交互。 使用元界使用比特币购买数字资产在世界范围内越来越流行。 游戏网站,消息应用程序和社交媒体平台(如 Facebook)用于在线相互交流。 Metaverse 是一个新的在线环境的出现,在这个环境中,人们的互动变得更加多方面,并且与数字内容的互动比阅读更深入。

Metaverse 被广泛用作实时虚拟世界,以创造和利用巨大的品牌联繫机会。 它还将为后 COVID-19 数字活动的下一阶段奠定基础:数字社交体验的出现。 利用区块链技术,Metaverse 平台允许用户使用比特币和以太坊等加密货币以及非可溶性代币 (NFT) 创建,拥有和交易自主数字资产和虚拟区域。

在预测期内,对基于区块链的元宇宙网络和数字资产交易平台的需求不断增长,预计将推动市场收入显着增长。 推动元界业务未来扩张的主要因素之一是游戏行业的兴起。

近期发展

  • 2022 年 7 月,西班牙政府将拨款 380 万欧元(410 万美元)。 此外,西班牙文化和体育部已决定拨款 800 万欧元(约合 850 万美元)用于视频游戏和故事元宇宙体验的製作。
  • 2021 年 11 月,总部位于美国的在线游戏平台 Roblox Corporation 设立了 1000 万美元的基金,以支持在公司的虚拟世界中开发在线教育应用。 此外,AT&T Intellectual Property 等移动服务提供商正在合作创建利用 Metaverse 的教育计划和平台。
  • 2021 年 11 月,名为 Niantic 的虚拟和增强现实平台筹集了 3 亿美元,计划构建一个实时虚拟世界平台。 该公司从 Pokemon GO 游戏公司 Coatue 获得投资。
  • 2021 年 10 月,Meta Platforms Inc. (Facebook) 宣布计划僱用 10,000 名员工并在欧盟投资以帮助创建 Metaverse。 此外,为了促进支持行业新想法和荣誉的 Metaverse 竞赛,Meta 与总部位于英国的非营利性 Colorintech 合作,后者致力于成为一家更加透明和包容的科技公司。
  • 2021 年 4 月,Epic Games Inc. 获得了 10 亿美元的资金,用于推动 Metaverse 市场的未来增长前景。 该公司的一轮融资包括来自索尼集团公司的 2 亿美元计划投资。
  • 2021 年 3 月,泰国领先的移动服务提供商 Advanced Info Services (AIS) 创建了一个 Metaverse 零售商场,以帮助客户在疫情期间继续沉浸式购物。 这个名为 V-Avenue 的 Metaverse 零售中心允许 200 万独特的人在 200 多家 3D 商店购物并参与虚拟现实互动,在线重现购物中心体验。。

元界市场报告亮点

  • 由于 AR,VR 和 MR 设备的日益普及,产品细分的硬件子细分市场在 2022 年占据了最大的收入份额。
  • 在 2022 年的硬件子细分市场中,显示器占据了最高的收入份额,而在软件子细分市场中,编程引擎占据了最高的收入份额。
  • 台式机预计将在 2022 年占据市场主导地位,各占 42.14% 的收入份额,并且在预测期内仍是创收最高的细分市场。
  • 随着游戏,医疗保健,教育和娱乐等多个行业越来越多地将 VR 和 AR 技术用于多种用途,VR 和 AR 技术领域将在 2022 年占据最大的收入份额。我是。 此外,在人力资源领域,正在将 VR 和 AR 设备的使用纳入员工培训。
  • 在产品□□方面,由于这些平台越来越多地用于广告,品牌和学术等多种用途,虚拟平台部分将出现显着增长,预计到 2022 年将占据最大的市场份额。 许多主要参与者还认识到虚拟平台可以帮助减少资本和运营费用。
  • 预计游戏部分将在预测期内主导应用程序部分。 由于对社交媒体应用程序的需求增加,预计内容和社交媒体部分在预测期内将显着增长。
  • 由于 Metaverse 平台的高采用率,北美地区将在 2022 年占据最大的市场份额。
  • 由于对更好观看体验的需求以及 The Sandbox,Axie Infinity 和 Bolly Heroes 等初创企业的崛起等因素,预计亚太地区在预测期内将录得强劲的复合年增长率。

内容

第一章调查方法及范围

  • 市场细分和范围
  • 市场定义
  • 信息采购
    • 信息分析
    • 市场形成和数据可视化
    • 验证和发布数据
  • 调查范围和假设
  • 数据源列表
    • 次要信息
    • 主要信息

