封面
市场调查报告书
商品编码
1587408

娱乐身临其境型显示市场规模、份额、趋势分析报告:按技术、按解析度、按应用、按地区、细分市场预测,2024-2030 年

Immersive Display in Entertainment Market Size, Share & Trends Analysis Report By Technology, By Resolution, By Application, By Region, And Segment Forecasts, 2024 - 2030

出版日期: | 出版商: Grand View Research | 英文 120 Pages | 商品交期: 2-10个工作天内

价格

市场规模及趋势:

预计 2023 年全球身临其境型娱乐显示器市场规模为 27.465 亿美元,预计 2024 年至 2030 年复合年增长率为 23.6%。

随着越来越多地采用互动式 3D 显示技术来增强观众的参与和体验,市场正在迅速发展。高动态范围 (HDR) 和投影映射等技术创新正在提高视觉质量,并为现场表演和电影体验创造更身临其境的环境。

消费者对高度沉浸式娱乐体验的需求不断增长是市场的主要驱动因素。无论是在剧场、博物馆或主题乐园,观众都需要更具吸引力、更真实、更具互动性的内容。这一趋势正在刺激对先进显示技术的投资,例如 4K/8K 解析度、3D 和全像显示器,这些技术可提供更丰富的视觉深度和更高的感官参与度。随着消费者期望的不断提高,娱乐供应商正在利用身临其境型显示器来脱颖而出,并提供独特且难忘的体验。

此外,身临其境型显示技术由于能够提供互动和资讯丰富的体验,在博物馆和展览中越来越受欢迎。透过利用 VR、AR 和投影映射等技术,博物馆可以以更有意义的方式吸引游客,将静态展品转变为动态的参与性环境。这一趋势正在推动身临其境型显示器在传统娱乐空间之外的应用。

此外,随着对身临其境型内容的需求增加,专用为身临其境型显示器设计的娱乐节目的製作也在增加。内容製作工作室越来越多地製作 4K、8K、VR 和 360 度格式的电影、电玩游戏和虚拟体验,以满足身临其境型影院、VR 体验和互动展览的需求。身临其境型内容创作的成长正在推动身临其境型显示器的广泛采用,因为娱乐场所需要专门的内容来最大限度地发挥这些先进显示技术的潜力。

此外,显示技术、内容创作工具和感官增强的快速发展正在改变观众参与娱乐的方式,导致对身临其境型体验的需求激增。这些创新正在增强娱乐的视觉、音讯和互动方面,为消费者创造更真实、更迷人的体验。随着雷射投影系统、全像显示和投影映射的创新,投影技术也取得了重大进展。这项技术广泛应用于主题乐园、音乐会和展览,将普通空间转变为互动和视觉上迷人的体验。

目录

第一章调查方法和范围

第 2 章执行摘要

第三章娱乐领域身临其境型显示市场-产业展望

  • 市场体系展望
  • 产业价值链分析
  • 市场动态
  • 产业分析工具
  • 科技趋势

第四章娱乐领域身临其境型显示市场:技术评估与趋势分析

  • 2023年及2030年技术变革分析及市场占有率
  • 依技术
    • LED
    • 有机发光二极体
    • 其他的

第五章娱乐身临其境型显示市场:解析度估算与趋势分析

  • 2023年和2030年分辨率变化分析和市场占有率
  • 按分辨率
    • 4K
    • 8K
    • 其他的

第六章 娱乐领域身临其境型显示市场:应用预估与趋势分析

  • 2023年和2030年应用变化分析和市场占有率
  • 按用途
    • 剧院/电影院
    • 娱乐场所
    • 博物馆和展览
    • 内容製作工作室
    • 主题乐园/游乐园
    • 其他的

第 7 章 区域估计/趋势分析

  • 2023 年及 2030 年各地区身临其境型显示器娱乐市场预测
  • 北美洲
    • 2018-2030 年北美身临其境型显示娱乐市场估计与预测
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 2018-2030 年欧洲身临其境型显示娱乐市场估计与预测
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 2018-2030 年亚太地区身临其境型显示娱乐市场估计与预测
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 拉丁美洲身临其境型显示娱乐市场估计与预测,2018-2030 年
    • 巴西
  • 中东/非洲(中东/非洲)
    • 2018-2030年中东及非洲娱乐身临其境型显示市场预测及预测
    • 阿拉伯聯合大公国
    • 沙乌地阿拉伯
    • 南非

第八章娱乐领域身临其境型展现市场-竞争格局

  • 主要市场参与企业的最新趋势和影响分析
  • 公司分类
  • 参与企业概况
  • 财务表现
  • 产品基准
  • 公司市场定位分析
  • 企业热力图分析
  • 策略规划
    • 扩大/销售
    • 合作/伙伴关係
    • 新产品发布
    • 合约
  • 公司简介
    • Barco
    • Christie Digital Systems USA, Inc.
    • Disguise Technologies Limited
    • Leyard
    • LG Electronics
    • Panasonic Holdings Corporation
    • Prysm Systems, Inc.
    • ROE Visual
    • Samsung Electronics Co.Ltd
    • Sharp Corporation
    • Shenzhen INFiLED Electronics Co., Ltd.
    • Sony Corporation
Product Code: GVR-4-68040-479-5

Market Size & Trends:

The global immersive display in entertainment market size was valued at USD 2,746.5 million in 2023 and is expected to grow at a CAGR of 23.6% from 2024 to 2030. The market is advancing rapidly with the increasing adoption of interactive and 3D display technologies, enhancing audience engagement and experience. Innovations such as High Dynamic Range (HDR) and projection mapping are enhancing visual quality and creating more immersive environments in live performances, and cinematic experiences, which is expected to further fuel the market growth in the coming years.

The increasing consumer demand for highly immersive entertainment experiences is a major market driver. Audiences are seeking more engaging, realistic, and interactive content, whether in theaters, museums, or theme parks. This trend is fueling investments in advanced display technologies, such as 4K/8K resolution, 3D, and holographic displays, which offer richer visual depth and heightened sensory engagement. As consumer expectations continue to rise, entertainment providers are leveraging immersive displays to differentiate themselves and offer unique, memorable experiences.

In addition, immersive display technologies are gaining traction in museums and exhibitions for their ability to deliver interactive and informative experiences. By using technologies such as VR, AR, and projection mapping, museums can engage visitors in a more meaningful way, turning static exhibits into dynamic, participatory environments. This trend is driving the adoption of immersive displays beyond traditional entertainment spaces.

Furthermore, as the demand for immersive content grows, there is a corresponding rise in the creation of entertainment specifically designed for immersive displays. Content creation studios are increasingly producing films, video games, and virtual experiences in 4K, 8K, VR, and 360-degree formats to cater to the needs of immersive theaters, VR experiences, and interactive exhibits. This growth in immersive content creation is propelling the wider adoption of immersive displays, as entertainment venues require specialized content that maximizes the potential of these advanced display technologies.

Moreover, the rapid development of display technologies, content creation tools, and sensory enhancements is transforming the way audiences engage with entertainment, leading to a surge in demand for immersive experiences. These innovations are enhancing the visual, auditory, and interactive aspects of entertainment, creating more lifelike and captivating experiences for consumers. Projection technology has also witnessed significant advancements, with innovations in laser projection systems, holographic displays, and projection mapping. This technology is widely used in theme parks, concerts, and exhibitions to transform ordinary spaces into interactive and visually captivating experiences.

Global Immersive Display In Entertainment Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive display in entertainment market report based on technology, resolution, application, and region:

  • Technology Outlook (Revenue, USD Million, 2018 - 2030)
  • LED
  • OLED
  • Others
  • Resolution Outlook (Revenue, USD Million, 2018 - 2030)
  • 4K
  • 8K
  • Others
  • Application Outlook (Revenue, USD Million, 2018 - 2030)
  • Theater & Cinema
  • Entertainment Venues
  • Museum & Exhibitions
  • Content Creation Studios
  • Theme Parks & Amusement Parks
  • Others
  • Regional Outlook (Revenue, USD Million, 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • Australia
    • Japan
    • India
    • South Korea
  • Latin America
    • Brazil
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definitions
  • 1.3. Information Procurement
    • 1.3.1. Information analysis
    • 1.3.2. Market formulation & data visualization
    • 1.3.3. Data validation & publishing
  • 1.4. 1.4 Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Immersive Display in Entertainment Market Snapshot
  • 2.2. Immersive Display in Entertainment Market- Segment Snapshot
  • 2.3. Immersive Display in Entertainment Market- Competitive Landscape Snapshot

Chapter 3. Immersive Display in Entertainment Market - Industry Outlook

  • 3.1. Market Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
    • 3.3.4. Industry Opportunities
  • 3.4. Industry Analysis Tools
    • 3.4.1. Porter's analysis
    • 3.4.2. Macroeconomic analysis
  • 3.5. Technology Trends

Chapter 4. Immersive Display in Entertainment Market: Technology Estimates & Trend Analysis