第 2 章执行摘要

  • 市场概况
  • 细分快照
  • 衝突快照

第 3 章 Metaverse 市场变量,趋势和范围

  • 市场介绍
  • 价值链分析
  • 元界市场动态
    • 市场驱动力
    • 市场製约因素
    • 市场机会
    • 行业问题
  • 行业分析 - 搬运工
  • PESTEL 分析
  • Metaverse 市场 - 大趋势
  • COVID-19 的影响
  • SWOT 分析 - 元界市场
    • 强度
    • 弱点
    • 机会
    • 威胁
  • 关于元宇宙数字孪生的见解
    • 各个最终使用领域的杰出用例

第四章元界市场:产品预估与趋势分析

  • 组件变化分析和市场份额,2022 年和 2030 年
  • 按组件
    • 基础设施
    • 硬件
    • 软件
    • 服务

第五章元界市场:平台预估与趋势分析

  • 2022 年和 2030 年平台波动分析和市场份额
    • 按平台
    • 桌面
    • 手机
    • 耳机

第六章元界市场:技术预估与趋势分析

  • 2022 年和 2030 年的技术波动分析和市场份额
    • 按技术
    • 区块链
    • 虚拟现实 (VR) 和增强现实 (AR)
    • 混合现实 (MR)
    • 其他

第七章元界市场:应用预估与趋势分析

  • 应用变化分析和市场份额,2022 年和 2030 年
    • 通过使用
    • 游戏
    • 网上购物
    • 内容创作和社交媒体
    • 活动和会议
    • 数字营销
    • 测试和检验
    • 其他

第 8 章 Metaverse 市场:最终用途估计和趋势分析

  • 2022 年和 2030 年的最终用途变化分析和市场份额
    • 按最终用途
    • 航空航天与国防
    • 教育
    • 医疗保健
    • 旅游业和酒店业
    • BFSI
    • 零售
    • 媒体和娱乐
    • 汽车
    • 其他(製造业)

第九章元界市场:区域预估与趋势分析

  • Metaverse 市场:区域展望
  • 北美
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 韩国
  • 南美洲
    • 巴西
  • 中东和非洲 (MEA)

第十章元界市场——竞争格局

  • 主要市场进入者的近期趋势和影响分析
  • 公司分类
  • 参与者概览
  • 财务业绩
  • 产品基准
  • 企业市场定位
  • 2022 年公司市场份额分析
  • 公司热图分析
  • 战略规划
    • 分机
    • 併购
    • 伙伴关係和协作
    • 新产品发布
    • 研发
  • 主要市场进入者的近期趋势
  • 主要中小企业 (SME) 名单
    • 欧洲
    • 美国
    • 澳大利亚
    • 新加坡
    • 东亚和东南亚
Product Code: GVR-4-68039-915-5

Metaverse Market Growth & Trends:

The global metaverse market size is predicted to attain USD 936.57 billion by 2030, according to a new report by Grand View Research, Inc.. The market is expected to witness a CAGR of 41.6% from 2023 to 2030, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the forecast period.

The market is also expected to witness growth due to the steady adoption of XR technologies to enhance user experience on various platforms. The growing demand for metaverse to purchase digital assets using cryptocurrencies is expected to drive the market significantly. The development and distribution of Augmented reality (AR), Virtual Reality (VR), and Mixed Reality (MR) devices are anticipated to spur market growth in years to come.

The prefix "meta" is commonly used in Greek to denote "after" or "beyond." The metaverse is a three-dimensional interactive and immersive environment where several people can interact through avatars. The usage of the metaverse to purchase digital assets using bitcoin is becoming more popular around the world. Gaming websites, messaging applications, and social media platforms such as Facebook are being used to communicate with one another online. The metaverse is the advent of new online environments in which people's interactions are more multidimensional and they can engage more deeply with digital content rather than merely reading it.

The metaverse is widely used as a real-time virtual world to build and leverage vast opportunities for brand connection. It would also set the stage for the next phase of post-COVID-19 digital activity, namely the emergence of digital social experiences. On Metaverse platforms that allow blockchain technology to be utilized, users can create, own, and trade autonomous digital assets and virtual regions using cryptocurrencies like Bitcoin and Ethereum, as well as nonfungible tokens (NFTs).