  • 4.1. Technology Movement Analysis & Market Share, 2023 & 2030
  • 4.2. Immersive Display in Entertainment Market Estimates & Forecast, By Technology (USD Million)
    • 4.2.1. LED
    • 4.2.2. OLED
    • 4.2.3. Others

Chapter 5. Immersive Display in Entertainment Market: Resolution Estimates & Trend Analysis

  • 5.1. Resolution Movement Analysis & Market Share, 2023 & 2030
  • 5.2. Immersive Display in Entertainment Market Estimates & Forecast, By Resolution (USD Million)
    • 5.2.1. 4K
    • 5.2.2. 8K
    • 5.2.3. Others

Chapter 6. Immersive Display in Entertainment Market: Application Estimates & Trend Analysis

  • 6.1. Industry Vertical Movement Analysis & Market Share, 2023 & 2030
  • 6.2. Immersive Display in Entertainment Market Estimates & Forecast (USD Million)
    • 6.2.1. Theater & Cinema
    • 6.2.2. Entertainment Venues
    • 6.2.3. Museum & Exhibitions
    • 6.2.4. Content Creation Studios
    • 6.2.5. Theme Parks & Amusement Parks
    • 6.2.6. Others

Chapter 7. Regional Estimates & Trend Analysis

  • 7.1. Immersive Display in Entertainment Market by Region, 2023 & 2030
  • 7.2. North America
    • 7.2.1. North America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.2.2. U.S.
    • 7.2.3. Canada
    • 7.2.4. Mexico
  • 7.3. Europe
    • 7.3.1. Europe Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.2. UK
    • 7.3.3. Germany
    • 7.3.4. France
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.2. China
    • 7.4.3. Japan
    • 7.4.4. India
    • 7.4.5. South Korea
    • 7.4.6. Australia
  • 7.5. Latin America
    • 7.5.1. Latin America Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.5.2. Brazil
  • 7.6. Middle East & Africa (MEA)
    • 7.6.1. MEA Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.6.2. UAE
    • 7.6.3. Saudi Arabia
    • 7.6.4. South Africa

Chapter 8. Immersive Display in Entertainment Market - Competitive Landscape

  • 8.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 8.2. Company Categorization
  • 8.3. Participant's Overview
  • 8.4. Financial Performance
  • 8.5. Product Benchmarking
  • 8.6. Company Market Positioning Analysis
  • 8.7. Company Heat Map Analysis
  • 8.8. Strategy Mapping
    • 8.8.1. Expansion/Divestiture
    • 8.8.2. Collaborations/Partnerships
    • 8.8.3. New Product Launches
    • 8.8.4. Contract
  • 8.9. Company Profiles
    • 8.9.1. Barco
      • 8.9.1.1. Participant's Overview
      • 8.9.1.2. Financial Performance
      • 8.9.1.3. Product Benchmarking
      • 8.9.1.4. Recent Developments
    • 8.9.2. Christie Digital Systems USA, Inc.
      • 8.9.2.1. Participant's Overview
      • 8.9.2.2. Financial Performance
      • 8.9.2.3. Product Benchmarking
      • 8.9.2.4. Recent Developments
    • 8.9.3. Disguise Technologies Limited
      • 8.9.3.1. Participant's Overview
      • 8.9.3.2. Financial Performance
      • 8.9.3.3. Product Benchmarking
      • 8.9.3.4. Recent Developments
    • 8.9.4. Leyard
      • 8.9.4.1. Participant's Overview
      • 8.9.4.2. Financial Performance
      • 8.9.4.3. Product Benchmarking
      • 8.9.4.4. Recent Developments
    • 8.9.5. LG Electronics
      • 8.9.5.1. Participant's Overview
      • 8.9.5.2. Financial Performance
      • 8.9.5.3. Product Benchmarking
      • 8.9.5.4. Recent Developments
    • 8.9.6. Panasonic Holdings Corporation
      • 8.9.6.1. Participant's Overview
      • 8.9.6.2. Financial Performance
      • 8.9.6.3. Product Benchmarking
      • 8.9.6.4. Recent Developments
    • 8.9.7. Prysm Systems, Inc.
      • 8.9.7.1. Participant's Overview
      • 8.9.7.2. Financial Performance
      • 8.9.7.3. Product Benchmarking
      • 8.9.7.4. Recent Developments
    • 8.9.8. ROE Visual
      • 8.9.8.1. Participant's Overview
      • 8.9.8.2. Financial Performance
      • 8.9.8.3. Product Benchmarking
      • 8.9.8.4. Recent Developments
    • 8.9.9. Samsung Electronics Co.Ltd
      • 8.9.9.1. Participant's Overview
      • 8.9.9.2. Financial Performance
      • 8.9.9.3. Product Benchmarking
      • 8.9.9.4. Recent Developments
    • 8.9.10. Sharp Corporation
      • 8.9.10.1. Participant's Overview
      • 8.9.10.2. Financial Performance
      • 8.9.10.3. Product Benchmarking
      • 8.9.10.4. Recent Developments
    • 8.9.11. Shenzhen INFiLED Electronics Co., Ltd.
      • 8.9.11.1. Participant's Overview
      • 8.9.11.2. Financial Performance
      • 8.9.11.3. Product Benchmarking
      • 8.9.11.4. Recent Developments
    • 8.9.12. Sony Corporation
      • 8.9.12.1. Participant's Overview
      • 8.9.12.2. Financial Performance
      • 8.9.12.3. Product Benchmarking
      • 8.9.12.4. Recent Developments

List of Tables

  • Table 1 Immersive Display in Entertainment Market - Key Market Driver Impact
  • Table 2 Global Immersive Display in Entertainment Market - Key Market Restraint Impact
  • Table 3 Global Immersive Display in Entertainment Market - Key Market Opportunities
  • Table 4 Global Immersive Display in Entertainment Market - Key Market Challenges
  • Table 5 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Technology, 2018 - 2030 (USD Million)
  • Table 6 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Resolution, 2018 - 2030 (USD Million)
  • Table 7 Immersive Display in Entertainment Market Revenue Estimates and Forecast, By Application, 2018 - 2030 (USD Million)
  • Table 8 Recent Developments & Impact Analysis, By Key Market Participants
  • Table 9 Company Heat Map Analysis
  • Table 10 Key Companies Launching New Products
  • Table 11 Key Companies Pursuing Expansions
  • Table 12 Key Companies Pursuing Mergers & Acquisitions
  • Table 13 Key Companies Collaborations

List of Figures

  • Fig. 1 Market Segmentation And Scope
  • Fig. 2 Information Procurement
  • Fig. 3 Data Analysis Models
  • Fig. 4 Market Formulation And Validation
  • Fig. 5 Data Validating & Publishing
  • Fig. 6 Market Snapshot
  • Fig. 7 Segment Snapshot (1/2)
  • Fig. 8 Segment Snapshot (2/2)
  • Fig. 9 Competitive Landscape Snapshot
  • Fig. 10 Immersive Display in Entertainment Market , 2018 - 2030 (USD Million)
  • Fig. 11 Immersive Display in Entertainment Market - Value Chain Analysis
  • Fig. 12 Immersive Display in Entertainment Market- Market Dynamics
  • Fig. 13 Immersive Display in Entertainment Market - Porter's Five Forces Analysis
  • Fig. 14 Immersive Display in Entertainment Market - PESTEL Analysis
  • Fig. 15 Immersive Display in Entertainment Market, By Technology: Key Takeaways
  • Fig. 16 Immersive Display in Entertainment Market, By Technology: Market Share, 2023 & 2030
  • Fig. 17 LED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 OLED Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Immersive Display in Entertainment Market, By Resolution: Key Takeaways
  • Fig. 21 Immersive Display in Entertainment Market, By Resolution: Market Share, 2023 & 2030
  • Fig. 22 4K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 8K Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Immersive Display in Entertainment Market, By Application: Key Takeaways
  • Fig. 26 Immersive Display in Entertainment Market, By Application: Market Share, 2023 & 2030
  • Fig. 27 Theater & Cinema Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Entertainment Venues Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Museum & Exhibitions Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Content Creation Studios Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Theme Parks & Amusement Parks Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Others Immersive Display in Entertainment Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 Regional Marketplace: Key Takeaways
  • Fig. 34 Regional Marketplace: Key Takeaways
  • Fig. 35 North America Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 36 U.S. Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 37 Canada Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 38 Mexico Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 39 Europe Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 40 Germany Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 41 UK Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 42 France Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 43 Asia Pacific Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 44 China Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 45 India Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 46 Japan Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 47 Australia Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 48 South Korea Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 49 Latin America Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Brazil Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 51 MEA Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 52 Saudi Arabia Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 53 South Africa Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 54 UAE Immersive Display in Entertainment Market Estimates & Forecast, 2018 - 2030 (USD Million)
  • Fig. 55 Key Company Categorization
  • Fig. 56 Company Market Positioning Analysis
  • Fig. 57 Strategic Framework