During the forecast period, rising demand for blockchain-based metaverse networks and platforms for trading digital assets is expected to drive considerable market revenue growth. One of the major factors driving the future expansion of the metaverse business is the rise of the gaming industry.

Recent Developments

  • In July 2022, The Spanish government declared that it would provide 3.8 million euros ($4.1 million) to independent contractors and small and medium-sized businesses (SMEs) with residences in European Union or Spain, engaged in research, development, and innovation initiatives involving Web3 and metaverse technologies. Additionally, the Spanish Ministry of Culture and Sports has opted to allocate 8 million euros ($8.5 million) for the creation of video games and story metaverse experiences.
  • In November 2021, Roblox Corporation, an online gaming platform based in the U.S., created a $10 million fund to support the development of online education applications in its virtual world. Additionally, mobile service providers like AT&T Intellectual Property are working together to create instructional programs and platforms that take advantage of the metaverse.
  • In November 2021, a virtual and augmented reality platform named Niantic, Inc., raised USD 300 million planning to build a real-time virtual world platform. The company raised this investment from the Pokemon GO gaming company, Coatue.
  • In October 2021, Meta Platforms Inc. (Facebook), announced its plan to invest in the European Union by hiring 10,000 staff members to help with the creation of the metaverse. Moreover, to facilitate a metaverse competition to support new ideas and honors in the industry, Meta partnered with Colorintech, a non-profit organization with a U.K. base that works toward a more transparent and inclusive tech firm.
  • In April 2021, Epic Games Inc. received funding of 1 billion USD for driving future growth prospects in the metaverse market. The company's funding round is consisting of a 200 million USD planned investment from the Sony Group Corporations.In
  • March 2021, The major mobile provider in Thailand, Advanced Info Services (AIS), created a metaverse retail mall to enable clients to continue their immersive shopping despite the pandemic. The metaverse retail center, known as V-Avenue, enables two million unique people to shop in more than 200 3D stores and engage in virtual reality interactions, replicating the mall experience online.

Metaverse Market Report Highlights:

  • The hardware sub-segment in the product segment accounted for the largest revenue share in 2022, owing to the increased adoption of AR, VR, and MR devices
  • Displays captured the highest revenue share in the hardware sub-segment in 2022 whereas, programming engines dominated the software sub-segment with the largest revenue share
  • Desktop dominated the market with 42.14% of the total revenue shares in 2022, respectively, and are projected to remain the highest revenue-generating segments during the forecast period
  • The VR and AR technology sector held the largest revenue share in 2022 as multiple industries such as gaming, healthcare, education, and entertainment have increasingly incorporated VR and AR technology for numerous purposes. Human resource domains are also incorporating the use of VR and AR devices for employee training
  • In terms of offerings, the virtual platform segment accounted for the largest market share in 2022 and is anticipated to exhibit significant growth, owing to the increased adoption of these platforms for multiple uses such as adverting, branding, and academics. Many key players have also realized that virtual platforms help reduce capital expenditures and operating expenses
  • The gaming segment is projected to dominate the application segment over the forecast period. The content and social media segment is anticipated to witness considerable growth over the forecast period owing to the increased demand for social media applications
  • The North America region accounted for the largest market share in 2022, owing to the high adoption of metaverse platforms
  • The Asia Pacific region is likely to witness a robust CAGR over the forecast period, owing to factors such as demand for a better viewing experience, an increasing number of start-ups like The Sandbox, Axie Infinity, and Bolly Heroes

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market Segmentation & Scope
  • 1.2 Market Definitions
  • 1.3 Information Procurement
    • 1.3.1 Information analysis
    • 1.3.2 Market formulation & data visualization
    • 1.3.3 Data validation & publishing
  • 1.4 Research Scope and Assumptions
  • 1.5 List of Data Sources
    • 1.5.1 Secondary sources
    • 1.5.2 Primary Sources

Chapter 2 Executive Summary

  • 2.1 Market Snapshot
  • 2.2 Segmental Snapshot
  • 2.3 Competitive Snapshot

Chapter 3 Metaverse Market Variables, Trends & Scope

  • 3.1 Market Introduction
  • 3.2 Value Chain Analysis
  • 3.3 Metaverse Market Dynamics
    • 3.3.1 Market Drivers
    • 3.3.2 Market Restraints
    • 3.3.3 Market Opportunities
    • 3.3.4 Industry Challenges
  • 3.4 Industry Analysis - Porter's
  • 3.5 PESTEL Analysis
  • 3.6 Metaverse Market - Mega Trends
  • 3.7 COVID - 19 Impact
  • 3.8 SWOT Analysis - Metaverse Market
    • 3.8.1 Strengths
    • 3.8.2 Weaknesses
    • 3.8.3 Opportunities
    • 3.8.4 Threats
  • 3.9 Insights on Digital Twin in Metaverse
    • 3.9.1 Prominent Use Cases in Various End-use Verticals

Chapter 4 Metaverse Market: Product Estimates and Trend Analysis

  • 4.1 Component Movement Analysis & Market Share, 2022 & 2030
  • 4.2 Metaverse Market Estimates & Forecast, By Component (USD Billion)
    • 4.2.1 Infrastructre
    • 4.2.2 Hardware
    • 4.2.3 software
    • 4.2.4 Services

Chapter 5 Metaverse Market: Platform Estimates and Trend Analysis

  • 5.1 Platform Movement Analysis & Market Share, 2022 & 2030
    • 5.1.1 Metaverse Market Estimates & Forecast, By Platform (USD Billion)
    • 5.1.2 Dekstop
    • 5.1.3 Mobile
    • 5.1.4 Headset

Chapter 6 Metaverse Market: Technology Estimates and Trend Analysis

  • 6.1 Technology Movement Analysis & Market Share, 2022 & 2030
    • 6.1.1 Metaverse Market Estimates & Forecast, By Technology (USD Billion)
    • 6.1.2 Blockchain
    • 6.1.3 VR & AR
    • 6.1.4 Mixed Reality
    • 6.1.5 Others

Chapter 7 Metaverse Market: Application Estimates and Trend Analysis

  • 7.1 Application Movement Analysis & Market Share, 2022 & 2030
    • 7.1.1 Metaverse Market Estimates & Forecast, By Application (USD Billion)
    • 7.1.2 Gaming
    • 7.1.3 Online Shopping
    • 7.1.4 Content Creation & Social Media
    • 7.1.5 Event & Conferences
    • 7.1.6 Digital Marketing
    • 7.1.7 Testing & Inspection
    • 7.1.8 Others

Chapter 8 Metaverse Market: End-Use Estimates and Trend Analysis

  • 8.1 End-Use Movement Analysis & Market Share, 2022 & 2030
    • 8.1.1 Metaverse Market Estimates & Forecast, By End Use (USD Billion)
    • 8.1.2 Aerospace & Defense
    • 8.1.3 Education
    • 8.1.4 Healthcare
    • 8.1.5 Tourism & Hospitality
    • 8.1.6 BFSI
    • 8.1.7 Retail
    • 8.1.8 Media & Entertainment
    • 8.1.9 Automotive
    • 8.1.10 Others (Manufacturing)

Chapter 9 Metaverse Market: Regional Estimates and Trend Analysis

  • 9.1 Metaverse Market: Regional Outlook
  • 9.2 North America
    • 9.2.1 North america Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.2.2 U.S
    • 9.2.3 Canada
    • 9.2.4 Mexico
  • 9.3 Europe
    • 9.3.1 Europe Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.3.2 U.K.
    • 9.3.3 Germany
    • 9.3.4 France
  • 9.4 Asia Pacific
    • 9.4.1 Asia Pacific Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.4.2 China
    • 9.4.3 Japan
    • 9.4.4 India
    • 9.4.5 South Korea
  • 9.5 South America
    • 9.5.1 South America Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)
    • 9.5.2 Brazil
  • 9.6 Middle East & Africa (MEA)
    • 9.6.1 Middle East & Africa (MEA) Metaverse Market estimates & Forecasts, 2017 - 2030 (USD Billion)

Chapter 10 Metaverse Market - Competitive Landscape

  • 10.1 Recent Developments & Impact Analysis, By Key Market Participants
  • 10.2 Company Categorization
  • 10.3 Participant's Overview
  • 10.4 Financial Performance
  • 10.5 Product Benchmarking
  • 10.6 Company Market Positioning
  • 10.7 Company Market Share Analysis, 2022
  • 10.8 Company Heat Map Analysis
  • 10.9 Strategy Mapping
    • 10.9.1 Expansion
    • 10.9.2 Mergers & Acquisition
    • 10.9.3 Partenerships & Collaborations
    • 10.9.4 New Product Launches
    • 10.9.5 Research & Development
  • 10.10 Recent Developments by Key Market Participants
  • 10.11 List of Key Small & Medium Enterprises (SMEs)
    • 10.11.1 Europe
    • 10.11.2 U.S.
    • 10.11.3 Australia
    • 10.11.4 Singapore
    • 10.11.5 East Asia and Southeast Asia

List of Tables

  • Table 1 Key market driver impact
  • Table 2 Key market restraint impact
  • Table 3 Key market opportunities impact
  • Table 4 Global Metaverse Market Revenue Estimates and Forecast, By product, 2017 - 2030
  • Table 5 Global Metaverse Market Revenue Estimates and Forecast, By platform, 2017 - 2030
  • Table 6 Global Metaverse Market Revenue Estimates and Forecast, By technology, 2017 - 2030
  • Table 7 Global Metaverse Market Revenue Estimates and Forecast, By application, 2017 - 2030
  • Table 8 Global Metaverse Market Revenue Estimates and Forecast, By end use, 2017 - 2030
  • Table 9 Recent Developments & Impact Analysis, By Key Market Participants
  • Table 10 Company Market Share, 2022
  • Table 11 Company Heat Map Analysis
  • Table 12 Key Companies undergoing expansions
  • Table 13 Key Companies involved in M&As
  • Table 14 Key Companies undergoing collaborations.
  • Table 15 Key Companies launching new products
  • Table 16 Key Companies undertaking R&D activities
  • Table 17 Recent developments and initiatives by Key Market Participants

List of Figures

  • Fig. 1 Market segmentation & scope
  • Fig. 2 Information Procurement
  • Fig. 3 Data Analysis Models
  • Fig. 4 Market Formulation and Validation
  • Fig. 5 Data Validating & Publishing
  • Fig. 6 Market snapshot, 2021
  • Fig. 7 Segmental Snapshot (1/2)
  • Fig. 8 Segmental Snapshot (2/2)
  • Fig. 9 Competitive Snapshot
  • Fig. 10 Value chain analysis
  • Fig. 11 Metaverse Market: PORTER's Analysis
  • Fig. 12 Metaverse Market: PESTEL Analysis
  • Fig. 13 Metaverse Market, by Product: Key Takeaways
  • Fig. 14 Metaverse Market, by Product: Market Share, 2022 & 2030
  • Fig. 15 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 16 Metaverse market estimates & forecasts, By Infrastructure, 2017 - 2030 (USD Billion)
  • Fig. 17 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 18 Metaverse market estimates & forecasts, By Hardware, 2017 - 2030 (USD Billion)
  • Fig. 19 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 20 Metaverse market estimates & forecasts, By Software, 2017 - 2030 (USD Billion)
  • Fig. 21 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 22 Metaverse market estimates & forecasts, By Services, 2017 - 2030 (USD Billion)
  • Fig. 23 Metaverse Market, by Platform: Key Takeaways
  • Fig. 24 Metaverse Market, by Platform: Market Share, 2022 & 2030
  • Fig. 25 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 26 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 27 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 28 Metaverse Market, by Technology: Key Takeaways
  • Fig. 29 Metaverse Market, by Technology: Market Share, 2022 & 2030
  • Fig. 30 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 31 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 32 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 33 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 34 Metaverse Market, by Application: Key Takeaways
  • Fig. 35 Metaverse Market, by Application: Market Share, 2022 & 2030
  • Fig. 36 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 37 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 38 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 39 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 40 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 41 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 42 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 43 Metaverse Market, by End-Use: Key Takeaways
  • Fig. 44 Metaverse Market, by End-Use: Market Share, 2022 & 2030
  • Fig. 45 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 46 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 47 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 48 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 49 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 50 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 51 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 52 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 53 Metaverse market estimates & forecasts, 2017 - 2030 (USD Billion)
  • Fig. 54 Metaverse Market revenue, by region, 2022 & 2030 (USD Billion)
  • Fig. 55 Regional marketplace: Key takeaways
  • Fig. 56 Regional marketplace: Key takeaways
  • Fig. 57 North America Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 58 U.S. Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 59 Canada Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 60 Mexico Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 61 Europe Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 62 U.K. Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 63 Germany Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 64 France Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 65 Asia Pacific Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 66 China Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 67 Japan Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 68 India Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 69 South Korea Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 70 South America Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 71 Brazil Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 72 Middle East & Africa (MEA) Metaverse Market estimates & forecast, 2017 - 2030 (USD Billion)
  • Fig. 73 Key Company Categorization
  • Fig. 74 Company Market Positioning
  • Fig. 75 Company Market Share Analysis, 2022
  • Fig. 76 Strategic framework